Fall Down 5 Times, Stand Up 6
-Chinese Proverb
About Me (Not Necessary to read if you don't have time)-Chinese Proverb
I am new-ish player to LC. I have started off LC a year ago, but for the first half year, I was one of those low ladder scrubs( still kinda am) who didn't know what to use and was very satisfied with breaking the 1300s in the ladder :). I started reading Smogon RMTs and many Pokemon Analyses, but never realized that Smogon as a community was a thing. After finally seeing Smogon was a thing and discovering the forums, I started reading and reading. I threw a team together and made an RMT on it, which looking back, was a bit of a colorful, hot mess. After a little while of learning, growing, and making friends with GoodMorgan/PLODE (thanks so much for all the help!), I now present my second RMT, which hopefully shows more growth as a player/team builder. I will keep on growing, because I still have lots of room, and hopefully I can shows that through RMTs.
The Embarassing 1st RMT: http://www.smogon.com/forums/threads/just-a-pawn-in-chess-but-a-king-in-pokemon.3519985/
About the Team
This is definitely my favorite team I have made for sure. It was the first team I have ever made from complete scratch that I have found is very decent. One day, I tried to do a really crazy thing and try entering a LC room tournament with my real account (I usually enter with my alt alienfromearth). I know all the good players out there could probably win LC room tournaments with their eyes closed, but I won my first (and probably last, because I got some good luck along the way) room tournament with this team. It was all very surprising, because I usually just got out in the first round. The team is definitely a slower more stall based team, which are the types of teams I like to play. LC does make it harder to play more defensive teams, but I like being a hipster, so yeah. The team is called "Fall Down 5 Times, Stand Up 6," because I had a lot of teambuilders block before I came up with this team, and made 5 teams that I tried, but they both ended up as trash. The 6th one happened to be this one.
This Team and all the details of it are put on a presentation website that I have to use in school, called "Prezi." I decided to do this, because A) I wanted to have fun with this, B) It makes it aesthetically pleasing, C) I wanted to try something new, and D) I don't know how to insert pictures or sprites so I just did it on the Prezi instead.
Here is the Prezi of my team and everything about it:
https://prezi.com/0kjmht-2ibw-/pumpkaboo/#
Copy and paste the link. Start the Prezi by Pressing the Arrows on the bottom screen of the Prezi. If this doesn't work, you can tell me, and I can copy and paste all the info onto this RMT.
Quick Look at the Team/Importable. If someone could teach me how to make a hide-tag for this, it would be very appreciated :). Thanks in advance.
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 236 HP /68 Atk / 196 Def
Adamant Nature
- Will-O-Wisp
- Synthesis
- Shadow Sneak
- Bullet Seed
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Def / 156 SpD / 36 Spe
Careful Nature
- Defog
- Roost
- Knock Off
- Brave Bird
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 68 SpA / 152 SpD
Bold Nature
- Volt Switch
- Scald
- Rest
- Sleep Talk
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Impish Nature
- Knock Off
- Drain Punch
- Mach Punch
- Poison Jab
Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 212 HP / 20 Atk / 212 Def / 20 SpD / 20 Spe
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Rock Tomb
How the Team Deals with Common Archetypes in the Metagame:
Volt/Turn- Get rocks up with Hippopotas as soon as you can, as rocks really stunt the performance of Volt-turn by wearing the pokemon down. The sand Hippopotas generates is also great for neutralizing Larvesta's Morning Sun. Pumpkaboo is for keeping those rocks on the field, unless they have a a defoger. Mienfoo can be countered by spritzee, Switch Chinchou into Chinchous, and just keep a combo of Hippo, Chinchou, and maybe Pumpkaboo if their hazard remover is a spinner for Larvesta.
Sun- Hippopotas, while not being the more SpDef Oriented set works pretty well at disabling the sun. Vullaby is a nice check to sun as well. Stealth Rocks can also hinder sun, so Hippo once again is very crucial vs sun. Timburr works surprisingly well against many pokes that people run on sun, and can Mach Punch Snipe a lot of things.
Shell Smashing- Timburr is your main answer for Shell Smashers, with a combination of Knock Off and Mach Punch. Pumpkaboo is also pretty good against the most common smasher, Tirtouga, because it can burn Tirt on the Smash and proceed to bullet seed it.
Bird Spam- Chinchou is my main Fletchling switch-in. However, Hippopotas is bulky AF, and can set up rocks to wear bird spam down, so Hippo wins at life again!
Fighting Spam- Spritzee can switch in to most fighting types, bar croagunk. Vullaby and Hippo are nice checks to Croagunk, and other fighting types. Yep, that's something else Hippopotas can cover. Hippo for S rank :).
Knock Off/Dark Spam- Spritzee is a good switch-in for all those dark types, bar Pawniard. Double Dark often have SD Pawn as their extremely threatening win condition, which Timburr can beat with a simple Mach Punch.
REPLAYS!
Winning the LC roomtour vs Aerow/ How to deal with Sun teams- Timburr wasn't even EV'd in this battle :)
http://replay.pokemonshowdown.com/lc-191951440
The main threats to this team are Foongus and Spritzee. Here is the best way to deal with them.
http://replay.pokemonshowdown.com/lc-192356766
Threats that I would like to have covered, but don't
1. Spritzee. Honestly this team has a hard time with opposing Spritzee, because of it's recovery, bulk, and typing. The best way to deal with Spritzee is to status it so it has to choose between wish or aromatherapy, while slowly loosing health. Then, just try to chip away at it with Poison Jabs and other moves
2. Foongus. Foongus can wall my team from heaven to back. It always ends up poisoning Vullaby, so even Vullaby fails to counter it sometimes. Combine that with Stealth Rocks to wear down Vullaby, and you've got more of a check than a counter. However, if things go right, it can be played round.
3. More that I can't think off of the top of my head right now.
Change Log (Probably Will be a ton). First change has happened!Check it out!- If someone could teach me how to make a hide tag, I'll just do that.
Croagunk is my replacement for Timburr. It is official. Goodbye Timburr! You were a worthy team player! You also made my sun matchup easier!
Croagunk @ Eviolite
Level: 5
Ability: Dry Skin
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Sludge Bomb
- Vacuum Wave
- Knock Off
Croagunk @ Eviolite
Level: 5
Ability: Dry Skin
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Sludge Bomb
- Vacuum Wave
- Knock Off
First, Sorry if The Neon-Green is annoying. Now that that's aside, I would like to say thank you again to Good Morgan for being someone to ask questions and talk to. Thank you for still looking at all the trash teams I threw at you. Indirect thank-you to Aerow for creating the Teambuilding Compedium, which I stole the sprites from, because I don't know how to get sprites otherwise :).
http://www.smogon.com/forums/threads/little-cup-role-compendium.3524037/
The role compendium. Super helpful in many ways, including stealing sprites.
Once Again, I am eager for the help and thank you for using your precious time on a random person's RMT!
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