Learned By:
Name:
New Type:
Classification:
Base Power:
Accuracy:
Power Points:
Effect:
Z-Effect:
Target:
Name:
New Type:
Classification:
Base Power:
Accuracy:
Power Points:
Effect:
Z-Effect:
Target:
Got nothing for the Birb Raptor
Learned By: Sickle
Name: Small Metal Claws (Metal Claw + Infestation)
New Type:
Classification:
Base Power: 50
Accuracy: 100%
Power Points: 32
Effect: Traps foe in for 5 turns. Each turn lowers foe's attack by one stage and deals residual damage
Z-Effect: 100 BP
Target: One foe
Learned By: Koulion
Name: Arise (Magnet Rise + Sacred Sword)
New Type:
Classification:
Base Power: 90
Accuracy: 100%
Power Points: 16
Effect: Raises user off the ground. Also ignores foe's stat changes.
Z-Effect: 180 BP
Target: One foe
Learned By: Dongoro
Name: Boost Off (Bulldoze + Knock Off)
New Type:
Classification:
Base Power: 65
Accuracy: 100%
Power Points: 32
Effect: Power doubles if foe has any stat changes. Foe's stat changes are removed
Z-Effect: 170 BP
Target: Whole field
Learned By: Darkchomp
Name: Passive Penality (Taunt + Earthquake)
New Type:
Classification:
Base Power: 100
Accuracy: 100%
Power Points: 16
Effect: Power doubles on foe if it's last used move wasn't an attacking move
Z-Effect: 200 BP
Target: Field
Learned By: Jelluk
Name: Poisonous Liquid (Brine + Venoshock)
New Type:
Classification:
Base Power: 65
Accuracy: 100%
Power Points: 16
Effect: Power doubles if foe is poisoned or below 50% HP. These stack.
Z-Effect: 150 BP
Target: One foe
Exploudit Toxic Venom is illegal, you used two Poison-Type moves
Also are we really allowing a hazard that lowers all of the opponent's stats upon switch-in?