I've long been of the opinion that chess is one of the most boring and unpleasant games to watch. It's devoid of action, with the entire game boiling down to two people moving pieces across a board. It's formulaic, with the game heading closer and closer to being solved with every passing day. Most pressingly, though, it's stale, with a stagnant set of rules that is rarely, if ever, refreshed to suit the times.
As an on-the-rise chess player who had a breakout year during 2021, successfully achieving an elo of 480 on chess.com, I know that I have what it takes to bring an exciting new vision to the game of chess. No more will the most interesting part of chess be nonsensical conspiracy theories about cheating methods. I am confident my ideas would revolutionise the way the game is played for the better.
I think I've gone on for long enough about why I'm here. Here are a few of the ideas I have thought of that would catapult the game, not the drama, of chess into legitimate relevance.
As an on-the-rise chess player who had a breakout year during 2021, successfully achieving an elo of 480 on chess.com, I know that I have what it takes to bring an exciting new vision to the game of chess. No more will the most interesting part of chess be nonsensical conspiracy theories about cheating methods. I am confident my ideas would revolutionise the way the game is played for the better.
I think I've gone on for long enough about why I'm here. Here are a few of the ideas I have thought of that would catapult the game, not the drama, of chess into legitimate relevance.
- Critical hits: 1/16 of the time, a piece should be able to move twice in a turn. No longer would you be able to count on your hundreds or thousands of times playing the same sequence to know where to move your piece. This change would force players to think a bit harder, as they would constantly need to be on the alert for the chance that their opponent gets two moves in one turn. It could inspire stirring comebacks from guaranteed checkmates, as players with seemingly no hope could be thrown right back into the game. Doesn't this sound great?
- Status: Imagine your queen has a 1/4 chance to not be able to move on a given turn and, when you can move it, it can only move 1/4 the length of what it would normally be able to. Imagine if your bishop had to take two turns to be able to capture another piece. Imagine if your king was completely stuck fast to its tile and only had a 1/5 chance of being able to move again. I'll stop right there. I shouldn't have to elaborate further on the positive impacts of such a game-changing and intriguing chess mechanics change.
- Instant checkmate: Once every 10 or 20 turns or so - I've still not decided on what would be more optimal - one player would have a 30% chance of just instantly winning the game with any move. This would alternate between players each cycle. Chess games can sometimes go for far too long, so this would incentivise faster and more aggressive play to prevent the opponent from getting too many chances to maybe end the game through so much as moving a pawn one space.