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BST: 65 / 100 / 58 / 120 / 95 / 107 Abilities: Flame Body, Triage, Solar Power New Learnset: Moonblast, Morning Sun, Fire Blast, Fire Spin, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Incinerate, Will-O-Wisp Removed Moves: N/A Justification/Niche: Strong special attacker with good speed and attack. Triage gives priority to Morning Sun and its much stronger Drain Kiss while Solar Power makes it hit harder in the sun. Comfire's special bulk is usable but it has low physical bulk, leaving it vulnerable to strong physical attackers, and its typing gives it a Stealth Rock weakness.
Name: Comfist (Com + fist) Types:
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BST: 95 / 120 / 107 / 58 / 65 / 100 Abilities: Iron Fist, Triage, Guts New Learnset: Moonblast, Meditate, Swords Dance, Circle Throw, Close Combat, Counter, Drain Punch, Mach Punch, Power-Up Punch, Fire Punch, Ice Punch, Thunder Punch Removed Moves: N/A Justification/Niche: Strong physical attacker with solid speed and physical bulk. Triage gives it a new priority Drain Punch, Iron Fist boosts the power of its many punching moves, and Guts makes it a viable status absorber. Swords Dance can be used to boost its attack further, making it a good set up attacker with its nice offensive typing. However, Comfist has lower special bulk and can still be outsped by many threats.
Name: Comfear (Com + fear) Types:
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BST: 100 / 58 / 65 / 107 / 95 / 120 Abilities: Levitate, Triage, Intimidate New Learnset: Moonblast, Moonlight, Curse, Destiny Bond, Hex, Ominous Wind, Shadow Ball, Shadow Sneak, Spite, Nasty Plot, Dark Pulse, Will-O-Wisp Removed Moves: N/A Justification/Niche: Fast special attacker with solid special bulk. Levitate gives it a useful immunity, Triage gives it priority Moonlight, and Intimidate helps to lessen its lower physical bulk. It can boost with Nasty Plot to hit harder with Moonblast and Shadow Ball.
Name: Comflea (Com + flea) Types:
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BST: 65 / 58 / 100 / 95 / 120 / 107 Abilities: Swarm, Triage, Tinted Lens New Learnset: Moonblast, Moonlight, Heal Order, Defend Order, Attack Order, Bug Buzz, Infestation, Quiver Dance, Silver Wind, Struggle Bug Removed Moves: N/A Justification/Niche: Moderately bulky with good speed and a usable special attack stat. Triage gives it priority Moonlight and Heal Order while Tinted Lens allows its STAB moves to hit the several types that resist them. Quiver Dance is an amazing set up move for Comflea, and it has STAB Moonblast and Bug Buzz to hit decently hard once boosted. However, it has a Stealth Rock weakness and can still fall to strong attackers.
Name: Comfoul (Com + foul) Types:
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BST: 95 / 65 / 120 / 107 / 58 / 100 Abilities: Poison Point, Triage, Corrosion New Learnset: Moonblast, Purify, Recover, Acid Armor, Acid Spray, Clear Smog, Poison Gas, Sludge Bomb, Sludge Wave Removed Moves: N/A Justification/Niche: High physical bulk, good special attack, and a solid speed stat. Triage gives priority to Recover while Corrosion allows Comfoul to Toxic opposing Poison- and Steel-types that switch in to wall it. Calm Mind is a good set up move to boost its special attack while also patching up its lower special bulk. Its main weaknesses are Steel-types, Poison-types, and Ground-type moves.
Gothorita eeveelutions:
Name: Gothitear (Goth + tear) Types:
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BST: 70 / 95 / 65 / 55 / 95 / 110 Abilities: Frisk, Swift Swim, Drizzle New Learnset: Wish, Aqua Jet, Aqua Ring, Dive, Hydro Pump, Liquidation, Scald, Soak, Surf, Waterfall, Agility, Ice Punch Removed Moves: N/A Justification/Niche: Fast with decent attack stat. Swift Swim makes it extremely fast in the rain while Drizzle allows it to summon rain. It has priority in Aqua Jet with strong STABs in Zen Headbutt and Liquidation and coverage in Ice Punch. Its special bulk is decent but it has low physical bulk.
Name: Gothitower (Goth + tower) Types:
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BST: 95 / 95 / 110 / 65 / 70 / 55 Abilities: Frisk, Regenerator, Sand Stream New Learnset: Recover, Power Gem, Rock Polish, Rock Tomb, Sandstorm, Smack Down, Stealth Rock, Stone Edge, Earthquake Removed Moves: N/A Justification/Niche: Bulky physical attacker with access to reliable recovery and Stealth Rock. Regenerator makes it harder to take down while Sand Stream allows it to set up sand which boosts its special bulk as well. It has STAB Stone Edge and coverage in Earthquake. Its low speed can be patched up with Rock Polish but it probably isn't useful enough to be used, and its special bulk is low outside of the sand.
Name: Gothitarsus (Goth + tarsus) Types:
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BST: 70 / 55 / 95 / 110 / 95 / 65 Abilities: Compoundeyes, Competitive, Sheer Force New Learnset: Attack Order, Defend Order, Heal Order, Bug Buzz, Infestation, Powder, Quiver Dance, Sticky Web, Struggle Bug, U-turn, Agility Removed Moves: N/A Justification/Niche: Special attacker with decent mixed bulk. Sheer Force boosts the power of its STAB Psychic and Bug Buzz along with coverage moves like Thunderbolt and Dark Pulse, and Quiver Dance is a good set up move which also helps to fix its low speed. Heal Order provides recovery, and it can set Sticky Web as well. However, Gothitarsus is weak to Stealth Rock along with common Dark-type and Fire-type moves.
Name: Gothitric (Goth + electric) Types:
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BST: 95 / 110 / 65 / 55 / 70 / 95 Abilities: Frisk, Motor Drive, Volt Absorb New Learnset: Wish, Charge, Discharge, Eerie Impulse, Electric Terrain, Magnet Rise, Thunder, Thunder Punch, Volt Switch, Wild Charge, Zing Zap, Agility Removed Moves: N/A Justification/Niche: Physical attacker with decent speed. Motor Drive and Volt Absorb allow it to switch into Electric-type moves for either a speed boost or recovery. Volt Switch helps to preserve momentum, which works well with Wish to heal the switch in. Gothitric has somewhat low bulk and can be vulnerable to strong attackers.
Name: Gothityrant (Goth + tyrant) Types:
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BST: 110 / 55 / 70 / 95 / 95 / 65 Abilities: Intimidate, Competitive, Adaptability New Learnset: Recover, Wish, Draco Meteor, Dragon Dance, Dragon Pulse, Outrage, Flamethrower, Ice Beam, Earth Power, Defog Removed Moves: N/A Justification/Niche: Bulky dragon with usable special attack. Intimidate helps weaken physical attackers for its lower defense, Competitive discourages Defog and other stat-dropping moves, and Adaptability makes its STAB moves hit much harder. Gothityrant has a wide range of coverage moves with BoltBeam, Earth Power, and Flamethrower, plus it has reliable recovery and can pass large Wishes. However, it is rather slow and its special attack stat is not very offensive without boosts or Adaptability.
Swablu eeveelutions:
Name: Altfairia (Altaria + fairy) Types:
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BST: 70 / 70 / 75 / 90 / 105 / 80 Abilities: Natural Cure, Serene Grace New Learnset: Hurricane, Air Slash, Brave Bird, Calm Mind Removed Moves: N/A Justification/Niche: Altaria is Dragon/Flying with a Dragon/Fairy Mega, so Altfairia is Dragon/Fairy with a Dragon/Flying Mega :P Its special attack and special defense are just usable but the Mega is somewhat better.
========== Name: Altfairia-Mega Types:
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BST: 70 / 75 / 90 / 115 / 140 / 100 (+5 Atk, +15 Def, +25 SpA, +35 SpD, +20 Spe) Abilities: Aerilate Justification/Niche: While it loses the better Dragon/Fairy typing, Altfairia-Mega has high special bulk and special attack along with Aerilate-boosted Hyper Voices. Pretty much a non-Ubers special-attacking Mega Salamence.
Name: Altscaria (Altaria + scary) Types:
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BST: 70 / 105 / 80 / 70 / 75 / 90 Abilities: Levitate, Magic Guard New Learnset: Shadow Ball, Shadow Claw, Curse, Destiny Bond, Hex, Night Shade, Nightmare, Phantom Force, Shadow Sneak, Scary Face Removed Moves: N/A Justification/Niche: Has a usable attack stat but low bulk. Use the Mega.
========== Name: Altscaria-Mega Types:
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BST: 70 / 135 / 95 / 75 / 95 / 115 (+30 Atk, +15 Def, +5 SpA, +20 SpD, +25 Spe) Abilities: Spiritize (Ghost-type Galvanize clone) Justification/Niche: Strong and fast physical attacker with decent bulk. Spiritize gives it stronger physical Ghost-type STAB options, and Altscaria-Mega can become a great physical sweeper with Dragon Dance. Its STAB combination is only resisted by a small handful of Pokemon, and they can be hit hard with Earthquake.
Name: Altflaria (Altaria + flare) Types:
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BST: 70 / 70 / 75 / 90 / 80 / 105 Abilities: Flash Fire, Drought New Learnset: Fiery Dance, Fire Lash, Flare Blitz, Fire Spin, Mystical Fire, Overheat, Will-O-Wisp, Calm Mind Removed Moves: N/A Justification/Niche: Sets up sun and has good speed, but its special attack stat needs more than the sun to really be effective. Mega-evolve to take the most advantage of the sun Altflaria has just set.
