Yo, Smogon. This is my first RMT thread since I've gotten back into competitive pokemon after getting out of it around Gen 4. After seeing what all is different now, I've found I really like the PU tier as I've always had an affinity for running some of the more terrible mons around. I'm not too high on ladder as I just started a couple of days ago, but I've really enjoyed using this team so I figured I'd share.
Catch-A-Ride (Drifblim)
@ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
Adamant Nature
- Acrobatics
- Knock Off
- Substitute
- Will-o-Wisp
One of my favorite 'Mons of all time, and one of my favorite sets for it. Most people seem to expect the Calm Mind set, and let me set up Subs. It his surprisingly hard with boosted Acrobatics, and Knock Off works well on switch ins. Will-o-Wisp is for the early game to cripple many mons in the tier before Drifblim comes back in the late game to clean up when things like Golem are dead and gone. Also the HP investments let Sitrus Berry get activated after 2 subs, or 1 sub and Stealth Rocks.
Daewoo (Rotom-F)
@ Choice Scarf
Ability: Levitate
EVs: 252 SpAtk / 252 Spe / 4 Def
Timid Nature
- Volt Switch
- Thunderbolt
- Blizzard
- Trick
My favorite Rotom form, but sadly, probably the worst of the bunch, just due to how bad ice is defensively. On this team he serves as a revenge killer, or late game sweeper by spamming Blizzard or Thunderbolt. Ground immunity is also a plus as Probopass, Pawniard, and Arbok all bait in EQ users and Rotom can come in easily and kill most with a big Blizzard (providing it actually hits for once). Trick also cripples certain bulky Eviolite dependent mons that are a pain for this team. Also puts a massive dent in Bouffalant and kills after hazards that likes to come in vs Tangela
Bobby Fischer (Pawniard)
@ Eviolite
Ability: Defiant
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
I've been trying out different stuff in this spot (Was originally Simipour, and then a Relicanth). A Psychic immunity never hurts, plus it's pretty bulky and can sponge strong Normal stab moves from things like Chatot and can set up on Exeggutor and Tangela.
Olfactory (Probopass)
@ Leftovers
Ability: Sturdy
EVs: 252 SpAtk / 84 Spe / 172 HP
Modest Nature
- Volt Switch
- Flash Cannon
- Stealth Rocks
- Earth Power
The usual dedicated lead for the team, and crucial for setting up Rocks. It has a very offensive spread, which catches many people off guard. Downside of him being is teams have an Electric immunity lead (Golem, Marowak, etc) that prevent it from pivoting out after setting up rocks. Flash Cannon and Earth Power can put a large dent in most things that try to challenge it as well. Rocks are crucial to get down for this team as well, as Rotom and Driblim aren't the strongest of attackers.
Rapunzel (Tangela)
@ Eviolite
Ability: Regenerator
EVs: 252 SpAtk / 252 HP / 4 Spe
Modest Nature
- Leaf Storm
- Giga Drain
- Hidden Power Ice
- Sleep Powder
The tankiest little ball of vines around, and surprisingly powerful as well. Comes in easily vs a lot of the Water and Rock/Ground times running around PU, and hits back hard with Leaf Storm and Giga Drain. He also acts as a lead vs teams with Golem and Marowak, as they beat Probopass (Marowak ohkos with Bonemarang through Sturdy), and Tangela can hit them hard with Leaf Storm, or just put something to sleep if they attempt to switch. Regenerator is also amazing as he can come in, sponge a hit, put something to sleep or put a big hole in something, and then dip to do it again later.
Trouser Snake (Arbok)
@ Black Sludge
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Coil
- Gunk Shot
- Earthquake
- Sucker Punch
Coil is probably one of my favorite moves in the game, and is perfect for setting up accurate Gunk Shots. After a coil or two, not much stands in it's path. The difficulty lies in setting up, as the only things it can really set up reliably on are things like Tangela, Roselia, or other Grass types as it's so frail. Psychics such as Grumpig, as well as Ghosts like Dusknoir also give Arbok pain, but ideally those are damaged by hazards as to be Sucker Punched or taken care.
So there you have it, my first RMT. I'm sure the synergy isn't the greatest, but I'd be glad to hear what any of you have to say on it. Thanks!
Catch-A-Ride (Drifblim)
Ability: Unburden
EVs: 12 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
Adamant Nature
- Acrobatics
- Knock Off
- Substitute
- Will-o-Wisp
One of my favorite 'Mons of all time, and one of my favorite sets for it. Most people seem to expect the Calm Mind set, and let me set up Subs. It his surprisingly hard with boosted Acrobatics, and Knock Off works well on switch ins. Will-o-Wisp is for the early game to cripple many mons in the tier before Drifblim comes back in the late game to clean up when things like Golem are dead and gone. Also the HP investments let Sitrus Berry get activated after 2 subs, or 1 sub and Stealth Rocks.
Daewoo (Rotom-F)
Ability: Levitate
EVs: 252 SpAtk / 252 Spe / 4 Def
Timid Nature
- Volt Switch
- Thunderbolt
- Blizzard
- Trick
My favorite Rotom form, but sadly, probably the worst of the bunch, just due to how bad ice is defensively. On this team he serves as a revenge killer, or late game sweeper by spamming Blizzard or Thunderbolt. Ground immunity is also a plus as Probopass, Pawniard, and Arbok all bait in EQ users and Rotom can come in easily and kill most with a big Blizzard (providing it actually hits for once). Trick also cripples certain bulky Eviolite dependent mons that are a pain for this team. Also puts a massive dent in Bouffalant and kills after hazards that likes to come in vs Tangela
Bobby Fischer (Pawniard)
Ability: Defiant
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
I've been trying out different stuff in this spot (Was originally Simipour, and then a Relicanth). A Psychic immunity never hurts, plus it's pretty bulky and can sponge strong Normal stab moves from things like Chatot and can set up on Exeggutor and Tangela.
Olfactory (Probopass)
Ability: Sturdy
EVs: 252 SpAtk / 84 Spe / 172 HP
Modest Nature
- Volt Switch
- Flash Cannon
- Stealth Rocks
- Earth Power
The usual dedicated lead for the team, and crucial for setting up Rocks. It has a very offensive spread, which catches many people off guard. Downside of him being is teams have an Electric immunity lead (Golem, Marowak, etc) that prevent it from pivoting out after setting up rocks. Flash Cannon and Earth Power can put a large dent in most things that try to challenge it as well. Rocks are crucial to get down for this team as well, as Rotom and Driblim aren't the strongest of attackers.
Rapunzel (Tangela)
Ability: Regenerator
EVs: 252 SpAtk / 252 HP / 4 Spe
Modest Nature
- Leaf Storm
- Giga Drain
- Hidden Power Ice
- Sleep Powder
The tankiest little ball of vines around, and surprisingly powerful as well. Comes in easily vs a lot of the Water and Rock/Ground times running around PU, and hits back hard with Leaf Storm and Giga Drain. He also acts as a lead vs teams with Golem and Marowak, as they beat Probopass (Marowak ohkos with Bonemarang through Sturdy), and Tangela can hit them hard with Leaf Storm, or just put something to sleep if they attempt to switch. Regenerator is also amazing as he can come in, sponge a hit, put something to sleep or put a big hole in something, and then dip to do it again later.
Trouser Snake (Arbok)
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Coil
- Gunk Shot
- Earthquake
- Sucker Punch
Coil is probably one of my favorite moves in the game, and is perfect for setting up accurate Gunk Shots. After a coil or two, not much stands in it's path. The difficulty lies in setting up, as the only things it can really set up reliably on are things like Tangela, Roselia, or other Grass types as it's so frail. Psychics such as Grumpig, as well as Ghosts like Dusknoir also give Arbok pain, but ideally those are damaged by hazards as to be Sucker Punched or taken care.
So there you have it, my first RMT. I'm sure the synergy isn't the greatest, but I'd be glad to hear what any of you have to say on it. Thanks!
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