Fusion Moves - [Fusion Evolution Companion Project]

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Learned By: Manatar
Name
: Suffering (Torment + Aqua Ring)
New Type:

Classification:

Base Power: ---
Accuracy: 100%
Power Points: 10
Effect: Target is rendered under the effects of Torment and loses 1/16 HP per turn
Z-Effect: Raises user's Defense by one stage
Target: Single adjacent

Learned By: Aurotoise
Name
: Arctic Pulse (Frost Breath + Water Pulse)
New Type:

Classification:

Base Power: 60 (Z-Power: 120)
Accuracy: 90%
Power Points: 10
Effect: Guaranteed critical hit; boosted by Mega Launcher
Target: Single

Learned By: Metsir
Name
: X-Smash (X-Scissor + Meteor Mash)
New Type:

Classification:

Base Power: 90 (Z-Power: 175)
Accuracy: 90%
Power Points: 10
Effect: Has a 20% chance of raising the user's Attack; makes direct contact
Target: Single

Learned By: Fablesteel
Name
: Lunar Repair (Moonlight + Iron Defense)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 5
Effect: User recovers 1/3 HP and boosts its Defense by two stages
Z-Effect: Resets all stat modifications
Target: Self

Learned By: Houdini
Name
: Spectral Blast (Shadow Ball + Double-Edge)
New Type:

Classification:

Base Power: 120 (Z-Power: 190)
Accuracy: 100%
Power Points: 15
Effect: User loses HP equivalent to 1/3 damage dealt
Target: Single adjacent

Learned By: Shot
Name
: Mach Leaf Dash (Leaf Storm + Quick Attack)
New Type:

Classification:

Base Power: 90
Accuracy: 90%
Power Points: 5
Effect: +1 priority; makes direct contact; lowers user's Attack by two stages
Target: Single adjacent
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Voting is now officially open!!

My votes

Manatar: Mygavolt, me, AquaticP
Aurotoise: Mygavolt, me, Zaph1337
Metsir: Aquatic Panic, Mygavolt, Zaph1337
Fablesteel: Mygavolt, me, AquaticPanic
Houdini: AquaticPanic, Mygavolt, Hourai
Shot: AquaticPanic, Mygavolt, Zaph1337
 
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Manatar: Zaph1337, AquaticPanic, G-Luke
Aurotoise: AquaticPanic, me, G-Luke
Metsir: AquaticPanic, me, Zaph1337
Fablesteel: G-Luke, me, AquaticPanic
Houdini: Zaph1337, G-Luke, AquaticPanic
Shot: Rainyman123, Zaph1337, me
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Well, sure, they'll be edited here later this night.

Houdini: Me
Metsir: Me, Mygavolt
Auratoise: Mygavolt, Me
Manatar:
Mygavolt, G-Luke

I abstain from voting on Shot and Fablesteel.
 
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SORRY DIDN'T GET NOTIFIED
Also edited my post to include all Z-Powers.

Manatar: Me, AquaticPanic, Mygavolt
Aurotoise: Me, G-Luke, Rainyman123, Mygavolt
Metsir: Me, AquaticPanic
Fablesteel: G-Luke, AquaticPanic
Houdini: Hourai, G-Luke, Mygavolt
Shot: Me, AquaticPanic, Mygavolt

Yeah, I think 4 self votes'll be my limit for this thread.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Okay. Finishing up on my votes and I'll close voting in around 5 Hours and 30 minutes. (Or around 4:00 GMT)
 
Manatar: AquaticPanic, Mygavolt, Zaph1337
Aurotoise: G-Luke, me, Mygavolt
Metsir: AquaticPanic, Zaph1337, Mygavolt
Fablesteel: G-Luke, AquaticPanic, Zaph1337
Houdini: Hourai, G-Luke, Mygavolt
Shot: Me, AquaticPanic, Mygavolt
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Actually, thanks for posting to be honest. I forgot to tally up yesterday and you reminded me xD

Manatar: Myagavolt
Name: Suffering (Torment + Aqua Ring)
New Type:
Classification:
Base Power: ---
Accuracy: 100%
Power Points: 10
Effect: Target is rendered under the effects of Torment and loses 1/16 HP per turn
Z-Effect: Raises user's Defense by one stage
Target: Single adjacent


