amazing thread approved by Quote
wonderful art by tko
"One Man's Trash is Another Man's Treasure"
The LC Dumpster is a place where you can post your teams and sets that aren't quite of top notch, but are still viable options. These can be teams that had promise, but for some reason did not work quite as well, or sets that are "innovative" but are missing something that would really help them be viable. This would be the place where you could post said teams and sets in the hopes that someone else would make them a more serious team. Teams and sets should be posted with a brief description of what it's job or purpose is and why it doesn't work.
Please note that this is not a place for things that are completely unviable, they need to at least work on paper.
I'll start, just to get the ball rolling.
This team was built around using pokemon that are prone to losing momentum, and then complimenting it with mons that are good at regaining momentum. Scraggy is used as a sweeper and a general wincon, Archen and Staryu are the teams wallbreakers, and general serve the team well with their coverage. The team generally struggles with keeping the momentum once it gets it, as it gets worn down a little too quickly.
Here's an example of a set or core.
Venipede's job on this team is to eliminate Abra, by forcing it out with Pin Missile. After a Speed Boost it outspeeds Abra and almost always scores the kill on it. Poison Jab and TSpikes are filler, but I'd be interested in seeing what other people do with those slots. The main problem is if there's no Abra, the pokemon is pretty much a waste of a slot.
Alright, let's do some dumpster diving!
wonderful art by tko
"One Man's Trash is Another Man's Treasure"
The LC Dumpster is a place where you can post your teams and sets that aren't quite of top notch, but are still viable options. These can be teams that had promise, but for some reason did not work quite as well, or sets that are "innovative" but are missing something that would really help them be viable. This would be the place where you could post said teams and sets in the hopes that someone else would make them a more serious team. Teams and sets should be posted with a brief description of what it's job or purpose is and why it doesn't work.
Please note that this is not a place for things that are completely unviable, they need to at least work on paper.
I'll start, just to get the ball rolling.
Mareanie @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 180 Def / 12 SpA / 180 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Sludge Bomb
- Recover
Larvesta @ Choice Scarf
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Wild Charge
- Leech Life
Staryu @ Eviolite
Ability: Analytic
Level: 5
EVs: 116 HP / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 156 Atk / 116 Def / 212 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Drain Punch
- Knock Off
Trapinch @ Berry Juice
Ability: Arena Trap
Level: 5
EVs: 156 HP / 116 Atk / 76 Def / 76 SpD / 36 Spe
Adamant Nature
- Earthquake
- Feint
- Rock Slide
- Superpower
Archen @ Choice Scarf
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Adamant Nature
- Aqua Tail
- Head Smash
- Acrobatics
- U-Turn
Ability: Regenerator
Level: 5
EVs: 116 HP / 180 Def / 12 SpA / 180 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Sludge Bomb
- Recover
Larvesta @ Choice Scarf
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Wild Charge
- Leech Life
Staryu @ Eviolite
Ability: Analytic
Level: 5
EVs: 116 HP / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 156 Atk / 116 Def / 212 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Drain Punch
- Knock Off
Trapinch @ Berry Juice
Ability: Arena Trap
Level: 5
EVs: 156 HP / 116 Atk / 76 Def / 76 SpD / 36 Spe
Adamant Nature
- Earthquake
- Feint
- Rock Slide
- Superpower
Archen @ Choice Scarf
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Adamant Nature
- Aqua Tail
- Head Smash
- Acrobatics
- U-Turn
This team was built around using pokemon that are prone to losing momentum, and then complimenting it with mons that are good at regaining momentum. Scraggy is used as a sweeper and a general wincon, Archen and Staryu are the teams wallbreakers, and general serve the team well with their coverage. The team generally struggles with keeping the momentum once it gets it, as it gets worn down a little too quickly.
Here's an example of a set or core.
Venipede @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 Atk / 124 Def / 140 Spe
Adamant Nature
- Protect
- Pin Missile
- Poison Jab
- Toxic Spikes
Ability: Speed Boost
Level: 5
EVs: 236 Atk / 124 Def / 140 Spe
Adamant Nature
- Protect
- Pin Missile
- Poison Jab
- Toxic Spikes
Venipede's job on this team is to eliminate Abra, by forcing it out with Pin Missile. After a Speed Boost it outspeeds Abra and almost always scores the kill on it. Poison Jab and TSpikes are filler, but I'd be interested in seeing what other people do with those slots. The main problem is if there's no Abra, the pokemon is pretty much a waste of a slot.
Alright, let's do some dumpster diving!