Tapu Fini is slow, and removes other terrains with her Misty Surge and allows me to be immune to status attacks, which is amazing. Muddy Water and Moonblast are great coverage, using Calm Mind without being afraid of any status is also great. Protect is always necessary. Also, it works great against TR teams.
Tapu Fini @ Leftovers
Ability: Misty Surge
Level: 50
EVs: 252 HP / 12 Def / 228 SpA / 16 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Muddy Water
- Moonblast
- Calm Mind
- Protect
As intimidating as it can be, Kroko helps to force switch, Earthquake and Crunch are both great STAB. I was using Garchomp before, but I'm assumed Kroko could be more useful in some battles. I'm still not sure about his EV spread and Sludge Bomb. Maybe there's something more useful out there.
Krookodile @ Darkinium Z
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Earthquake
- Crunch
- Sludge Bomb
- Protect
He is a lot more useful that he seems. Fake Out is amazing and with his ability Tapu Fini can set CM without worrying too much. He (I don't know why) becomes a focus many times and his huge amount of resistances are cool. It's here to annoy and to give free turns to my other mons, I used to run Nuzzle but with the Misty terrain is kind of a waste.
Togedemaru @ Sitrus Berry
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 116 Def / 140 SpD
Careful Nature
- Spiky Shield
- Substitute
- Fake Out
- Zing Zap
Gengar turns out to be useful against other Tapus and his W-o-W access (without my Fini in the field) is great to stop things like DD Gyarados. Sludge Bomb is cool against fairies and Focus Blast tries to kill everything else. About the EV spread, I can't explain it, but it has saved me a lot of times and it's enough to kill some stuff, but I'm always open to suggestions. Wide Lens is to secure (at least a little bit) the Focus Blast and the burn.
Gengar @ Wide Lens
Ability: Cursed Body
Level: 50
EVs: 108 HP / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Focus Blast
- Will-O-Wisp
- Protect
Instruct is amazing, and using him in certain occasions is a key to win. His set explains itself, although I don't get to fit him really well in my team. I need help with this one, but usually it helps Fini to sweep with two massive attacks or to get a really good +2 CM boost.
Oranguru @ Custap Berry
Ability: Telepathy
Level: 50
EVs: 252 HP / 164 Def / 92 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Instruct
- Trick Room
- Protect
I needed something fire and strong, and this thing with intimidate and Burn Up is pretty cool. I'm still trying to figure out everything, but I guess Snarl is great against other teams. Close Combat is to hit things dark/steel/normal although I don't think it does much to Porygon.
Arcanine @ Charcoal
Ability: Intimidate
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Burn Up
- Snarl
- Close Combat
- Protect
I guess I have a lot to improve and this is just a first thing to have fun in the format. I'm open to all suggestion although I'd rather skip UB from the team, if anyone can help me to improve anything, from sets to EVs or replace something I'll be forever thankful!