If any of you saw my last team, 'The Fast and The Furious', it was a complete failure. Basically, I put a bunch of revenge killers together and called it a team. So after that disappointment, I needed a new team. And here it is:
To start my team, I needed a lead. So I chose Metagross, as suggested by ch00b.
Next, I wanted a Fire-Grass-Water core. Infernape-Celebi-Kingdra work great together.
Scizor changed to Gengar switched to Rotom-C.
Rotom-C is proved to be much more useful than Rotom-F or Scarfed Flygon. Changed to Heracross which is changed back to Scarf Flygon.GENGAR WORKED BETTER
THINGS IN RED ARE EDITS
THINGS IN GREEN ARE THE WAY THEY ARE NOW AFTER TRYING SUGGESTIONS
This team is having a lot of problems when being walled by a Blissey. What can be changed to get around that?
TEAM BUILDING PROCESS
TEAM BUILDING PROCESS
IN-DEPTH
Metagross@Occa Berry
Clear Body
252 HP/252 Atk/4 Spe
Adamant
-Stealth Rock
-Explosion
-Bullet Punch
-Earthquake
Aerodactyl has been changed to Metagross. Metagross adds a threat to a lot of teams, with 252 HP, it can easily take a hit after setting up Stealth Rocks and then Exploding. Most leads will try and take it out with an Earthquake, seeing as that is much more common than Fire Blast. Most of the time, Earthquake does less than 50% which allows me to get off Rocks and Explode. When a lead does have Fire Blast, the Occa Berry allows me to survive easily and set up Rocks.
Infernape @ Life Orb
Blaze
252 Atk/252 Spe/4 SpD
Jolly
-Swords Dance
-Flare Blitz
-Close Combat
-Thunder Punch
Swords Dance Infernape is giving my team the power it needs. Before switching to Physical Infernape, I was having a huge problem with Blissey, and a smaller one with Vaporeon. Close Combat can take out both of them no problem. Fire Punch allows for a lot of power as well. SD + STAB with Infernape can easily put a whole in any team. Stone Edge allows for extra type coverage, which can take out a Gyarados or Dragonite with ease.
Possible Changes: Heatran
Celebi @ Life Orb
Natural Cure
252 SpA/252 Spe/4 Def
Modest
-Calm Mind
-Earth Power
-Energy Ball
-Hidden Power (Fire)
Celebi works great with Infernape. It adds not only a powerful Grass type, but also a Psychic. And when Celebi is able to set up a Calm Mind, it can also double as a SpD wall. Seeing how most fire types are special, Celebi can sometimes survive an attack and get off and Earth Power to take it out. Energy Ball is very usefull for taking out Swampert. Most of the time, Infernape's HP Grass won't be able to OHKO a Swampert. But a Grass Knot from Celebi will take it out no problem.
Kingdra @ Chesto Berry
144 HP/160 Atk/40 SpD/164 Spe
Adamant
-Rest
-Dragon Dance
-Outrage
-Waterfall
Possible Change: Rotom-W, Starmie
After testing Kingdra, I find that once it sets up and Rests, It does massive damage to the opponents team. Especially when the opponent sends out a wall, while they predict me to attack, I set up at least to DD's. Once Kingdra gets set up, It's basically game over. The only counter to Kingdra once it's set up is a Scarfed Flygon with Outrage.
Rotom-C @ Leftovers
Levitate
252 HP/168 Def /88 Spe
Bold
-Shadow Ball
-Thunderbolt
-Will-O-Wisp
-Leaf Storm
Gengar replaces Scizor which is replaced by Rotom-C. Rotom-C gives this team some much needed bulkyness, along with being a great crippler with Will-O-Wisp. Leaf Storm can take out whatever it needs to. Thunderbolt and Shadow just add some extra type coverage, along with powerful STAB attacks. With this moveset, Rotom-C can be a great asset to any team.
Gengar @ Choice Scarf
Levitate
252 SpA/252 Spe/4 HP
Timid
-Shadow Ball
-Sludge Bomb
-Focus Blast
-Thunderbolt
Rotom-C replaces Rotom-F replaces Scarfed Flygon which is changed back to Scarfed Flygon. Flygon is now the best Scarfer in the OU tier. Earthquake and Outrage can take out basically whatever it needs to. Fire Punch allows for some very useful extra type coverage which assists in getting rid of Pesky Grass types that can take out some useful members of my team. Then U-Turn is very useful for scouting the opponents team which will help out in the end.