========== Name: Altflaria-Mega Types:
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BST: 70 / 85 / 80 / 115 / 100 / 135 (+15 Atk, +5 Def, +25 SpA, +20 SpD, +30 Spe) Abilities: Pyrotize (Fire-type Galvanize clone) Justification/Niche: Altflaria-Mega is very fast with a usable special attack stat. Under the sun, its Pyrotize-boosted Hyper Voices can actually be quite powerful while it outspeeds even Tapu Koko and Ash-Greninja. However, beware of Stealth Rock and Earthquakes, as its physical bulk is mediocre.
Name: Altglaria (Altaria + glare) Types:
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BST: 80 / 105 / 70 / 75 / 70 / 90 Abilities: Prankster, Moxie New Learnset: Dark Pulse, Feint Attack, Fling, Foul Play, Hone Claws, Knock Off, Pursuit, Sucker Punch, Taunt, Glare, Nasty Plot Removed Moves: N/A Justification/Niche: Could probably abuse Prankster status moves before Mega-evolving, as its attack stat is just usable.
========== Name: Altglaria-Mega Types:
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BST: 80 / 130 / 100 / 80 / 90 / 105 (+25 Atk, +30 Def, +5 SpA, +20 SpD, +15 Spe) Abilities: Eclipsate (Dark-type Pixilate clone) Justification/Niche: Physical attacker with decent physical bulk and speed. Its Sucker Punches and Pursuits can pack a punch, though it has powerful Eclipsate-boosted Returns too. Struggles with Fairy-types, however.
Name: Altprairia (Altaria + prairie) Types:
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BST: 105 / 70 / 80 / 75 / 90 / 70 Abilities: Leaf Guard, Regenerator New Learnset: Energy Ball, Giga Drain, Grass Whistle, Leaf Blade, Leaf Storm, Leech Seed, Petal Blizzard, Petal Dance, Sleep Powder, Solar Beam, Calm Mind Removed Moves: N/A Justification/Niche: Bulky Dragon/Grass-type with Roost, Leech Seed, and Regenerator to keep it alive. Sleep Powder can be used to put opposing non-Grass-types to sleep. However, Altprairia's type combination is defensively mediocre and its offensive stats make it passive.
========== Name: Altprairia-Mega Types:
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BST: 105 / 75 / 110 / 90 / 115 / 90 (+5 Atk, +30 Def, +15 SpA, +25 SpD, +20 Spe) Abilities: Prairiate (Grass-type Pixilate clone) Justification/Niche: Altprairia loses Regenerator but its bulk has been increased. Its special attack is now usable but still rather passive, though Prairiate does give it strong Grass-type Hyper Voices.
Others:
Name: Soulroar (soul + roar) Types:
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BST: 91 / 63 / 68 / 104 / 73 / 91 Abilities: Soundproof, Spirit Song (Ghost-type Liquid Voice clone) New Learnset: Boomburst, Perish Song, Destiny Bond, Grudge, Hex, Ominous Wind, Phantom Force, Will-O-Wisp, Nasty Plot, Focus Blast Removed Moves: N/A Justification/Niche: Special attacker with a great movepool and ability in Spirit Song. While Spirit Song gives Soulroar access to a Ghost-type Boomburst, it also turns Soulroar’s other strong Normal-type moves (Hyper Voice) into Ghost-type moves too, so it effectively lacks a viable Normal-type STAB when it has Spirit Song. This can be circumvented with its wide special movepool, which includes Focus Blast for hitting other Normal-types. Soulroar also has Nasty Plot to boost its special attack stat to greater levels. However, as strong as Soulroar is, it is quite frail with a mediocre typing and its speed leaves much to be desired.
Name: Tsaraysa (Tsar + ray) Types:
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BST: 72 / 120 / 72 / 50 / 98 / 98 Abilities: Volt Absorb, Queenly Majesty, Galvanize New Learnset: High Jump Kick, Trop Kick, Power Whip, U-turn, Charge, Discharge, Electric Terrain, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Zing Zap Removed Moves: N/A Justification/Niche: Physical attacker with high attack and better speed than Tsrareena. Galvanize gives it powerful Electric-type Returns as a stronger Electric-type STAB.
Name: Porygon0 Types:
BST: 85 / 70 / 75 / 90 / 135 / 80 Abilities: Trace, Download, Psychic Surge New Learnset: Calm Mind, Future Sight, Dazzling Gleam, Heal Pulse, Healing Wish, Hypnosis, Psychic Terrain, Stored Power, Focus Blast Removed Moves: N/A Justification/Niche: High special bulk with Recover and usable special attack stat with access to Calm Mind. Psychic Surge provides Psychic Terrain to boost the power of its STAB moves, and it also has Healing Wish to help support its team.
Name: Swampster (Swamp + monster) Types:
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BST: 110 / 100 / 90 / 60 / 85 / 90 Abilities: Torrent, Sap Sipper New Learnset: Liquidation, Outrage, Dragon Dance, Dragon Pulse, Dragon Hammer, Thunder Punch, Hammer Arm, Recover Removed Moves: N/A Justification/Niche: Dragon Dance attacker with high bulk and a decent speed tier. Sap Sipper allows it to switch into Grass-type moves for a free attack boost, since its base attack stat is not very strong by itself.
========== Name: Swampster-Mega Types:
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BST: 110 / 140 / 105 / 60 / 100 / 120 (+40 Atk, +15 Def, +15 SpD, +30 Spe) Ability: Drizzle Justification/Niche: While Swampster-Mega has a little less attack than Swampert-Mega, it has much better speed (outside of rain) and can set rain itself. It has access to powerful STABs in Liquidation and Outrage/Dragon Hammer, with Dragon Dance to boost and many other options like Ice Punch, Thunder Punch, Earthquake, and Superpower.
Justification/Niche: Deerling fully embraces its winter aspect, growing icicle antlers and a thick, white, winter coat. You can use it as an alternative to Alolan-Ninetails as a Veil setter, use it as a wall once you’ve gotten rid of things with fire attacks or stick it in hail to up its seed and take advantage of Ice’s offensive properties, even if its offensive stats aren’t graet.
Name: Faebuck (Fae + fable + buck)
Types: Fairy/Grass
BST: 100/70/60/70/80/95
Abilities: Aroma Veil/Triage/Magic Guard
New Moves: Baby-Doll Eyes, Dazzling Gleam, Disarming Voice, Draining Kiss, Fairy Wind, Floral Healing, Flower Shield, Misty Terrain, Play Rough, Sweet Kiss
Removed Moves: Megahorn
Justification/Niche: Deerling fully embraces its spring aspect, growing glowing antlers covered in magical flowers and keeping its pink coat. It has some nice defensive abilities, though Triage can be used offensively with its multiple draining moves. It has a lot of HP and speed that isn’t terrible though, which may make you prefer one of the other options.
Name: Heabuck (Heat + Buck)
Types: Fire/Grass
BST: 100/80/70/95/70/60
Abilities: Drought/Flame Body/Bask (Inverse Dry Skin. Healed by Sun and Fire. Hurt by Water and Rain)
New Moves: Blaze Kick, Burn Up, Ember, Fire Blast, Fire Spin, Flame Burst, Flame Charge, Flamethrower, Flare Blitz, Heat Wave, Incinerate, Inferno, Overheat, Searing Shot
Removed Moves: Horn Leech, Megahorn
Justification/Niche: Deerling fully embraces its summer aspect, growing antlers that are full of green leaves, but also on fire. Its body is covered in leaves and flames as well. It has a lot of HP, but decent offenses, despite its low speed. It can either set sun automatically, or heal from it, or punish attackers by burning them, making it function better as a tank.
Name: Cadabuck (Cadaver + buck)
Types: Ghost/Grass
BST: 60/80/70/100/70/95
Abilities: Harvest/Weak Armor/Forbidden (Static/Flame Body/Poison Point clone. Contact my Curse the attacker without costing user extra HP)
Justification/Niche: Deerling fully embraces its autumn aspect, the time of the harvest and Halloween. It grows armour and antlers of bone and dead branches with blood red leaves and apples with skull markings n them hanging from its boughs. It is a special attacker with less than terrible speed that can reuse berries or punish contact attacks, either to its own benefit, or to severely harm the attacker, should they refuse to switch.
Name: Sleighbuck (sleigh + buck)
Types: Flying/Grass
BST: 70/60/80/70/95/100
Abilities: Speed Boost/Rattled/Jet Stream (sets Tailwind upon entry)
Removed Moves: Horn Leech, Megahorn
New Moves: Acrobatics, Aerial Ace, Air Cutter, Air Slash, Defog, Fly, Gust, Hurricane, Roost, Tailwind
Justification/Niche: Deerling decides to permanently work as one of those chosen to pull delibird sleighs across the skies at high speed. Its nose turns red and shines while it sprouts antlers with sleigh bells hanging from them and its coat grows fluffy clouds. This mon has gotta go fast and its stats and abilities are all about that (and rattling its bells). Otherwise, it’s mostly defensive, but it should hopefully get its Roosts off in time and its offensive stats aren’t that terrible.
