HOLY TRINITY
Teambuilding Process
I wanted to make a team with three Arceus, because it's an extremely versatile and great Pokemon in AG. Water Arceus was chosen for much-needed support, Ghost Arceus for special sweeping abilities, and Normal Arceus for the ludicrously powerful Extreme Killer sets.
Groudon was added in, because of its sheer offensive power, with the ability to run two boosting moves, with some pretty great STAB coverage as well. It can also take physical hits pretty well, if its high base Defense is any indication.
Mega Rayquaza was added because of its sheer power, and the ability to run any item while still being able to Mega Evolve. It's pretty much unrivaled, despite the rather redundant STAB.
Genesect was a a last-minute addition to help the team deal with annoying Darkrais and deal heavy damage to Xerneas. The ability to use a move that enables switching on a Scarf set is a godsend.
Hello, this is LordBraixen with my first ever RMT. It managed to get me to above 1500 elo within less than 8 hours of its first use on my alt, I HATI THE SECOND, with well over 30 victories and about 9 losses, though about 3 of them were due to needing to needing to get off the computer. It's a relatively offense-based Arceus team, with five sweepers.
THE TRINITY
These are the three Arceuses that contribute to the set theme, and will not be always be Arceuses. I will take other moveset suggestions for them, though, as well as other Arceus options.
YHVH (Arceus) @
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Extreme Speed
- Swords Dance
- Shadow Claw
This is basically just your regular EKiller Arceus. After one Swords Dance, it can OHKO and 2HKO most things with relative ease, and can end games if it ever reaches +6. Shadow Claw lets it completely murder Ghost types with ease. Even after just one SD, it can still hit most things relatively hard. Honestly, an Arceus team isn't an Arceus team without an EKiller.
Xolotl (Arceus-Ghost) @
Ability: Multitype
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Focus Blast
- Recover
The team's Calm Mind sweeper, with Focus Blast to hit Dark and Normal types. The maxed out Special Defense allows it to survive hits from things like Mega Gengar and other Ghostceuses, as well as abuse Calm Mind better. It's also Imposter-proof, if that matters (which it probably doesn't because this is AG and not BH). Recover gives it, obviously, reliable recovery in the downtime it isn't spamming Judgement or Focus Blast.
Neptune (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 104 HP / 200 Def / 80 SpD / 124 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Judgment
- Recover
- Will-O-Wisp
Just your stereotypical support Waterceus with a relatively bizarre EV spread to try to give it the most balanced mix of mixed bulk and HP I could, with some Speed allocated so it doesn't have to worry about support Pdon outspeeding it as a result of Speed creep.
LESSER BEINGS
The three non-Arceus Pokemon on the team, and are the ones I'd be fine with replacements for. The one that would probably most need to be replaced with something different is Clefable, as its only real purpose on the team is checking setup sweepers with Unaware and Pokemon that rely on statusing, like Darkrai or Swagplay Keys with Magic Coat.
Megatron (Genesect) @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Extreme Speed
- Bug Buzz
Physical Scarf sweeper with Bug Buzz only really being there to deal with Sub Darkrai. Otherwise, its main purpose is just to deal with GeoXern and Psychic/Dark types then switch out with U-Turn. This was originally a Shift Gear set, but Darkrai can outspeed and sleep Scarfless Genesect. 4 Special Attack EVs were put in just for Bug Buzz to deal a little more damage, it won't do much to anything that isn't SE.
Shenron (Rayquaza-Mega) @
Ability: Delta Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Ascent
- Earthquake
- Dragon Dance
- Extreme Speed
I opted into having Rayquaza as my Mega because it is an absolute monster, especially after DDance. After one Dance, it outspeeds basically everything not named Deoxys and can OHKO anything that doesn't resist or is immune to Dragon with Outrage, and Outrage one more time if it didn't have its Lum Berry used up before then. Pretty much the only thing it has a hard time hitting is Klefki, due to it resisting two of its attacks and being completely immune to the other. It can also maybe double as a Revenge Killer thanks to ESpeed.
