ORAS OU Hjwang's Team Archive

HJWANG'S GEN 6 TEAM ARCHIVE



What's up guys, I've decided to change this old and rather bland RMT of mine into my team archive for ORAS. Feel free to steal these teams but be sure to give me credit.


November 2014


Squad 1 Importable:

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave
- Calm Mind

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Spiky Shield
- Leech Seed
- Drain Punch

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Trick

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

January 2015

Squad 2 Importable:

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Taunt
- Dazzling Gleam
- Explosion

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Grass Knot

Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Acrobatics
- High Jump Kick
- Swords Dance
- Substitute

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- Thunder Wave

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion

Manaphy @ Leftovers
Ability: Hydration
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Tail Glow
- Scald
- Hidden Power [Fire]
- Energy Ball

February 2015

Squad 3 Importable:

Scizor @ Scizorite
Ability: Light Metal
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Rock Slide
- Earthquake
- Slack Off
- Stealth Rock

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 32 Def / 224 Spe
Timid Nature
- Scald
- Psyshock
- Recover
- Rapid Spin

Kyurem @ Life Orb
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Roost
- Earth Power
- Ice Beam

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Swords Dance
- Roost
- Will-O-Wisp
- Brave Bird

March 2015

Squad 4 Importable:

Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Megahorn
- Spikes
- Toxic Spikes
- Endeavor

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch

Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 SDef / 252 Atk / 252 SpD
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Hidden Power [Fire]

Manaphy @ Wacan Berry
Ability: Huge Power
EVs: 72 HP / 252 Atk / 184 Spe
Modest Nature
- Tail Glow
- Scald
- Psychic
- Shadow Ball

March 2015

Squad 5 Importable:

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Waterfall
- Dragon Dance
- Rest
- Sleep Talk

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SDef / 8 Def
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power [Ice]

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Heat Wave

March 2015

Squad 6 Importable:

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dark Pulse
- Will-O-Wisp
- Nasty Plot

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Gunk Shot
- Ice Punch

Manaphy @ Leftovers
Ability: Hydration
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Energy Ball
- Ice Beam

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Defog
- Psyshock
- Healing Wish

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Earthquake
- Stone Edge

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Knock Off
- Gyro Ball

March 2015

Squad 7 Importable:

Charizard @ Charizardite X
Ability: Blaze
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Calm Mind
- Recover
- Psychic
- Focus Blast

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 SpD / 8 Def
Careful Nature
- Brave Bird
- Defog
- Roost
- Spikes

Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 164 SpA / 96 SpD
Mild Nature
- Scald
- Psyshock
- Ice Beam
- Dragon Tail

April 2015

Squad 8 Importable:

Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pin Missile
- Close Combat
- Rock Blast
- Swords Dance

Dragalge @ Black Sludge
Ability: Adaptability
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Focus Blast

Suicune @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 Def / 4 S Def
Bold Nature
- Scald
- Calm Mind
- Sleep Talk
- Rest

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Icy Wind

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 156 Atk / 104 Def
Brave Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Fire Blast

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Earthquake
- Rapid Spin

April 2015

Squad 9 Importable:

Gallade (M) @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Knock Off
- Zen Headbutt

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SpD / 4 Def
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Dragon Pulse

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Acrobatics
- Bulk Up

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 20 SpD / 240 Spe
Timid Nature
- Scald
- Recover
- Psyshock
- Rapid Spin

May 2015

Squad 10 Importable:

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Calm Mind
- Substitute

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 44 SpD / 216 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Lava Plume
- Toxic

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Thunder Wave
- Psych Up
- Focus Blast

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Spikes
- Roost
- Defog
- Brave Bird

Krookodile @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- Pursuit

May 2015

Squad 11 Importable:

Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 44 Atk / 216 Spe
Adamant Nature
- Dragon Dance
- Return
- Roost
- Heal Bell

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 240 SpD / 20 Spe
Careful Nature
- Knock Off
- Defog
- Roost
- Will-O-Wisp

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Curse
- Recover

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Leech Seed
- Spikes
- Spiky Shield
- Drain Punch