Aurotoise: Also Myagavolt
Name: Arctic Pulse (Frost Breath + Water Pulse)
New Type:
Classification:
Base Power: 60 (Z-Power: 120)
Accuracy: 90%
Power Points: 10
Effect: Guaranteed critical hit; boosted by Mega Launcher
Target: Single


Metsir: Myagavolt AquaticPanic
Name: Dimensional Scissor (X-Scissor + Psyshock)
New Type:
Classification: (Contact)
Base Power: 80 (Z-Power 160)
Accuracy: 100%
Power Points: 16
Effect: Hits foe based on foe's Special Defense
Target: One Foe


Fablesteel: G-Luke
Name: Pixie Paw (Charm + Metal Claw)
New Type: Fairy
Classification: Physical
Base Power: 50
Accuracy: 90%
Power Points: 35 (Max 56)
Effect: Deals damage and Lowers target's attack by two stages.
Target: Any foe.

Its like Nuzzle, but worse. Also craps on physical attackers.


Houdini: Hourai & AquaticPanic
Name: Spectral Theif Shadow Psyche (Psych Up + Shadow Ball)
New Type:
Classification:
Base Power: 80 (Z-Power 185, Steals boosts before attacking)
Accuracy: 100%
Power Points: 16
Effect: Steal target's boosts and deals damage
Target: One Foe


Name: Wizard Shift (Trick+Refresh)
New Type:
Classification:
Base Power: --
Accuracy: 100%
Power Points: 10 (16 max)
Effect: Transfers the user's status effect onto the opponent, and switches their items.
Target: Anyone adjacent to user
It's basically Psycho Shift and Trick combined.


Shot: Aquatic Panic
Name: Cutting Seeds (Air Cutter + Bullet Seed)
New Type:
Classification:
Base Power: 25 (Z-Power 140 + High Crit ratio)
Accuracy: 100%
Power Points: 48
Effect: Hits 2-5 times, each hit has a higher chance to crit
Target: Adjecent foes
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Since I spent so long tallying up we can move straight into the next slate:



Parents: Hippowdon/Leafeon
Shared egg group: Field
Offspring Name: Leafadon
New type: Grass/Ground
New base stats: 96/121/134/74/78/66
New ability and desc: Leaf Stream [Drought]
Notable moves: Leaf Blade, Earthquake, Knock Off, Stone Edge, Stealth Rock, Toxic, Synthesis, Slack Off, Fire Fang, Wish, Heal Bell, Baton Pass, Swords Dance, Substitute
Role identification: Although it always acts as a sun setter, Leafadon can fulfil a variety of roles on its sun team. It acts as a great defensive and support mon, with 96/134/78 defensive stats, typing that gives it good defensive synergy with the Fire-types it will often support, and a fantastic movepool for this role with Stealth Rock for hazards, either Synthesis for 66% HP recovery or Slack Off for more reliable (and PP) recovery (both of which renew Leafadon's HP to help it come in more and set sun again and again), Heal Bell and Wish to pick others back up and Toxic and a wide range of offensive moves coming off of its 121 base attack stat to damage the opposition as well, which gives it great options and coverage. Grass/Ground may not be stellar typing, but it helps it take the Water-, Ground- and Rock-type moves that will often be aimed at its Fire-Type allies, who in turn resist the Fire- and Ice-type moves that Leafadon itself detests. One doubt may still remain in your mind, however, "Why should I run a Sun team over Rain, which is generally a more powerful weather?". The answer I offer to that question is that while rain relies solely on Manatar and perhaps Politoed for passive setting, Sun also has access to a wide variety of Charizardite Y users such as Shaymizard, Hazard (it'd throw the opponent off) and Charatos, giving it many more options in how it keeps its weather in play, and even if it loses one setter, there will be another to take its place.



