Hello there. Since my Last RMT was a year ago at least, I am going to decide to make a new one in order to improve on my latest team.
Team at a glance -
I made this team with one thing in mind, to not let any other offensive pokemon set up and to not let Forretress set up its entry hazards. It is an offensive team where Deoxys A's role is to set up Entry Hazards early to enable my sweepers, which are Giratina, Mewtwo, Lucario, and Palkia, to get critical OHKOs. Wobb is also there to help get rid of faster revenge killers, while Giratina O is there for an offensive spin block in case Forry does get a chance to set up. Anyways, here is the team in detail -
Deoxys-A Jolly Nature & Focus Sash
EVs - 252 Atk/ 252 Spe/ 4HP
Moves - Fire Punch
Stealth Rock
Extremespeed
Spikes
This is my lead of choice, and probably the best lead for this team. This pokemon allows me to set up entry hazards early, as said, as well as dealing with lead Scizors and any Forretress that tries to switch in with Fire Punch. If dealing with any Lead Kyogre or Groudon, I'll set up entry hazards, then sacrifice this guy and switch to Mewtwo, who can OHKO to 2HKO them with a Life Orbed Ice Beam or Thunder. Extremespeed is there to obviously try to break the speed tie with other Deoxys A. If I face a Deoxys S, then I'll Fire Punch it, hoping for a burn. Anyways, this lead is to trick the opponent into thinking he or she can wall it wall it with a certain pokemon.
Giratina O Modest Nature & Griseous Orb
EVs - 86 HP / 216 SpA / 96 SpD / 112 Spe
Moves - Substitute
Calm Mind
Shadow Ball
Aura Sphere/Dragon Pulse
This is the offensive spin blocker of choice for anyone doing a team similar to this. The object of this pokemon is simple, switch into a non damaging move (such as Stealth Rock) or a move it is immune to (such as Blissey's Seismic Toss) and try to set up. If I cannot set up in front of a certain pokemon, I'll usually spam a Shadow Ball in hope that it will do significant damage (I think a Dragon Pulse from this is as powerful as Palkia's 399 non Lustrous Obed Spacial Rends, so I heard). I use this in case my Deoxys Lead fails to bring down the Forretress threat as well as set up on non CM Psych Up Blissey.
Wobbuffet Bold Nature & Leftovers
EVs - 28 HP/228 Def/252 Sp. Def
Moves - Counter
Mirror Coat
Safeguard
Encore
This is the glue that holds the team together. In case someone other than Taunt CM Mewtwo, NP Darkrai, Shadow Ball Giratina (which I think Wobb can survive with Stealth Rock) tries to set up, I can use Encore and then switch Lucario in and Swords Dance on the foe or Giratina O and let it Calm Mind away. This guy also gets the rightful job of getting rid of fast revenge killers such as Scarf Garchomp by Countering them or Mirror Coating them into oblivion. Safeguard is there to prevent status to any of the critical members of my team. I am thinking of going Calm instead of Bold for this guy, but surviving a 1+ Life Orbed DD Ray's Outrage seems very desirable. A very important poke to this team.
Mewtwo Timid (previously Hasty) Nature & Life Orb
EVs- 4 HP/252 Sp. Atk/252 Spe
Moves - Ice Beam
Thunder
Aura Sphere
Fire Blast
This is the high octane special sweeper of this team. Mewtwo serves as a second revenge killer after Palkia (in case Palkia dies), getting rid if threats such as NP Darkrai and non scarved Shaymin S (scarved Shaymin S is handled with a mixture of Lucario and Wobbuffet). Ice Beam, Thunder, and Aura Sphere give this guy near perfect coverage when sweeping.I am actually thinking of using the Taunt CM version in order to deal with Rayquaza and Lucario better, so I need to decide between extra power and defensive integrity. Overall, this set has been working for me so far, and the crucial KOs that this guy can give me is important, KOs such as on 4 HP, no Special Defense Kyogre with Stealth Rock up. Fire Blast is for any Scizor or Metagross that tries to switch into me.