Behemoth (Groudon-Primal) @
Ability: Desolate Land
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Precipice Blades
- Fire Punch
- Rock Polish
Double Dancer set capable of OHKOing most things once its Attack is boosted, and outspeeding literally everything once its Speed is boosted. Fire Punch enables it to OHKO things like Ferrothorn, and 2HKO Multiscale Lugia (though it can OHKO if allowed to get up to +6). Earthquake gives it powerful, reliable, and spammable STAB. The only things keeping this from being a terrifying monster capable of dealing with anything and everything is the fact Mega Rayquaza turns it into setup bait, as well as a bit of a weakness to prioriy.
THREATS
Darkrai- This is probably the big one. The only real answer to this is Genesect, as it's the only thing capable of outspeeding a 252+ one on the team.
Entry hazards- With no way to clear hazards if Water Arceus goes down, they'll slowly, but surely, begin taking their toll on the team.
Other Arceus- The sheer amount of havoc several of the viable Arceus sets can reak on this team is scary. If this EKiller Arceus and another one are out at the same time, you'll need to rely on speed ties, which have rarely ever gone in my favor.
Mega Rayquaza- The only real answer to this is its own Mega Rayquaza, which really isn't a good thing. This is why I'm planning on switching out Ghostceus for Fairyceus.
Status- The team has no way to deal with Toxic spammers, though Pdon can mess with Thunder Wave and Will-O-Wisp abusers, as it's immune to both.
Overview
This team is all around pretty solid with plenty of coverage for almost any common AG Mon, except status users and entry hazards. Under the right circumstances, it's downright terrifying.
Teambuilding Process
I wanted to make a team with three Arceus, because it's an extremely versatile and great Pokemon in AG. Water Arceus was chosen for much-needed support, Ghost Arceus for special sweeping abilities, and Normal Arceus for the ludicrously powerful Extreme Killer sets.
Groudon was added in, because of its sheer offensive power, with the ability to run two boosting moves, with some pretty great STAB coverage as well. It can also take physical hits pretty well, if its high base Defense is any indication.
Mega Rayquaza was added because of its sheer power, and the ability to run any item while still being able to Mega Evolve. It's pretty much unrivaled, despite the rather redundant STAB.
Genesect was a a last-minute addition to help the team deal with annoying Darkrais and deal heavy damage to Xerneas. The ability to use a move that enables switching on a Scarf set is a godsend.
Hello, this is LordBraixen with my first ever RMT. It managed to get me to above 1500 elo within less than 8 hours of its first use on my alt, I HATI THE SECOND, with well over 30 victories and about 9 losses, though about 3 of them were due to needing to needing to get off the computer. It's a relatively offense-based Arceus team, with five sweepers.
THE TRINITY
These are the three Arceuses that contribute to the set theme, and will not be always be Arceuses. I will take other moveset suggestions for them, though, as well as other Arceus options.
YHVH (Arceus) @
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Extreme Speed
- Swords Dance
- Shadow Claw
This is basically just your regular EKiller Arceus. After one Swords Dance, it can OHKO and 2HKO most things with relative ease, and can end games if it ever reaches +6. Shadow Claw lets it completely murder Ghost types with ease. Even after just one SD, it can still hit most things relatively hard. Honestly, an Arceus team isn't an Arceus team without an EKiller.
Xolotl (Arceus-Ghost) @
Ability: Multitype
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Focus Blast
- Recover
The team's Calm Mind sweeper, with Focus Blast to hit Dark and Normal types. The maxed out Special Defense allows it to survive hits from things like Mega Gengar and other Ghostceuses, as well as abuse Calm Mind better. It's also Imposter-proof, if that matters (which it probably doesn't because this is AG and not BH). Recover gives it, obviously, reliable recovery in the downtime it isn't spamming Judgement or Focus Blast.
Neptune (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 104 HP / 200 Def / 80 SpD / 124 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Judgment
- Recover
- Will-O-Wisp
Just your stereotypical support Waterceus with a relatively bizarre EV spread to try to give it the most balanced mix of mixed bulk and HP I could, with some Speed allocated so it doesn't have to worry about support Pdon outspeeding it as a result of Speed creep.
