Friends, Romans, ADVers.
It's time to talk about the elephant in the room: Accuracy lowering moves.
For a very long time competitive Pokémon sims have banned evasion raising moves, such as double team, for being uninteractive and taking skill out of the game. In other words: accuracy hax moves are cheese.
Yet, since the banning of double stat passing for being uniterective and cheesy, the Ninjask Nathans of this world have taken to using sand attack on ninjask.
The discussion which surrounded stat passing last time revolved on it being uninteractive and leading to needing to use whirlwind as counterplay to the stat pass teams it enabled. The current issue is that the only completely reliable counterplay is to bring Skarmory as it is a phaser which cannot have its accuracy lowered. This is much the same issue but with even less flexibility.
We have a long standing evasion clause, and precedent for uninteractive cheese being ban worthy. Although this has not come to a tour yet, as it is not as reliable as mead pass of old, I propose that the council acts proactively for the ladder community and the health of the tiers future (where do new players learn the tier after all) by banning accuracy lowering moves and items as a quality of life improvement.
These items are already banned, as it was presumable seen as a way to decrease bullshit. Lets do thee same with moves that have the same effect.
Council, please do what right as a quality of life improvement for the tier.
Star M Dragon McMeghan Gilbert arenas undisputed
Edit: Just to clarify, this is as much about sustaining ADV as an active community. Players come and go, but ladder cheese will always be a barrier to entry. If low ladder is a less rage inducing place, people will have more opportunity to improve without the incessant bullshit. As the current host of ADV League, which is designed for low and high level players alike, I assure you this is an issue to a section of the player base who shouldn't go unrepresented because they're not noteworthy players. They may well one day become noteworthy, but that doesn't mean their experiences are currently invalid.
It's time to talk about the elephant in the room: Accuracy lowering moves.
For a very long time competitive Pokémon sims have banned evasion raising moves, such as double team, for being uninteractive and taking skill out of the game. In other words: accuracy hax moves are cheese.
Yet, since the banning of double stat passing for being uniterective and cheesy, the Ninjask Nathans of this world have taken to using sand attack on ninjask.
The discussion which surrounded stat passing last time revolved on it being uninteractive and leading to needing to use whirlwind as counterplay to the stat pass teams it enabled. The current issue is that the only completely reliable counterplay is to bring Skarmory as it is a phaser which cannot have its accuracy lowered. This is much the same issue but with even less flexibility.
We have a long standing evasion clause, and precedent for uninteractive cheese being ban worthy. Although this has not come to a tour yet, as it is not as reliable as mead pass of old, I propose that the council acts proactively for the ladder community and the health of the tiers future (where do new players learn the tier after all) by banning accuracy lowering moves and items as a quality of life improvement.
These items are already banned, as it was presumable seen as a way to decrease bullshit. Lets do thee same with moves that have the same effect.
Council, please do what right as a quality of life improvement for the tier.
Star M Dragon McMeghan Gilbert arenas undisputed
Edit: Just to clarify, this is as much about sustaining ADV as an active community. Players come and go, but ladder cheese will always be a barrier to entry. If low ladder is a less rage inducing place, people will have more opportunity to improve without the incessant bullshit. As the current host of ADV League, which is designed for low and high level players alike, I assure you this is an issue to a section of the player base who shouldn't go unrepresented because they're not noteworthy players. They may well one day become noteworthy, but that doesn't mean their experiences are currently invalid.
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