Hi,
after some struggle in the OU where I mostly got destroyed by meta teams and couldn't really use my cool Volcanion team, I decided to build a team I saw the members pretty often together. I didn't steal the whole team, I just saw how this kind of offense destroyed me pretty often so I rebuilt it. It's totally not perfect and probably needs some improvements but that's why I'm here.
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I hope you like my team and maybe take time to find some improvements I could try. This team is often fast peace action and a lot of fun to play due to its offensive power. https://pokepast.es/d12a569a5c1aada9
after some struggle in the OU where I mostly got destroyed by meta teams and couldn't really use my cool Volcanion team, I decided to build a team I saw the members pretty often together. I didn't steal the whole team, I just saw how this kind of offense destroyed me pretty often so I rebuilt it. It's totally not perfect and probably needs some improvements but that's why I'm here.
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Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- U-turn / Volt Switch
- Taunt
So as you've already seen I have a Hawlucha as well, so I need a Terrain Setter. I hate Koko-Lucha because you always need counters in every team and it's annoying, it doesn't need to set up a lot, it gets a speed boost from switching. I don't like playing against it neither I like playing it, but I have to admit it's good. I run a Dual Screens Set which allows Hawlucha SDs after I sack Koko or switch out. This works pretty well against Lando-T, Tangrowth, Gliscor and other passive mons getting lured in by Koko and don't do much against Lucha. The set should be self-explaining, Taunt is against set-uppers because I'd feed them with it, it also stops Hawlucha from getting destroyed with annoying Status moves. I play U-Turn to switch against Ground Types as well, you can run Volt Switch as well, but this thing is not about damage anyways. Just watch out you don't forget the Terrain turns when your plan is sacking Koko.
View attachment 205614
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Roost
The next member is obviously Hawlucha, as it's one of the most threatening sweepers and cleaners in the current meta (I hope this changes with gen8, but don't spoil me please). Standart set with enough SpDef to survive a Celfable Moonblast (0 SpA Clefable Moonblast vs. 96 HP / 36 SpD Hawlucha: 270-320 (84.1 - 99.6%)) and to survive to with Light Screen (0 SpA Clefable Moonblast vs. 96 HP / 36 SpD Hawlucha through Light Screen: 135-160 (42 - 49.8%)) as I kill it on +4 (+4 252+ Atk Hawlucha Acrobatics (110 BP) vs. 252 HP / 252+ Def Clefable: 409-483 (103.8 - 122.5%)). I play Roost as I often get the opportunity to heal behind screens against Lando, Gliscor, Ttar, etc. and tank some prios with the some HP more I get. Typical set winning me a lot of games especially because I can set-up more than usual behind screens.
https://www.google.com/imgres?imgur...OjlAhWOJFAKHUhGAS0QMwhLKAEwAQ&iact=mrc&uact=8
View attachment 205604
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Standart Mega-Medicham set here, forces switches to chip the opponent's team and gives me a little bit of good revenge killing potential with Fake Out as I lack a scarfer. It mainly breaks through some Walls and gets some unexpected important picks right of the back. A good lead and a Troublemaker if you get it on against slower mons.
View attachment 205606
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 116 Def / 144 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
The next member obviously Landorus-Therian because we play in the OU. It gives a little bit of defense into my team, physically defensive as this set is it checks a lof of offensive mons and is, in my opinion, the best Stealth Rock setter and my Breakers cause a lot of switches so this synergizes pretty well. I tank a lot of hits while recovering pretty decent with Leftovers. Stone Edge is against Volcarone and Charizard, as they can easily get set up against a passive Lando and sweep me, which has happened some times as I ran Knock-Off before. U-Turn for momentum to get in Breakers mostly or get the switch advantage against opposing scarf Landos as they either click U-Turn themselves or HP ice. EQ as STAB for good damage should be pretty clear. The EV Split is Standart smogon defensive Lando set, it outspeeds Modest Heatran as well as Timid Magearna and the rest maximizes my defensive bulk.
