nonsense, there's always a way*pats on head*
Sometimes, you just can't fix things that are truly broken. It's a fact you have to accept in life.
nonsense, there's always a way*pats on head*
Sometimes, you just can't fix things that are truly broken. It's a fact you have to accept in life.
are people wOHKO Clause prevents the use of OHKO moves. Try again.
i get what you're trying to do but Mega Kanga is too far gonenonsense, there's always a way
You can manipulate OHKO moves because you choose to use them. You can NEVER manipulate crits because you can't force them to happen, unless you use items or abilities. You have a problem with OHKO Clause, then talk to the Council and request to have it unbanned. I promise you you'll be shot down instantly. But OHKO Clause keeps Pokemon as a SKILL-BASED GAME. This is one of the most asinine complaints I have ever seen.you could hypnosis him and potentially take him out with dream eaters, or at least force a switch and then drag him out against a fighting to try and blast him while he's down
The question isn't so much whether there's a way but whether the way prevents the game from being as interesting. In this case, the general consensus is that in order to stop Mega Kanga you have to devote too many team resources, making it less interesting to build teams. (Among other reasons)nonsense, there's always a way
The only way to fix MK is to kick it upstairs. Or somehow make Rocky Helmet Ferrothorn and Garchomp not as wasted as they would have been with a better item.nonsense, there's always a way
Mega lucario has plenty of common checks and counters that don't have to rely on gimmicky setsHere's my main question, with the likelihood of M-Kanga being banned fairly high: Is Mega Lucario similary broken? It does have more weaknesses, but it has insane offensive stats and great speed, plus perfect neutral coverage with 3 moves (at least for special sets). It's undoubtedly the next Mega on the chopping block if/when Kanga gets a ruling.
Yea, sacrificing 3 Pokemon slots to stop one thing and then it's not even guaranteed that you will stop it. Wake up ;)!nonsense, there's always a way
So after Stealth Rock? Aegislash 2HKOs without it. So let's think about this using your calculations (forgive me about assuming the OHKO, that's my bad I'll admit that):Earthquake.
252+ Atk Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Aegislash-Shield: 126-150 (38.8 - 46.2%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Aegislash-Blade: 252-298 (77.7 - 91.9%) -- guaranteed 2HKO after Stealth Rock
4 Atk Aegislash-Blade Sacred Sword vs. 0 HP / 0 Def Mega Kangaskhan: 184-218 (52.4 - 62.1%) -- guaranteed 2HKO
When did I say that the Sucker Punch would connect? All I said is that it would become a game at that point. Like each player trying to guess when to use different coverage/boosting moves. I mean by all means you could just spam Sucker Punch, but then that gives Aegislash more time to boost. And I think the Khan player would realize that and use other moves too, which is what an Aegislash player keeps in mind and knows when is a better time to launch King's Shield. Yeah I know EQ doesn't make contact, but spamming EQ could go as I mentioned above.Every khan carries sucker punch unless it's a haxer or defensive. And sucker punch, which fails, doesn't make contact, so you can just sucker punch when they KS and you wouldn't get the attack drop, then beat aegislash with appropriate coverage move.
Most people will use MK AND prepare for it if that's their most probable path to victory. This restricts things further.I also find it likely that few if any will use mk based on the fact that they're preparing for it, making it as good as banned anyways( though I would enjoy using him) and I think the off chance that someone uses him puts an added level of preparation which would probably benefit the majority of players here who have attempted to suck luck out of the game( which I have already had a discussion on so please refrain from mentioning it in any said replies)
That's not as gay as suggesting OHKO moves and hypnosis+dream eater as ways to deal with mkreally? That's gay as hell
Its coverage moves do not get the Adaptability bonus unlike Parental Bond which works on all attacks. Also it is really frail, but you may argue that it centralizes the metagame by forcing offensive players to run bulky Mach Punch users that can withstand its priority attacks (which at 2+ are weaker than an Adamant Life Orb Technician Scizor Bullet Punch) or Landorus-T so it would not be set-up bait and can OHKO it with Earthquake.Here's my main question, with the likelihood of M-Kanga being banned fairly high: Is Mega Lucario similary broken? It does have more weaknesses, but it has insane offensive stats and great speed, plus perfect neutral coverage with 3 moves (at least for special sets). It's undoubtedly the next Mega on the chopping block if/when Kanga gets a ruling.
+2 252 Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Aegislash-Shield: 342-405 (105.5 - 125%) -- guaranteed OHKOSo after Stealth Rock? Aegislash 2HKOs without it. So let's think about this using your calculations (forgive me about assuming the OHKO, that's my bad I'll admit that):
>Kangaskhan EQ: 38.8-46.2 damage.
