leafeon, simipour, and nintales make up most of the offense, while alteria, golem and vullaby support and take punches to the face. a bit rusty building teams and almost clueless in pu. thanks for your time an input. sorry if this is in the wrong place not familiar with the forums.
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 SpD
Careful Nature
- Stealth Rock
- Toxic
- Earthquake
- Stone Edge
Y (the first reason i chose golem is to be my source of hazard. he also has the rock earth combo, both stab for him making him some solid offense. the sturdy helps guarantee that he gets either rocks up or a toxic off. the toxic helps when the other options are closed. the ev set gives it solid bulk both sides so can come in and take some special attacks)
Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Dragon Pulse
- Toxic
- Roost
Y (dragon/ flying typing has some useful resistances. this mon also has bulk on both side thanks to it's ev spread and the sustain it get from roost make it a pain to get rid of. the natural cure that allows it to eat status effects make it even better for switching in. then last but not least the toxic let's it (or my team) to try and out wait thing it can't really fight)
Leafeon @ Choice Band
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Quick Attack
- Return
Y (it's has solid speed and good attack which were thing my team needed to improve. the team lacked priority and the banded quick attack seemed legit. it also serves as a knock off user. it also helps that is has bulk on the physical side allowing it switching opportunities)
Simipour @ Choice Scarf
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Grass Knot
- Focus Blast
Y (one of the main reasons for this mon was it's water typing, offensively for the water/ ice attack combo and for its resistance to the same. with it's speed and s-attack makes good use of the scarf speed boost, putting it a on level of speed that was need on this team. i like the focus blast, it allow the mon to focus on special, it has high power and this tier has some mean normal types)
Ninetales @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Flamethrower
- Energy Ball
- Dark Pulse
- Hidden Power [Ground]
Y (this mon was chosen heavily base on its good stats a speed better than most, s-defense to give it switch in opportunities, and a s-attack to allow it be an offensive force. the hp ground gives me another mon that can hit that common weakness, which is especially useful give golem's tendency to go down early.)
Vullaby @ Eviolite
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Foul Play
- Roost
- Defog
Y (with ninetalse on offense, along with this being a somewhat switch heavy team i wanted a defog who was fairly easy to use. not being a fan of 100% support i opted for the brave bird with in combination with foul play can lets this mon do surprising amount of damage. it defensive bulk gives it opportunities to do its job and the roost allow it to finish and often more.)
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 SpD
Careful Nature
- Stealth Rock
- Toxic
- Earthquake
- Stone Edge
Y (the first reason i chose golem is to be my source of hazard. he also has the rock earth combo, both stab for him making him some solid offense. the sturdy helps guarantee that he gets either rocks up or a toxic off. the toxic helps when the other options are closed. the ev set gives it solid bulk both sides so can come in and take some special attacks)
Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Dragon Pulse
- Toxic
- Roost
Y (dragon/ flying typing has some useful resistances. this mon also has bulk on both side thanks to it's ev spread and the sustain it get from roost make it a pain to get rid of. the natural cure that allows it to eat status effects make it even better for switching in. then last but not least the toxic let's it (or my team) to try and out wait thing it can't really fight)
Leafeon @ Choice Band
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Quick Attack
- Return
Y (it's has solid speed and good attack which were thing my team needed to improve. the team lacked priority and the banded quick attack seemed legit. it also serves as a knock off user. it also helps that is has bulk on the physical side allowing it switching opportunities)
Simipour @ Choice Scarf
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Grass Knot
- Focus Blast
Y (one of the main reasons for this mon was it's water typing, offensively for the water/ ice attack combo and for its resistance to the same. with it's speed and s-attack makes good use of the scarf speed boost, putting it a on level of speed that was need on this team. i like the focus blast, it allow the mon to focus on special, it has high power and this tier has some mean normal types)
Ninetales @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Flamethrower
- Energy Ball
- Dark Pulse
- Hidden Power [Ground]
Y (this mon was chosen heavily base on its good stats a speed better than most, s-defense to give it switch in opportunities, and a s-attack to allow it be an offensive force. the hp ground gives me another mon that can hit that common weakness, which is especially useful give golem's tendency to go down early.)
Vullaby @ Eviolite
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Foul Play
- Roost
- Defog
Y (with ninetalse on offense, along with this being a somewhat switch heavy team i wanted a defog who was fairly easy to use. not being a fan of 100% support i opted for the brave bird with in combination with foul play can lets this mon do surprising amount of damage. it defensive bulk gives it opportunities to do its job and the roost allow it to finish and often more.)
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