Name: Stareye (Star + eye + I)
Types: Water/Rock
BST: 60/100/115/85/85/75
Abilities: Solid Rock/Weak Armor/Rough Skin
New Moves: Ancient Power, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Wrecker, Rollout, Sandstorm. Smack Down, Stealth Rock, Stone Edge
Removed Moves: Psyshock, Telekinesis
Justification/Niche: The rocky-gem centre spread its rocky hardness over staryu’s whole body. However it is not just a wall. It’s Attack is its second highest stat, befitting Rock’s offensive nature. It can either reduce the damage it takes from is weaknesses, or gain more power from being hit, or punish attackers.
Name: Starthay (Star + they + flay)
Types: Water/Dark
BST: 75/85/60/100/85/115
Abilities: Technician/Skill Link/Sadistic (Poison Touch clone. May Torment the defending pokemon when making contact)
New Moves: Assurance, Beat Up, Dark Pulse, Fling, Foul Play, Hone Claws, Knock Off, Memento, Nasty Plot, Night Slash, Punishment, Snatch, Taunt, Thief, Throat Chop, Torment, Water Shuriken
Removed Moves: Psyshock, Telekinesis
Justification/Niche: Staryu trains in the ninja arts to throw itself as a shuriken to harm for profit. With high speed and good attacking stats and abilities that support offensive strategies, it can at as a nice wall-breaker or sweeper.
Name: Staruss (Star + us + rust)
Types: Water/Steel
BST: 85/115/100/75/60/85
Abilities: Iron Barbs/Technician/Motor Drive
New Moves: Gear Grind, Iron Defense, Metal Burst, Metal Claw, Meteor Mash, Mirror Shot, Shift Gear, Water Shuriken
Removed Moves: Psyshock, Telekinesis
Justification/Niche: Staryu’s metal band in the centre hardens its whole body to steel, making it a combination gear and shuriken. Its attacks hurt and nt only can it take physical punishment, it can punish back, or gain an electric immunity to increase its speed for sweeping potential, or just up the power of its low powered moves.
Justification/Niche: Staryu grows a sixth arm and freezes into a snowflake. Its special attack and offensive typing will dish out loads of damage and it can gan weak armor boosts to aid in sweeping, or it can set its own hail and veil for veil offense, or just reduce the damage it takes from its weaknesses.
Name: Starshee (Star + she + sidhe)
Types: Water/Fairy
BST: 75/85/60/100/115/85
Abilities: Magic Guard/Magic Bounce/Flame Body
New Moves: Charm, Fairy Wind, Moonblast, Moonlight, Play Rough
Removed Moves: Psyshock, Telekinesis
Justification/Niche: Staryu glows with a twinkle, becoming a fairy star.Its got great special stats and defensive abilities too.
Name: Muunbeema (Moonbeam)
Types: Psychic/Fairy
BST: 85/55/95/107/116/29
Abilities: Magic Guard/Magic Bounce/Comatose
New Moves: Draining Kiss, Fairy Wind, Floral Healing, Misty Terrain, Moonblast, Sweet Kiss
Removed Moves: Psychic Terrain
Justification/Niche: Munna’s flowers become magical fairy flowers. It can act as a special tank, especially with draining kiss keeping it healed. Its got great defensive abilities too.
Name: Mulcha (Mulch)
Types: Psychic/Grass
BST: 116/55/107/85/95/29
Abilities: Aroma Veil/Leaf Guard/Comatose
New Moves: Absorb, Aromatherapy, Giga Drain, Grass Whistle, Grassy Terrain, Ingrain, Magical Leaf, Mega Drain, Petal Blizzard, Petal Dance, Power Whip, Sleep Powder, Stun Spore, Vine Whip
Removed Moves: Psychic Terrain
Justification/Niche: Munna’s flowers become real flowers and sprout leaves. It’s now more of a physical wall, but can hit back on the special side. Again, it;s got defensive abilities too.
Justification/Niche: Munna’s dream dust becomes a toxic cloud surrounding it and it oozes snot from its trunk. It hits hard physically and defends specially. Corrosion helps it toxic stall almost anything, though it has other defensive abilities too.
Name: Mumboja (Mumbo-jumbo)
Types: Psychic/Flying
BST: 55/95/85/107/116/29
Abilities: Cloud Nine/White Smoke/Comatose
New Moves: Air Cutter, Air Slash, Bounce, Defog, Fly, Gust, Hurricane, Roost, Tailwind, Wing Attack
Removed Moves: Psychic Terrain
Justification/Niche: Munna’s dream dust becomes a fluffy white clud it rests upon and it grows large ear-wings that help it stay afloat. Once again, it is a special specialist, though its attack isn’t terrible either. It can invalidate weather or choose a different defensive ability.
Name: Mutila (mutilate)
Types: Psychic/Dark
BST: 55/107/85/116/95/29
Abilities: Prankster/Bad Dreams/Comatose
New Moves: Bite, Brutal Swing, Crunch, Dark Pulse, Embargo, Feint Attack, Fling, Foul Play, Knock Off, Memento, Nasty Plot, Payback, Power Trip, Punishment, Quash, Snarl, Snatch, Taunt, Thief
Removed Moves: Psychic Terrain
Justification/Niche: Munna’s trunk grows into a vicious tentacle and its eyes glow with sinister, red light under its eyelids as it wishes to feast on the dreams of its prey. Its low seed no longer matters with Prankster, unless it wants to hurt those it sends to sleep or remain defensive by sleeping itself. In any event, it now has an offensive stat spread.
Abilities: Magnet Pull / Speed Boost / Rocket (Motor Drive clone for Fire moves)
Removed Move: Barrier
New Moves: Air Cutter, Air Slash, Fly, Mirror Move, Sky Attack, Tailwind
Justification/Niche: Magneton bends its magnets back to become rocket boosters, shooting it through the air at high speed. We have a physical sweeper that can trap other steels or gain even more enormous speed, possibly by eliminating a weakness and tuning it into an immunity.
Name: Conki (con + consciousness + key)
Types: Psychic / Fairy
BST: 80/87/80/148/100/75
Abilities: Levitate / (Sheer Force)
New Learnset: Confusion, Extrasensory, Future Sight, Gravity, Miracle Eye, Psybeam, Psychic Terrain, Psywave, Skill Swap, Synchronoise
Justification/Niche: Klefki unlocks the mind. It can now do a lot of damage with its special attack and sheer force, or it can make itself immune to a weakness.
Name: Porygon-III (another way of saying 3)
Types: Bug
BST: 70/85/75/135/80/90
Abilities: Tinted Lens / Compound Eyes / Download
Removed Move: Uproar
New Learnset: Attack Order, Bug bite, Bug Buzz, Fell Stinger, Fury Cutter, Infestation, Leech Life, Pin Missile, Quiver Dance, Silver Wind, Struggle Bug, X-Scissor
Justification/Niche: Porygon2 got extra buggy when they tried to upgrade it. On the plus side, Its special attack is very big with either better accuracy or resistance reduction to help that out. Or it can just stick with Download.
BST: 95/65/107/100/120/58 Abilities: Flower Veil, Triage, Leaf Guard New Learnset: Absorb, Ingrain, Leaf Storm, Leaf Tornado, Leafage, Mega Drain, Power Whip, Razor Leaf, Strength Sap
Removed Moves: N/A Justification/Niche: Comfey incorporates its flowers into its body. That moveset, typing special attack and defences will be really annoying with Triage. Or you can go for other defensive options with its other abilities.
BST: 55/70/65/110/95/95 Abilities: Haunted (Raises Special Attack 1 stage when entering the field after an ally faints), Forbidden (Contact may Curse opponent without cutting user’s HP. Static/Flame Body/Poison Point clone), Shadow Tag New Learnset: Astonish, Confuse Ray, Curse, Destiny Bond, Grudge, Hex, Lick, Nightshade, Nightmare, Ominous Wind, Phantom Force, Shadow Force, Shadow Punch, Shadow Sneak, Spite, Trick-or-Treat
Removed Moves: Low Sweep Justification/Niche: Gothorita mourns the dead and becomes one with them, adopting a funeral shroud. It has a lot of special attack it can boost more with Haunted. It’s speed and special defense are not bad either and it can punish attackers or trp (at least, it would be able to if that wasn’t banned).
Removed Move: Pluck Justification/Niche: Swablu’s fluff becomes toxic clouds of smog. It has a lot of special attack and can either tank with Fluffy, or try flinch lock slower opponents.
BST: 75/70/100 (+ 30)/125 (+ 20)/100 (+ 20)/110 (+ 30) Abilities: Contaminate (Poison –ate clone) Justification/Niche: Contaminate with that speed and special attack is scary. At least steels wall it. It’s defences imrve too.
Name: Forecaptive (Forecast + captive) Types: Psychic BST: 70/70/110/70/90/110 Abilities: Trap Adapt (Removes Hazards on entry and adds typing of moves which lay the hazards to self) New Learnset: Nature Power, Secret Power, Earth Power, Ancient Power, Power Gem, Volt Switch, Ingrain, Spikes, Toxic Spikes, Stealth Rock, Sticky Web, Agility, Calm Mind, Extrasensory, Gravity, Imprison, Fury Cutter, Signal Beam, String Shot, Rock Blast, Rock Slide, Rock Tomb, Rollout, Belch, Poison Gas, Sludge, Sludge Bomb, Sludge Wave, Smog Justification/Niche: Forecast becomes a psychic dungeon explorer, foreseeing traps and then adapting them to its own use. Now you can get rid of and punish hazards easily, though with the cost of gaining weaknesses. Either way, you’re speedy and have good defences.
