This team is heavily based on/ inspired by njnp 's team.
This team is a result of my attempt to make a volt-turn team with Fabio (Amph-M) and Hoopa-Unbound, I started with both those mons and used njnp's Hoopa spread. I used to play a lot in XY OU hovering around 1500-1600 but stopped about 6 months ago, I'm finding it hard to win a lot of games in this meta with teams I built myself.
I feel like volt-turn is a very good way to get the most out of Hoopa-Unbound but at the same time, mons like TankChomp are making the playstyle a lot more annoying than I feel it should be.
Katherine(Clefable) (F) @
Ability: Magic Guard
EVs:252 HP / 188 Def / 68 SpD 252 HP / 172 Def / 84 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled
I originally had a Ferrothorn in this slot but fleggumfl suggested I use this instead as it was a better check to faster threats and was an especially good check versus Mega Lopunny.
SR because hazards are really good.
Moonblast for good STAB
T-Wave because who needs skill when you've got yellow magic and
Soft-Boiled for solid recovery
Gerald(Victini) @
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
I wanted a strong offensive presence and didn't want Azumarill, I originally picked Darmanitan but someone suggested I use Victini instead as it has more coverage and it doesn't lose half it's health when it kills something, It's also synergetic because it can learn u-turn.
V-create for a ridiculous STAB move with 180 BP.
Bolt Strike to hit water types who try to switch in
U-turn to keep up momentum and
Zen Headbutt for a neutral STAB move.
Rikudō (Hoopa-Unbound) @
Ability: Magician
EVs:20 HP / 48 Atk / 252 SpA / 188 Spe 192 Atk/64 SpA /252 Spe
Naive Nature
- Gunk Shot
- Drain Punch
- Psyshock
- Dark Pulse
One of the main mons the team is based around, it's pretty common knowledge that Hoopa unbound isn't the easiest mon to switch in, with it's Dark/Psychic typing it has NO RESISTS and while that comes with the luxury of one weakness, its base 60 defense makes that mean a lot less versus a physical attacker, putting it on a volt-turn team offers it amazing support and switch-in potential.
Gunk Shot to nail fairies.
Drain Punch to hit Bisharp and Heatran, two very annoying mons.
Psyshock for a versatile STAB move and
Dark Pulse for a strong special STAB with a 20% chance to flinch!
Fabio (Ampharos-Mega) (M) @
Ability: Static
EVs: 208 HP / 72 Def / 180 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
I've always wanted to use Mega Ampharos in OU ever since it was released, but it's agility set wasn't very consistent so I dropped it, then I watched a Heatah Fajita where this was just eating hits and tried to build around it again, I used to run a 248/252 Def spread but fleggumfl told me the SpD set it just fine, still I went with 48 Spe to outspeed min Spe Azumarill and 72 Def as 180 SpD was enough for Zard Y Fire Blast to always 3HKO.
Volt Switch for momentum and good STAB
Dragon Pulse for STAB and also hits hard for an uninvested mon almost OHKO-ing Dragonite (not popular but still impressive) and doing 60% to tank chomp.
Rest for Recovery and
Sleep Talk to attack (sometimes) while asleep.
Nina(Tornadus-Therian) @
Ability: Regenerator
Shiny: Yes
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
If I'm gonna be honest I don't know exactly why I added this mon, I didn't know what else to put into the team and I thought another ground resist could be cool so I added this, It's also ridiculously fast so that was obviously attractive, I feel this is the most unreliable mon on my team but sometimes ends up winning me the game.
Hurricane(to miss every fucking turn) for STAB
Superpower to hit steel types switching in to hurricane.
Knock Off for it's utility
U-turn to keep up momentum.
Herbert(Rotom-Wash)@
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W because it's arguably one of the best pokemon in the entire game, it's typing is phenomenal and makes it a great defensive threat and the pain split set lets it sustain itself through out the game, it also gets access to hydro pump and when it's not missing it does very respectable damage.
Hydro Pump for STAB
Volt Switch to keep up momentum
Will-O-Wisp to burn Physical attackers and handle certain set up sweepers.
Pain Split to keep it's health up.
This team is a result of my attempt to make a volt-turn team with Fabio (Amph-M) and Hoopa-Unbound, I started with both those mons and used njnp's Hoopa spread. I used to play a lot in XY OU hovering around 1500-1600 but stopped about 6 months ago, I'm finding it hard to win a lot of games in this meta with teams I built myself.
I feel like volt-turn is a very good way to get the most out of Hoopa-Unbound but at the same time, mons like TankChomp are making the playstyle a lot more annoying than I feel it should be.
Katherine(Clefable) (F) @
Ability: Magic Guard
EVs:
Bold Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled
I originally had a Ferrothorn in this slot but fleggumfl suggested I use this instead as it was a better check to faster threats and was an especially good check versus Mega Lopunny.
SR because hazards are really good.
Moonblast for good STAB
T-Wave because who needs skill when you've got yellow magic and
Soft-Boiled for solid recovery
Gerald(Victini) @
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
I wanted a strong offensive presence and didn't want Azumarill, I originally picked Darmanitan but someone suggested I use Victini instead as it has more coverage and it doesn't lose half it's health when it kills something, It's also synergetic because it can learn u-turn.
V-create for a ridiculous STAB move with 180 BP.
Bolt Strike to hit water types who try to switch in
U-turn to keep up momentum and
Zen Headbutt for a neutral STAB move.
Rikudō (Hoopa-Unbound) @
Ability: Magician
EVs:
Naive Nature
- Gunk Shot
- Drain Punch
- Psyshock
- Dark Pulse
One of the main mons the team is based around, it's pretty common knowledge that Hoopa unbound isn't the easiest mon to switch in, with it's Dark/Psychic typing it has NO RESISTS and while that comes with the luxury of one weakness, its base 60 defense makes that mean a lot less versus a physical attacker, putting it on a volt-turn team offers it amazing support and switch-in potential.
Gunk Shot to nail fairies.
Drain Punch to hit Bisharp and Heatran, two very annoying mons.
Psyshock for a versatile STAB move and
Dark Pulse for a strong special STAB with a 20% chance to flinch!
Fabio (Ampharos-Mega) (M) @
Ability: Static
EVs: 208 HP / 72 Def / 180 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
I've always wanted to use Mega Ampharos in OU ever since it was released, but it's agility set wasn't very consistent so I dropped it, then I watched a Heatah Fajita where this was just eating hits and tried to build around it again, I used to run a 248/252 Def spread but fleggumfl told me the SpD set it just fine, still I went with 48 Spe to outspeed min Spe Azumarill and 72 Def as 180 SpD was enough for Zard Y Fire Blast to always 3HKO.
Volt Switch for momentum and good STAB
Dragon Pulse for STAB and also hits hard for an uninvested mon almost OHKO-ing Dragonite (not popular but still impressive) and doing 60% to tank chomp.
Rest for Recovery and
Sleep Talk to attack (sometimes) while asleep.
Nina(Tornadus-Therian) @
Ability: Regenerator
Shiny: Yes
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
If I'm gonna be honest I don't know exactly why I added this mon, I didn't know what else to put into the team and I thought another ground resist could be cool so I added this, It's also ridiculously fast so that was obviously attractive, I feel this is the most unreliable mon on my team but sometimes ends up winning me the game.
Hurricane
Superpower to hit steel types switching in to hurricane.
Knock Off for it's utility
U-turn to keep up momentum.
Herbert(Rotom-Wash)@
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W because it's arguably one of the best pokemon in the entire game, it's typing is phenomenal and makes it a great defensive threat and the pain split set lets it sustain itself through out the game, it also gets access to hydro pump and when it's not missing it does very respectable damage.
Hydro Pump for STAB
Volt Switch to keep up momentum
Will-O-Wisp to burn Physical attackers and handle certain set up sweepers.
Pain Split to keep it's health up.
Katherine (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled
Gerald (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Fabio (Ampharos-Mega) (F) @ Ampharosite
Ability: Static
EVs: 208 HP / 72 Def / 180 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
Nina (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
Rikudō (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 192 Atk / 64 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Drain Punch
- Psyshock
- Dark Pulse
Herbert (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled
Gerald (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Fabio (Ampharos-Mega) (F) @ Ampharosite
Ability: Static
EVs: 208 HP / 72 Def / 180 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
Nina (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
Rikudō (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 192 Atk / 64 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Drain Punch
- Psyshock
- Dark Pulse
Herbert (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
THREAT-LIST
Cosmic Power Clefable if Hoopa dies/misses, M-Alt, Weavile, a well played M-Lop and Bisharp under certain circumstances. DD Mega Charizard X
Cosmic Power Clefable if Hoopa dies/misses, M-Alt, Weavile, a well played M-Lop and Bisharp under certain circumstances. DD Mega Charizard X
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