Gary
Can be abrasive at times (no joke)
I just came here to say that Manaphy is fucking amazing. Screw not being able to abuse Hydration like it used to, screw even using it on a rain team. I've been using it on a weatherless team paired with Mega Kanga to break through special walls like Chansey and Florges, and I am just so shocked with how successful this thing is at just mowing through teams. I've been using this set:
Manaphy @ Leftovers
Ability: Hydration
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Energy Ball
Basically the only Tail Glow set Manaphy can run due to its somewhat barren offensive movepool. However, even with a completely barren movepool, Manaphy has everything it could ever ask for with just three moves + Tail Glow. This thing just absolutely wrecks. Once you get rid of Ferrothorn and the pink blobs, there isn't much stopping Manaphy from pile driving the opponent into the ground. It's somewhat average 299 Special Attack is sky rocketed to an outrageous 747 in just one turn of setup, turning Manaphy from a harmless Water pixie into a bloodthirsty sea creature. Surf OHKOes basically anything that doesn't resist it, and anything that is weak to it is completely over killed. Ice Beam gives this set much needed coverage against Grass-type Pokemon such as Breloom, Trevanent, Gourgeist, and Celebi, while nailing Dragonite and Salamence. Energy Ball is specifically bulky Water-types; Rotom-W, Starmie, Gastrodon, and Jellicent being the most common. Leftovers is preferred over anything else because Manaphy appreciates the extra bit of health it takes each turn, which could potentially keep it from being revenged killed by priority from the likes of Talonflame, Aegislash, and Breloom. Manaphy is also relatively bulky, meaning that it is able to set up on weaker attacks with ease, and Brave Bird from CB Talonflame always fails to OHKO it at full health. Thundurus-I or Thundurus-T are probably the best checks out there, but other than that, most revenge killers fail to OHKO Manaphy at full health. Although its plain Water-typing is a slight letdown offensively, defensively it gives Manaphy a mere 2 weaknesses, with only Electric being the more common type. Besides, the most common Electric-type, Rotom-W, is easily beaten with Energy Ball. Honestly, there isn't much else to say about this set. If you haven't tried it out yet, I highly advise you to do so. All you need to do is pair it with a powerful physical attacker like Mega Kanga or Lucario to bust through special walls, and you're pretty much golden. Have fun winning!
Manaphy @ Leftovers
Ability: Hydration
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Energy Ball
Basically the only Tail Glow set Manaphy can run due to its somewhat barren offensive movepool. However, even with a completely barren movepool, Manaphy has everything it could ever ask for with just three moves + Tail Glow. This thing just absolutely wrecks. Once you get rid of Ferrothorn and the pink blobs, there isn't much stopping Manaphy from pile driving the opponent into the ground. It's somewhat average 299 Special Attack is sky rocketed to an outrageous 747 in just one turn of setup, turning Manaphy from a harmless Water pixie into a bloodthirsty sea creature. Surf OHKOes basically anything that doesn't resist it, and anything that is weak to it is completely over killed. Ice Beam gives this set much needed coverage against Grass-type Pokemon such as Breloom, Trevanent, Gourgeist, and Celebi, while nailing Dragonite and Salamence. Energy Ball is specifically bulky Water-types; Rotom-W, Starmie, Gastrodon, and Jellicent being the most common. Leftovers is preferred over anything else because Manaphy appreciates the extra bit of health it takes each turn, which could potentially keep it from being revenged killed by priority from the likes of Talonflame, Aegislash, and Breloom. Manaphy is also relatively bulky, meaning that it is able to set up on weaker attacks with ease, and Brave Bird from CB Talonflame always fails to OHKO it at full health. Thundurus-I or Thundurus-T are probably the best checks out there, but other than that, most revenge killers fail to OHKO Manaphy at full health. Although its plain Water-typing is a slight letdown offensively, defensively it gives Manaphy a mere 2 weaknesses, with only Electric being the more common type. Besides, the most common Electric-type, Rotom-W, is easily beaten with Energy Ball. Honestly, there isn't much else to say about this set. If you haven't tried it out yet, I highly advise you to do so. All you need to do is pair it with a powerful physical attacker like Mega Kanga or Lucario to bust through special walls, and you're pretty much golden. Have fun winning!
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