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 44 SpD / 216 Spe
Calm Nature
- Flamethrower
- Stealth Rock
- Taunt
- Toxic

Gengar @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Sludge Wave
- Will-O-Wisp
- Taunt

May 2015

Squad 12 Importable:

Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 168 SpA / 92 Spe
Modest Nature
- Hyper Voice
- Fire Blast
- Roost
- Heal Bell

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 21 HP
- Stealth Rock
- Earthquake
- Rock Tomb
- Reversal

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Icy Wind

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 236 SpD / 20 Spe
Careful Nature
- Brave Bird
- Roost
- Spikes
- Defog

Victini @ Leftovers
Ability: Victory Star
EVs: 248 HP / 196 Atk / 32 SpD / 32 Spe
Adamant Nature
- V-create
- Bolt Strike
- Will-O-Wisp
- U-turn

May 2015

Squad 13 Importable:

Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 244 Atk / 44 Def / 220 Spe
Adamant Nature
- Aerial Ace
- Roost
- Aqua Tail
- Stone Edge

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Knock Off
- Pursuit

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 132 Def / 124 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Fire Blast

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 236 SpD / 24 Spe
Careful Nature
- Brave Bird
- Roost
- Defog
- Spikes

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Recover
- Baton Pass

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Hidden Power [Electric]
- Secret Sword

June 2015*

Squad 14 Importable:

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Encore

Latias (F) @ Latiasite
Ability: Levitate
EVs: 252 HP / 64 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Ice Beam
- Thunder Wave
- Roost

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Stone Edge

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Drain Punch
- Spikes
- Leech Seed
- Wood Hammer

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 44 SDef / 216 Spe
Calm Nature
IVs: 0 Atk
- Flamethrower
- Taunt
- Toxic
- Earth Power

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave
- Calm Mind

*This team was meant to be original, but ended up looking a lot like a team Bad Ass posted here weeks before I made the team, as well as a team I faced elsewhere on the ladder before. Therefore, I don't take much credit for this team even though I built it by myself .
June 2015

Squad 15 Importable:

Pidgeot @ Pidgeotite
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Roost
- Work Up
- Refresh

Heracross @ Choice Band
Ability: Guts
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Close Combat
- Megahorn
- Facade
- Knock Off

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Slack Off

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Leech Seed
- Iron Head
- Thunder Wave

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Waterfall
- Rest
- Sleep Talk
- Roar

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 240 SpD / 20 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Defog
- Roost

June 2015

Squad 16 Importable:

Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Rest

Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Stealth Rock
- Ice Punch

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Heat Wave

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Dragon Pulse
- Draco Meteor

Azumarill @ Choice Band
Ability: Huge Power
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Iron Tail
- Extreme Speed
- Swords Dance

June 2015

Squad 17 Importable:

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Encore

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Crabhammer
- Knock Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 54 SpD / 206 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Lava Plume
- Taunt

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Starmie @ Leftovers
Ability: Natural Cure
EVs: 236 HP / 32 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Psyshock

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Fusion Bolt
- Iron Head
- Ice Beam

July 2015

Squad 18 Importable:

Ampharos @ Ampharosite
Ability: Static
EVs: 248 HP / 28 SpA / 232 SpD
Calm Nature
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 32 Atk / 148 Def / 88 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 216 SpD / 44 Spe
Careful Nature
- Knock Off
- Defog
- Will-O-Wisp
- Roost

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Substitute
- Calm Mind

Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
- Fire Blast
- Shadow Ball
- Trick
- Pain Split

July 2015

Squad 19 Importable:

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Toxic
- Will-O-Wisp
- Knock Off
- Recover

Talonflame
Ability: Gale Wings
EVs: 248 HP / 248 SpD / 8 Spe
Careful Nature
- Acrobatics
- Bulk Up
- Roost
- Will-O-Wisp

Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Defog
- Roar

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]

Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- High Jump Kick
- Poison Jab

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Curse
 
Last edited:
Hello, I'm pretty sure I played against this team before on the high ladder with my hail team, congratz on your peak!