Parents: Manectric + Ampharos
Shared egg group: Field
Offspring Name: Mampharos
New type: Electric
New base stats: 95/90/87/125/90/95 (BST 552)
New ability and desc: Static
Notable Moves: Thunderbolt, Volt Switch, Flamethrower, Overheat, Hidden Power, Signal Beam, Power Gem, Focus Blast, Heal Bell, Discharge, Agility, Light Screen, Reflect, Toxic
Role identification: As it turns out, Mampharos has odd niches over its original parents. It's slightly bulkier than Ampharos in retaliation to being 10 points slower than Manectric. That being said, it's quite bulkier than Manectric and Mega Manectric's main role was pivoting using Intimidate. So while this is mainly a stepping stone to its Mega Evolution it's quite a solid stepping stone, even though it lacks Lightningrod (static has good uses - the slightly slower speed helps with the possible paralysis chance).


Mega Manpharos (Manectite)
Offspring Name: Mega Manpharos M
New type: Electric
New base stats: 95/90/107/155/110/125 (BST 652)
New ability and desc: Intimidate
Notable Moves: Thunderbolt, Volt Switch, Flamethrower, Overheat, Hidden Power, Signal Beam, Power Gem, Focus Blast, Heal Bell, Discharge, Agility, Light Screen, Reflect, Toxic
Role identification: The surprising part is that Manectite Mampharos gains the same defensive boosts as Ampharosite Mampharos, with a few tradeoffs. This one hits less harder, but has usable speed - slower than Mega Manectric and Lopunny, but with that bulk - well, 125 is still a great speed tier. The loss of Lightningrod pre mega is significant but it can still do a pivoting role - now with odd moves such has Heal Bell (think of it as similar to Choice Scarf Aromatherapy Xern in Ubers - a last call). It has way more bulk for pivoting though, so that will come in handy. Interesting coverage helps.


Mega Manpharos (Ampharosite)
Offspring Name: Mega Manpharos A
New type: Electric/Dragon
New base stats: 95/110/107/175/110/85 (BST 652)
New ability and desc: Mold Breaker
Notable Moves: Thunderbolt, Volt Switch, Flamethrower, Overheat, Hidden Power, Signal Beam, Power Gem, Focus Blast, Rest, Sleep Talk, Dragon Pulse, Agility, Light Screen, Reflect, Toxic, Outrage
Role identification: Offensively, this is slower than its base form but not that slow. 85 is a decent speed tier for breaking walls - which is exactly what this 80s bad boy does. Fueled by the totally rad haircuts of Manectric and Ampharos, Ampharosite Mampharos has all the stats it needs to break down walls - Mold Breaker for abilities like Unaware and Magic Bounce, and 110 attack is not bad at all to abuse some of its physical moves - but 175 special attack is just so good with that bulk. That being said, Manectite's access to Intimidate should make it better suited for speedy support/pivot/speedy attacker while Ampharosite can go the mixed attacker/tank/wallbreaker role.



DNA Donors: Krookodile + Porygon-Z
Offspring Name: Krook-Z
New type: Ground/Normal
New base stats: 90/98/70/120/72/111 (BST: 561 , +20 Special Attack, +20 Speed)
New ability and desc: Cyber Criminal: When this Pokemon KO's an opposing Pokemon, its Special Attack is raised by 1 stage.
Notable Moves: Tri-Attack, Earth Power, Thunderbolt, Ice Beam, Nasty Plot, Agility, Stealth Rock, Focus Blast
Role identification: A new Special sweeper, which only gains power as the match goes on (on a tangential note, why are all the good offensive abilities, such as Guts, Huge Power and Moxie only for physically attackers?) and can be an enormous threat with a useful movepool and set up moves to help get the ball rolling. Tri-Attack and Earth Power are good STABs, BoltBeam is there for amazing coverage and to smack Flying-types, and Focus Blast can be used to hit things like Ferrothorn and Aggrosaur harder. Nasty Plot can be used for an instant +2 to be boosted by Cyber Criminal, or Agility can give Krook-Z unparalleled speed to sweep off of. All in all, an extremely powerful and deadly mon.



