snake
CAP Co-Leader
approved by jas61292
OP adapted from AJB's S/M LC Version
Defensive and offensive threats fluctuate as the metagame evolves: old ones fall and new ones rise. This project aims to target up-and-coming threats in the S/M CAP metagame.
Process:
At the beginning of a week, I will post a set of Pokemon. Throughout the week, everyone should post a standard importable set for Pokemon that can either check or counter the Pokemon's set I posted. At the end of the week, I will choose the best three checks and best three counters. I will consult with other players so that my choices are valid. The archive in the OP will contain the results from previous weeks.
Rules:
1. Indicate whether your submission is a check or a counter. Please know the difference between a check and a counter and correctly designate your set as a check or as a counter. Here are the official definitions from The Smog:
3. You may reserve one Pokemon. However, your reservation expires after 24 hours. After that, anyone can take your reservation. Please edit your set into your reservation post.
4. If you want to comment on other people's sets, give them some positive feedback. Don't be mean.
5. Calcs strengthen the validity of your set. I'm not expecting a wall of calcs for each post, but if they are necessary and relevant, please post them.
6. Any submissions with incorrect calculations, inconsistencies between importable and calculations, not bolding "check" or "counter" somewhere in your post, or incorrect use of "check" or "counter" will not be considered as an acceptable submission. You have a whole week to make sure these aspects of your posts are correct.
7. Write at least one sentence about why your Pokemon is useful outside of checking/countering the Victim. This is to ensure that we have submissions that are viable in the current metagame and can go on current teams. Mention what else it checks or what it can provide for a team. If you cannot write a sentence about it, it's probably not worth using on a team. Ask yourself, "Would I ever use this on a team?" before posting, and if the answer is "no," you probably shouldn't post it.
Week 10: Stallbreaker Tapu Lele
Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Taunt
Imo this set is better than Scarf (not that scarf is bad by any means). Taunt prevents healing and forces switches. Psyshock melts Chansey and Clefable, Moonblast is excellent as always, and HP Fire hits Scizor, Ferrothorn (finally picking up popularity around here lol), and Celesteela. You could run CM over Taunt (REALLY fun btw) but Taunt is a little easier to use. Of course Shed Shell is another option because Dugtrio exists, but Twistedspoon lets it hit harder (get out of here with your useless Mind Plates smh) and Dugtrio is getting the suspect test. Not so say that Dugtrio is out or anything.
Hint: Offensive checks are really fun!
Remember to bold either "check" or "counter." I'd prefer it under the importable and before the description. Also, make sure your calcs are correct, particularly nature. Post your checks and counters to this Victim of the Week!
OP adapted from AJB's S/M LC Version
Defensive and offensive threats fluctuate as the metagame evolves: old ones fall and new ones rise. This project aims to target up-and-coming threats in the S/M CAP metagame.
Process:
At the beginning of a week, I will post a set of Pokemon. Throughout the week, everyone should post a standard importable set for Pokemon that can either check or counter the Pokemon's set I posted. At the end of the week, I will choose the best three checks and best three counters. I will consult with other players so that my choices are valid. The archive in the OP will contain the results from previous weeks.
Rules:
1. Indicate whether your submission is a check or a counter. Please know the difference between a check and a counter and correctly designate your set as a check or as a counter. Here are the official definitions from The Smog:
2. While technically checks, simple revenge killers should ideally be able to switch into at least one of the Victim of the Week's moves.Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
There are some parts of those definitions that may be confusing to the unfamiliar, so now I'm going to make sure we're all on the same page. "Hax" does not mean cheats or codes used to win. "Hax" means, loosely, things that have a chance of happening but usually don't, for example, critical hits (under most circumstances), Ice Beam freezing, and Fire Blast missing. This means that we don't take into account these types of things when we analyze if one Pokémon checks or counters another. Despite this, it's unwise to declare that one Pokémon checks another when the victorious Pokémon relies on hitting Focus Blast three times in a row, or something like that. Basically, you're often okay ignoring hax unless something that doesn't have a high chance of happening must happen in order for a Pokémon to check or counter another.
There are some things, like flinching, which you would normally consider to be hax but aren't always so. For example, Jirachi has a 60% chance to flinch a slower opponent with Iron Head, so in this case, flinching is not hax because it happens over half the time. For things such as missing or secondary effects, such as a Scald burn or Special Defense drop from Seed Flare, that have a decently high chance of happening, you need to think about them when you analyze checks or counters. Even though they might fit the standard definition of hax, they happen often enough for you to expect to see them in real situations somewhat commonly. There's no official or best guideline, but in my opinion, if some form of "hax" has a 30% chance or higher of happening, you should keep it in the back of your mind because it's not a negligible occurrence.
3. You may reserve one Pokemon. However, your reservation expires after 24 hours. After that, anyone can take your reservation. Please edit your set into your reservation post.
4. If you want to comment on other people's sets, give them some positive feedback. Don't be mean.
5. Calcs strengthen the validity of your set. I'm not expecting a wall of calcs for each post, but if they are necessary and relevant, please post them.
6. Any submissions with incorrect calculations, inconsistencies between importable and calculations, not bolding "check" or "counter" somewhere in your post, or incorrect use of "check" or "counter" will not be considered as an acceptable submission. You have a whole week to make sure these aspects of your posts are correct.
7. Write at least one sentence about why your Pokemon is useful outside of checking/countering the Victim. This is to ensure that we have submissions that are viable in the current metagame and can go on current teams. Mention what else it checks or what it can provide for a team. If you cannot write a sentence about it, it's probably not worth using on a team. Ask yourself, "Would I ever use this on a team?" before posting, and if the answer is "no," you probably shouldn't post it.
Checks:
Most Effective: cbrevan's Specially Defensive Mollux
Most Creative: Broken Phobias's Choice Specs Seismitoad
Counters:
Most Effective: sparktrain's Amoonguss
Most Effective: Take Azelfie's Bulky Marowak-A
Most Creative: GreenGogoatttt's AV Tangrowth
Most Effective: cbrevan's Specially Defensive Mollux
Most Creative: Broken Phobias's Choice Specs Seismitoad
Counters:
Most Effective: sparktrain's Amoonguss
Most Effective: Take Azelfie's Bulky Marowak-A
Most Creative: GreenGogoatttt's AV Tangrowth
Checks:
Most Effective: GreenGogoatttt's Ferrothorn
Most Effective: Sundar's Defog Latios
Counters:
Most Effective: Drapionswing's AV Tangrowth
Most Effective: Kyubics's AV Slowking
Most Creative: cbrevan's "I-Have-A-Niche-Now!" Malaconda
Most Effective: GreenGogoatttt's Ferrothorn
Most Effective: Sundar's Defog Latios
Counters:
Most Effective: Drapionswing's AV Tangrowth
Most Effective: Kyubics's AV Slowking
Most Creative: cbrevan's "I-Have-A-Niche-Now!" Malaconda
Checks:
Most Effective: sparktrain's Focus Sash Dugtrio
Most Effective: GreenGogoatttt's Defog Latios
Most Creative: reachzero's SubCoil Zygarde
Counters:
Most Effective: @Kyubic's Choice Specs Nihilego
Most Effective: Blackdrakon30's Life Orb Sword Dance Garchomp
Most Creative: Heaven Jay's Curse Gastrodon
Most Effective: sparktrain's Focus Sash Dugtrio
Most Effective: GreenGogoatttt's Defog Latios
Most Creative: reachzero's SubCoil Zygarde
Counters:
Most Effective: @Kyubic's Choice Specs Nihilego
Most Effective: Blackdrakon30's Life Orb Sword Dance Garchomp
Most Creative: Heaven Jay's Curse Gastrodon
Checks:
Most Effective: cbrevan's Choice Specs Tapu Lele
Most Effective: Sundar's Mega Metagross
Most Creative: LucarioOfLegends's LO Roost Hydreigon