Firstly, fairy-types are really the bane of the team, especially Clefable and Sylveon. To alleviate this fairy weakness, I would change Sacred Sword to Flash Cannon. Flash Cannon hits Chesnaught really hard, as well as other fairy-types. You don't really need sacred sword because your team handles steel-types well.

On Dragonite why are you running 30 ivs in both attack and defense?

I don't see why Mega Tyranitar needs to live a +1 Waterfall from Mega Gyarados when you have a Keldeo and potentially a Dragonite with Multiscale in the wings. You should really just opt for a simple 252atk/252spe spread.

Something that baffles me is why you have a dragonite yet you do not have any hazard control. Landorus-I seems kinda redundant on the team outside of breaking stall, something Keldeo+Mega Tyranitar+Dragonite easily do anyway. You might want to change Landorus-I for Excadrill, which gives you a solid spinner as well as a sand sweeper.

Hope I helped, and good luck!
 

Tokyo Tom

Somewhere between psychotic and iconic
is a Forum Moderator Alumnusis a Contributor Alumnus
Hey man, I want to rate this team but I'm a little pressed for time so I'm gonna "optimize" the team in my opinion so if you don't decide to implement the changes of the rate (coming soon, I promise), you can try out the same 6 'Mons w/ "fixed" EVs and Sets here.

Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 40 Atk / 216 SAtk / 252 Spd
Naive Nature
IVs: 29 HP
- Psycho Boost
- Ice Beam
- Stealth Rock
- Superpower

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Calm Mind
- Sludge Wave

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge
- Ice Punch
- Dragon Dance
- Earthquake

Aegislash @ Leftovers
Ability: Stance Change
EVs: 240 HP / 52 Atk / 216 SAtk
Quiet Nature
- Shadow Ball
- Sacred Sword
- King's Shield
- Shadow Sneak

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SAtk / 30 SDef
- Hydro Pump
- Hidden Power [Flying]
- Scald
- Secret Sword

Dragonite (M) @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake


Deo-S: The application of the 40 Attack EVs is definitely for something, don't quite recall what but I guess "more experienced" builders like CTC and such (lol jk) use this spread so we'll roll w/ that. The 29 HP IVs (241 HP --> 239 HP) is to give you a Life Orb number, meaning you take 23 damage from LO recoil instead of 24 with each attack because LO recoil rounds down. I personally prefer a Naive > Hasty nature because most priority and such is physical, but it's not really a big deal.

Landorus: Your importable and writeup have different sets for Lando, but I'd roll w/ Psychic + Sludge Wave as coverage moves because they offer generally better coverage for your team, unless you're afraid of Bronzong or BalloonTran or something - Sludge Wave covers fairies that give Tar and Nite trouble, while Psychic puts the hurt on Venu for Keld whereas most of Focus Blast's targets are managed by Keld, Tyranitar and Aegislash. However, this change does make you a bit weaker to Balloon Sand Rush Drill, but then again when does Focus Blast actually hit? Finally, taking the 4 HP EVs and putting them into one of the defenses minimizes the damage from residuals like SR.

Tar: Since you're running HO w/ no way of stopping or removing hazards on your side of the field, honestly the EVs for Mega Gyara are a little redundant, and Mega Gyara can play mind games with you anyway by deciding to Mega Evolve or not. Either way, you do have Keld which you can preserve at decently high health (and if your opponent is a scrub and runs Bounce > Ice Fang then you have DNite), and Deo-S which can reliably RK Gyara at +1. Other teammates, such as Aeg, can make up for the lack of bulk by taking on 'Mons like Latios and Latias just as well. The Speed EVs you have let you hit 390 at +1, which isn't outspeeding base 130s (394), so you should probably just run max speed to tie other Tar and creep on anything EV'd to beat 130s. Although Crunch is a popular and more reliable option, Stone Edge offers much greater power and hits a wider range of targets w/ Earthquake, but honestly it's your choice (it also offers a way to reliably hit M-Gyara for the most damage if you want that). Pushing damage on or taking out targets like Clefable, Azumarill, and Mega Venu is key for the rest of your team, something that Crunch makes harder to accomplish. Again, these changes make you weaker to the aforementioned Bronzong, but there is never shame in losing to such a manly Pokemon. (But actually it's rare af and you have Aeg so don't sweat it)

Aegislash looks good for the most part, but I'd run 240 HP EVs (leftovers number) and 216 Special Attack, which gives you a jump point. You can throw the rest of the EVs into Attack or one of the defenses, depending on what you need. I'd put it in either Attack or Sp. Def though, especially since you'll be relying on Aegislash to tank DMeteors and such as the only steel on your team (and due to Ttar's more offensively-oriented spread).