DNA Donors: Entei / Altaria
Offspring name: Entaria
New type: Fire / Dragon
New base stats: 95 / 110 / 100 / 80 / 90 / 100 (+18 Atk, +3 Def, +10 Spe) TOT: 575
New ability and desc: Under Pressure (Pressure + Natural Cure) - This Pokemon's status is cured at the end of each turn, but it uses 2 PP every time it attacks.
Notable moves: Dragon Dance, Sacred Fire, Dragon Claw, Extreme Speed, Earthquake, Iron Head, Stone Edge
Role identification: A DD sweeper with good stats but no flying-type moves. It's Fire/Flying and not Fire/Dragon for two main reasons:
- We have too many Fire/Dragons
- it can use Flying type to dodge Earthquakes and megaevolve at the right time.


DNA Donors: Entei / Altaria
Offspring name: Entaria
New type: Fire / Fairy
New base stats: 95 / 150 / 120 / 120 / 90 / 100
New ability and desc: Pixilate
Notable moves: Dragon Dance, Sacred Fire, Extreme Speed, Earthquake, Iron Head, Stone Edge, Dragon Claw, Fire Blast, Flamethrower, Hyper Voice, Calm Mind
Role identification: Bulkiness, amazing attack, Pixilate ESpeed and DD to setup. What can be better?


Parents: Blastoise + Masquerain
Shared egg group: Water 1
Offspring name: Blasterain
New type: Water/Bug
New base stats: 84/81/91/92/103/79 (BST: 530)
New ability and desc: Torrent + Intimidate = Sea Monster: Lowers opponent's attack one stage upon switching in. Water-type attacks are boosted 10%.
Notable moves: Rapid Spin, Defog, Sticky Web, Scald, Bug Buzz, Roar/Whirlwind, Roost, Hydro Pump, Quiver Dance, Giga Drain, Baton Pass, Infestation, U-Turn, Stun Spore, Tailwind
Role identification: Here's the funny thing about Blasterain: it has the exact same BST as Blastoise. Literally.

So if it doesn't gain much stat-wise, what does it gain from fusing? The answer, of course, is movepool. Blasterain is actually a pretty tight support mon, with access to both Sticky Web and Rapid Spin, reliable recovery (Roost), U-Turn to preserve momentum, and Infestation for trapping purposes. It also has a fairly good defensive typing; it gains a weakness to SR with the addition of a Bug type, but it also gains useful resistances to Fighting and Ground, two omnipresent offensive types.

But Blasterain's true appeal comes from its sweeping set, and if you want that, you're better off mega evolving it...


Shared egg group: [MEGA]
Offspring name: Mega Blasterain
New type: Water/Bug
New base stats: 84/101/111/142/113/79 (BST: 630)
New ability and desc: Sea Monster --> Mega Launcher
Notable moves: Rapid Spin, Defog, Sticky Web, Scald, Bug Buzz, Roar/Whirlwind, Roost, Hydro Pump, Surf, Quiver Dance, Giga Drain, Baton Pass, Infestation, U-Turn, Stun Spore, Tailwind, Energy Ball, Aura Sphere, Dark Pulse, Dragon Pulse, Ice Beam
Role identification: This is where Blasterain really shines. It has a hefty 142 SpA stat, a solid defensive spread of 84/111/113, and a pretty good defensive typing. All perfect ingredients for a Quiver Dance set.

Unfortunately, as of the new Baton Pass clause, passing Quiver Dance is no longer an option, but that's okay, because Blasterain has more than enough power to finish the job itself. Your standard set is probably going to include Quiver Dance, Roost, Scald And Bug Buzz; combined, these moves will make Blasterain very difficult to revenge kill once it starts dancing. Scald will burn any incoming physical attacker, and Quiver Dance already boosts its Special Defense.

They're so different, and yet they harmonize so well. Blastoise x Masquerain OTP.