>Weakness Policy triggers: +2 Attack
>Aegislash Sacred Sword
>Aegislash King's Shield
>EQ negated
>Kangaskhan EQ: same percentages
>Aegislash kills with Sacred Sword
That to me is how it would go down without switching, with an Adamant Aegislash. I don't know how to do those calculations and all that so I'm going by straight intuition. But An Aegislash with upwards of at least 672 attack after a +2 in attack should 2HKO a Khan with only 236 defense, granted that both have 31 IVs in that stat and that Khan has the Jolly nature, that kind of stat difference looks to me like Khan is gonna go down the way I said. As someone mentioned before yeah Khan's team could switch him out, but that's not what checks and counters deal with. They are about toe to toe matches. Like if it were down to the last two pokemon. I think Kangaskhan would need some defense investment.
When did I say that the Sucker Punch would connect? All I said is that it would become a game at that point. Like each player trying to guess when to use different coverage/boosting moves. I mean by all means you could just spam Sucker Punch, but then that gives Aegislash more time to boost. And I think the Khan player would realize that and use other moves too, which is what an Aegislash player keeps in mind and knows when is a better time to launch King's Shield. Yeah I know EQ doesn't make contact, but spamming EQ could go as I mentioned above.
On the topic of it actually being bulky, this is quite cool as well:That's Kangashkan in normal version, btw. MegaKanga can actually SURVIVE that close combat, 252 Atk Infernape Close Combat vs. 0 HP / 0 Def Mega Kangaskhan: 338-398 (96.2 - 113.3%) -- 75% chance to OHKO. This thing is THAT bulky.
The purpose of this survey is to make sure people are actually smart enough to comprehend how broken MegaKanga is. That is questionable given the very few number of quality points people are still arguing about 52 pages later.By the way, Aldaron sucks and Haunter is awesome, so I'm adding a Poll to the OP (McMeghan also didn't mind).
Please give us your insight, and I ask that you answer the demographics questions as honestly as possible.
https://qtrial.qualtrics.com/SE/?SID=SV_diouyY94YqVOuRn
On the topic of it actually being bulky, this is quite cool as well:
252+ Atk Mega Mewtwo X Self-Destruct vs. 0 HP / 0 Def Mega Kangaskhan: 319-376 (90.8 - 107.1%) -- 43.8% chance to OHKO
252 SpA Choice Specs Latios Draco Meteor vs. 0 HP / 0 SpD Mega Kangaskhan: 318-375 (90.5 - 106.8%) -- 43.8% chance to OHKO
Basically the most powerful neutral unboosted Physical attack in the game and the most powerful neutral unboosted Special attack in OU is incapable of OHKO-ing it more than half of the time. Then remember it has the destructive power greater than that of Deo-A.
Yeah, if Khan gets to boost on someone else. But on a clean slate if they were both just sent out...I don't think Aegislash would go down that easy.+2 252 Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Aegislash-Shield: 342-405 (105.5 - 125%) -- guaranteed OHKO
OHKOed cleanly, even in Shield Form. And this Mega-Khan is Jolly. With prior damage, there's hardly any drawback to spamming Sucker Punch on Aegislash.
I have seen Aegislash get taken down by weaker EQs than what Kanga can produce. Add in Sucker Punch and it is game over.Yeah, if Khan gets to boost on someone else. But on a clean slate if they were both just sent out...I don't think Aegislash would go down that easy.
That's not a very valid point. Being able to "take down" a pokemon doesn't make it ok. You can take down mega gar. If we keep him in he will continue to ruin and over centralize the meta, with the normally uncommon Rocky helmet, Sayble and Cofag appearing alot just to beat it. It needs Quick ban.I apologize if I get off as though I don't think Kangaskhanite should be banned. I just think it should be tested after Poke Bank and then a decision should be made. Aegislash wouldn't go down easy and I feel like it could go either way. But I mean I know that even if Aegislash fainted Khan all the time I know he still faints most things. But I feel as though he can be played around and as such he should be given until after Poke Bank. Plus, I feel personally that if I went up against a Kangaskhan-M I wouldn't tuck tail and just rage over it. He can be taken down and I have seen it happen fast.
I'd direct them to this: http://en.wikipedia.org/wiki/Slippery_slopeI am going to be a concern troll and sound cliche:
But what if someone argues:
First they came for Mega-Gengar, then they came for Mega-Kangaskhan Mega-Lucario, then Mega-Pinsir, Mega-Mawile, and Mega-Medicam but when they came from Mega-Blastoise no one spoke up.
I do not even know why I am reading this thread... it is going to be banned.