Name: Chering (Cherry + ring) Types: Grass/Psychic BST: 60/70/88/90/107/105 Abilities: Alarm Gift (Flower Gift clone - Changes form and increases Special Attack and Defense by *1.5 when either side has Reflect, Light Screen or Aurora Veil up) New Learnset: Heal Bell, Ally Switch, Barrier, Extrasensory, Future Sight, Hypnosis, Light Screen, Psychic, Psyshock, Psychic Terrain, Justification/Niche: Cherrim becomes a bell that psionically foresees and warns of danger. This lets you become a real special tank when screens are up.
New Learnset: Absorb, Frenzy Plant, Grass Knot, Grass Pledge, Grassy Terrain, Ingrain, Mega Drain, Power Whip, Vine Whip Removed Moves: Stomping Tantrum Justification/Niche: Marshtomp covers itself in the moss o its swamp homeland. You’re a tank that can be further protected by Lea Guard if you don’t want more water power.
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Name: Swampetal-Mega Types: Water/Grass BST: 90/105 (+ 20)/120 (+ 20)/110 (+20)/130(+ 20)/80 (+ 20) Ability: Marsh Dweller (Summons a swamp, as if Grass Pledge and Water Pledge were used, upon entry) Justification/Niche: You may lack Swift Swim, but you have a similar effect to help your por speed that you can pass to others an your stats improve all around.
BST: 80/40/80/110/95/100 Abilities: Minus | Shiver (Motor Drive clone for Ice moves) New Learnset: Blizzard, Frost Breath, Hail, Haze, Ice Beam, Ice Fang, Ice Punch, Ice Shard, Icicle Crash, Icicle Spear, Icy Wind, Mist, Powder Snow Removed Moves: None Justification/Niche: The minus now also represents negative temperatures and the blue parts are covered in ice. You have a STAB BoltBeam special attacker with decent speed and a way to raise it higher. Yay!
BST: 80/60/150/75/100/80 Abilities: Huge Power (associated with moon rabbits)/Sand Force/Sand Rush New Learnset: Bulldoze, Dig, Earth Power, Earthquake, Magnitude, Mud Bomb, Mud Shot, Mud Sport, Mud Slap, Rototiller, Sand Attack, Sandstorm, Sand Tomb, Stomping Tantrum Removed Moves: None Justification/Niche: Wigglytuff embraces its bunny ears and lives underground. You can boost your damage output with Huge Power r Sand Force, or your Speed with Sand Rush. Otherwise, you have a lot of bulk.
Name: Vespassin(Vespa (Latin for wasp) + Assassin) Types: Bug / Poison BST: 40/102/70/102/80/80 Abilities: Sniper/Merciless New Learnset:
Vespassin learns these moves and Vespiquen doesn't: Cross Poison, Poison Jab, Poison Sting, Toxic Spikes
Vespiquen learns these moves and Vespassin doesn't: Power Gem, Captivate, Defend Order, Heal Order, Destiny Bond Justification/Niche: These Combee have been chosen by their queen to scout out and destroy enemies with their deadly venom. You will be doing huge damage with those offensive stats on a crit or against a poisoned opponent.
Name: Arcomestrike (Arctic + comet + strike) Types: Ice / Fire BST: 80 / 80 / 80 / 80 / 80 / 80 Mega BST: 80 / 130 (+ 50) / 60 (- 20)/ 120 (+ 40) / 60 (- 20) / 130 (+ 50) Abilities: Speed Boost / Ice Body / Flame Body / Drought (Mega) New Learnset:
Arcomestrike learns these moves and Glalie doesn't: Thunderbolt, Thunder, Charge, Thunder Fang, Volt Switch, Wild Charge, Discharge, Magnet Rise, Tri Attack, Eerie Impulse, Thunder Wave
Glalie learns these moves and Arcomestrike doesn't: Sheer Cold, Taunt, Torment, Dark Pulse, Super Fang Justification/Niche: Snorunt covered itself in frozen gasses which burst into flame in the sunlight to become a speeding comet. You may want to delay mega evolving to boost speed, spread burns or heal in hail, but then you have Sun boosted STAB moves off huge offenses and great speed as you light up the sky like the sun. Be careful of Accelerock though.
Name: Phantasky (Elephant + fantasy + sky) Types: Ground / Flying BST: 50/60/60/90/120/120 Abilities: Big Pecks / Defiant New Learnset:
Phantasky learns these moves and Donphan doesn't: Aerial Ace, Air Cutter, Air Slash, Defog, Fly, Gust, Hurricane, Pluck, Roost, Tailwind
Donphan learns these moves and Phantasky doesn't: Fire Fang, Thunder Fang, Assurance, Brutal Swing, Rock Polish, Stone Edge, Rock Slide, Poison Jab, Stomping Tantrum Justification/Niche: Phanby picks up a feather with its trunk and flaps its ears to fly. You have high speed and special bulk with okay special attack too. You can also aid our lacklustre defense or attack with your abilities.
Name: Dumbordor (Dump + odour) Types: Poison/Steel BST: 82/82/95/80/75/60 Abilities: Stench, Filter, Sticky Hold New Learnset: Gyro Ball, Heavy Slam, Iron Defense, Iron Head, Metal Burst, Metal Claw
Removed Moves: Thunderbolt, Solar Beam, Psychic, Focus Blast, Rock Polish, Dark Pulse Justification/Niche: Trubbish enters a steel rubbish bin and uses the lid as a hat and shield. You’ve got decnt defences you can improve with Filter, or you can protect your item or try flinchlock in Trick Room.
Justification/Niche: Pupitar embraces its reptilian, Kaiju nature to become a scaly dragon. All three of its abilities improve its bulk, which is good already, on top of its great offences.
Tyraknighteater -Mega
Name: Tyraknighteater -Mega Types: Rock/Dragon
BST: 61/120 (+ 20)/154 (+ 20)/130 (+ 20)/120 (+ 20)/115 (+ 20) Abilities: Hoarder (Your opponent’s item works for this pokemon instead of itself)
Justification/Niche: Dragons hoard treasure. After buffing all stats, it can steal the opponent’s treasure for itself. With most items, that will make you a monster to be reckoned with.
Name: Naganickel (Naga [Snake] +nickel) Types: Poison/Steel BST: 73/127/121/73/73/73 Abilities: Beast Boost/Iron Barbs New Learnset: Flash Cannon, Gyro Ball, Heavy Slam, Iron Defense, Iron Head, Metal Burst
Removed Moves: Air Cutter, Air Slash, Dragon Claw, Flamethrower, Fire Blast, Aerial Ace, Sky Drop, Fly, Dragon Tail, Draco Meteor, Heat Wave, Sky Attack, Tailwind Justification/Niche: Poipole grows its metal spikes to cover itself. That attack stat will hurt and the defense is great too and can be exploited to punish attackers if you don’t want Beast Boost.
Name: Crawsmos (Crawfish +Cosmos) Types: Water/Psychic BST: 70/89/99/130/130/50 Abilities: Analytic/Levitate/Tough Claws New Learnset: Barrier, Calm Mind, Confusion, Cosmic Power, Extrasensory, Future Sight, Gravity, Hypnosis, Light Screen, Psyshock, Psywave, Reflect, Telekinesis Justification/Niche: The star on Crawdaunt’s head awakens, giving it a connection to the stars and psychic powers. You have high special stats and can use Tough Claws to become a mixed attacker, grant yourself an immunity or take advantage of your low speed.
BST: 42/78/65/139/109/48 Abilities: Ragnarok (Poisons the opponent upon fainting. Aftermath clone)/Magic Bounce/Petrify (Lowers opponent’s speed one stage upon entry. Intimidate clone)
Removed Moves: Eerie Impulse, Electroweb, Thunder Punch New Learnset: Acid, Acid Spray, Belch, Coil, Gastro Acid, Gunk Shot, Poison Fang, Poison Gas, Poison Jab, Sludge, Sludge Bomb, Sludge Wave, Toxic Spikes, Venom Drench, Venoshock Justification/Niche: Helioptile develops toxic saliva, venomous fangs and a dangerous stare. That special attack hurts and its special defense is good too. You can punish those who knick you out, lower the speed of your opponents, or bounce back hazards and such.
Name: Emoss (Emolga + moss) Types: Electric / Grass BST: 80/80/133/55/90/90 Abilities: Unburden/Cheek Pouch/Arboreal (Surge Surfer clone for Grassy Terrain)
New Learnset: Absorb, Bullet Seed, Cotton Guard, Grass Knot, Grassy Terrain, Ingrain, Mega Drain, Power Whip, Seed Bomb, Seed Flare, Solar Beam, Strength Sap, Vine Whip, Wood Hammer, Worry Seed Justification/Niche:
Emolga clings to a tree and stuffs its face with seeds, becoming one with trees. It has a great defense stat helped by Cheek Pouch, or you can improve your Speed in Grassy Terrain or by using an item.
