Alright I guess its finally my turn to talk about talonflame.
Whoo boy this thing can be annoying to face. Although it has the equivalent of a +1 priority banded parental bond boost for it's main attacking link I do believe that it is a manageable threat for this meta. One of the things that keeps this thing from being broken is the insane amount of recoil damage that it can take after it attacks. Due to the fact that rocky helmet is even more useful in this meta it has become somewhat common -
at least in my experience- to the point that if you switch in something that can live a parental bond brave bird -
or not, you can just sack something with the helmet to get off as much recoil as possible- you can deal enough recoil to put talonflame beyond the range of switching in again with rocks up or dying if it uses it's link again.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Earthquake
- Dragon Claw
- Toxic/Fire Blast/Stealth Rock
- Endure
This is the standard tank chomp set but with a changed moveset that works better in this meta. As you can see from this set the Garchomp can switch in on any move or link that talon picks barring the relatively rare will-o-wisp and give it somewhere from 32% minimum taking a u-turn or over 60% to 70%ish easily when taking the main link. If that doesn't finish off the suicide bird then you can pick endure to try and do something else with Garchomp while killing off the bird with recoil damage. If you really want to you can run a more physically defensive set with roar + dragon tail in a link combined with a hazard setter to phaze and deal extensive amounts of damage to your opponent's team.
Another thing that keeps this mon in check is the fact that some mons are
not 2hkod by it's link.
Tyranitar @ Chople Berry/Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Rock Slide
- Assurance
- Stealth Rock
- Toxic
OR
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Assurance
- Dragon Dance
- Fire Punch
Tyranitar is a highly underrated mon in the linked metagame. Godzilla is able to do a variety of things like setting up rocks or sand or dragon dances for a sweep.
252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 248 HP / 252+ Def Tyranitar: 118-139 (29.2 - 34.4%) -- Guaranteed 4HKO after Leftovers recovery
252+ Atk Choice Band Talonflame U-turn vs. 248 HP / 252+ Def Tyranitar: 124-148 (30.7 - 36.7%) -- guaranteed 4HKO after Leftovers recovery
252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 252 HP / 0 Def Mega Tyranitar: 124-147 (30.6 - 36.3%) -- 54.3% chance to 3HKO
252+ Atk Choice Band Talonflame U-turn vs. 252 HP / 0 Def Mega Tyranitar: 130-154 (32.1 - 38.1%) -- 95.7% chance to 3HKO
With either set tyranitar can come in easily on any of talonflame's moves in it's moveset and do whatever it wants in return. The reason why I chose to run max HP instead of ATK for the mega set is due to the immense power that mega tyranitar has even without any investment. -
Reaches 365 ATK with only 4 ATK evs invested along with it's link of a 75bp rock slide and 120bp assurance if rock slide hits-
252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 252 HP / 252+ Def Skarmory: 100-118 (29.9 - 35.3%) -- 24.5% chance to 3HKO
252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 0 HP / 0 Def Mega Metagross: 124-147 (41.1 - 48.8%) -- guaranteed 3HKO
-1 252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 0 HP / 4 Def Mega Manectric: 139-166 (49.4 - 59%) -- 99.6% chance to 2HKO
-
Manectric loses but the point of this is for manectric to get off an intimidate on the talon-
252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 252 HP / 168+ Def Zapdos: 153-180 (39.8 - 46.8%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Parental Bond Talonflame Brave Bird vs. 252 HP / 88+ Def Ferrothorn: 238-280 (67.6 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
-Yes ferrothorn does get 2hkod but in the process talonflame probably will die from recoil-
As you can see above there are a few mons that can come in and take a hit from talon and possibly do something back, yes a bunch of them lose to flare blitz but if your opponent does pick flare blitz then you are put in possibly better situation because you can now outspeed it or send in something that resists the hit and possibly make sure that talon never comes in again.
Tl;Dr Talon can be dealt with, particularly in the form of recoil and is not impossible to wall.
Also a small note on the damage modifiers, I feel that a 75% nerf would complicate things too much and giving linked moves the effect of an iron ball just doesn't work for me. Giving a link a 10% recoil for the entire link doesn't sound that bad but 20% for every time you use a link seems like a bit much.