Drop Slate 2!
Explaining to newcomers who are here for PMOTS, essentially Drop Slate take fusions from FE OU and we ""suspect test"" them to see if they should be allowed into FE UU. You'll be given 2-3 days to discuss, and after that voting starts. You are allowed to vote for up to 6 fusions.
So, how does it work? Me and the rest of the council have made a list with the fusions from OU that would be at a decent power level to function in this mod. There are about 200 fusions out of OU's ~750, some of them recieving a few nerfs to be appropriate for UU. Out of these, for each slate we use a random number generator to pick 10 of these, which will be presented to you all. You'll be given some time to discuss all of the slated Fusions. After this time has passed, you'll vote on the fusions as usual. Whatever wins gets added, and whatever loses goes to a "rejected" list. Simply put, Rejected fusions are less likely to appear in future Drops slates. Also, something important to note is that the fusions will not get the moves created in the Fusion Moves side project.
With all that cleared, we can move on to the actual slate!
Eeluk
105 / 120 / 87 / 95 / 100 / 60 [567]
Sticky Float - Effects of Sticky Hold + Levitate
Relevant Moves: Coil, Gunk Shot, Knock Off, Poison Jab, Thunder Punch, U-Turn, Wild Charge
Maroligatr-Alola
82 / 102 / 115 / 74 / 91 / 71 [535]
Terrorizer - Sheer Force effects. Moves that did not originally have a secondary effect now have a 30% chance to Disable the opponent's most recent move.
Relevant Moves: Dragon Dance, Flare Blitz, Knock Off, Poltergeist, Waterfall
Noivaria
90 / 80 / 95 / 90 / 102 / 111 [568]
Phase Through - Effects of Frisk + Natural Cure
Relevant Moves: Draco Meteor, Dragon Pulse, Defog, Flamethrower, Hurricane, U-turn
Note: Mega Noivaria will be banned in case it wins
Aquapod
81 / 107 / 126 / 65 / 121 / 51 [551]
Bubble Slip - Cannot be burned, takes halved damage from Fire moves. Using a Water-Type move causes the user to switch out to an ally of choice after the target has made its move.
Relevant Moves: Aqua Jet, First Impression, Knock Off, Leech Life, Liquidation, Lunge, Spikes
Jelluk
112 / 92 / 82 / 85 / 112 / 65 [548]
Pond Scum - Water-Type moves have a 25% chance of flinching the foe.
Relevant Moves: Haze, Poison Jab, Recover, Scald, Will-o-Wisp
Rotopex-Frost
70 / 64 / 129 / 99 / 124 / 60 [546]
Air Raider - Levitate effects. Cannot be struck by a critical hit from an airbone Pokémon. Crits airbone targets who don't have Air Raider.
Relevant Moves: Ice Beam, Knock Off, Nasty Plot, Sludge Bomb, Recover, Will-o-Wisp
Frozerade
75 / 85 / 77 / 102 / 97 / 110 [546]
Haunted Tech - Effects of Cursed body and Technician.
Relevant Moves - Dazzling Gleam, Frost Breath, Shadow Ball, Sludge Bomb, Spikes
Toxisharp
84 / 125 / 92 / 83 / 77 / 87 [548]
Sharp Armor - +2 Atk if hit by Water moves. -2 Atk if hit by Fire moves. Immune to Water.
Relevant Moves: Knock Off, Poison Jab, Swords Dance, Sucker Punch
Glacord
127 / 85 / 87 / 120 / 80 / 72 [571]
Ice Healing - Immune to Burn's effects. If Burned, heals 1/16 max HP at the end of each turn.
Relevant Moves: Freeze Dry, Ice Beam, Ice Shard, Scald, Wish
Supermuk
105 / 112 / 108 / 71 / 97 / 62 [555]
Golden Touch - User gets the effects of the foe(s) item. If user and foe have the same item, or if foe has no item, nothing happens.
Relevant Moves: Fire Punch, Leech Seed, Poison Jab, Poltergeist, Shadow Sneak, Will-o-Wisp
I will give you all
Three days to discuss the mons above. You are not allowed to make submissions in this time period. Voting will begin on Tuesday.