Name: Klinkaskade (Klink + cascade) Types: Steel/Water BST: 75/120/110/60/60/95 Abilities: Sap Sipper/Motor Drive/Hydraulics (Motor Drive clone for Water)
Removed Moves: Magnetic Flux New Learnset: Aqua Jet, Aqua Ring, Bubble, Bubble Beam, Clamp, Hydro Pump, Scald, Soak, Water Sport, Waterfall, Whirpool Justification/Niche: Klang decided to work as the water wheel of a mill. You have great physical stats and can choose between three immunities that boost your stats, one of which is a weakness and another of which boosts your huge attack.
Abilities: Static/Swift Swim/Overcharged (Uses the move Charge upon entering the field)
Removed Moves: Roost, Rock Tomb, Defog New Learnset: Charge, Charge Beam, Discharge, Electro Ball, Electroweb, Magnet Rise, Parabolic Charge, Spark, Thunder, Thundershock, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge Justification/Niche: Mantyke hung around with the Eelektros-line and developed electricity of its own to become more like a torpedo ray, with its tail zigzagging like a lightning bolt. Off that attack, a Wild Charge will hurt, especially with Overcharged. Or you can punish attackers or gain speed in rain for sweeping.
BST: 40/80/80/110/95/100 Abilities: Minus | Shiver (Motor Drive clone for Ice moves) New Learnset: Blizzard, Frost Breath, Hail, Haze, Ice Beam, Ice Fang, Ice Punch, Ice Shard, Icicle Crash, Icicle Spear, Icy Wind, Mist, Powder Snow Removed Moves: None Justification/Niche: The minus now also represents negative temperatures and the blue parts are covered in ice. You have a STAB BoltBeam special attacker with decent speed and a way to raise it higher. Yay!
As much as I appreciate your contribution, I felt that Minicicle's HP is way too low there. I will suggest to swap it with Attack, otherwise it will be way too frail that even neutral Priority moves will cripple it.
Name: Forecaptive (Forecast + captive) Types: Psychic BST: 70/70/110/70/90/110 Abilities: Trap Adapt (Removes Hazards on entry and adds typing of moves which lay the hazards to self) New Learnset: Nature Power, Secret Power, Earth Power, Ancient Power, Power Gem, Volt Switch, Ingrain, Spikes, Toxic Spikes, Stealth Rock, Sticky Web, Agility, Calm Mind, Extrasensory, Gravity, Imprison, Fury Cutter, Signal Beam, String Shot, Rock Blast, Rock Slide, Rock Tomb, Rollout, Belch, Poison Gas, Sludge, Sludge Bomb, Sludge Wave, Smog Justification/Niche: Forecast becomes a psychic dungeon explorer, foreseeing traps and then adapting them to its own use. Now you can get rid of and punish hazards easily, though with the cost of gaining weaknesses. Either way, you’re speedy and have good defences.
Name: Chering (Cherry + ring) Types: Grass/Psychic BST: 60/70/88/90/107/105 Abilities: Alarm Gift (Flower Gift clone - Changes form and increases Special Attack and Defense by *1.5 when either side has Barrier, Light Screen or Aurora Veil up) New Learnset: Heal Bell, Ally Switch, Barrier, Extrasensory, Future Sight, Hypnosis, Light Screen, Psychic, Psyshock, Psychic Terrain, Justification/Niche: Cherrim becomes a bell that psionically foresees and warns of danger. This lets you become a real special tank when screens are up.
As much as I appreciate your contribution, I felt that Minicicle's HP is way too low there. I will suggest to swap it with Attack, otherwise it will be way too frail that even neutral Priority moves will cripple it.
Reserved Marshtomp, Minun (the second will be more offensive oriented, the last more bulk oriented to help differentiate the two) and Wigglytuff. You can do Plusle if you want.
(Question asked prior to edit) Also, it is alright to give an evolution for Wigglytuff despite being a fully evolved Pokémon, instead of Jigglypuff, does to the former's downright low 435 BST even by fully evolved Pokémon average? Raichu got a similar treatment in the very first slate.
Marshtomp Evolutions
Name: Swampunch (Swamp + punch) Types:
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BST: 90 / 110 / 85 / 60 / 90 / 100 Abilities: Torrent | Threatening*
(Threatening: Lower the adjacent opponents' Special Attack by one stage upon switching in.) New Learnset: Close Combat, High Jump Kick, Fire Punch, Aqua Jet, Mach Punch, Slack Off, Bulk Up, Drain Punch, Throat Chop, Iron Head Removed Moves: None Justification/Niche: While Keldeo still works on OU does to being a fast Special Sweeper, it cannot use its Priority moves well does to its lower Attack, and it lacked viable recovery moves. Swampunch is more adapted for Physical combat, with better Ability in the form of Mold Breaker, and capable of using both Aqua Jet and Mach Punch. Close Combat and High Jump Kick are riskier, but are certainly more powerful than Hammer Arm. Its Mega Evolution is a what stands out.
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Name: Swampunch-Mega Types:
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BST: 90 / 150 / 105 / 70 / 110 / 110 (Same as within Swampert-Mega; +40 Atk, +20 Def, +10 Sp.A, +20 Sp.D, +10 Spe) Ability: Mold Breaker Justification/Niche: While lacked Shift Swim which is what Mega Swampert shines in OU with the help of Pelipper, Mega Swampunch is faster than its pre-Shift Swim counterpart and is able to break the mold by ignoring Unaware, Disguise, Cursed Body and most other defensive Abilities. It does get plentiful of type weaknesses, meaning that it cannot run all coverage at once unless if going All-Attacking.
Name: Swampocrite (Swamp + hypocrite) Types:
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BST: 100/ 60 / 90 / 110 / 90 / 85 Abilities: Torrent | Hypocrisy*
(Hypocrite: The user deals 30% more damage to opponents with a move that have the same type of the same user.) New Learnset: Dark Pulse, Brutal Swing, Crunch, Dark Pulse, Night Daze, Taunt, Torment, Nasty Plot, Parting Shot, Flatter Removed Moves: None Justification/Niche: While its Speed is average and its Water/Dark is not the best defensive typing, its use of Parting Shot, Taunt and Nasty Plot makes it a potent sweeper. Its higher Special Attack means that it can use Scald, and Taunt will shut down the likes of Toxapex and other walls not named Chansey. Earth Power is useful to fend off Electric-type and most Steel-types, or it can run Ice Beam to fend off walling Flying-type or threatening Grass-type.
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Name: Swampocrite-Mega Types:
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BST: 100 / 70 / 110 / 150 / 110 / 95 (+10 Atk, +20 Def, +40 Sp.A, +20 Sp.D, +10 Spe) Ability: Pixieproof*
(Pixieproof (reused new): Bounces back any Fairy-type moves if it is about to hit this user. Fairy-type immunity.) Justification/Niche: The Ability is lackluster compared to Hypocrisy (wheras you can shut down fellow Dark-type faster with Focus Blast and punish other Taunt users), but allows to safely switch-in against Fairy-type. As a powerful wallbreaker, it can stop stalls with Taunt, set up and sweep with Nasty Plot, and safely get away against slower threats with Parting Shot.
Name: Swampulse (Swamp + pulse) Types:
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BST: 90 / 110 / 90 / 85 / 100 / 60 Abilities: Torrent | Hydration New Learnset: Thunder Punch, Volt Tackle, Wild Charge, Thunderbolt, Thunder, Thunder Wave, Shock Wave, Tail Glow, Charge, Charge Beam, Swords Dance Removed Moves: None Justification/Niche: Similar bulk to Swampert, while less crippled by Grass-type but now vulnerable to Ground-type, Swampulse can play a basic bulky sweeper, or put up a surprise Tail Glow sweep to make use of Hydro Pump, Scald, Thunderbolt and Ice Beam. It also benefit in the rain team, allowing it to quickly recover from Burn, Sleep or Poison when on rain. Being an Electric-type itself also helps to deal with most Flying-type, including Skarmory and Celesteela.
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Name: Swampulse-Mega Types:
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BST: 90 / 150 / 110 / 95 / 120 / 70 (+40 Atk, +20 Def, +10 Sp.A, +20 Sp.D, +10 Spe) Ability: Moxie Justification/Niche: While now having to deal with Burn and Toxic, the Moxie Ability will help it to continuously boost Attack, and can run a mixed set thanks to Tail Glow. STAB Volt Tackle will especially hurt on anyone not being able to resist it, moreso those vulnerable to Electric-type. It can also use its better bulk to take on bigger threats and able to take damage.
Name: Swampixie (Swamp + pixie) Types:
/ BST: 85 / 60 / 90 / 110 / 90 / 100 Abilities: Torrent | Natural Cure New Learnset: Moonblast, Dazzling Gleam, Draining Kiss, Disarming Voice, Calm Mind, Psyshock, Recover, Heal Bell Removed Moves: None Justification/Niche: I am aware that Tapu Fini is an OU material, so I make Swampixie more attacking oriented. While only having access to Calm Mind as a boosting move, it can quickly get Paralysis, Poison or Sleep off, especially after a Rest, allowing it to safely switch in without much worries. Its Speed of 100 also allows it to outspeed most walls.
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Name: Swampixie-Mega Types:
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BST: 85 / 70 / 110 / 150 / 110 / 110 (+10 Atk, +20 Def, +40 Sp.A, +20 Sp.D, +10 Spe) Ability: Technician Justification/Niche: Technician may seems not like Sheer Power, but think about it; it allows Mud Shot, Icy Wind, Ancient Power and especially Draining Kiss more power prowess. Draining Kiss is still weaker than Moonblast, but will massively recover Swampixie's HP when it heavily damaged an opponent. A bulk of 85 / 110 / 110 also help compliment such move.