LESSER BEINGS
The three non-Arceus Pokemon on the team, and are the ones I'd be fine with replacements for. The one that would probably most need to be replaced with something different is Clefable, as its only real purpose on the team is checking setup sweepers with Unaware and Pokemon that rely on statusing, like Darkrai or Swagplay Keys with Magic Coat.
Megatron (Genesect) @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Extreme Speed
- Bug Buzz
Physical Scarf sweeper with Bug Buzz only really being there to deal with Sub Darkrai. Otherwise, its main purpose is just to deal with GeoXern and Psychic/Dark types then switch out with U-Turn. This was originally a Shift Gear set, but Darkrai can outspeed and sleep Scarfless Genesect. 4 Special Attack EVs were put in just for Bug Buzz to deal a little more damage, it won't do much to anything that isn't SE.
Shenron (Rayquaza-Mega) @
Ability: Delta Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Ascent
- Earthquake
- Dragon Dance
- Extreme Speed
I opted into having Rayquaza as my Mega because it is an absolute monster, especially after DDance. After one Dance, it outspeeds basically everything not named Deoxys and can OHKO anything that doesn't resist or is immune to Dragon with Outrage, and Outrage one more time if it didn't have its Lum Berry used up before then. Pretty much the only thing it has a hard time hitting is Klefki, due to it resisting two of its attacks and being completely immune to the other. It can also maybe double as a Revenge Killer thanks to ESpeed.
Behemoth (Groudon-Primal) @
Ability: Desolate Land
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Precipice Blades
- Fire Punch
- Rock Polish
Double Dancer set capable of OHKOing most things once its Attack is boosted, and outspeeding literally everything once its Speed is boosted. Fire Punch enables it to OHKO things like Ferrothorn, and 2HKO Multiscale Lugia (though it can OHKO if allowed to get up to +6). Earthquake gives it powerful, reliable, and spammable STAB. The only things keeping this from being a terrifying monster capable of dealing with anything and everything is the fact Mega Rayquaza turns it into setup bait, as well as a bit of a weakness to prioriy.
THREATS
Darkrai- This is probably the big one. The only real answer to this is Genesect, as it's the only thing capable of outspeeding a 252+ one on the team.
Entry hazards- With no way to clear hazards if Water Arceus goes down, they'll slowly, but surely, begin taking their toll on the team.
Other Arceus- The sheer amount of havoc several of the viable Arceus sets can reak on this team is scary. If this EKiller Arceus and another one are out at the same time, you'll need to rely on speed ties, which have rarely ever gone in my favor.
Mega Rayquaza- The only real answer to this is its own Mega Rayquaza, which really isn't a good thing. This is why I'm planning on switching out Ghostceus for Fairyceus.
Status- The team has no way to deal with Toxic spammers, though Pdon can mess with Thunder Wave and Will-O-Wisp abusers, as it's immune to both.
Overview
This team is all around pretty solid with plenty of coverage for almost any common AG Mon, except status users and entry hazards. Under the right circumstances, it's downright terrifying.
YHVH (Arceus) @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Extreme Speed
- Swords Dance
- Shadow Claw
Xolotl (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Focus Blast
- Recover
Neptune (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 104 HP / 200 Def / 80 SpD / 124 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Judgment
- Recover
- Will-O-Wisp
Megatron (Genesect) @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Extreme Speed
- Bug Buzz
Shenron (Rayquaza-Mega) @ Lum Berry
Ability: Delta Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Ascent
- Earthquake
- Dragon Dance
- Extreme Speed
Behemoth (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Fire Punch
- Rock Polish
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Extreme Speed
- Swords Dance
- Shadow Claw
Xolotl (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Focus Blast
- Recover
Neptune (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 104 HP / 200 Def / 80 SpD / 124 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Judgment
- Recover
- Will-O-Wisp
Megatron (Genesect) @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Extreme Speed
- Bug Buzz
Shenron (Rayquaza-Mega) @ Lum Berry
Ability: Delta Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Ascent
- Earthquake
- Dragon Dance
- Extreme Speed
Behemoth (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Fire Punch
- Rock Polish
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