Counters:
Most Effective: DarkSlay's Specially Defensive Celesteela
Most Effective: reachzero's Pink Blob Chansey
Most Creative: Heaven Jay's Defog Zapdos
Most Effective: cbrevan's Choice Specs Tapu Lele
Most Effective: Sundar's Mega Metagross
Most Creative: LucarioOfLegends's LO Roost Hydreigon
Counters:
Most Effective: DarkSlay's Specially Defensive Celesteela
Most Effective: reachzero's Pink Blob Chansey
Most Creative: Heaven Jay's Defog Zapdos
Checks:
Most Effective: KrazyCake's Choice Scarf Plasmanta
Most Creative: Broken Phobias's Choice Specs Roserade
Counters:
Most Effective: Okamu's Defensive Mega Scizor
Most Effective: sparktrain's Defensive Cyclohm
Most Creative: DarkSlay's ResTalk Doublade
Most Effective: KrazyCake's Choice Scarf Plasmanta
Most Creative: Broken Phobias's Choice Specs Roserade
Counters:
Most Effective: Okamu's Defensive Mega Scizor
Most Effective: sparktrain's Defensive Cyclohm
Most Creative: DarkSlay's ResTalk Doublade
Checks:
Sundar's Focus Sash Syclant
sparktrain's Ice Punch Mega Metagross
reachzero's Physically Defensive Lure-o-matic Celesteela
Counters:
boxofkangaroos' Physically Defensive Rotom-W
Heaven Jay's Physically Defensive Skarmory
Blackdrakon30's Hidden Power Ice Bronzong
Sundar's Focus Sash Syclant
sparktrain's Ice Punch Mega Metagross
reachzero's Physically Defensive Lure-o-matic Celesteela
Counters:
boxofkangaroos' Physically Defensive Rotom-W
Heaven Jay's Physically Defensive Skarmory
Blackdrakon30's Hidden Power Ice Bronzong
Checks:
The only and therefore the best (I guess): Broken Phobias's I-Don't-Have-Taunt-So-I'm-A-Check-Instead-lol Mega Aerodactyl
Counters:
Most Effective: Okamu's Life Orb Tomohawk
Most Effective: Blackdrakon30's Sad Mega Charizard Y (has Air Slash, therefore sad)
Most Creative: Airwind's Waterium Z Araquanid
Honorable Mentions:
cbrevan's jasnumbers-favorite Swords Dance Pyroak
jas61292's Knock Off Pelipper (actually Swanna, not Pelipper with Knock Off)
The only and therefore the best (I guess): Broken Phobias's I-Don't-Have-Taunt-So-I'm-A-Check-Instead-lol Mega Aerodactyl
Counters:
Most Effective: Okamu's Life Orb Tomohawk
Most Effective: Blackdrakon30's Sad Mega Charizard Y (has Air Slash, therefore sad)
Most Creative: Airwind's Waterium Z Araquanid
Honorable Mentions:
cbrevan's jasnumbers-favorite Swords Dance Pyroak
jas61292's Knock Off Pelipper (actually Swanna, not Pelipper with Knock Off)
Checks:
No one posted scarf volkraken :C
Counters:
Most Effective: sparktrain's Unaware Clefable
Most Effective: Blackdrakon30 Specially Defensive Memetran
Most Creative: jas61292's Heatproof Naviathan
No one posted scarf volkraken :C
Counters:
Most Effective: sparktrain's Unaware Clefable
Most Effective: Blackdrakon30 Specially Defensive Memetran
Most Creative: jas61292's Heatproof Naviathan
Week 10: Stallbreaker Tapu Lele
Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Taunt
Imo this set is better than Scarf (not that scarf is bad by any means). Taunt prevents healing and forces switches. Psyshock melts Chansey and Clefable, Moonblast is excellent as always, and HP Fire hits Scizor, Ferrothorn (finally picking up popularity around here lol), and Celesteela. You could run CM over Taunt (REALLY fun btw) but Taunt is a little easier to use. Of course Shed Shell is another option because Dugtrio exists, but Twistedspoon lets it hit harder (get out of here with your useless Mind Plates smh) and Dugtrio is getting the suspect test. Not so say that Dugtrio is out or anything.
Hint: Offensive checks are really fun!
Remember to bold either "check" or "counter." I'd prefer it under the importable and before the description. Also, make sure your calcs are correct, particularly nature. Post your checks and counters to this Victim of the Week!
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