ORAS PU G

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I would like to know what I could do to make my team better plzz.




Camerupt @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Fire Blast
- Stealth Rock
- Rock Slide
- Earth Power

Chatot @ Life Orb
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Boomburst
- Nasty Plot
- Substitute
- Roost

Drifblim @ Liechi Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Knock Off
- Substitute
- Will-O-Wisp

Electrode @ Sitrus Berry
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Rain Dance
- Signal Beam
- Protect

Kingler @ Life Orb
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crabhammer
- Brick Break
- Swords Dance
- Substitute

Gothitelle @ Leftovers
Ability: Competitive
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Dark Pulse
- Psyshock
- Toxic
 

Anty

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Hi

Your team structure as a whole isn't bad, but your sets could be improved, and as Genzeon said you have to write descriptions for each Pokemon. For example, your Electrode set is meant for rain teams, whereas you have no Pokemon to properly benefit from Rain, whereas you do need a Revenge Killer so I think you should run Offensive Life Orb Electrode over your current set. Next, I recomend you try Stunfisk over Camerupt, as it provides you still with a Stealth Rocker, and in addition to checking Electric-types, you have a nicer matchup vs Flying-types and Monferno, two huge threats to your team. The set I suggest to you is because the team has an exploitable weakness to Cacturne otherwise.

With these changes, the team still has weaknesses, to notably Normal-, Fighting-, and Water-types. I think you should try Lumineon over Kingler, as your team has a lot of wallbreaking prowess, however lacks a good switch in to Water-types, and Lumineon also helps you check Monferno. Defog is also very nice for a team with multiple Stealth Rock weaknesses. The last Pokemon change I think you should try is Metang over Gothitelle, as it provides you with a Normal resist, which is important on every team, along with a much better Psychic check, as your team is weak to Mr Mime, and Ice resist.

Lastly, your Chatot set could be improved. SubNP Chatot is a nice threat, however you should run Heat Wave and Salac Berry over Roost and Life Orb, along with more offensive EVs in order to abuse Chatots power, as you aren't taking many hits with Chatot anyway so defense investment would be useless.

Stunfisk @ Rindo Berry
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Hidden Power Bug

Chatot @ Salac Berry
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- Substitute
- Nasty Plot

Drifblim @ Liechi Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Substitute
- Knock Off

Electrode @ Life Orb
Ability: Soundproof
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Signal Beam

Lumineon @ Leftovers
Ability: Impish
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
- Defog
- Scald
- U-turn
- Toxic

Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Meteor Mash
- Earthquake
- Bullet Punch
- Pursuit


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