first trickroom team that ive built, im not that good at competitive pokemon so i would like to see what i can change, also while making this thread had a hard time explaining what each mon does so sorry if i sound stupid. thought about replacing one of these guys for alolan marowak just didnt know which one
Gumshoos @ Choice Band
Ability: Stakeout
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Return
- Crunch
- Earthquake
-Fire Punch
I think Gumshoos goes the best with trickroom because with it's low speed it forces more things out and gets off big hits without having to take damage or risk getting haxed. if a pokemon switches out on gumshoos they typically will get 2hkoed or ohkoed and if they stay in it will still do good damage, id switch this mon in on their win con's so they have to switch out and sack a pokemon or lose the game
Uxie @ Mental Herb
Ability: Levitate
EVs: 252 HP / 116 Def / 140 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Memento
- Magic Coat
I use Uxie as a trick room setter because it also sets up rocks, protects from hazards and if you memento a Pokemon and go into Gumshoos they're more likely to switch out. The given EV spread runs enough Defense investment to survive Knock Off from Choice Band Weavile and puts the rest into Special Defense, making Uxie extremely hard to OHKO with special and physical moves. For example, Uxie is able to live Choice Band Tyranitar's Crunch, Choice Specs Gengar's Shadow Ball, and Landorus-T's Supersonic Skystrike. 0 Speed IVs are used to allow Uxie to outspeed as many Pokemon as possible under Trick Room. Uxie's only ability is Levitate, which gives it a somewhat useful Ground-type immunity. Mental Herb is used as a one-time buffer against Taunt. Red Card is also an option to phaze setup sweepers that attack Uxie, as well as preventing Pokemon such as Mega Scizor and Tapu Koko from gaining momentum with U-turn and Volt Switch respectively, as it will force them out into a random Pokemon.
Stakataka @ Life Orb
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Stone Edge
- Earthquake
I think Stakataka is a good trick room attacker which is why I put it on this team Maximum Attack investment with a boosting nature ensures that Stakataka will hit as hard as possible. Maximum HP investment will allow Stakataka to take as many hits as possible while setting up. Since Stakataka's Defense stat is absurdly high, a Lonely nature with 15 Defense IVs is necessary to allow Beast Boost to boost its Attack upon scoring a KO. Furthermore, Stakataka uses 0 Speed IVs to push the damage output of its Gyro Ball higher. Has Life Orb because Magearna has Fairium Z
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 4 Def / 4 SpD
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Horn Leech
- Megahorn
- Superpower
Tapu Bulu is a good pair with Stakataka because Stakataka requires bulky water and bulky ground types to be removed. OHKOs Latios and Mega Charizard Y after Rocks END. Grassy Terrain is a way to counter other teams terrain and halves ground damage which is good for my Magearna and Stakataka
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Focus Blast
- Thunderbolt
Great trick room abuser and setter. With ev’s in health and spA I ensure it can take a hit and hit the opposite Pokemon hard. With trick room on, this thing is a absolute beast. Soul-heart gives me a boost every time I KO something and with z-fleur cannon I always get at least one KO. Flash cannon is to KO Pokemon like Clefable who otherwise would wall it. Thunderbolt to hit Toxapex Focus Blast to hit Ferrothorn
Crawdaunt @ Life Orb
Ability: Adapability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Crabhammer
- Aqua Jet
- Swords Dance
Noticed that I was weak to fire types and decided to use this, another good trick room abuser and hits really hard. Choice Band makes Crawdaunt a terrifyingly powerful wallbreaker at the cost of locking it into one move at a time. A Brave nature gives Crawdaunt a chance to 2HKO Pokemon like itemless Alomomola after Stealth Rock with Crunch as well as OHKO Pokemon like Florges.
Gumshoos @ Choice Band
Ability: Stakeout
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Return
- Crunch
- Earthquake
-Fire Punch
I think Gumshoos goes the best with trickroom because with it's low speed it forces more things out and gets off big hits without having to take damage or risk getting haxed. if a pokemon switches out on gumshoos they typically will get 2hkoed or ohkoed and if they stay in it will still do good damage, id switch this mon in on their win con's so they have to switch out and sack a pokemon or lose the game
Uxie @ Mental Herb
Ability: Levitate
EVs: 252 HP / 116 Def / 140 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Memento
- Magic Coat
I use Uxie as a trick room setter because it also sets up rocks, protects from hazards and if you memento a Pokemon and go into Gumshoos they're more likely to switch out. The given EV spread runs enough Defense investment to survive Knock Off from Choice Band Weavile and puts the rest into Special Defense, making Uxie extremely hard to OHKO with special and physical moves. For example, Uxie is able to live Choice Band Tyranitar's Crunch, Choice Specs Gengar's Shadow Ball, and Landorus-T's Supersonic Skystrike. 0 Speed IVs are used to allow Uxie to outspeed as many Pokemon as possible under Trick Room. Uxie's only ability is Levitate, which gives it a somewhat useful Ground-type immunity. Mental Herb is used as a one-time buffer against Taunt. Red Card is also an option to phaze setup sweepers that attack Uxie, as well as preventing Pokemon such as Mega Scizor and Tapu Koko from gaining momentum with U-turn and Volt Switch respectively, as it will force them out into a random Pokemon.
Stakataka @ Life Orb
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Stone Edge
- Earthquake
I think Stakataka is a good trick room attacker which is why I put it on this team Maximum Attack investment with a boosting nature ensures that Stakataka will hit as hard as possible. Maximum HP investment will allow Stakataka to take as many hits as possible while setting up. Since Stakataka's Defense stat is absurdly high, a Lonely nature with 15 Defense IVs is necessary to allow Beast Boost to boost its Attack upon scoring a KO. Furthermore, Stakataka uses 0 Speed IVs to push the damage output of its Gyro Ball higher. Has Life Orb because Magearna has Fairium Z
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 4 Def / 4 SpD
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Horn Leech
- Megahorn
- Superpower
Tapu Bulu is a good pair with Stakataka because Stakataka requires bulky water and bulky ground types to be removed. OHKOs Latios and Mega Charizard Y after Rocks END. Grassy Terrain is a way to counter other teams terrain and halves ground damage which is good for my Magearna and Stakataka
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Focus Blast
- Thunderbolt
Great trick room abuser and setter. With ev’s in health and spA I ensure it can take a hit and hit the opposite Pokemon hard. With trick room on, this thing is a absolute beast. Soul-heart gives me a boost every time I KO something and with z-fleur cannon I always get at least one KO. Flash cannon is to KO Pokemon like Clefable who otherwise would wall it. Thunderbolt to hit Toxapex Focus Blast to hit Ferrothorn
Crawdaunt @ Life Orb
Ability: Adapability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Crabhammer
- Aqua Jet
- Swords Dance
Noticed that I was weak to fire types and decided to use this, another good trick room abuser and hits really hard. Choice Band makes Crawdaunt a terrifyingly powerful wallbreaker at the cost of locking it into one move at a time. A Brave nature gives Crawdaunt a chance to 2HKO Pokemon like itemless Alomomola after Stealth Rock with Crunch as well as OHKO Pokemon like Florges.
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