Hey all! So I haven’t really played competitive since before XY, and I’ve been trying to get back into the swing of things. I was never that great, but I’m hoping to improve! So here’s what I got:
Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Clanging Scales
- Drain Punch
- Poison Jab
- Substitute
I knew I wanted to use Kommo-O right off the bat as one of the main sweepers. With his Z-move, he’s seat up to be able to take out quite a few threats. I use Drain Punch for recovery and Poison Jab obviously for fairies.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike
Kartana makes a great revenge killer, coming in after another mon faints and able to wrap things up pretty well before switching out. Knock off and Sacred Sword make for good coverage while the other moves are for STAB.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Defog
I use Landorus as my lead 50% of the time depending on the opponents team. Great at setting up hazards or removing them and taking hits due to Rocky Helmet. He makes up a good VoltTurn core with Rotom as well.
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
- Flamethrower
- Roost
- Focus Blast
- Air Slash
Every team needs a mega, and I couldn’t really figure out who to use so I ended up sticking with Charizard. Sun boosted Flamethrower is extremely powerful, and using Roost for recovery is a given. I wasn’t really sure about this one, so would definitely be open to ideas for replacement if something works better.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
My other possible lead, also capable of clearing hazards to make the field safe for Charizard. I decided on will-o-wisp to cripple opposing attackers. Super useful for switching out with Bolt Switch and getting chip damage on foes while trying to get the optimal Pokémon out on the field.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled
Another Pokémon I’m not too sure of, but still fits pretty well. Thunder Wave helps on Pokémon that aren’t affected by Will-o-Wisp. If I can get one or two Calm Minds up, then she can take out most Pokémon that aren’t steel or poison.
Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Clanging Scales
- Drain Punch
- Poison Jab
- Substitute
I knew I wanted to use Kommo-O right off the bat as one of the main sweepers. With his Z-move, he’s seat up to be able to take out quite a few threats. I use Drain Punch for recovery and Poison Jab obviously for fairies.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike
Kartana makes a great revenge killer, coming in after another mon faints and able to wrap things up pretty well before switching out. Knock off and Sacred Sword make for good coverage while the other moves are for STAB.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Defog
I use Landorus as my lead 50% of the time depending on the opponents team. Great at setting up hazards or removing them and taking hits due to Rocky Helmet. He makes up a good VoltTurn core with Rotom as well.
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
- Flamethrower
- Roost
- Focus Blast
- Air Slash
Every team needs a mega, and I couldn’t really figure out who to use so I ended up sticking with Charizard. Sun boosted Flamethrower is extremely powerful, and using Roost for recovery is a given. I wasn’t really sure about this one, so would definitely be open to ideas for replacement if something works better.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
My other possible lead, also capable of clearing hazards to make the field safe for Charizard. I decided on will-o-wisp to cripple opposing attackers. Super useful for switching out with Bolt Switch and getting chip damage on foes while trying to get the optimal Pokémon out on the field.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled
Another Pokémon I’m not too sure of, but still fits pretty well. Thunder Wave helps on Pokémon that aren’t affected by Will-o-Wisp. If I can get one or two Calm Minds up, then she can take out most Pokémon that aren’t steel or poison.