View attachment 205608
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Freeze Shock
- Outrage
- Roost
- Fusion Bolt
The Big Boi with the small Image, Kyurem-Black is the next member of the team. It's an amazing physical Breaker, while most players still play it special. I don't wanna waste its physical potential, so I run a totally physical set. Roost is for recovery as I take 25% from Stealth Rocks and I slowly get chipped away when I switch into Gren or on Volt/Turns. Z Freeze Shock is a Nuke which is an easy clickable move against a lot of teams because even resistances often can't really switch in. Outrage is a Nuke as well, but if often suicides me against incoming Fairys after I get a kill. Watch out against Mega-Mawile as this is free set up for him. Fusion Bolt against Toxapex, Fini or other Waters and doesn't lock me in the move. Full Speed full Attack to destroy my opponent and get in some Speed ties and even outspeed some important mons. I can run Jolly over Naive or Hasty because I don't have a special move.
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Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Volt Switch
- Fleur Cannon
- Focus Blast / Ice Beam
- Iron Head / HP Fire / Flash Cannon
AV Magearna is the last member of the team, as I really wanna be able to get more switch-ins than another fully offensive mon. It provides me with one of the best special defensive walls in the tier. Volt Switch and Fleur Cannon are needed for the switch advantage to get my Breakers in and or the damage, on the last 2 Slots, you really need to decide what you currently want and don't feel bad about constantly switching your moveset as Magearna's coverage is insane.
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- U-turn / Volt Switch
- Taunt
So as you've already seen I have a Hawlucha as well, so I need a Terrain Setter. I hate Koko-Lucha because you always need counters in every team and it's annoying, it doesn't need to set up a lot, it gets a speed boost from switching. I don't like playing against it neither I like playing it, but I have to admit it's good. I run a Dual Screens Set which allows Hawlucha SDs after I sack Koko or switch out. This works pretty well against Lando-T, Tangrowth, Gliscor and other passive mons getting lured in by Koko and don't do much against Lucha. The set should be self-explaining, Taunt is against set-uppers because I'd feed them with it, it also stops Hawlucha from getting destroyed with annoying Status moves. I play U-Turn to switch against Ground Types as well, you can run Volt Switch as well, but this thing is not about damage anyways. Just watch out you don't forget the Terrain turns when your plan is sacking Koko.
View attachment 205614
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Roost
The next member is obviously Hawlucha, as it's one of the most threatening sweepers and cleaners in the current meta (I hope this changes with gen8, but don't spoil me please). Standart set with enough SpDef to survive a Celfable Moonblast (0 SpA Clefable Moonblast vs. 96 HP / 36 SpD Hawlucha: 270-320 (84.1 - 99.6%)) and to survive to with Light Screen (0 SpA Clefable Moonblast vs. 96 HP / 36 SpD Hawlucha through Light Screen: 135-160 (42 - 49.8%)) as I kill it on +4 (+4 252+ Atk Hawlucha Acrobatics (110 BP) vs. 252 HP / 252+ Def Clefable: 409-483 (103.8 - 122.5%)). I play Roost as I often get the opportunity to heal behind screens against Lando, Gliscor, Ttar, etc. and tank some prios with the some HP more I get. Typical set winning me a lot of games especially because I can set-up more than usual behind screens.
https://www.google.com/imgres?imgur...OjlAhWOJFAKHUhGAS0QMwhLKAEwAQ&iact=mrc&uact=8
View attachment 205604
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Standart Mega-Medicham set here, forces switches to chip the opponent's team and gives me a little bit of good revenge killing potential with Fake Out as I lack a scarfer. It mainly breaks through some Walls and gets some unexpected important picks right of the back. A good lead and a Troublemaker if you get it on against slower mons.
View attachment 205606
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 116 Def / 144 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
The next member obviously Landorus-Therian because we play in the OU. It gives a little bit of defense into my team, physically defensive as this set is it checks a lof of offensive mons and is, in my opinion, the best Stealth Rock setter and my Breakers cause a lot of switches so this synergizes pretty well. I tank a lot of hits while recovering pretty decent with Leftovers. Stone Edge is against Volcarone and Charizard, as they can easily get set up against a passive Lando and sweep me, which has happened some times as I ran Knock-Off before. U-Turn for momentum to get in Breakers mostly or get the switch advantage against opposing scarf Landos as they either click U-Turn themselves or HP ice. EQ as STAB for good damage should be pretty clear. The EV Split is Standart smogon defensive Lando set, it outspeeds Modest Heatran as well as Timid Magearna and the rest maximizes my defensive bulk.
