Kit Kasai
Love colored magic
Kagome kagome / The bird in the cage,
When, oh when will it come out
In the night of dawn
The crane and turtle slipped
Who is behind you now?
Hi guys, it's Kit. I'm finally retiring my infamous BH Illusion team (much to the delight of Adrian Marin ), and I feel like it's good enough to warrant an RMT. Keep in mind that this team was made very early in gen 6, when I was just starting to play BH. However, this team still functions well enough in the current metagame and is still insanely fun to play.
For those who don't know, Balanced Hackmons is a tier where you can put almost any thing on any Pokemon, both moves and abilites. There are only a few bans (hence "balanced"), so it gives a huge opportunity to try out new creative sets and strategies. If you haven't played BH before, I highly recommend that you try it out. It's very different from standard tiers and is good if you want a break from the monotonous "cookie cutter" teams that are often seen in standard tiers. If you want to try it out, I'm open to teach you the basics and get you started, just meet me in the Other Metas room ^.^ Or if you prefer a more
[At a Glance]
In Balanced Hackmons, Illusion is usually regarded as a gimmick or a noob strategy, but with careful planning, it's possible to turn Illusion into a competitively viable strategy. This is made even easier by the fact that Balanced Hackmons has no team preview. Also, unlike standard tiers, where if you see a Zoroark you know immediately that it has illusion and can prepare for it, in BH you have no way of telling what an illusion is without breaking it, as any Pokemon can have the ability Illusion. This team functions by using the huge offensive pressure that Kyurem-B provides to force the opponent to switch into a counter, which is then easily destroyed by the Illusion Pokemon.
Chandelure @ Spooky Plate
Ability: Illusion (As Kyurem-B)
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Modest Nature
- Shell Smash
- Judgment
- Secret Sword
- Infestation
Chandelure is the main wallbreaker on this team and the Pokemon this team is based on. At first glance, Chandelure seems like an outclassed pokemon in Balanced Hackmons, as Gengar-Mega has a higher Spe and SpA stat than Chandelure. However, there are two things to note here. One is that I made this team before megas could use the ability Illusion. In early gen 6 megas would show up as an illusion, then mega evolve, effectively canceling out the effect of the illusion. At that time, Chandelure had the highest SpA stat of any ghost type that could use illusion. Secondly, Chandelure's typing helps it maintain the effect of an illusion, as it takes the same Stealth Rock damage as Kyurem-B.
Chandelure's goal is to break Kyurem-B's counters for it to sweep later on in the game, and it does this pretty effectively. At +2 SpA, Chandelure can OHKO threats like Scizor-Mega, Aegislash, Aggron-Mega etc. The illusion synergizes extremely well, as Chandelure breaks Kyurem-B's counters and the illusion scares away Chandelure's counters (No one is going to switch a Yveltal into Kyurem-B).
The set used is a standard Spooky Judgment set. Judgment is for powerful STAB, Secret Sword gives perfect coverage and hits special walls, Shell Smash boosts SpA and remedies Chandelure's low speed stat. Infestation is for hitting Shedinja with. This move takes a little bit of prediction to use, as you have to use Infestation as Shedinja switches in, not after it's switched in.
Gengar @ Gengarite
Ability: Illusion (as Kyurem-B)
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Bold Nature
- Spiky Shield
- Perish Song
- Encore
- Recover
Gengar is another fantastic stallbreaker in this meta. The goal of this set is to use Gengarite to mega evolve and and get the ability Shadow Tag, which is normally otherwise banned in Balanced Hackmons. Basically, the opponent switches in their counter to Kyurem-B, and you mega evolve and perish trap them. Spiky Shield and Recover are to stall out the Perish Song timer. Encore can be used to lock the opponent into a support move so they can't escape using a pivot move like Baton Pass, U-Turn, or Volt Switch.
Heatran @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
- Substitute
- Baton Pass
- Recover
- Haze / Disable
Heatran is used as a counter to my Kyurem-B set if it gets impostered. Heatran can pp stall to force the Imposter out or kill it through Rocky Helmet damage. Sub Pass is extremely helpful to the team as it give more opportunity to set up and to pivot. Recover is essential to keep Heatran's HP up. Haze is a good general utility move and stops Imposters of Kyurem-B from setting up. Disable is also an interesting option that I've been trying out. You can use Substitute to draw out the opponent's strongest coverage move on Heatran, then Disable it next turn. It also helps in stalling out Imposter.