SCARFED GENGAR WORKED BETTER. Gengar seems to be a much better Revenge Killer which helps this team a whole lot. Gengar can almost always take out whatever it needs to with this moveset, if it can't something else on this team resists it no problem.
Metagross@Occa Berry
Clear Body
252 HP/252 Atk/4 Spe
Adamant
-Stealth Rock
-Explosion
-Bullet Punch
-Earthquake
Aerodactyl has been changed to Metagross. Metagross adds a threat to a lot of teams, with 252 HP, it can easily take a hit after setting up Stealth Rocks and then Exploding. Most leads will try and take it out with an Earthquake, seeing as that is much more common than Fire Blast. Most of the time, Earthquake does less than 50% which allows me to get off Rocks and Explode. When a lead does have Fire Blast, the Occa Berry allows me to survive easily and set up Rocks.
Infernape @ Life Orb
Blaze
252 Atk/252 Spe/4 SpD
Jolly
-Swords Dance
-Flare Blitz
-Close Combat
-Thunder Punch
Swords Dance Infernape is giving my team the power it needs. Before switching to Physical Infernape, I was having a huge problem with Blissey, and a smaller one with Vaporeon. Close Combat can take out both of them no problem. Fire Punch allows for a lot of power as well. SD + STAB with Infernape can easily put a whole in any team. Stone Edge allows for extra type coverage, which can take out a Gyarados or Dragonite with ease.
Possible Changes: Heatran
Celebi @ Life Orb
Natural Cure
252 SpA/252 Spe/4 Def
Modest
-Calm Mind
-Earth Power
-Energy Ball
-Hidden Power (Fire)
Celebi works great with Infernape. It adds not only a powerful Grass type, but also a Psychic. And when Celebi is able to set up a Calm Mind, it can also double as a SpD wall. Seeing how most fire types are special, Celebi can sometimes survive an attack and get off and Earth Power to take it out. Energy Ball is very usefull for taking out Swampert. Most of the time, Infernape's HP Grass won't be able to OHKO a Swampert. But a Grass Knot from Celebi will take it out no problem.
Kingdra @ Chesto Berry
144 HP/160 Atk/40 SpD/164 Spe
Adamant
-Rest
-Dragon Dance
-Outrage
-Waterfall
Possible Change: Rotom-W, Starmie
After testing Kingdra, I find that once it sets up and Rests, It does massive damage to the opponents team. Especially when the opponent sends out a wall, while they predict me to attack, I set up at least to DD's. Once Kingdra gets set up, It's basically game over. The only counter to Kingdra once it's set up is a Scarfed Flygon with Outrage.
Rotom-C @ Leftovers
Levitate
252 HP/168 Def /88 Spe
Bold
-Shadow Ball
-Thunderbolt
-Will-O-Wisp
-Leaf Storm
Gengar replaces Scizor which is replaced by Rotom-C. Rotom-C gives this team some much needed bulkyness, along with being a great crippler with Will-O-Wisp. Leaf Storm can take out whatever it needs to. Thunderbolt and Shadow just add some extra type coverage, along with powerful STAB attacks. With this moveset, Rotom-C can be a great asset to any team.
Gengar @ Choice Scarf
Levitate
252 SpA/252 Spe/4 HP
Timid
-Shadow Ball
-Sludge Bomb
-Focus Blast
-Thunderbolt
Rotom-C replaces Rotom-F replaces Scarfed Flygon which is changed back to Scarfed Flygon. Flygon is now the best Scarfer in the OU tier. Earthquake and Outrage can take out basically whatever it needs to. Fire Punch allows for some very useful extra type coverage which assists in getting rid of Pesky Grass types that can take out some useful members of my team. Then U-Turn is very useful for scouting the opponents team which will help out in the end.
SCARFED GENGAR WORKED BETTER. Gengar seems to be a much better Revenge Killer which helps this team a whole lot. Gengar can almost always take out whatever it needs to with this moveset, if it can't something else on this team resists it no problem.