DNA Donors: Diancie and Slowbro
Offspring name: Dianbro
New type: Water/Fairy
New base stats: 90/90/130/100/130/40 (+18 HP, +3 Atk, +15 SpD) (BST 580)
New ability and desc: Clear Tempo (Clear Body + Own Tempo) - Immune to stat drops and confusion.
Notable moves: Calm Mind, Scald, Moonblast, Diamond Storm, Earth Power, Psychic, Psyshock, Slack-Off, Flamethrower, Fire Blast, Ice Beam, Blizzard, Thunder Wave, Trick Room, Stealth Rock
Role identification: This thing completely walls every Charizard fusion and Tyranichomp, even if not Mega-evolved. It can introduce stall and Trick Room into this meta, thanks to its insane 90/130/130 bulk. And you still haven't seen the Mega.


DNA Donors: Diancie and Mega Slowbro
Offspring name: Mega Dianbro
New type: Water/Fairy
New base stats: 90/90/200/130/130/40 (BST 680)
New ability and desc: Shell Armor
Notable moves: Calm Mind, Scald, Moonblast, Diamond Storm, Earth Power, Psychic, Psyshock, Slack-Off, Flamethrower, Fire Blast, Ice Beam, Blizzard, Thunder Wave, Trick Room, Stealth Rock
Role identification: Just put all your EVs in HP and SpD and wall everything, making your opponent go mad by CMinding to raise your SpA and SpD to extreme levels and shoot everything with a Scald or a Moonblast. A way to be hated by the opponent, especially if they have a Charizard fusion (the only one that could be annoying is Shaymizard, especially if Y, but just use Fire Blast or Flamethrower for neutral boosted damage) or Tyranichomp. It can afford even a moveset without CMind, but with Trick Room, using your opponent's DDances against them, or Thunder Wave to hax.
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Learned By: Leafdon
Name: Solar Trap (Synthesis + Sand Tomb)
New Type: Grass
Classification: Status
Base Power: 50
Accuracy: 95%
Power Points: 15 (24)
Effect: Traps the foe for 4-5 turns. For each turn trapped, the foe is placed under a leech seed effect. The effect is doubled in Sunlight (So pretty much always with this mon)
Target: 1 adjacent foe
Nice way to get health back whilst trapping and damaging the foe

Learned By: Mampharos
Name: Airborne Pivoter (Volt Switch + Magnet Rise)
New Type: Electric
Classification: Special
Base Power: 70
Accuracy: 100%
Power Points: 20 (32)
Effect: Switches the user out and provides the switch in with a ground immunity
Target: 1 adjacent foe
Allows this mon to pivot out and give a nice immunity to a mon that might want it. Just try not to switch into Latias/Latios with it 8)

Learned By: Krook-Z
Name: Blinding Pixels (Theif + Flash)
New Type: Normal
Classification: Status
Base Power: ---
Accuracy: 100%
Power Points: 15 (24)
Effect: Works like regular snatch. Also lowers Accuracy by however many stats were stolen, minimum of 1. (e.g: Using Blinding Pixels on a Xerneas that used Geomancy will steal the stat boosts and lower the Xerneas' accuracy by 6 stages. Using it on a Snorlax using Curse will steal the stats and lower the Snorlax's accuracy by 2 stages. If it is used on a Rattata using Tackle, it will lower the Rattata's accuracy 1 stage)
Target: Whatever Snatch is, idk
 
Learned by Leafadon
Name
: Gaia Blade (Earthquake + Leaf Blade)
New Type:

Classification:

Base Power: 100 (Z-Power: 180)
Accuracy: 100%
Power Points: 10
Effect: High critical hit chance; makes direct contact
Target: All adjacent

Learned by Mampharos
Name
: Ion Terrain (Electric Terrain + Ion Deluge)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10
Effect: Summons Ion Terrain for five turns (Effect: Turns Normal-type moves into Electric-type moves, but only for grounded Pokémon)
Z-Effect: Raises user's Special Attack by one stage
Target: Entire field

Learned by Krook-Z
Name
: Pursuing Beam (Pursuit + Hyper Beam)
New Type:

Classification:

Base Power: 150 (Z-Power: 200)
Accuracy: 90%
Power Points: 5
Effect: Normally renders the user inactive on the next turn; however, if the target switches out, the target is attacked before switching, and the user is able to act on the next turn
Target: Single adjacent

Learned by Entaria
Name
: Flaming Dragon (Flame Charge + Dragon Dance)
New Type:

Classification:

Base Power: 50 (Z-Power: 100)
Accuracy: 100%
Power Points: 20
Effect: Raises user's Attack and Speed by one stage each, if the move connects
Target: Single adjacent

Learned by Blasterain
Name
: Turtle Dance (Withdraw + Quiver Dance)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 20
Effect: Raises user's Defense, Special Attack, and Speed by one stage each
Z-Effect: Resets user's stat modifications
Target: Self

Learned by Dianbro
Name
: Brainstorm (Amnesia + Diamond Storm)
New Type:

Classification:

Base Power: 100 (Z-Power: 180)
Accuracy: 95%
Power Points: 5
Effect: 50% chance to raise the user's Special Defense by one stage
Target: All adjacent foes
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Good Job Ludi.


Learned By: Mampharos
Name: Charge Up Beam (Charge + Charge Beam)
New Type: Electric
Classification: Special
Base Power: 50 (Z-Power: 100)
Accuracy: 90%
Power Points: 20 (Max 32)
Effect: 70% chance to raise Special Attack and Special Defence by one stage. The following Electric attack is doubled in damage.
Target: Any adjacent foe




Learned By: Krook-Z
Name: Hack (Snatch + Conversion)
Type: Normal
Classification: Status
Base Power: -
Accuracy: -
Power Points: 30 (Max 48)
Effect: Basically Snatch and Conversion combined. +4 Priority
Target: Self
Z-Status Effect: Boosts all stats by one stage
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Just a question, what's Entei/Altaria's typing? In Role it says it's a Fire/Flying but in Typing it says Fire/Dragon.

Also I'm on mobile so only monday I'll submit
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
It was originally Fire/Flying for the reasons said above, but the creator eventually changed it to part Dragon for the sake of viability


When your soo slick all of your submissions have been done on mobile
 
Learned By: Krook-Z
Name: Backdoor (Taunt+Tri Attack)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 10 (16 max)
Effect: 30% chance to taunt enemy
Target: Any adjacent
 
Hourai Mygavolt unless the rules changed, Krook-Z is a Ground/Normal type, your move can't be a dark type.



And the earth burned, while those alive screamed in terror. The apocalypse had begun.
Name: Scorched Earth (Solar Beam + Earthquake)
New Type: Grass
Classification: Special
Base Power: 130
Accuracy: 100%
Power Points: 10 (16 max)
Effect: Scorched Earth does nothing on the turn it is selected, other than state that the user has taken in sunlight. On the following turn, Scorched Earth will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Scorched Earth is selected, the user will not be able to switch out until it is disrupted or fully executed. This attack fires immediatly in sunlight or harsh sunlight, but will have it's damage reduced in rain and will fail in heavy rain. 100% burn chance (0% chance in rain).
Target: All on the field.
An overpowered solarbeam that becomes so hot, it burns everything in it's surroundings. Rain has a negative effect on this move and should be avoided at all cost!



It uploaded it self in the main system and knew that nothing could stop it now...
Name: Upload (Dark Pulse + Recover)
New Type: Normal
Classification: Special
Base Power: 80
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Deals damage and recovers half of the damage done. 10% flinch chance.
Target: 1 adjacent foe
I think this move speaks for itself.



And they danced the night away, under the pale moonlight...
Name: Dancing Wisps (Will-o-Wisp + Feather Dance)
New Type: Fire
Classification: Status
Base Power: ---
Accuracy: 90%
Power Points: 15 (max 24)
Effect: Lowers opponents attack by 2 and causes burn.
Target: All adjacent foes
Now this is a blow to any physical attackers!



Noone anticipated it's true firepower, until it was too late...
Name: Sticky Bomb (Hydro Pump + Sticky Web)
New Type: Bug
Classification: Special
Base Power: 100
Accuracy: 95%
Power Points: 10 (max 16)
Effect: Deals damage and lowers the opponents speed by 1. It also sets up an entry hazard around the opposing pokemon, that lowers their speed by 1 when entering. The entry hazard doesn't affect Flying Pokémon, Levitating Pokemon or Pokémon holding an Air Balloon.
Target: All adjacent foes
 
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