DNA Donors:
+
Offspring Name: Viribombee
Role: Offensive Supporter, Hazard Setter (Sticky Web), Defensive or Offensive Pivot (U-Turn), Special Set-Up Sweeper
New Types:
Base Stats: 80 / 75 / 75 / 105 / 100 / 125 [BST: 560] (+5 HP / +3 Atk / +9 Def / +13 SpA / +1 SpD / +9 Spe)
New Ability: Dustice Justice = (Justified + Shield Dust)
Ability Description: Effects of Justified + Shield Dust
Notable Moves:
- Secret Sword, Close Combat, Leaf Blade, Stone Edge, Zen Headbutt, U-Turn
- Giga Drain, Energy Ball, Focus Blast, Air Slash, Bug Buzz, Draining Kiss, Moonblast, Pollen Puff, Leaf Storm
- Calm Mind, Reflect, Light Screen, Toxic, Synthesis, Roost, Sticky Web, Trick, Defog, Quiver Dance
Role Justification: Very fast and bulky Sticky Web sweeper that can hit hard, but has some trouble handling Flying types.
Offspring Name: Viribombee
Role: Offensive Supporter, Hazard Setter (Sticky Web), Defensive or Offensive Pivot (U-Turn), Special Set-Up Sweeper
New Types:
Base Stats: 80 / 75 / 75 / 105 / 100 / 125 [BST: 560] (+5 HP / +3 Atk / +9 Def / +13 SpA / +1 SpD / +9 Spe)
New Ability: Dustice Justice = (Justified + Shield Dust)
Ability Description: Effects of Justified + Shield Dust
Notable Moves:
Role Justification: Very fast and bulky Sticky Web sweeper that can hit hard, but has some trouble handling Flying types.
JavaScript:
viribombee: {
num: 75000###,
types:["Fighting", "Bug"],
species: "Viribombee",
id: "viribombee",
baseStats: {hp: 80, atk: 75, def: 75, spa: 105, spd: 100, spe: 125}
abilities: {0: "Dustice Justice"},
weightkg: 100.25,
fusion: ["Virizion", "Ribombee"],
},
DNA Donors:
Offspring Name: Hoopaoom
New Types:
Base Stats: 80 / 114 / 55 / 140 / 115 / 85 [BST: 589] (+3 HP / +14 Atk / +0 Def / +10 SpA / +10 SpD / +3 Spe)
New Ability: Magical Grip = (Magician + Flash Fire)
Ability Description: This Pokemon is immune to moves that remove the users item or swap the users item with the opponent. Immune to Magic Room.
Notable Moves:
- Brick Break, Drain Punch, Fire Punch, Foul Play, Gunk Shot, Hyperspace Fury, Ice Punch, Knock Off, Power-Up Punch, Thunder Punch, Crunch, Pursuit, Sucker Punch, Throat Chop
- Dark Pulse, Focus Blast, Grass Knot, Hidden Power (Ice, Grass), Hyperspace Hole, Psychic, Psyshock, Shadow Ball, Thunderbolt, Fire Blast, Flamethrower, Overheat, Sludge Bomb
- Light Screen, Reflect, Substitute, Toxic, Trick, Nasty Plot, Swagger, Taunt, Will-O-Wisp
Role Justification: Being immune to Knock Off really helps it against Dusking, Grimmlurk, and Miemie. It has a gigantic SpA stat with decent special bulk and a decent speed tier and good coverage to hit at least every Pokemon in the metagame.
Offspring Name: Hoopaoom
New Types:
Base Stats: 80 / 114 / 55 / 140 / 115 / 85 [BST: 589] (+3 HP / +14 Atk / +0 Def / +10 SpA / +10 SpD / +3 Spe)
New Ability: Magical Grip = (Magician + Flash Fire)
Ability Description: This Pokemon is immune to moves that remove the users item or swap the users item with the opponent. Immune to Magic Room.
Notable Moves:
Role Justification: Being immune to Knock Off really helps it against Dusking, Grimmlurk, and Miemie. It has a gigantic SpA stat with decent special bulk and a decent speed tier and good coverage to hit at least every Pokemon in the metagame.
JavaScript:
hoopaoom: {
num: 75000###,
types:["Psychic", "Fire"],
species: "Hoopaoom",
id: "hoopaoom",
baseStats: {hp: 80, atk: 114, def: 55, spa: 140, spd: 115, spe: 85}
abilities: {0: "Magical Grip"},
weightkg: 22,
fusion: ["Hoopa", "Houndoom"],
},
Offspring Name: Hoopaoom-Mega
New Types:
Base Stats: 80 / 114 / 95 / 170 / 125 / 105 [BST: 589] (+3 HP / +14 Atk / +0 Def / +10 SpA / +10 SpD / +3 Spe) (Mega Boosts: +0 HP / +0 Atk / +40 Def / +30 SpA / +10 SpD / +20 Spe)
Ability: Solar Power
Role Justification: Put it here just because. It's gonna get banned anyway.
New Types:
Base Stats: 80 / 114 / 95 / 170 / 125 / 105 [BST: 589] (+3 HP / +14 Atk / +0 Def / +10 SpA / +10 SpD / +3 Spe) (Mega Boosts: +0 HP / +0 Atk / +40 Def / +30 SpA / +10 SpD / +20 Spe)
Ability: Solar Power
Role Justification: Put it here just because. It's gonna get banned anyway.
The Pursuit trapper you have been waiting for...
DNA Donors:
+
Offspring Name: Sneaviary
Role: Pursuit Trapper, Choice User (Choice Band, Scarf), Offensive Pivot, Physical Wallbreaker, Set-Up Sweeper
New Types:
Base Stats: 81 / 110 / 81 / 46 / 81 / 110 [BST: 509] (+4 HP / +1 Atk / +16 Def / +0 SpA / +6 SpD / +13 Spe)
New Ability: Criminal Mastermind = (Pickpocket + Defiant)
Ability Description: If this Pokemon has no item and is hit by a contact move, it steals the attacker's item. After that, it's Attack is raised by 2.
Notable Moves:
: ...
: ...
Role Justification: So, on the Discord a week or two ago, we were talking about how we need a good Pursuit trapper. I shared this, and it got a lot of positive feedback, so, I put it in the sandbox, and then posted it here! This thing was solely made to be a good Pursuit trapper. That is all.
Offspring Name: Sneaviary
Role: Pursuit Trapper, Choice User (Choice Band, Scarf), Offensive Pivot, Physical Wallbreaker, Set-Up Sweeper
New Types:
Base Stats: 81 / 110 / 81 / 46 / 81 / 110 [BST: 509] (+4 HP / +1 Atk / +16 Def / +0 SpA / +6 SpD / +13 Spe)
New Ability: Criminal Mastermind = (Pickpocket + Defiant)
Ability Description: If this Pokemon has no item and is hit by a contact move, it steals the attacker's item. After that, it's Attack is raised by 2.
Notable Moves:
Role Justification: So, on the Discord a week or two ago, we were talking about how we need a good Pursuit trapper. I shared this, and it got a lot of positive feedback, so, I put it in the sandbox, and then posted it here! This thing was solely made to be a good Pursuit trapper. That is all.
JavaScript:
sneaviary: {
num: 75000###,
types:["Dark", "Flying"],
species: "Sneaviary",
id: "sneaviary",
baseStats: {hp: 81, atk: 110, def: 81, spa: 46, spd: 81, spe: 110}
abilities: {0: "Criminal Mastermind"},
weightkg: 34.5,
fusion: ["Sneasel", "Braviary"],
},
DNA Donors:
+
Offspring Name: Melmchoke
Role: Physical Wallbreaker, Physical Tank, Set-Up Sweeper, Choice Item User (Choice Band, Assault Vest)
New Types:
Base Stats: 110 / 130 / 125 / 65 / 70 / 40 [BST: 540] (+3 HP / +9 Atk / +19 Def / +0 SpA / +8 SpD / +1 Spe)
New Ability: Knockout = (Iron Fist + No Guard)
Ability Description: Effects of Iron Fist and No Guard
Notable Moves:
- Double Iron Bash, Bullet Punch, Close Combat, Dynamic Punch, Power-Up Punch, Knock Off, Earthquake, Heavy Slam, Ice Punch, Thunder Punch, Superpower, Rock Slide, Iron Head, Body Press, Brick Break, High Horsepower, Cross Chop, Fire Punch, Poison Jab, Darkest Lariat
- Vacuum Wave
- Acid Armor, Bulk Up, Curse, Toxic, Protect
Role Justification: This does things. It has a STAB Bullet Punch, a strong Dynamic Punch, and is just a monster under Trick Room.
Offspring Name: Melmchoke
Role: Physical Wallbreaker, Physical Tank, Set-Up Sweeper, Choice Item User (Choice Band, Assault Vest)
New Types:
Base Stats: 110 / 130 / 125 / 65 / 70 / 40 [BST: 540] (+3 HP / +9 Atk / +19 Def / +0 SpA / +8 SpD / +1 Spe)
New Ability: Knockout = (Iron Fist + No Guard)
Ability Description: Effects of Iron Fist and No Guard
Notable Moves:
Role Justification: This does things. It has a STAB Bullet Punch, a strong Dynamic Punch, and is just a monster under Trick Room.