Lucario Adamant (Thinking of going Jolly to outspeed most other Lucarios) Nature & Life Orb
Ability - Inner Focus (Flinching could be harmful to this team)
EVs - 252 Atk/252 Def/4 Def
Moves - Swords Dance
Close Combat
Extremespeed
Crunch
Lucario is probably one of the most underrated physical sweepers in ubers to date. I chose this guy over Rayquaza mainly for three things. One is to have a safe switch into most of Tyranitar's physical moves, two is because Close Combat is a powerful move without the undesirable effects of confusion, and three is because of the Steel typing, allowing me to switch into more threats than I could do with Rayquaza. With the help of Wobbuffet, once this thing sets up, it is very hard to stop, unless one has a defensive Groudon, a very bulky Lugia or Giratina A, or a scarf steel type sweeper or scarf ghost type sweeper. This thing also helps me in dealing with Deoxys A leads with one hit point left, as all this thing has to do is use Extremespeed and it can switch in better with its steel typing. Lucario can do a lot of things that are beneficial that Rayquaza simply cannot do or cannot do very well.
Palkia Hasty(previously Timid) Nature & Choice Scarf
EVs - 120 Atk/138 Sp. Atk/252 Spe
Moves - Outrage
Fire Blast
Thunder
Spacial Rend
The last member and one of the most important. Palkia gets rid of faster pokemon in the >= 328 speed category as well as absorb Kyogre's Specs Water Spouts. The nature and set was changed to Hasty in order to deal with Special walls and Taunt CM Mewtwo (which takes over 50% from an Outrage with stealth rock up with those attack EVs). Overall, these is not much to write about since the strategy is the same.
One more Thing
This is an offensive team, so the role of an offensive team is to sacrifice something that has already done its job well with something that is more threatening that can get rid of the foe. Using walls such as support Groudon and Lugia is bad for this team, as they can be basically set up fodder for the opposition.
Team at a glance -
I made this team with one thing in mind, to not let any other offensive pokemon set up and to not let Forretress set up its entry hazards. It is an offensive team where Deoxys A's role is to set up Entry Hazards early to enable my sweepers, which are Giratina, Mewtwo, Lucario, and Palkia, to get critical OHKOs. Wobb is also there to help get rid of faster revenge killers, while Giratina O is there for an offensive spin block in case Forry does get a chance to set up. Anyways, here is the team in detail -
Deoxys-A Jolly Nature & Focus Sash
EVs - 252 Atk/ 252 Spe/ 4HP
Moves - Fire Punch
Stealth Rock
Extremespeed
Spikes
This is my lead of choice, and probably the best lead for this team. This pokemon allows me to set up entry hazards early, as said, as well as dealing with lead Scizors and any Forretress that tries to switch in with Fire Punch. If dealing with any Lead Kyogre or Groudon, I'll set up entry hazards, then sacrifice this guy and switch to Mewtwo, who can OHKO to 2HKO them with a Life Orbed Ice Beam or Thunder. Extremespeed is there to obviously try to break the speed tie with other Deoxys A. If I face a Deoxys S, then I'll Fire Punch it, hoping for a burn. Anyways, this lead is to trick the opponent into thinking he or she can wall it wall it with a certain pokemon.
Giratina O Modest Nature & Griseous Orb
EVs - 86 HP / 216 SpA / 96 SpD / 112 Spe
Moves - Substitute
Calm Mind
Shadow Ball
Aura Sphere/Dragon Pulse
This is the offensive spin blocker of choice for anyone doing a team similar to this. The object of this pokemon is simple, switch into a non damaging move (such as Stealth Rock) or a move it is immune to (such as Blissey's Seismic Toss) and try to set up. If I cannot set up in front of a certain pokemon, I'll usually spam a Shadow Ball in hope that it will do significant damage (I think a Dragon Pulse from this is as powerful as Palkia's 399 non Lustrous Obed Spacial Rends, so I heard). I use this in case my Deoxys Lead fails to bring down the Forretress threat as well as set up on non CM Psych Up Blissey.
