Competitive League Circuit 10 - Keriel vs Cityscapes

Round 4
Battlefield:
Team cityscapes 67h
:Raichu-Alola:Raichu-Alola :Light Ball:Light Ball gamble
HP: 85/85 EN: 100/100
14*/4/16*/5/110 | 1/2
Type: Electric/Psychic
Abilities: Surge Surfer, Surge Surfer
:Rotom-Heat:Rotom-Heat : pugilist
HP: 3/80 EN: 81/100
12*/8/8/8/99 | 2/3
switching
Type: Electric/Fire
Abilities: Levitate
+10% Acc
:Zekrom:Zekrom commando
HP: 95/95 EN: 86/100:sticky barb:
11/9/8/7/104 | 5/7
Type: Dragon/Electric
Abilities: Teravolt
Commando Vocation
C/R/CT: 5/2/1
+10% Acc
Team Keriel 45h
:Sableye:Sableye : thief
HP: 21/80 EN: 35/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
confused (1t)
fake out used


dice are d600, roll low to hit/crit/effect
1713561187206.png

:Raichu-Alola: :Rotom-Heat: :Sableye:
Step 1:
:Sableye: endure
-15 en
:Sableye: is ready to endure harsh attacks
:Raichu-Alola: encore
-10 en
:Raichu-Alola: tells sable eye to endure again, but sable eye doesn't care!

Step 2:
:Sableye: disable(electro ball)
-7 en
:Raichu-Alola: electro ball
it cannot be attempted
Step 3:
:Raichu-Alola: struggle
-5 en
246 crit no
(5 + 14 - 6 - 3) = 10 damage
:Raichu-Alola: takes 9 damage from struggling!
:Sableye:knock off
-7 en
130 crit no
(10 + 7 + 3 - 4) * 1.5 = 24 damage
:Raichu-Alola: drops their light ball!
1713561524660.png

steel, attack bonus 2, spD maxed
Battlefield:
Team cityscapes 67h
:Raichu-Alola:Raichu-Alola gamble(steel, attack bonus 2, spD maxed)
HP: 52/85 EN: 85/100
6/4/8/5/110 | 1/2
Type: Electric/Psychic
Abilities: Surge Surfer, Surge Surfer
:Rotom-Heat:Rotom-Heat : pugilist
HP: 3/80 EN: 81/100
12*/8/8/8/99 | 2/3
switching
Type: Electric/Fire
Abilities: Levitate
+10% Acc
:Zekrom:Zekrom commando
HP: 95/95 EN: 86/100:sticky barb:
11/9/8/7/104 | 5/7
Type: Dragon/Electric
Abilities: Teravolt
Commando Vocation
C/R/CT: 5/2/1
+10% Acc
Team Keriel 45h
:Sableye:Sableye : thief
HP: 11/80 EN: 8/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
fake out used
Keriel to order
cityscapes to order
 
:ss/sableye:
Shadow Sneak ~ Shadow Sneak ~ Shadow Sneak
[start of step] If Raichu is to use a Terrain-setting move not in combination, use Punishment.
[start of priority +3] If Raichu is to use a Screen-creating move, and Raichu lacks Protection, use Punishment.
[start of step] If Raichu is to use a SpA-increasing move targeting itself, use Punishment.
[start of turn, once] If Sableye is asleep, use Sleep Talk.
 
Round 5
Battlefield:
Team cityscapes 67h
:Raichu-Alola:Raichu-Alola gamble(steel, attack bonus 2, spD maxed)
HP: 52/85 EN: 85/100
6/4/8/5/110 | 1/2
Type: Electric/Psychic
Abilities: Surge Surfer, Surge Surfer
:Rotom-Heat:Rotom-Heat : pugilist
HP: 3/80 EN: 81/100
12*/8/8/8/99 | 2/3
switching
Type: Electric/Fire
Abilities: Levitate
+10% Acc
:Zekrom:Zekrom commando
HP: 95/95 EN: 86/100:sticky barb:
11/9/8/7/104 | 5/7
Type: Dragon/Electric
Abilities: Teravolt
Commando Vocation
C/R/CT: 5/2/1
+10% Acc
Team Keriel 17h
:Sableye:Sableye : thief
HP: 11/80 EN: 8/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
fake out used


dice are d600, roll low to hit/crit/effect
1713912690266.png

:Raichu-Alola: :Rotom-Heat: :Sableye:
Step 1:

:Sableye:shadow sneak
-4 en
176 crit no
(4 + 7 + 3 - 4) = 10 damage

:Raichu-Alola: wish
-12 en
:Raichu-Alola: creates a delayed heal!

Step 2:
:Sableye:shadow sneak
-4 en
:Sableye: faints!
517 crit no
(4 + 7 + 3 - 4) = 10 damage
:Raichu-Alola: agility
-10 en
+2 spe (4t)
1713912942904.png

I swear I rolled again
steel, attack bonus 2, spA maxed
Battlefield:
Team cityscapes 67h delayed heal
:Raichu-Alola:Raichu-Alola gamble(steel, attack bonus 2, spA maxed)
HP: 32/85 EN: 63/100
6/4/8/5/110 | 1/2
recover used 1
+2 spe (4t)
Type: Electric/Psychic
Abilities: Surge Surfer, Surge Surfer
:Rotom-Heat:Rotom-Heat : pugilist
HP: 3/80 EN: 81/100
12*/8/8/8/99 | 2/3
switching
Type: Electric/Fire
Abilities: Levitate
+10% Acc
:Zekrom:Zekrom commando
HP: 95/95 EN: 86/100:sticky barb:
11/9/8/7/104 | 5/7
Type: Dragon/Electric
Abilities: Teravolt
Commando Vocation
C/R/CT: 5/2/1
+10% Acc
Team Keriel 17h
:Sableye:Sableye : thief
HP: ko/80 EN: 8/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
fake out used
Keriel to send out
cityscapes to order
Keriel to order
 
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cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
Not engaging with this guy. (fun fact: there was an idea with going unown and beating gambler power bonus with distant; against this i would switch to rotom, pick up the wish for survivability against mew, and pain split my little heart out)

1714061576374.png

Fake Out ~ Sing + Yawn ~ Nuzzle
If Mew has Protection, and Mew’s Speed stage >= your Speed stage, and Trick Room is not in play, then use Agility and push back.
If Mew has Protection, then start using Magic Room ~ Discharge ~ Future Sight the first instance.
At the start of the step, if Mew is to use Sleep Talk, Mew is not asleep, and Magic Room is not in play, then use Future Sight, replace all instances of Sing + Yawn with Nuzzle, and push back.
At the start of your turn S3, if Mew is not asleep, and Magic Room is not in play, then use Thief.
 
:ss/mew:
Magic Coat + Safeguard ~ Focus Punch ~ Fake Out

(Also, could the ref please include Unown letters in the reffing.)
 
Round 6
Battlefield:
Team cityscapes 67h delayed heal
:Raichu-Alola:Raichu-Alola gamble(steel, attack bonus 2, spA maxed)
HP: 32/85 EN: 63/100
6/4/8/5/110 | 1/2
recover used 1
+2 spe (4t)
Type: Electric/Psychic
Abilities: Surge Surfer, Surge Surfer
:Rotom-Heat:Rotom-Heat : pugilist
HP: 3/80 EN: 81/100
12*/8/8/8/99 | 2/3
switching
Type: Electric/Fire
Abilities: Levitate
+10% Acc
:Zekrom:Zekrom commando
HP: 95/95 EN: 86/100:sticky barb:
11/9/8/7/104 | 5/7
Type: Dragon/Electric
Abilities: Teravolt
Commando Vocation
C/R/CT: 5/2/1
+10% Acc
Team Keriel 17h
:Mew:Mew :Rowap Berry:Rowap Berry psychic
HP: 95/95 EN: 100/100
7/7/12*/6/115 | 1/1
Type: Psychic
Abilities: Synchronize
+10% Acc
:Sableye:Sableye: ko

dice are d600, roll low to hit/crit/effect
1714168176325.png

:Raichu-Alola: :Rotom-Heat: :Mew:
Step 1:
:Mew: magic guard
-40 en
:Mew: will bounce some actions, :Mew: creates a safety screen
:Raichu-Alola: fakeout
-4 en
151 crit no
(4 +6 + 2 - 7) = 5 damage
:Raichu-Alola: heals for 20
Step 2:
:Raichu-Alola: dozy song
-28 en
:Raichu-Alola: tries to sleep mew, but it is guarded!
:Mew: is inflicted with yawn
:Mew: focus punch
-10 en
391 crit no
(15 + 12 - 5) * 1.5 = 33 damage
Step 3:
:Mew: fake out
-4 en
214 crit no
(4 + 12 - 5) = 11 damage
:Raichu-Alola: flinches
:Mew: drops berry
1714168723720.png

fairy, +4 atk, spD
Battlefield:
Team cityscapes 67h
:Raichu-Alola:Raichu-Alola gamble(fairy, attack bonus 4, spD maxed)
HP: 8/85 EN: 31/100
6/4/8/5/110 | 1/2
recover used 1
combo used
+2 spe (1t)
Type: Electric/Psychic
Abilities: Surge Surfer, Surge Surfer
:Rotom-Heat:Rotom-Heat : pugilist
HP: 3/80 EN: 81/100
12*/8/8/8/99 | 2/3
switching
Type: Electric/Fire
Abilities: Levitate
+10% Acc
:Zekrom:Zekrom commando
HP: 95/95 EN: 86/100:sticky barb:
11/9/8/7/104 | 5/7
Type: Dragon/Electric
Abilities: Teravolt
Commando Vocation
C/R/CT: 5/2/1
+10% Acc
Team Keriel 17h safeguard 3r
unownsdtfcvekaym
:Mew:Mew psychic
HP: 95/95 EN: 46/100
7/7/12*/6/115 | 1/1
combo used
yawning
Type: Psychic
Abilities: Synchronize
+10% Acc
:Sableye:Sableye: ko
Keriel to order
cityscapes to order
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
oh hey it’s the thing i was talking about


Counterswitch to Rotom-Heat @ Pomeg Berry.

Uproar ~ Uproar ~ Uproar
If Unown’s Speed stage is greater than your Speed stage, then use Psych Up.
If Unown is to use a priority attack, then use Protect + Reflect the first instance.
If Unown does not have Protection, and Unown does not have a decoy, then use Pain Split the first two instances.
At the start of your turn, if able, then use Foul Play.
 
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