Keldeo is fine, eh hits hard and doesn't afraid of anything.

It's up to personal preference I guess but I prefer Earthquake a lot more to Superpower on the Band set. Superpower's only target that isn't covered by the rest of your moves is Ttar, which Outrage hits hard enough (unless Mega Tar which outspeeds and OHKOs you anyway after 1 round of Sand damage or rocks or stuff). EQ gives you a way to put the hurt on Aegislash without risking King's Shield drops, and hits Fairies like Azumarill, Clefable and Klefki harder than any of your other moves. Most of the flying steels like Balloon Drill, Bronzong, and Skarm are hit hard enough, if not harder, by Fire Punch and Balloon Tran is just dumb and completely countered by Tyranitar. Lastly, EQ is a reliable tool against Roosting 252 Jolly Skarmory!!!!1 Super relevant.

The application of the minimized Attack IVs on your special attackers is to minimize the damage done by Foul Play and confusion (especially since Keld switches into a lot of Foul Plays and Mandi comes in on Lando a lot). This, and some of the other IV changes make miniscule differences but there's really no downside in making these changes so you mineswell get into the habit of it.


Anyway I hope that helped and made sense, I'll get into a full-out rate soon. Cheers!
 
Hello, I'm pretty sure I played against this team before on the high ladder with my hail team, congratz on your peak!

Firstly, fairy-types are really the bane of the team, especially Clefable and Sylveon. To alleviate this fairy weakness, I would change Sacred Sword to Flash Cannon. Flash Cannon hits Chesnaught really hard, as well as other fairy-types. You don't really need sacred sword because your team handles steel-types well.

On Dragonite why are you running 30 ivs in both attack and defense?

I don't see why Mega Tyranitar needs to live a +1 Waterfall from Mega Gyarados when you have a Keldeo and potentially a Dragonite with Multiscale in the wings. You should really just opt for a simple 252atk/252spe spread.

Something that baffles me is why you have a dragonite yet you do not have any hazard control. Landorus-I seems kinda redundant on the team outside of breaking stall, something Keldeo+Mega Tyranitar+Dragonite easily do anyway. You might want to change Landorus-I for Excadrill, which
gives you a solid spinner as well as a sand sweeper.

Hope I helped, and good luck!
Thanks for the rate!

Tyranitar is running the said spread (lol that rhymed) because Gyarados needs to be weakened before I can take it out with Dragonite's Extreme Speed. Also, Tyranitar is my win condition against balanced teams, so I wanted it to be able to tank a few SE hits and set up. The extra 20 EVs went into defense only because Jolly 236 speed still beats Adamant Dragonite. But the 252 HP was not solely for Gyarados. The 20 Def was, though because I got swept twice late game by a Gyarados with a healthy Tyranitar in.

Landorus isn't redundant because it beats stall. Keldeo is unfortunately choiced, making it tough to predict around stall. T-tar is kinda weak without a few boosts and hates status, so it can't break through stall as easily. Finally Lando is my counter to Baton Pass. It puts pressure on BP teams from the get-go. I'll test Excadrill a little but I'm not sure if it will do as well as Lando.

I'll definitely give Flash Cannon a try, as my only move to hit fairies super effectively is Sludge Wave on Landorus. However, I won't be able to beat Sand Rush Excadrill, so that could be problematic.

And I sometimes wish I had hazard control, and am thinking of using a Skarmory over Deoxys. However, Skarm has no offensive presence so I am not sure. However, Dragonite usually is left for late game or dies early on after spamming Outrages. If I was running DD Nite, I would definitely need hazard control. as for the weird IVs, I have no idea.

I hope I cleared things up!
 

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