Hello friends of Smogon, I apologize ahead of time for terrible formatting, my skills in this area are very low. But let's go ahead and talk about this team. It's all about medium speed mons getting that little bump for speed to slaughter their opposition.
And we're off...
Smeargle @ Focus Sash
Ability: Own Tempo
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sticky Web
- Stealth Rock
- Skill Swap
- Explosion
One of the core members of this team for the sole purpose of him being a fast/versatile Sticky Web setter. I use Sneak Pebbles in the ideal situation when they have no spinners or defoggers. Skill Swap is mainly to mess with Purple Ruby Crystal Demon, however it's not to be underestimated. Taking skill link off a Mega Heracross is both hilarious and cruel. Explosion is to do some damage before dying. Also the reason I'm running 252 atk on him is for this reason. I've been in games where i couldn't set up and had to use Smeargle late game; a 252 atk explosion can net a surprise kill on glass cannons with prior damage.
Mimikyu @ Ghostium Z
Ability: Disguise
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw
Mimikyu is my spin blocker and boy does he hurt. After one SD you can net some surprising kills on a lot of the defensive mons in the tier with a Z boosted shadow claw. If you're lucky enough to get off 2 SD you're gonna sweep the whole game after web set. Mimikyu is just a super awesome mon and my 2nd favorite next to my boy Weavile.
Bisharp @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Young Bisharp is the bait for defog as he is a huge threat to common defoggers in the tier after a Defiant boost. He can OHKO latios and some variations of Tapu Fini. If Fini speed dropped you can get a free SD before annihilating the rest of the team. Seriously I've won so many games from a defogger on turn 2 making a poor choice. Adamant was necessary to give him a slight boost over some mons but will make him susceptible to being outsped by Zams and Ninjas.
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Bulu plays a very niche role in this squad. If grass is down Bisharp and Char X can feel a little safer coming out to revenge kill and the passive recovery is super nice. Not gonna lie 9/10 times I bring this guy out is to use Wood Hammer. Doesn't matter if you resist it. If you can't OHKO Bulu he will 2HKO almost any mon in the tier. But his other moves are nice coverage too.
Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Hyperspace Hole
- Focus Blast
- Thunderbolt
Hoopa is just a monster. I can switch in on a special attack and force the opponent to think really hard about their next move. Dark Pulse is his best stab, with the speed drop of the opponent his flinch goes into play and can net some clutch kills. I chose Hyperspace Hole for it's utility and the complete lack of physical attacks I need on this set So Psyshock wasn't really necessary. FB nets kills vs a lot of different types and covers fighting. Tbolt is strong af with specs and is on par with other mon's stab version.
Charizard @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
And now the Mega. Char X is a suicide mega, which is why I'm not running Roost on him. His job is to take out at least 2 mons before dying and is my main Heatran counter. Fire Dragon is just too strong of a typing to pass up on as I was originally thinking of Y. And honestly X Zard is just so cool. You know? Dragon Claw over Outrage, I really was thinking about Outrage but SM just made it such a risky move.
Well I appreciate you reading through and taking the time to provide me feedback. I've had a lot of fun playing this team and have climbed into the 1500s since starting it. I feel like this team has a lot of potential and with more games and maybe a tweak or two I could climb higher.
And we're off...
Smeargle @ Focus Sash
Ability: Own Tempo
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sticky Web
- Stealth Rock
- Skill Swap
- Explosion
One of the core members of this team for the sole purpose of him being a fast/versatile Sticky Web setter. I use Sneak Pebbles in the ideal situation when they have no spinners or defoggers. Skill Swap is mainly to mess with Purple Ruby Crystal Demon, however it's not to be underestimated. Taking skill link off a Mega Heracross is both hilarious and cruel. Explosion is to do some damage before dying. Also the reason I'm running 252 atk on him is for this reason. I've been in games where i couldn't set up and had to use Smeargle late game; a 252 atk explosion can net a surprise kill on glass cannons with prior damage.
Mimikyu @ Ghostium Z
Ability: Disguise
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw
Mimikyu is my spin blocker and boy does he hurt. After one SD you can net some surprising kills on a lot of the defensive mons in the tier with a Z boosted shadow claw. If you're lucky enough to get off 2 SD you're gonna sweep the whole game after web set. Mimikyu is just a super awesome mon and my 2nd favorite next to my boy Weavile.
Bisharp @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Young Bisharp is the bait for defog as he is a huge threat to common defoggers in the tier after a Defiant boost. He can OHKO latios and some variations of Tapu Fini. If Fini speed dropped you can get a free SD before annihilating the rest of the team. Seriously I've won so many games from a defogger on turn 2 making a poor choice. Adamant was necessary to give him a slight boost over some mons but will make him susceptible to being outsped by Zams and Ninjas.
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Bulu plays a very niche role in this squad. If grass is down Bisharp and Char X can feel a little safer coming out to revenge kill and the passive recovery is super nice. Not gonna lie 9/10 times I bring this guy out is to use Wood Hammer. Doesn't matter if you resist it. If you can't OHKO Bulu he will 2HKO almost any mon in the tier. But his other moves are nice coverage too.
Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Hyperspace Hole
- Focus Blast
- Thunderbolt
Hoopa is just a monster. I can switch in on a special attack and force the opponent to think really hard about their next move. Dark Pulse is his best stab, with the speed drop of the opponent his flinch goes into play and can net some clutch kills. I chose Hyperspace Hole for it's utility and the complete lack of physical attacks I need on this set So Psyshock wasn't really necessary. FB nets kills vs a lot of different types and covers fighting. Tbolt is strong af with specs and is on par with other mon's stab version.
Charizard @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
And now the Mega. Char X is a suicide mega, which is why I'm not running Roost on him. His job is to take out at least 2 mons before dying and is my main Heatran counter. Fire Dragon is just too strong of a typing to pass up on as I was originally thinking of Y. And honestly X Zard is just so cool. You know? Dragon Claw over Outrage, I really was thinking about Outrage but SM just made it such a risky move.
Well I appreciate you reading through and taking the time to provide me feedback. I've had a lot of fun playing this team and have climbed into the 1500s since starting it. I feel like this team has a lot of potential and with more games and maybe a tweak or two I could climb higher.