View attachment 205608
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Freeze Shock
- Outrage
- Roost
- Fusion Bolt
The Big Boi with the small Image, Kyurem-Black is the next member of the team. It's an amazing physical Breaker, while most players still play it special. I don't wanna waste its physical potential, so I run a totally physical set. Roost is for recovery as I take 25% from Stealth Rocks and I slowly get chipped away when I switch into Gren or on Volt/Turns. Z Freeze Shock is a Nuke which is an easy clickable move against a lot of teams because even resistances often can't really switch in. Outrage is a Nuke as well, but if often suicides me against incoming Fairys after I get a kill. Watch out against Mega-Mawile as this is free set up for him. Fusion Bolt against Toxapex, Fini or other Waters and doesn't lock me in the move. Full Speed full Attack to destroy my opponent and get in some Speed ties and even outspeed some important mons. I can run Jolly over Naive or Hasty because I don't have a special move.
View attachment 205610
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Volt Switch
- Fleur Cannon
- Focus Blast / Ice Beam
- Iron Head / HP Fire / Flash Cannon
AV Magearna is the last member of the team, as I really wanna be able to get more switch-ins than another fully offensive mon. It provides me with one of the best special defensive walls in the tier. Volt Switch and Fleur Cannon are needed for the switch advantage to get my Breakers in and or the damage, on the last 2 Slots, you really need to decide what you currently want and don't feel bad about constantly switching your moveset as Magearna's coverage is insane.
A huge problem is the missing Speeds, as Koko is way too passive to make offensive use of its Speed, I don't have a scarfer and Hawlucha is only a late-game match-winner. Also Kyurem isn't the best, It works fine, but its Ice STAB is a one-time clickable Nuke and its Dragon STAB gets easily punished because I lock myself into it and I've even lost matches to Mawile getting set up on Outrage. And its only spamable move, m Fusion Bolt sadly doesnt do much damage without Band or Adamant Nature. I know I could easily run a special or mixed set, but I wanna use its physical power. The last point is that Magearna is mostly too passive because it doesn't do much damage and gets chipped away due to missing recovery. It won matches for me, but sometimes it's just the Will-O switch in or the best sack.
Stall destroys my team, but I don't enjoy having a good team against stall and a 200 turn battle either, so I don't really care. Trick Room is pretty dangerous and often wins against me because I can't use Koko's Taunt reliable to stop it, but they are only a few Trick Room Teams. Rain is fine because Kyurem deals with Mega-Swampert and againt Sand I'd say I have a pretty decent match-up. After using the Z-Move on Lando and getting the Intimidate drop, Excadrill is a setup folder for Hawlucha as well as some Ttar sets (because I have Roost)
Stall destroys my team, but I don't enjoy having a good team against stall and a 200 turn battle either, so I don't really care. Trick Room is pretty dangerous and often wins against me because I can't use Koko's Taunt reliable to stop it, but they are only a few Trick Room Teams. Rain is fine because Kyurem deals with Mega-Swampert and againt Sand I'd say I have a pretty decent match-up. After using the Z-Move on Lando and getting the Intimidate drop, Excadrill is a setup folder for Hawlucha as well as some Ttar sets (because I have Roost)
I hope you like my team and maybe take time to find some improvements I could try. This team is often fast peace action and a lot of fun to play due to its offensive power. https://pokepast.es/d12a569a5c1aada9
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- U-turn
- Taunt
Hawlucha (F) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Roost
Medicham (F) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 116 Def / 144 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Freeze Shock
- Outrage
- Roost
- Fusion Bolt
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Volt Switch
- Fleur Cannon
- Ice Beam
- Iron Head
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- U-turn
- Taunt
Hawlucha (F) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Roost
Medicham (F) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 116 Def / 144 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Freeze Shock
- Outrage
- Roost
- Fusion Bolt
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Volt Switch
- Fleur Cannon
- Ice Beam
- Iron Head