Name: Swampest (Swamp + pest) Types:
/ BST: 90 / 100 / 110 / 85 / 90 / 60 Abilities: Torrent | Poison Touch New Learnset: Toxic Spikes, Spite, Taunt, Torment, Poison Jab, Swords Dance, Nasty Plot, Gunk Shot, Knock Off, Crunch, Sludge Bomb, Acid Spray, Aqua Jet Removed Moves: None Justification/Niche: This one is more supportive, compared to Swampest-Mega. It can effectively pass poison with Poison Jab + Poison Touch, or by passing Toxic Spikes. It can use Swords Dance as a set up sweeper, but outside of Aqua Jet, it could not do much speed. It can also play a Special wallbreaker by using Nasty Plot and can also use Acid Spray and Scald, but this is more situational.
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Name: Swampest-Mega Types:
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BST: 90 / 140 / 130 / 105 / 110 / 60 (+40 Atk, +20 Def, +20 Sp.A, +20 Sp.D) Ability: Psyched (New!)
(Psyched: Psychic-type will no effect on this Pokémon, and will instead increase such Pokémon's Special Defense by one stage.) Justification/Niche: Tapu Lele is a popular OU material, so expect it or defending Fairy-type to get a bad surprise when they attempted to knock Swampest-Mega with Psychic. As such, Swampest-Mega only needs to worry about Ground-type and Electric-type. Swampest-Mega is more useful as a tank than as a fast sweeper, but its enhanced Special Attack means that it can run a surprise Special Attack Nasty Plot + Scald attack.
Minun Evolutions
Name: Minosca (Minus + mosca (means fly)) Types:
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BST: 80 / 40 / 80 / 100 / 110 / 95 Abilities: Minus | Regenerator New Learnset: Air Slash, Air Cutter, Hurricane, Focus Blast, Roost, Flash Cannon, Calm Mind Removed Moves: None Justification/Niche: Electric-type's single weakness can make a good wall, but Emolga wasn't potent enough to make it useful. Minosca plays a defensive wall, or even a bulky sweeper thanks to access of Nasty Plot, and capable to regain its lost HP with Roost and Regenerator. It can work very well in a rain team to get rid of Water-type opponents who would try to take advantage of the rain, as well as get ridding of Grass-type threats. Focus Blast or Flash Cannon can take good care of Rock-type or Ice-type threats.
Name: Minagic (Minus + magic) Types:
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BST: 80 / 40 / 95 / 100 / 110 / 80 Abilities: Minus | Magic Bounce New Learnset: Moonblast, Dazzling Gleam, Psychic, Psyshock, Focus Blast, Calm Mind Removed Moves: None Justification/Niche: Minagic's Magic Bounce allows it to shut down Taunt users and bounce back entry hazards, and while slower than Minosca from above, Minagic have immunity to Dragon-type and a slightly better Defense. Ground-type problems? Use Grass Knot (and I don't think Landorus would like a hit from a Nasty Plot-boosted Grass Knot, trust me). Poison-type? Prepare your Psyshock, or if it is Poison/Dark, just use Volt Switch and leave the job for your fellow Ground-type.
Name: Minoxious (Minus + noxoius) Types:
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BST: 80 / 40 / 110 / 100 / 90 / 80 Abilities: Minus | Corrosion New Learnset: Toxic Spikes, Sludge Bomb, Sludge Wave, Clear Smog, Dark Pulse, Venoshock, Acid Spray Removed Moves: None Justification/Niche: Corrosion allows it to set up Toxic Spikes and spread poison problems into even Toxapex and most Steel-types, with its own Electric-type to take care of Skarmory and Celesteela. In addition, Dark Pulse can be used as an important coverage against many Psychic-type not Tapu Lele (whose vulnerable to Poison-type anyways), as well as scaring away pesky Ghost-types. Remember that it got access to Nasty Plot as Minun; one boost can help it to deal with walls.
Name: Minucury (Minus + mercury) Types:
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BST: 80 / 40 / 90 / 100 / 110 / 80 Abilities: Minus | Adaptability New Learnset: Calm Mind, Flash Cannon, Magnet Bomb, Eerie Impulse, Parabolic Charge, Mirror Shot, Sludge Bomb, Sludge Wave Removed Moves: None Justification/Niche: 100 Special Attack may not seems much at first, but Adaptability will help it to use their STAB to the maximum (Thunderbolt and Flash Cannon aren't that strong, and Thunder have a suffering accuracy of 70%), which can be shown when using Charge Beam. Sludge Bomb may sounds situational, but it will help you to deal with Fairy-type and Grass-type, especially if the latter can resist both of the STABs. Ground-types are the biggest troubles, but Minucury can use Grass Knot to intimidate most of them, and those who are neutral to Grass-type will not like to get hit by Flash Cannon unless if it is Excadrill (but even so, Nasty Plot + Grass Knot will still hurt).
Name: Minusect (Minus + obscure) Types:
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BST: 80 / 100 / 80 / 40 / 90 / 110 Abilities: Minus | Tinted Lens New Learnset: Swords Dance, Leech Life, Lunge, Pin Missile, Volt Tackle, Horn Leech, Megahorn, Fury Cutter Removed Moves: None Justification/Niche: This one is more offensive minded. While 100 base Attack itself is not enough on OU, it can make up by having Tinted Lens, which means that even those who normally resist Electric-type or Bug-type will still get hurt, discouraging switch-in. It can also use Leech Life (and in case of Ground-type, Horn Leech) as recovery moves, but it need to set up in order to sweep. Lunge, on the other hand, can help discouraging Physical Attackers.
Wigglytuff Evolutions (Follows Rule 4 of the Custom Slate)
Name: Bigglyruff (A word play of Big, iggly and rough) Types:
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BST: 150 / 100 / 80 / 75 / 80 / 60 Abilities: Intimidate | Defiant | Contrary New Learnset: Bulk Up, Swords Dance, Superpower, Earthquake, Stomping Tantrum, Body Slam, Hammer Arm, Belly Drum Removed Moves: None Justification/Niche: Better bulk is sure is nice, but the Attack isn't good enough... if you don't consider to use Contrary + Superpower. Now this is when it gets scary. Without a good Special Move STAB, Bigglyruff can slowly but surely demolish an entire team unprepared for it. It already got access of Drain Punch, making it scarier. However, it is slow without Hammer Arm, and Burn or Toxic can quickly wear it down. Last Resort is optional, but will end those who cannot resist it much more quickly.
Name: Lovelymuff (Lovely + muffin as an affectionate name) Types:
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BST: 150 / 75 / 80 / 100 / 80 / 60 Abilities: Magic Guard | Competitive | Type Buster*
(Type Buster: Neuroforce clone; moves that are Super Effective against their target will do 1.2x more damage.) New Learnset: Calm Mind, Nasty Plot, Focus Blast, Psyshock, Healing Wish, Heal Bell, Recover, Earth Power Removed Moves: None Justification/Niche: Something that Wigglytuff should be; a bulky sweeper. With access to Nasty Plot and Calm Mind, it can set up before sweeping, and the access of Focus Blast, Psyshock and Earth Power allows it to take care of Steel-type and Poison-type (especially when considering Type Buster). Magic Guard can be useful to play as a cleric, with Healing Wish and Heal Bell to help out allies, or Recover to play as a wall. It is slow like Bigglyruff, but unlike Wigglytuff, Lovelymuff's Defense and Special Defense are now high enough to make its HP significant.
Name: Jugglyfluff (Juggle + fluff) Types:
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BST: 100 / 75 / 80 / 60 / 80 / 150 Abilities: Filter | Competitive | Special Power*
(Special Power: Special Attack counterpart of Huge Power and Pure Power; doubles the user's Special Attack.) New Learnset: Hurricane, Air Slash, Gust, Roost, Draining Kiss, Calm Mind, Earth Power, U-Turn, Tailwind, Defog Removed Moves: None Justification/Niche: A super fast sweeper, ideal for revenge killing when using Specialist. Rivaled by Electrode in term of base Speed, Jugglyfluff can make a good revenge killer when equipped with Choice Specs. Although vulnerable to Stealth Rock, Roost can be used to fix the damage, and Air Slash can be an useful (but annoying) STAB. Earth Power and Fire Blast are your best coverage moves to use, and Calm Mind will be your only Special Attack boost outside of Choice Specs. It can be stopped with Eviolite Chansey or other Special Walls, but Toxapex and Aegislash would not want to be hit by Earth Power, moreso Fire Blast for the latter.
Name: Ghostlydaff (Ghostly + daffy) Types:
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BST: 100 / 75 / 80 / 150 / 80 / 60 Abilities: Cursed Body | Competitive | Magic Guard New Learnset: Perish Song (Level-Up, can be obtained as Egg Move), Will-o-Wisp, Hex, Grudge, Ominous Wind, Recover, Calm Mind Removed Moves: None Justification/Niche: While Normal/Ghost is not a good offensive type combination, it is very good defensive type as it is only vulnerable to Dark-type, and thanks to Jigglypuff's versatile learnset, it can already learn Focus Blast or Dazzling Gleam to shoo off most Dark-types. It can play as a bulky sweeper (with its enormous Special Attack of 150!) or play as a physical wall thanks to Will-o-Wisp. It can use Recover in order to help its stalling process, or it can use Wish as a cleric. Its slowness is its biggest weakness, so it must be taken down quickly before it can have a chance to strike.
