I’m surprised that Boulder is so much faster than Leaves. Their body types aren’t that different from Terrakion and Virizion, and in the original trio, Virizion is the one that’s characterized as being swift and spry, while Terrakion is more of a burly tank, which is why Virizion has a higher Spee—View attachment 618670
Iron Crown is cool, but why do Iron Leaves and Iron Boulder have such similar stats?
I don't really see a major difference between the groups? They all feel pretty similar except for swapping physical/special stats around, Is it just that the beasts have a wider spread on Speed/power?View attachment 618670
Iron Crown is cool, but why do Iron Leaves and Iron Boulder have such similar stats?
View attachment 618676
The Paradox Beasts all have unique stat spreads. The Paradox Swords just dropped the ball.
I wanted to add in the original post, but I also think Ethers with their tiers are really annoying as a UI thing. Compared to MP.I became more open to using them as time went on, usually for the E4, but also as time went on it's really impossible to get a grip on why they're so rare.
Any time you can buy them it's always for some other currency. BP, Pokemiles, the other BP.
PP Management only really made sense at the start of the series, where long dungeon crawls through mazes and high encounter rates were common. And since that was firmly the "an RPG, with monsters" type era, treating Ethers like MP restoration items also made some sense even if for the most part with a healthy move selection it was never ever a problem.
But that was waning basically the moment we hit Gen 2 and by Gen 3 they introduced a more easily renewable and available version of Ether in addition to cutting back on dungeon gameplay and generalyl speaking moving forward they got way better about the pacing between out of town & in town for heals and such.
So why not just put them in the stores for money? Especially in SV where you can buy damn near everything under the sun and hell Ethers are super common to find around the world...and unlike stuff like berries or feathers they're man-made and make total sense to put in the Chansey shops!
I think the greater variance in the stat changes, plus the signature move differences, contribute to making the Paradox Beasts feel a lot more varied in their roles than the Swords.I don't really see a major difference between the groups? They all feel pretty similar except for swapping physical/special stats around, Is it just that the beasts have a wider spread on Speed/power?
Nah, Muddy Water has always had 85% accuracy. Gotta gamble on it hitting and lowering the targets' accuracy so that your opponents have to gamble on their moves hitting.Pokémon has a very annoying habit of making spread moves that don’t hit your ally inaccurate, and it is terrible for competitive doubles play. Muddy Water is a huge example of this with its unnecessary 85% accuracy, which IIRC was dropped when they made Surf also hit your ally. Origin Pulse stands out as another example.
THIS. Iron Boulder is basically a better Terrakion in all ways except its typing because it takes the frail powerhouse build and turns it up 100x by simply adding more Speed (at the cost of some Attack points). Iron Moth would be a better Volcarona, having similar Special Attack and higher Speed, if it kept Quiver Dance access. Hands is just Hariyama+ like you said, and Jugulis somehow manages to have a better stat spread than its regular form (its practically just Hydreigon with +10 Speed) while still managing to be worse off than its regular form competitively. It sucks when you compare them to forms such as Walking Wake which shifts the typically slow, bulky Suicune into a fast offensive powerhouse or Slither Wing which asks the question of "what if Larvesta kept its physically leaning side all throughout evolution?" which is SO cool compared to "I'm going to use my extra BST to try and be better than my original form".I dislike how similar some Paradoxes are statwise to their basis.
I haven’t researched this much but certain Pokemon just fufil the same roles, main one that comes to mind is Iron Hands/Hariyama. Basically the same thing except they have 100 extra base points to work with so they bulked up its defense mainly.
Because the regular Swords are very similar to each other and the regular Beasts are not. The Swords all have the same six stat numbers; Attack, Defense, Special Attack, and Special Defense just get swapped around between them.View attachment 618670
Iron Crown is cool, but why do Iron Leaves and Iron Boulder have such similar stats?
View attachment 618676
The Paradox Beasts all have unique stat spreads. The Paradox Swords just dropped the ball.
I mean Iron Hands' stats are basically what I'd expect out of a Hariyama evolution, same for Great Tusk actually.THIS. Iron Boulder is basically a better Terrakion in all ways except its typing because it takes the frail powerhouse build and turns it up 100x by simply adding more Speed (at the cost of some Attack points). Iron Moth would be a better Volcarona, having similar Special Attack and higher Speed, if it kept Quiver Dance access. Hands is just Hariyama+ like you said, and Jugulis somehow manages to have a better stat spread than its regular form (its practically just Hydreigon with +10 Speed) while still managing to be worse off than its regular form competitively. It sucks when you compare them to forms such as Walking Wake which shifts the typically slow, bulky Suicune into a fast offensive powerhouse or Slither Wing which asks the question of "what if Larvesta kept its physically leaning side all throughout evolution?" which is SO cool compared to "I'm going to use my extra BST to try and be better than my original form".
