This thing can even run Trick Room against offence for two reasons:
(1) In HO teams, the pokemons run max Atk or SpA + max Spe EVs, and Trick Room makes useless the latter EVs. This means you can use 252 EVs onto HP stat and run a Modest nature;
(2) It is a Trick Room setter not weak to Dark (mainly Knock Off), which is easily spammable as an utility move.
Magearna @ Life Orb
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Trick Room
- Volt Switch
- Flash Cannon
EVs emphasizes Magearna's bulk while keeping a good SpA stat. Trick Room is mandatory because it works like an "Agility", but neuters opposite Scarfers and pokemons' EV'd into Spe. Volt Switch is for momentum: a slow U-Turn outside the TR, or a fast one inside the TR. Uninvested 65 Spe still outspeed some walls in order to have a "fast" U-Turn in front of them.
Thoughts?
(1) In HO teams, the pokemons run max Atk or SpA + max Spe EVs, and Trick Room makes useless the latter EVs. This means you can use 252 EVs onto HP stat and run a Modest nature;
(2) It is a Trick Room setter not weak to Dark (mainly Knock Off), which is easily spammable as an utility move.
Magearna @ Life Orb
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Trick Room
- Volt Switch
- Flash Cannon
EVs emphasizes Magearna's bulk while keeping a good SpA stat. Trick Room is mandatory because it works like an "Agility", but neuters opposite Scarfers and pokemons' EV'd into Spe. Volt Switch is for momentum: a slow U-Turn outside the TR, or a fast one inside the TR. Uninvested 65 Spe still outspeed some walls in order to have a "fast" U-Turn in front of them.
Thoughts?
Last edited: