Drop Candidates
Malaras
if this wins I'll have to adjust the sprite slightly, at the moment it's too big and doesn't fit on the 96x96 grid
119 / 98 / 94 / 86 / 95 / 77 [569]
Advocate Scale - This Pokémon's weaknesses become resistances, and resistances become weaknesses
Relevant Moves: Dark Pulse, Foul Play, Freeze Dry, Heal Bell, Ice Beam, Knock Off, Nasty Plot, Thunderbolt
Basculin-Basculin
80 / 102 / 75 / 90 / 65 / 108 [520]
Fusion Powered - This Pokémon's STAB moves do 2x damage rather than 1.5x. Recoil and STAB moves deal 1.2x damage.
Relevant Moves: Aqua Jet, Double-Edge, Flip Turn, Head Smash, Liquidation, Scale Shot
Bastioking
88 / 74 / 134 / 84 / 134 / 40 [554]
Sturdy Tempo - Effects of Sturdy and Own Tempo.
Relevant Moves: Dragon Tail, Teleport, Scald, Seismic Toss, Slack Off, Stealth Rock
Mapu Auhe
75 / 120 / 98 / 93 / 85 / 90 [561]
Baile Dancer - Basically, Dancer but for Grass-Type moves.
Relevant Moves: Roost, Swords Dance, U-Turn, Wood Hammer
Supermuk
105 / 112 / 108 / 71 / 97 / 62 [555]
Golden Touch - User gets the effects of the foe(s) item. If user and foe have the same item, or if foe has no item, nothing happens.
Relevant Moves: Fire Punch, Leech Seed, Poison Jab, Poltergeist, Shadow Sneak, Will-o-Wisp
Heatloom
95 / 130 / 93 / 95 / 83 / 73 [569]
From Ashes - Ignores effects of Burn. When this Pokémon is burned, heals 1/8 HP per turn.
Relevant Moves: Iron Head, Leech Seed, Magma Storm, Seed Bomb, Stealth Rock, Swords Dance, Will-o-Wisp
Grousle
90 / 100 / 90 / 110 / 94 / 92 [576]
Solar Panel - Immunity to Grass, Electric and Fire. If hit by a move of of one of those types, raises Sp Attack by 1.
Relevant Moves: Earth Power, Earthquake, Flamethrower, Nasty Plot, Nuzzle, Precipice Blades, Stealth Rock, Stone Edge, Swords Dance, Thunderbolt, Volt Switch, Wild Charge
Note: If Grousle gets win, Primal Grousle will be banned and unable to be used in battle
Pikachu-Ash
35 / 75 / 40 / 50 / 50 / 110 [360]
Friction Charge - When hit by an Electric-type move or contact move, increases the power of own contact moves by 1.5x (similar to what Flash Fire does with Fire moves). Grants immunity to Electric-type moves.
Relevant Moves: Extreme Speed, Fake Out, Knock Off, Play Rough, Volt Switch, Volt Tackle,
Note: Can use Light Ball
Slurpum
81 / 115 / 93 / 82 / 77 / 81 [529]
Therapeutic - This Pokémon is healed by 1/8 of its max HP each turn when statused; unaffected by status's secondary effects (except sleep) i.e. Poison's HP loss, Thunder Wave's Speed Drop, and Burn's Attack drop.
Relevant Moves: Drain Punch, Heal Bell, Leech Seed, Mach Punch, Play Rough, Spore, Sticky Web, Wish
Dongoro
102 / 132 / 109 / 74 / 75 / 64 [556]
Sturdy Mold - This Pokémon cannot be OHKO'd, and the abilities of Pokémon using an attack targeting this one will be ignored while taking the attack.
Relevant Moves: Bullet Punch, Earthquake, Ice Shard, Knock Off, Parting Shot, Rapid Spin, Rock Polish, Stone Edge, Swords Dance
I will give you three days to discuss these, meaning that voting will begin on Thursday.