Wobbuffet Bold Nature & Leftovers
EVs - 28 HP/228 Def/252 Sp. Def
Moves - Counter
Mirror Coat
Safeguard
Encore
This is the glue that holds the team together. In case someone other than Taunt CM Mewtwo, NP Darkrai, Shadow Ball Giratina (which I think Wobb can survive with Stealth Rock) tries to set up, I can use Encore and then switch Lucario in and Swords Dance on the foe or Giratina O and let it Calm Mind away. This guy also gets the rightful job of getting rid of fast revenge killers such as Scarf Garchomp by Countering them or Mirror Coating them into oblivion. Safeguard is there to prevent status to any of the critical members of my team. I am thinking of going Calm instead of Bold for this guy, but surviving a 1+ Life Orbed DD Ray's Outrage seems very desirable. A very important poke to this team.
Mewtwo Timid (previously Hasty) Nature & Life Orb
EVs- 4 HP/252 Sp. Atk/252 Spe
Moves - Ice Beam
Thunder
Aura Sphere
Fire Blast
This is the high octane special sweeper of this team. Mewtwo serves as a second revenge killer after Palkia (in case Palkia dies), getting rid if threats such as NP Darkrai and non scarved Shaymin S (scarved Shaymin S is handled with a mixture of Lucario and Wobbuffet). Ice Beam, Thunder, and Aura Sphere give this guy near perfect coverage when sweeping.I am actually thinking of using the Taunt CM version in order to deal with Rayquaza and Lucario better, so I need to decide between extra power and defensive integrity. Overall, this set has been working for me so far, and the crucial KOs that this guy can give me is important, KOs such as on 4 HP, no Special Defense Kyogre with Stealth Rock up. Fire Blast is for any Scizor or Metagross that tries to switch into me.
Lucario Adamant (Thinking of going Jolly to outspeed most other Lucarios) Nature & Life Orb
Ability - Inner Focus (Flinching could be harmful to this team)
EVs - 252 Atk/252 Def/4 Def
Moves - Swords Dance
Close Combat
Extremespeed
Crunch
Lucario is probably one of the most underrated physical sweepers in ubers to date. I chose this guy over Rayquaza mainly for three things. One is to have a safe switch into most of Tyranitar's physical moves, two is because Close Combat is a powerful move without the undesirable effects of confusion, and three is because of the Steel typing, allowing me to switch into more threats than I could do with Rayquaza. With the help of Wobbuffet, once this thing sets up, it is very hard to stop, unless one has a defensive Groudon, a very bulky Lugia or Giratina A, or a scarf steel type sweeper or scarf ghost type sweeper. This thing also helps me in dealing with Deoxys A leads with one hit point left, as all this thing has to do is use Extremespeed and it can switch in better with its steel typing. Lucario can do a lot of things that are beneficial that Rayquaza simply cannot do or cannot do very well.
Palkia Hasty(previously Timid) Nature & Choice Scarf
EVs - 120 Atk/138 Sp. Atk/252 Spe
Moves - Outrage
Fire Blast
Thunder
Spacial Rend
The last member and one of the most important. Palkia gets rid of faster pokemon in the >= 328 speed category as well as absorb Kyogre's Specs Water Spouts. The nature and set was changed to Hasty in order to deal with Special walls and Taunt CM Mewtwo (which takes over 50% from an Outrage with stealth rock up with those attack EVs). Overall, these is not much to write about since the strategy is the same.
One more Thing
This is an offensive team, so the role of an offensive team is to sacrifice something that has already done its job well with something that is more threatening that can get rid of the foe. Using walls such as support Groudon and Lugia is bad for this team, as they can be basically set up fodder for the opposition.