The beasts also all have the same six stat numbers. And even if they didn't, so what? Iron Crown turned out completely as its own thing.Because the regular Swords are very similar to each other and the regular Beasts are not. The Swords all have the same six stat numbers; Attack, Defense, Special Attack, and Special Defense just get swapped around between them.
Well since I was curious myself...I dislike how similar some Paradoxes are statwise to their basis.
I haven’t researched this much but certain Pokemon just fufil the same roles, main one that comes to mind is Iron Hands/Hariyama. Basically the same thing except they have 100 extra base points to work with so they bulked up its defense mainly.
Yeah I definitely prefer the more changed ones. Also found it weird (though you can kind of make canonical sense out of it?) that three of the past paradoxes were prevos, compared to none of the future.Well since I was curious myself...
Great Tusk: Basically Donphan 2. Fitting, considering its design could easily pass for an evolution. But this is very unrealistic, because it got a slight speed buff.
Scream Tail: Retains the high HP but Jigglypuff/Wigglytuff are....technically....more built for attacking and soaking hits through HP. Instead Scream Tail is a fast defensive Pokemon
Brute Bonnet: Yeah kind of just been an evolution. They mostly shifted it to physical attacker, whereas Amoonguss was a technically mixed, but the defensive profile was the main thing and that's still present.
Flutter Mane: For all intents and purposes, this is just Mismagius 2
Slither Wing: Physical attacking, slower Volcarona
Sandy Shocks: Magneton/Magnezone are meant to be special attackers that take some hits, Sandy Shocks goes in to speed special attacking (in fact, its special attack is actually a little lower than Magneton)
Roaring Moon: What if Salamence was marginally bulkier and also purely a physical attacker and also extremely fast. I guess to be fair, og Salamence was something that could go mixed or special so this is more picking a role and sticking to it
Walking Wake: Iconc bulky Pokemon -> Speedy special attacker
Gouging Fire: Physical attacker with some decent bulk -> Explicitly bulky physical attacker
Raging Bolt: Fast special attacker -> Slower, strong special attacker with tweaked bulk (that HP stat!)
Iron Treads: This one is interesting statistically because it's still mostly Donphan 2 but they burned off some attack points to waste into the special stats and mostly made it faster to give it a different niche.
Iron Bundle: Delibird was so bad and had so little to work with that by definition anything Iron Bundle does is wildly different than Delibird could hope to dream
Iron Hands: Hariyama 2
Iron Jugulis: Gun to my head I thought they made this a physical attacker. It's really wild how aside from the speed buff it's just worse Hydreigon. I know that the pseudo paradoxes actually have less stat points to work with but I figured they just tweaked them differently...
Iron Thorns: Tyranitar but what if it didn't have a special half of its stats
Iron Moth: What if Volcarona but a little more but it didnt have Quiver Dance
Iron Valiant: This one's cute since its both Gardevoir & Gallade, so it goes full mixed attacker and grabs speed.
Iron Leaves: Specially bulky one -> Physically attacking one
Iron Boulder: Terrakion but its faster and ever so slightly weaker
Iron Crown: The Defensive bulky one -> Special attacking one
I guess from a design space they purposely wanted a mix of: Some played into new niches, others were basically "what if this was an actual evolution" and others are just the same but rely on their new typing/tweaked moves to make them stand out.
They are all stone evolutions now, so I guess that was the point. Meanwhile it wouldn't make as much sense with the futuristic ones, trough their exact nature is still kind of ambiguous.Yeah I definitely prefer the more changed ones. Also found it weird (though you can kind of make canonical sense out of it?) that three of the past paradoxes were prevos, compared to none of the future.
I guess part of that is because "LA" is an abbreviation that some people might do a double take at because it has a very common non-Pokemon usage that still could come up in a Pokemon context or at least the mindset of the very Euro-American-centric English-speaking Playerbase (on this forum or a lot of Internet circles)?So this might be the pettiest thing I've ever gotten annoyed about, because it comes down to a single letter for a game everyone knows regardless of if you shorten it more so there's not even a light time aspect anymore, but the insistence to refer to Legends Arceus as PLA really gets to me
We don't bring in "Pokemon" part of the titles for anything else. Even colosseum people usually just type it out or shorten to Colo.
And some what interestingly now that Z-A is a thing, thus making the Legends moniker a distinct separate label, it seems like if the official channels abbreviate it down they go with "AR"
Counterwise, it's for this exact reason that I write it as L:A not LAI guess part of that is because "LA" is an abbreviation that some people might do a double take at because it has a very common non-Pokemon usage that still could come up in a Pokemon context or at least the mindset of the very Euro-American-centric English-speaking Playerbase (on this forum or a lot of Internet circles)?
Wait, Scream Tail is inspired? It reads like every other bulky Fairy with the occasional sound move thrown in.wait i had never put together that the three pre-evo paradoxes are stone evolutions... it all makes sense now
i don't like how so many of them are just... strong sweepers with little other utility even for the ostensibly more cared for doubles environment. it feels like they put 90% of their move/stat inspiration into scream tail and slither wing