Name: Snowlybluff (Snow + iggly + bluff) Types:
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BST: 100 / 60 / 80 / 75 / 80 / 150 Abilities: Ice Body | Competitive | Huge Power New Learnset: Icicle Crush, Ice Shard, Icicle Spear, Freeze-Dry, Earthquake, Zen Headbutt, Bulk Up, Poison Jab, Crunch Removed Moves: None Justification/Niche: Another fast sweeper, this time focuses on Attack thanks to Huge Power. Even if Landorus-T can Intimidate it by switching-in, staying on the battlefield is a bad idea as Snowlybluff is insanely fast. It is also decently bulky, but Normal/Ice is not a good defensive type, moreso as it will be quickly demolished by Fighting-type, especially those with a Mach Punch. However, it can use its big speed to also set up Stealth Rocks and Sing + Wake-Up Slap, while not always good does to Sing's 55% accuracy, can leave a dent on most Steel-type opponents.
Evolution for Others' Submissions
Name: Sumosbite (Sumo + frostbite) Types:
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BST: 60 / 40 / 50 / 120 / 60 / 144 Abilities: Snow Warning | Flare Boost | No Guard New Learnset: Blizzard, Ice Beam, Freeze-Dry, Frost Breath, Aura Sphere, Vacuum Wave, Calm Mind, Aurora Veil, Flash Cannon Removed Moves: None Justification/Niche: Making a Makuhita evolution is difficult does to Hariyama's honestly mixmaxy stats, but I figured it out; making it tremendously fast, having three useful Abilities, only two coverage needed (Surf, to deal with Fire-type and Flash Cannon, to go thorough Fairy-type) and Aurora Veil (to go with Snow Warning) and Calm Mind (for other sets). Fighting and Ice is actually a powerful offensive combination, so both STABs will hurt, and Freeze-Dry will come in handy shall be handy against bulky Water-type.
Name: Vespenom (Vespa + venom) Types:
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BST: 102 / 102 / 80 / 40 / 80 / 70 Abilities: Filter | Technician New Learnset: Megahorn, Drill Run, Poison Jab, Poison Fang, Pin Missile, Leech Life, Taunt, Torment, Knock Off, Swords Dance Removed Moves: Attack Order, Defend Order, Heal Order Justification/Niche: Technician + Fell Stinger, everyone? Aside of that, it can also use Poison Fang that hit as hard as Poison Jab (via Technician) but with a great chance of Toxic-inflicting effect, and Drill Run can be used for dealing with Fire-type, Rock-type and Steel-type. Although lack of Heal Order stinks, you always have Roost to make up for it. However, 102 Attack by itself isn't powerful compared to the other titans of OU, so a KO with Fell Stinger or Swords Dance had to be done.
Name: Nagaqua (Naga (Snake) + aqua) Types:
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BST: 73 / 121 / 73 / 73 / 73 / 127 Abilities: Beast Boost | Drizzle New Learnset: Hydro Pump, Surf, Waterfall, Liquidation, Ice Punch, Fire Punch, Thunder Punch, Drill Run, Earthquake, Wild Charge, Brick Break, Hone Claws, Dragon Dance, Crunch Removed Moves: Draco Meteor Justification/Niche: Different from other Poipole evolutions is that it is a physical attacker, and can be boosted with Dragon Dance. Liquidation + Drizzle will hurt very much, but you will not resist the snowballing effect from the Beast Boost either. Its physical learnset is a bit limited, but Hone Claws will help its more inaccurate moves to hit more often.
Sorry that I didn't notice you'd already taken a Poison Combee evo.
I like your ideas, but a couple of questions on your new abilities:
1. Is Hypocrisy meant to increase damage against opponent's with a water or dark move in their moveset? I'm a bit uncertain of the wording.
2. Is the difference between Neuroforce and Type Buster that the damage is also increased to attacks the user is defending against?
Sorry that I didn't notice you'd already taken a Poison Combee evo.
I like your ideas, but a couple of questions on your new abilities:
1. Is Hypocrisy meant to increase damage against opponent's with a water or dark move in their moveset? I'm a bit uncertain of the wording.
2. Is the difference between Neuroforce and Type Buster that the damage is also increased to attacks the user is defending against?
1. Only targets that have one of the user's type, not their moves.
2. No, but I will change that so that it will simply a less risky but more specified No Guard; if the move would be Super Effective against the target, it will not miss (but can be still blocked).
Jolteon's Evos use the stats of: 75 / 75 / 70 / 120 / 105 / 145 (585 BST)
Joltoxeon (Jolteon + Toxic)
Stats: 75 HP / 70 Atk / 120 Def / 145 SpA / 75 SpD / 105 Spe (585 BST) Abilities: Static / Toxin Trapper / (Adaptability) Toxin Trapper: Magnet Pull for Poison Types New Moves: Gunk Shot, Sludge Wave, Sludge bomb, Poison Jab, Venoshock, Poison Fang, Acid Spray, Gastro Acid, Toxic Spikes, Venom Drench Competitive Niche: Joltoxeon is a very strong special sweeper, able to tear holes in anything that doesn't resist it with a Specs, Life Orb or Scarf set. It's crazy SpA and Adaptability make it a dangerous mon. However, Scarf and Specs can also be it's downfall, because both of it's STABs cannot hit a type, meaning it can be very safe to switch in on if you have a Ground or Steel type. Excadrill can also tear holes in it due to it not being able to deal any damage with it's STABs. It can also work as a trapper thanks to Toxin Trapper.
Stats: 120 HP / 70 Atk / 145 Def / 75 SpA / 105 SpD / 75 Spe (585 BST) Abilities: Static / Metalicate / (Regenerator) Metallicate: This pokemon gains the Steel Typing., -the STAB boosts New Moves: Hydro Pump, Surf, Liquidation, Scald, Waterfall, Aqua Jet, Aqua Ring, Soak, Calm Mind Competitive Niche: Joltrideon is a combination of Rotom-Wash and Toxapex that's put on steroids. with Special bulk that's 1.2* more than Toxapex and Physical bulk that's practically the same, this thing is a pain in the ass to take down. Mettalicate is just... good god... It has 2 weaknesses (4x Ground, and 2x fighting), 7 2x resists (Bug, Dragon, Fairy, Normal, Psychic, Rock, Water), 2 4x resists (Flying, Ice) and an 8x resists (Steel). Thank god it's only recovery tools are Wish and Rest. Oh, and that Regenerator that it can abuse with Volt... GOD FUCKING DAMNIT.
Stats: 75 HP / 75 Atk / 70 Def / 120 SpA / 145 SpD / 105 Spe (585 BST) Abilities: Static / Sirroco Upsurge / (Sand Stream) Sirroco Upsurge: Special Attack and Speed are multiplied by 1.2* under sandstorm New Moves: Stealth Rock, All ground moves - Bone Rush, Bonemerang, Bone Club, High Horsepower, Land's Wrath, Precipice Blades, Rototiller, Stomping Tantrum, Thousand Arrows and Thousand Waves. Shore Up, Spikes and Stealth Rock are incompatible with Sand Stream. Competitive Niche: Multiple sets are available here. You can't use Shore Up and Sand Stream together, or any Hazards with it, meaning you can run a Hazard lead, A sand sweeper or a sand setter.
Sample Sets: Hazard Lead
Jolterreon @ Mental Herb
Ability: Sand Force
EVs: 248 HP / 8 SpA / 252 SpD
Calm / Modest Nature
- Stealth Rock
- Shore Up
- Volt Switch
- Earth Power
Sand Sweeper
Jolterreon @ Life Orb
Ability: Sirroco Upsurge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Earth Power
- Shadow Ball/Signal Beam
- Shore Up
Luxilade(Lux + Blade)
Stats: 85 HP / 120 Atk / 95 Def / 70 SpA / 79 SpD / 79 Spe (523 BST) Abilities: Galvanize / Intimidate / (Steelworker) New Moves: Anchor Shot, Iron Head, Smart Strike, Autotomize, Iron Defence, Swords Dance Competitive Niche: Luxilade is a strong setup sweeper. Autotomize brings it's speed up to 388 without any investment, which is enough to outspeed 252 neutral mons with base 144 speed. It's pretty obvious what Swords Dance does. It can run a double dance set with Return and Anchor Shot/Iron Head and lay a smackdown on many mons.
Stats: 70 HP / 85 Atk / 79 Def / 120 SpA / 79 SpD / 95 Spe (523 BST) Abilities: Volt Absorb / Permafrost / (Adaptability) Permafrost: Intimidate clone; lowers speed. New Moves: Ice Beam, Blizzard, Glaciate, Frost Breath, Hail, Aurora Veil Competitive Niche: Luxifrost is intended to be a STAB BoltBeam abuser with adaptability, but can pull some other tricky moves with Permafrost and Volt Absorb. Permafrost allows it to switch in and outspeed 99% of the time, often revenge killing, or pivoting out with Volt Switch
Stats: 85 HP / 79 Atk / 79 Def / 95 SpA / 120 SpD / 70 Spe (523 BST) Abilities: Synchronise / Electrojection / (Adaptability) Electrojection: Corrosion clone; can paralyze Ground types New Moves: Psychic, Future Sight, Extrasensory, Calm Mind, Power Trick, Psycho Shift, Trick Room Competitive Niche: Luxikik is intended to be a STAB BoltBeam abuser with adaptability, but can pull some other tricky moves with Permafrost and Volt Absorb. Permafrost allows it to switch in and outspeed 99% of the time, often revenge killing, or pivoting out with Volt Switch
New Moves: Flash Cannon, Iron Defense, Iron Head, Metal Burst, Metal Claw Competitive Niche: Jolteon’s hairs become metal wire. With great attack and pretty good defense you can punish with damage or speed drops, you only have to fear ground. Also, you can turn a resistance into an immunity that boosts your bad special attack.