Giratina @ Leftovers
Ability: Fur Coat
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Careful Nature
- Infestation
- Will-O-Wisp / Worry Seed / Haze
- Recover
- Spiky Shield
Giratina pretty much covers all purely physical attackers, even Kyurem-B. Infestation is used to trap the opposing Pokemon and slowly kill it. Recover and Spiky Shield are used for stalling and sustain. The last moveslot is used for utility. I'm not really sure what fits best on it right now. Will-o-Wisp basically renders the opponent unable to do anything to Giratina, and adds to the damage over time. Worry Seed prevents is used against Poison Heal users so they die from the damage over time, and Haze can be used to prevent setting up.
Kyurem-Black @ Safety Goggles / Lum Berry
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Fake Out
- Extreme Speed
- Boomburst
- Shell Smash
Kyurem-B is basically the reason this team works at all. It provide a huge amount of offensive pressure and can clean easily once its counters are weakened. Mono Ice attacking Kyurem-B is an interesting concept I came up with. Normally, Kyurem-B runs coverage moves to try to cover as many of its counters as possible. This set instead focuses on the sheer power of Kyurem-B's STAB. Fake Out + Extreme Speed boosted by STAB and Refridgerate off of Kyurem-B's Attack stat provides an insane amount of power. Boomburst usually isn't seen on Kyurem-B, but at +2 it's extremely powerful (it hits harder than extreme speed) and allows Kyurem-B to 2HKO certain physical walls like Aggron-Mega and Scizor-Mega.
Cube gets two ^w^
Kyurem-Black @ Icicle Plate
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Fake Out
- Extreme Speed
- Boomburst
- Shell Smash
Wait, another Kyurem-B? This is one of things that pisses so many people off when facing this team. Once they KO the first Kyurem-B, the opponent doesn't expect another Kyurem-B. They usually predict it as an illusion, which causes whatever they send in to get wrecked by Kyurem-B. At this point, I've usually taken down enough of the opponents defenses with Chandelure, Gengar, and my other Kyurem-B that this Kyurem-B can easily clean the rest of the team. The set is identical to the other except it has Icicle Plate for extra damage. I got the idea from the old Salamence / Rayquaza core, in forcing your way through counters just by stacking the same threat.
I had a lot of fun using this team back in early gen 6, as it was a great combination of competitiveness and sillyness. Alas, it's not as viable in the current meta, with things like Prankster Kyogre going around :( So I'm retiring this team for now :P
Thanks for reading ^.^
Chandelure @ Spooky Plate
Ability: Illusion
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Modest Nature
- Shell Smash
- Judgment
- Secret Sword
- Infestation
Heatran @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
- Substitute
- Baton Pass
- Recover
- Topsy-Turvy
Gengar @ Gengarite
Ability: Illusion
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Bold Nature
- Spiky Shield
- Perish Song
- Encore
- Recover
Giratina @ Leftovers
Ability: Fur Coat
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Careful Nature
- Infestation
- Perish Song
- Recover
- Spiky Shield
Kyurem-Black @ Safety Goggles
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Fake Out
- Extreme Speed
- Boomburst
- Shell Smash
Kyurem-Black @ Icicle Plate
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Fake Out
- Extreme Speed
- Boomburst
- Shell Smash
Ability: Illusion
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Modest Nature
- Shell Smash
- Judgment
- Secret Sword
- Infestation
Heatran @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
- Substitute
- Baton Pass
- Recover
- Topsy-Turvy
Gengar @ Gengarite
Ability: Illusion
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Bold Nature
- Spiky Shield
- Perish Song
- Encore
- Recover
Giratina @ Leftovers
Ability: Fur Coat
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Careful Nature
- Infestation
- Perish Song
- Recover
- Spiky Shield
Kyurem-Black @ Safety Goggles
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Fake Out
- Extreme Speed
- Boomburst
- Shell Smash
Kyurem-Black @ Icicle Plate
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Fake Out
- Extreme Speed
- Boomburst
- Shell Smash
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