JavaScript:
melmchoke: {
num: 75000###,
types:["Steel", "Fighting"],
species: "Melmchoke",
id: "melmchoke",
baseStats: {hp: 110, atk: 130, def: 125, spa: 65, spd: 70, spe: 40}
abilities: {0: "Knockout"},
weightkg: 435.25,
fusion: ["Melmetal", "Machoke"],
},
DNA Donors: +
Role: Physical Sweeper, Physical Wallbreaker, Offensive Support, Status Absorber (Toxic)
Offspring Name: Zanloom
New Types:
Base Stats: 70 / 125 / 84 / 60 / 64 / 95 [BST: 498] (+4 HP / +3 Atk / +14 Def / +0 SpA / +4 SpD / +15 Spe)
New Ability: Toxin Advancement = (Toxic Boost + Poison Heal)
Ability Description: Effects of Toxic Boost + Poison Heal
Notable Moves:
- Aerial Ace, Body Slam, Brick Break, Close Combat, Facade, Fire Punch, Focus Punch, Ice Punch, Knock Off, Night Slash, Poison Jab, Pursuit, Rock Slide, Seismic Toss, Shadow Claw, Throat Chop, Thunder Punch, X-Scissor, Drain Punch, Mach Punch, Power-Up Punch, Stone Edge, Superpower,
- Blizzard, Final Gambit, Fire Blast, Flamethrower, Focus Blast, Giga Drain, Ice Beam, Icy Wind, Shadow Ball, Shock Wave, Thunder, Thunderbolt, Energy, Grass Knot, Sludge Bomb, Vacuum Wave
- Belly Drum, Hone Claws, Swords Dance, Taunt, Toxic, Bulk Up, Spore
Role Justification: Amazing Toxic counter that has a amazing ability to take advantage of it. A SubBelly Toxic Orb set is evil with this thing.
Role: Physical Sweeper, Physical Wallbreaker, Offensive Support, Status Absorber (Toxic)
Offspring Name: Zanloom
New Types:
Base Stats: 70 / 125 / 84 / 60 / 64 / 95 [BST: 498] (+4 HP / +3 Atk / +14 Def / +0 SpA / +4 SpD / +15 Spe)
New Ability: Toxin Advancement = (Toxic Boost + Poison Heal)
Ability Description: Effects of Toxic Boost + Poison Heal
Notable Moves:
Role Justification: Amazing Toxic counter that has a amazing ability to take advantage of it. A SubBelly Toxic Orb set is evil with this thing.
JavaScript:
zanloom: {
num: 75000###,
types:["Normal", "Fighting"],
species: "Zanloom",
id: "zanloom",
baseStats: {hp: 70, atk: 125, def: 84, spa: 60, spd: 64, spe: 95}
abilities: {0: "Toxin Advancement"},
weightkg: 39.75,
fusion: ["Zangoose", "Breloom"],
},
DNA Donors:
+
Offspring Name: Mudsdalzma
Role: Physical Tank, Hazards Setter (Stealth Rock), Mixed Tank, Offensive Support, Stallbreaker
New Types:
Base Stats: 100 / 120 / 120 / 91 / 99 / 59 [BST: 589] (+2 HP / +4 Atk / +20 Def / +0 SpA / +12 SpD / +2 Spe)
New Ability: Steady Armor = (Stamina + Prism Armor)
Ability Description: When this Pokemon get's hit by a super-effective move, it takes 3/4 of the damage from it, and raises it's Defense stat by 1 stage.
Notable Moves:
- Earthquake, Close Combat, Heavy Slam, High Horsepower, Iron Head, Rock Slide, Smack Down, Stomping Tantrum, Superpower, Gyro Ball, Body Press, Knock Off, Night Slash, Outrage, Psychic Fangs, Psycho Cut, Shadow Claw, Stone Edge
- Earth Power, Focus Blast, Dark Pulse, Dragon Pulse, Expanding Force, Flash Cannon, Future Sight, Heat Wave, Hyper Voice, Meteor Beam, Photon Geyser, Power Gem, Prismatic Laser, Psychic, Stored Power
- Protect, Rest, Stealth Rock, Toxic, Calm Mind, Cosmic Power, Dragon Dance, Moonlight, Morning Sun, Swords Dance, Toxic
Role Justification: Amazing Physical Tank that will stall the heck out of you, if you hit it with a super-effective move.
Offspring Name: Mudsdalzma
Role: Physical Tank, Hazards Setter (Stealth Rock), Mixed Tank, Offensive Support, Stallbreaker
New Types:
Base Stats: 100 / 120 / 120 / 91 / 99 / 59 [BST: 589] (+2 HP / +4 Atk / +20 Def / +0 SpA / +12 SpD / +2 Spe)
New Ability: Steady Armor = (Stamina + Prism Armor)
Ability Description: When this Pokemon get's hit by a super-effective move, it takes 3/4 of the damage from it, and raises it's Defense stat by 1 stage.
Notable Moves:
Role Justification: Amazing Physical Tank that will stall the heck out of you, if you hit it with a super-effective move.
JavaScript:
mudsdalzma: {
num: 75000###,
types:["Ground", "Psychic"],
species: "Mudsdalzma",
id: "mudsdalzma",
baseStats: {hp: 100, atk: 120, def: 120, spa: 91, spd: 99, spe: 59}
abilities: {0: "Steady Armor"},
weightkg: 575,
fusion: ["Mudsdale", "Necrozma"],
},
Last edited: