I remember beating Red with a team of Lv48-55 mons in Crystal. The only exception is the Whirl Islands Lugia.
It's annoying that you can't use restricted and Mythical legendaries in a Battle Frontier sort of place. Like in every post game area they've been banned and pretty much relegated to being trophy Pokemon. If they ever bring back the BF hopefully they have a facility for those Pokemon.
TBH the only thing that bugs me about post game battle arenas like the Frontier, Maison, and/or Tree is that I can't get all the ribbons on legendary/mythic Pokemon. Pretty annoying for a completionist.It's ok, we still have Phione.Oh wait.....
Honestly it wouldn't be too hard to implement a facility that doesn't carry any Pokemon restrictions but scales the levels of the Pokemon akin to Showdown's random battle circuit. Not only would that enable us to use mascot and mythical legendaries and still have a challenging post-game facility, but it would also let us use lower-tier/unevolved Pokemon in a fair setting should a player choose to do so.
But alas, Game Freak seems to have developed a phobia of the Battle Frontier as of late, which is pretty annoying considering Pokemon hasn't had a decent post-game for two generations now.
Turning off all battle animations turns off Z-Move animations too.2. I get impatient with Z-moves as well, I don't understand why they're not part of the battle animations you can turn off.
I guess he means that the part where you make the pose cannot be turned off.Turning off all battle animations turns off Z-Move animations too.
Turning off all battle animations turns off Z-Move animations too.
Yeah I meant the whole dance pose thing.I guess he means that the part where you make the pose cannot be turned off.
In that case, I see what you mean. At first, the poses are kinda fun to watch, but by the end, it just gets annoying.Yeah I meant the whole dance pose thing.
Z-moves ALWAYS show their painfully long animations (hydro vortex is not as bad, extreme evoboost is the worst)Turning off all battle animations turns off Z-Move animations too.
This is part of the reason I miss White Tree Hollow/Black Tower from Black2/White2, as it's the only facility I know of that allowed the use of restricted pokemon.It's annoying that you can't use restricted and Mythical legendaries in a Battle Frontier sort of place. Like in every post game area they've been banned and pretty much relegated to being trophy Pokemon. If they ever bring back the BF hopefully they have a facility for those Pokemon.
Because Battle Facilities work on the Battle Spot format - AKA Item Clause and no Legendaries or Mythicals.Why not just have the game check to see if you're using Legends/Mythicals in a facility and let the AI use them as well if you are?
;-; still can't use Cosmog on the Battle Spot... come on, what harm can Cosmog do?! I want to battle competitively with my Cosmog!!! :3Because Battle Facilities work on the Battle Spot format - AKA Item Clause and no Legendaries or Mythicals.
Well, it's a one-of-a-kind Pokemon. You don't want to mess up the nature or IVs and make a bad set :P;-; still can't use Cosmog on the Battle Spot... come on, what harm can Cosmog do?! I want to battle competitively with my Cosmog!!! :3
As well as being the "son" of the Prince ofWell, it's a one-of-a-kind Pokemon. You don't want to mess up the nature or IVs and make a bad set :P
(I assume Game Freak's logic on bans relies solely on cover status and extreme lack of availability)
The uncanny valley of representation?It's always been the case that cities and towns are supposed to be seen as representations of larger, more fleshed-out versions of themselves, but the discrepancy between the representation and what seemingly is supposed to be there has clearly expanded with the transition into 3D. Each building, etc., has to take up more space, so you see fewer of them. In a sense, you sacrifice a better (or at least more effective) representation of the broader areas for better representations of individual things within them. A related problem that's at least as important is that the increasingly realistic depiction of things in the world makes the unrealistic aspects of the in-game world more apparent. (I wonder if there's a term for this phenomenon.)
I didn't watch the video, but the uncanny valley, at least as I've ever heard it defined, refers to being creeped out or unsettled by depictions that too closely approach the real thing, which (obviously) isn't what I'm talking about.The uncanny valley of representation?
kinda how like the kinect is the uncanny valley of moving
Uhh yeah. It's a longer re-statement of exactly what I said, but thanks for chart...? The point here is that they should be mindful of this issue and, absent the willingness and capacity to expand certain areas to look like their full selves, at least make superficial additions like, say, unreachable buildings shown in the background to give areas the appearance of more depth.Does that make sense?
There's still areas that probably should have been accessible that weren't. The Power Plant like Gen 5's seems to be fully modeled, but once again, it's not accessible, though at least they aren't teasing us with a locked door again. Also, the resort golf range is a pretty large area that could easily have been made into an accessible area, which they didn't. Where's my golfing mini-game Game Freak! :PThey probably wanted to cut back on inaccessible areas the player couldn't go to so "what you see is what you get."