going to post a team I've been using, I don't know if it's that good compared to teams that have already been posted here since it hasn't been all that consistent thus far (30/11 W/L on the ladder with an Elo of 1278 and a GXE of 70.8%, alright but not great), but I've certainly had a blast using it thus far and I hope that continues.
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pin Missile
- Vacuum Wave
- Focus Blast
- Swords Dance
Furfrou @ Leftovers
Ability: Fur Coat
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
- Cotton Guard
- Headbutt
- Wild Charge
- Snarl
Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Protect
- Return
- Struggle Bug
- U-turn
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Iron Head
- Roost
- Defog
- Iron Defense
Scrafty @ Assault Vest
Ability: Shed Skin
EVs: 200 HP / 252 SpD / 56 Spe
Careful Nature
- Knock Off
- Low Sweep
- Rock Tomb
- Hidden Power [Steel]
Dusclops @ Eviolite
Ability: Frisk
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Shadow Ball
- Hidden Power [Fighting]
- Shadow Sneak
- Rock Tomb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pin Missile
- Vacuum Wave
- Focus Blast
- Swords Dance
Furfrou @ Leftovers
Ability: Fur Coat
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
- Cotton Guard
- Headbutt
- Wild Charge
- Snarl
Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Protect
- Return
- Struggle Bug
- U-turn
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Iron Head
- Roost
- Defog
- Iron Defense
Scrafty @ Assault Vest
Ability: Shed Skin
EVs: 200 HP / 252 SpD / 56 Spe
Careful Nature
- Knock Off
- Low Sweep
- Rock Tomb
- Hidden Power [Steel]
Dusclops @ Eviolite
Ability: Frisk
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Shadow Ball
- Hidden Power [Fighting]
- Shadow Sneak
- Rock Tomb
I decided to build this team with Mega Heracross as one of the centerpieces as I've found it's rather underprepared for (learned this the hard way when nv destroyed me with it on ROM lol) and it has the ability to break through physical and special walls alike with its powerful STAB duo of Pin Missile and Focus Blast coming off a base 185 Attack, plus a decently powerful priority move in Vacuum Wave and Swords Dance to boost when opportunities are available. Here it's paired with another powerful wallbreaker in Assault Vest Scrafty (which I believe I added last out of my current team), which handles the Ghosts that wall Heracross quite nicely with its extremely powerful Knock Off, in addition to providing two forms of speed control in Low Sweep and Rock Tomb (the latter specifically to hit Mandibuzz as it handles this set decently otherwise) which allows Heracross to handle faster foes like Mega Metagross and Furfrou with more ease. Hidden Power Steel is used to lure in and hit Mega Diancie and Mega Altaria, two common switch-ins to Scrafty; I previously had Hidden Power Flying on this set, hence the Speed EVs which were intended to creep Chesnaught variants with no speed EVs. Furfrou doubles as a fast set-up sweeper and a check to most physical attackers after it's set up with Cotton Guard. Headbutt is Furfrou's main STAB, hitting non-resists extremely hard after a boost despite its low Base Power; Wild Charge offers coverage on Flying-types such as Mandibuzz, but I don't find myself using it much as Furfrou doesn't like the loss of longevity from Wild Charge's recoil; and Snarl is used to break physical walls such as Mega Aggron that might hope to wall Furfrou otherwise, in addition to hitting Ghosts such as Dusclops hard. Furfrou outspeeds nearly every relevant threat in the meta (excluding max-Speed Mega Metagross and dedicated Cute attackers such as Ninjask) with maximum Speed investment, so I've decided to run it at the cost of some bulk. Ninjask is my usual lead, as it's able to grab momentum quite efficiently with its very powerful U-turn; it's also able to clean late-game if the opponent's Steel- and Ghost-types are removed. This is a bit of a personal preference thing, but I'm running Struggle Bug on Ninjask over Bug Bite as I think the ability to hit physical walls on their weaker defense is more worthwhile than the extra Base Power that Bug Bite offers. Skarmory complements Ninjask quite nicely, as it's both a Defogger and a physical wall while posing an offensive threat with its decently hard-hitting Iron Head plus setup in Iron Defense and recovery in Roost. Last but not least, I have Dusclops to check many weaker attackers and Pokémon reliant on moves it resists, in addition to dishing out powerful hits with Eviolite-boosted Shadow Ball, decent priority in Shadow Sneak, and coverage in Hidden Power Fighting to hit most Darks and Rock Tomb for Mandibuzz switch-ins plus speed control for Dusclops's teammates.
Iron Defense Scolipede and max-Speed Mega Metagross: I fought both of these once each and they destroyed me because I had no idea how to deal with them. rip
probably more since there's still probably a lot of undiscovered threats in this meta and chances are my team won't be able to handle some of them well
probably more since there's still probably a lot of undiscovered threats in this meta and chances are my team won't be able to handle some of them well