jug·ger·naut
noun \ˈjə-gər-ˌnȯt, -ˌnät\
A huge, powerful, and overwhelming force
So, before ORAS came out I told myself I was gonna have some fun with Mega Salamence before it got the boot. I just started competitive at the beginning of XY and by the time I started getting better all the blatantly broken stuff was gone. I wanted to give something broken a try, just for fun. And cause I never have before. I'm sure I'll get bored eventually. Anyways on to the team.
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The Team:
Call me Deo (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Knock Off
- Thunder Wave
If there's one thing I'm good at. It's taking pages out of other teambuilder's books (at least I give credit). In this case the pages were from yoman5's Suspect Test team with Thunder Wave on Azelf. Thunder Wave is nice to cripple any fastmon the opponent leads against Azelf before setting up Stealth Rock. I find that since I don't have Explosion Azelf can sometimes be used as death fodder to get a free switch in, and to be honest I haven't really found myself missing Explosion.
Entei @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- ExtremeSpeed
- Stone Edge
- Bulldoze
The next member of the team is Entei. Entei is on the team specifically because it is a Fire type, so it can take a Will-o-wisp and because with Sacred Fire it can take on Mega Sableye better than Victini or Talonflame. Unless it's Banded and Adamant Victini can't OHKO Sableye with V-create and after the stat drop it gets OHKO'd by Foul Play. Talonflame also gets smacked by Foul Play and it's large Stealth Rock weakness is unappealing. Sacred Fire's high burn chance is nice and the +2 Priority of ExtremeSpeed is also appreciated. I decided to go with a Life Orb instead of a Choice Band because I feel that having a choice locked mon without U-turn could really kill momentum for the team.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Knock Off
- Belly Drum
Ah, Belly Drum Azumarill. I've had some fun with this mon on some other teams on the ORAS ladder, mainly just 6-0ing Stall teams with slow water resists and no Unaware mon. Azumarill is the first member of the DFS offensive core of the team. The mons in this core all setup on what beats the others. Azumarill sets up on Scarfed Magnezone and fast Heatran that beat Scizor as well as Scarfed Latios that beat Salamence. It also scares out Mamoswine and Weavile that beat Mence and can potentially use that as a free turn to setup. I decided to run Knock Off instead of Waterfall because +6 Knock Off OHKO's Amoongus and has a chance to OHKO Ferrothorn. Most of the time I'm just clicking Aqua Jet anyway so I don't really miss Waterfall. The speed on Azumarill is enough to outspeed Skarmory with a little bit extra for any speed creeping Skarmory.
Salamence @ Salamencite
Ability: Intimidate
EVs: 120 HP / 220 Atk / 168 Spe
Adamant Nature
- Return
- Roost
- Substitute
- Dragon Dance
Next up is the monster, Mega Salamence. Mence is the main sweeper for the team, it sets up on all sorts of things and Return does a ton of damage even to Flying resists after a boost or two. Mence sets up on Magnezone and Heatran and it can even set up on Talonflame if it happens to revenge kill Scizor or Azumarill. The speed Ev's on Mence are enough to outspeed max speed Choice Scarf Kyurem-B at +1. If I get revenged by Scarf Latios Scizor and Azumarill can both use that as setup fodder.
Scizor @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
The last member of the core is SD Scizor. Scizor doesn't sweep quite as often as Azumarill or Salamence, but it has run through a couple Rain teams that were using Mega Swampert and didn't have Kingdra (that one turn without Swift Swim is unfortunate). Like Azumarill, Scizor also sets up on Scarf Latios, and scares out Mamoswine and Weavile. At +2 Bug Bite does a lot of damage to anything that doesn't resist it for example it has an 87% chance to OHKO standard Rotom-W. Alongside Azumarill, Scizor is my answer to Mega Slowbro as +2 Bug Bite OHKO's. For EVs I decided to just go with max speed so that I can outspeed Rotom-W as well as specially defensive Heatran and OHKO them both.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
For the final member of the team I decided on Scarfed Landorus-T. I needed a fastmon that could outspeed all the crazy fast things in ORAS like Lopunny and Sceptile. Landorus-T also as U-turn to help keep momentum. I decided to run Hidden Power Ice on Landorus-T because it can hit opposing Landorus-T that think they have a safe switch in and it's also a safer option for taking on Mega Salamence than Stone Edge. The speed EVs are enough to outrun Scarfed Excadrill while still being slower than opposing Landorus-T that go for max speed.
I'll do this later
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Knock Off
- Thunder Wave
Entei @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- ExtremeSpeed
- Stone Edge
- Bulldoze
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Knock Off
- Belly Drum
Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 120 HP / 220 Atk / 168 Spe
Adamant Nature
- Return
- Roost
- Substitute
- Dragon Dance
Scizor @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Knock Off
- Thunder Wave
Entei @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- ExtremeSpeed
- Stone Edge
- Bulldoze
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Knock Off
- Belly Drum
Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 120 HP / 220 Atk / 168 Spe
Adamant Nature
- Return
- Roost
- Substitute
- Dragon Dance
Scizor @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn