So as the title states, this is my first attempt at making a competitive team on Pokemon Platinum. I'm not using Pokesav, and I am trying to get good IV's and EV train, so I want to get it right the first time. After a week of gathering the tools ( EV training equipment, the berries, nutrient drinks, rare candies) I'm finally ready to start building my team. Not everything is completely my idea, but nothing is copy and pasted either.
Scizor @ Choice band
Ability: Techtician
Nature: Adamant
-U-turn
-Bullet punch
-Aerial ace
-Roost
Scizor, is going to be my lead. It may seem odd, but I am using him as a scout so my Kabutops doesn't die before he has time to do his job. I have aerial ace on him as an awnser to some common fighting types. Other then that, he is meant to scout and revenge kill when possible.
Umbreon @ Leftovers
Ability: Sncronize
Nature: Bold
-Mean Look
-Baton pass
-Wish
-Yawn
Umbreon is meant to be a support. I send him out, yawn, mean look, and then baton pass. Yawn is suppose to force the switch. I haven't looked completely into it, but I'd imagine that Umbreon can take atleast 1 fighting type hit before bitting the dust. Wish is meant to heal up ma dudes.
Flygon @ Shell Bell:
Ability: Levitate
Nature: Adamant
-Substitute
-Screech
-Earthquake
-Dragon claw
Flygon is meant to punch holes in the enemy with screech/earthquake. Shell bell may seem like an odd choice, but it is used to throw off the opponent. Most flygons use life orb, but i want to be able to heal off the substitute damage and leftovers would reveal my bluff of life orb too soon. Ideally I'll have rocks up, and screech will get some scared foes.
Houndoom @ Life orb
Ability: Flash fire
Nature: Modest
-Nasty Plot
-Dark Pulse
-Flamethrower
-Beat up
Houndoom is supposed to be a set up sweeper. Nasty plot once or twice, and proceed to wreck shop. I won't reveal beat up until something specially bulky switches in hoping to wall my special sweeper. That's about all for houndoom.
Electiver @ Expert belt
Ability: Motor Drive
Nature: Rash
-Thunderbolt
-Hidden Power (ice)
-Cross chop
-Psychic
Electiver is meant to be a late game threat. He is also meant to take out the fighting types that my team is destined to have troubles with. Hits why I went with Rash nature. He needs to be able to take a physical hit or too, so I'm going to need all the defense I can get. Other then that I'll balance the attack stats.
Kabutops @ Focus Sash
Ability: Battle Armour
Nature: Careful
-Stealth rock
-Rapid Spin
-Stone edge
-Aqua Tail
Kabutops is meant to be a utility with the possibility of getting off some damage. Normally, people would use him as the lead, but I plan on using scizor to make sure it is safe for kabutops. I threw on battle armor, because I have no way of getting rain. While it is possible for my opponent to use rain, I'm not sure how often that will actually happen. So why not put a little faith in battle armor.
I know it is against the rules to not post EV's yet, but that is something that I'll need to perfect depending on my team which I haven't finalized yet. Any advice at all would be welcome. Thanks and hope to hear from someone soon.
P.S. Sorry about no pictures, I couldn't figure out how to add them.
~Jace~
Scizor @ Choice band
Ability: Techtician
Nature: Adamant
-U-turn
-Bullet punch
-Aerial ace
-Roost
Scizor, is going to be my lead. It may seem odd, but I am using him as a scout so my Kabutops doesn't die before he has time to do his job. I have aerial ace on him as an awnser to some common fighting types. Other then that, he is meant to scout and revenge kill when possible.
Umbreon @ Leftovers
Ability: Sncronize
Nature: Bold
-Mean Look
-Baton pass
-Wish
-Yawn
Umbreon is meant to be a support. I send him out, yawn, mean look, and then baton pass. Yawn is suppose to force the switch. I haven't looked completely into it, but I'd imagine that Umbreon can take atleast 1 fighting type hit before bitting the dust. Wish is meant to heal up ma dudes.
Flygon @ Shell Bell:
Ability: Levitate
Nature: Adamant
-Substitute
-Screech
-Earthquake
-Dragon claw
Flygon is meant to punch holes in the enemy with screech/earthquake. Shell bell may seem like an odd choice, but it is used to throw off the opponent. Most flygons use life orb, but i want to be able to heal off the substitute damage and leftovers would reveal my bluff of life orb too soon. Ideally I'll have rocks up, and screech will get some scared foes.
Houndoom @ Life orb
Ability: Flash fire
Nature: Modest
-Nasty Plot
-Dark Pulse
-Flamethrower
-Beat up
Houndoom is supposed to be a set up sweeper. Nasty plot once or twice, and proceed to wreck shop. I won't reveal beat up until something specially bulky switches in hoping to wall my special sweeper. That's about all for houndoom.
Electiver @ Expert belt
Ability: Motor Drive
Nature: Rash
-Thunderbolt
-Hidden Power (ice)
-Cross chop
-Psychic
Electiver is meant to be a late game threat. He is also meant to take out the fighting types that my team is destined to have troubles with. Hits why I went with Rash nature. He needs to be able to take a physical hit or too, so I'm going to need all the defense I can get. Other then that I'll balance the attack stats.
Kabutops @ Focus Sash
Ability: Battle Armour
Nature: Careful
-Stealth rock
-Rapid Spin
-Stone edge
-Aqua Tail
Kabutops is meant to be a utility with the possibility of getting off some damage. Normally, people would use him as the lead, but I plan on using scizor to make sure it is safe for kabutops. I threw on battle armor, because I have no way of getting rain. While it is possible for my opponent to use rain, I'm not sure how often that will actually happen. So why not put a little faith in battle armor.
I know it is against the rules to not post EV's yet, but that is something that I'll need to perfect depending on my team which I haven't finalized yet. Any advice at all would be welcome. Thanks and hope to hear from someone soon.
P.S. Sorry about no pictures, I couldn't figure out how to add them.
~Jace~