Justification/Niche: Deerling fully embraces its winter aspect, growing icicle antlers and a thick, white, winter coat. You can use it as an alternative to Alolan-Ninetails as a Veil setter, use it as a wall once you’ve gotten rid of things with fire attacks or stick it in hail to up its seed and take advantage of Ice’s offensive properties, even if its offensive stats aren’t graet.
Name: Faebuck (Fae + fable + buck)
Types: Fairy/Grass
BST: 100/70/60/70/80/95
Abilities: Aroma Veil/Triage/Magic Guard
New Moves: Baby-Doll Eyes, Dazzling Gleam, Disarming Voice, Draining Kiss, Fairy Wind, Floral Healing, Flower Shield, Misty Terrain, Play Rough, Sweet Kiss
Removed Moves: Megahorn
Justification/Niche: Deerling fully embraces its spring aspect, growing glowing antlers covered in magical flowers and keeping its pink coat. It has some nice defensive abilities, though Triage can be used offensively with its multiple draining moves. It has a lot of HP and speed that isn’t terrible though, which may make you prefer one of the other options.
Name: Heabuck (Heat + Buck)
Types: Fire/Grass
BST: 100/80/70/95/70/60
Abilities: Drought/Flame Body/Bask (Inverse Dry Skin. Healed by Sun and Fire. Hurt by Water and Rain)
New Moves: Blaze Kick, Burn Up, Ember, Fire Blast, Fire Spin, Flame Burst, Flame Charge, Flamethrower, Flare Blitz, Heat Wave, Incinerate, Inferno, Overheat, Searing Shot
Removed Moves: Horn Leech, Megahorn
Justification/Niche: Deerling fully embraces its summer aspect, growing antlers that are full of green leaves, but also on fire. Its body is covered in leaves and flames as well. It has a lot of HP, but decent offenses, despite its low speed. It can either set sun automatically, or heal from it, or punish attackers by burning them, making it function better as a tank.
Name: Cadabuck (Cadaver + buck)
Types: Ghost/Grass
BST: 60/80/70/100/70/95
Abilities: Harvest/Weak Armor/Forbidden (Static/Flame Body/Poison Point clone. Contact my Curse the attacker without costing user extra HP)
Justification/Niche: Deerling fully embraces its autumn aspect, the time of the harvest and Halloween. It grows armour and antlers of bone and dead branches with blood red leaves and apples with skull markings n them hanging from its boughs. It is a special attacker with less than terrible speed that can reuse berries or punish contact attacks, either to its own benefit, or to severely harm the attacker, should they refuse to switch.
Name: Sleighbuck (sleigh + buck)
Types: Flying/Grass
BST: 70/60/80/70/95/100
Abilities: Speed Boost/Rattled/Jet Stream (sets Tailwind upon entry)
Removed Moves: Horn Leech, Megahorn
New Moves: Acrobatics, Aerial Ace, Air Cutter, Air Slash, Defog, Fly, Gust, Hurricane, Roost, Tailwind
Justification/Niche: Deerling decides to permanently work as one of those chosen to pull delibird sleighs across the skies at high speed. Its nose turns red and shines while it sprouts antlers with sleigh bells hanging from them and its coat grows fluffy clouds. This mon has gotta go fast and its stats and abilities are all about that (and rattling its bells). Otherwise, it’s mostly defensive, but it should hopefully get its Roosts off in time and its offensive stats aren’t that terrible.
Name: Stareye (Star + eye + I)
Types: Water/Rock
BST: 60/100/115/85/85/75
Abilities: Solid Rock/Weak Armor/Rough Skin
New Moves: Ancient Power, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Wrecker, Rollout, Sandstorm. Smack Down, Stealth Rock, Stone Edge
Removed Moves: Psyshock, Telekinesis
Justification/Niche: The rocky-gem centre spread its rocky hardness over staryu’s whole body. However it is not just a wall. It’s Attack is its second highest stat, befitting Rock’s offensive nature. It can either reduce the damage it takes from is weaknesses, or gain more power from being hit, or punish attackers.
Name: Starthay (Star + they + flay)
Types: Water/Dark
BST: 75/85/60/100/85/115
Abilities: Technician/Skill Link/Sadistic (Poison Touch clone. May Torment the defending pokemon when making contact)
New Moves: Assurance, Beat Up, Dark Pulse, Fling, Foul Play, Hone Claws, Knock Off, Memento, Nasty Plot, Night Slash, Punishment, Snatch, Taunt, Thief, Throat Chop, Torment, Water Shuriken
Removed Moves: Psyshock, Telekinesis
Justification/Niche: Staryu trains in the ninja arts to throw itself as a shuriken to harm for profit. With high speed and good attacking stats and abilities that support offensive strategies, it can at as a nice wall-breaker or sweeper.
Name: Staruss (Star + us + rust)
Types: Water/Steel
BST: 85/115/100/75/60/85
Abilities: Iron Barbs/Technician/Motor Drive
New Moves: Gear Grind, Iron Defense, Metal Burst, Metal Claw, Meteor Mash, Mirror Shot, Shift Gear, Water Shuriken
Removed Moves: Psyshock, Telekinesis
Justification/Niche: Staryu’s metal band in the centre hardens its whole body to steel, making it a combination gear and shuriken. Its attacks hurt and nt only can it take physical punishment, it can punish back, or gain an electric immunity to increase its speed for sweeping potential, or just up the power of its low powered moves.
Justification/Niche: Staryu grows a sixth arm and freezes into a snowflake. Its special attack and offensive typing will dish out loads of damage and it can gan weak armor boosts to aid in sweeping, or it can set its own hail and veil for veil offense, or just reduce the damage it takes from its weaknesses.
Name: Starshee (Star + she + sidhe)
Types: Water/Fairy
BST: 75/85/60/100/115/85
Abilities: Magic Guard/Magic Bounce/Flame Body
New Moves: Charm, Fairy Wind, Moonblast, Moonlight, Play Rough
Removed Moves: Psyshock, Telekinesis
Justification/Niche: Staryu glows with a twinkle, becoming a fairy star.Its got great special stats and defensive abilities too.
Name: Muunbeema (Moonbeam)
Types: Psychic/Fairy
BST: 85/55/95/107/116/29
Abilities: Magic Guard/Magic Bounce/Comatose
New Moves: Draining Kiss, Fairy Wind, Floral Healing, Misty Terrain, Moonblast, Sweet Kiss
Removed Moves: Psychic Terrain
Justification/Niche: Munna’s flowers become magical fairy flowers. It can act as a special tank, especially with draining kiss keeping it healed. Its got great defensive abilities too.
Name: Mulcha (Mulch)
Types: Psychic/Grass
BST: 116/55/107/85/95/29
Abilities: Aroma Veil/Leaf Guard/Comatose
New Moves: Absorb, Aromatherapy, Giga Drain, Grass Whistle, Grassy Terrain, Ingrain, Magical Leaf, Mega Drain, Petal Blizzard, Petal Dance, Power Whip, Sleep Powder, Stun Spore, Vine Whip
Removed Moves: Psychic Terrain
Justification/Niche: Munna’s flowers become real flowers and sprout leaves. It’s now more of a physical wall, but can hit back on the special side. Again, it;s got defensive abilities too.
Justification/Niche: Munna’s dream dust becomes a toxic cloud surrounding it and it oozes snot from its trunk. It hits hard physically and defends specially. Corrosion helps it toxic stall almost anything, though it has other defensive abilities too.
Name: Mumboja (Mumbo-jumbo)
Types: Psychic/Flying
BST: 55/95/85/107/116/29
Abilities: Cloud Nine/White Smoke/Comatose
New Moves: Air Cutter, Air Slash, Bounce, Defog, Fly, Gust, Hurricane, Roost, Tailwind, Wing Attack
Removed Moves: Psychic Terrain
Justification/Niche: Munna’s dream dust becomes a fluffy white clud it rests upon and it grows large ear-wings that help it stay afloat. Once again, it is a special specialist, though its attack isn’t terrible either. It can invalidate weather or choose a different defensive ability.
Name: Mutila (mutilate)
Types: Psychic/Dark
BST: 55/107/85/116/95/29
Abilities: Prankster/Bad Dreams/Comatose
New Moves: Bite, Brutal Swing, Crunch, Dark Pulse, Embargo, Feint Attack, Fling, Foul Play, Knock Off, Memento, Nasty Plot, Payback, Power Trip, Punishment, Quash, Snarl, Snatch, Taunt, Thief
Removed Moves: Psychic Terrain
Justification/Niche: Munna’s trunk grows into a vicious tentacle and its eyes glow with sinister, red light under its eyelids as it wishes to feast on the dreams of its prey. Its low seed no longer matters with Prankster, unless it wants to hurt those it sends to sleep or remain defensive by sleeping itself. In any event, it now has an offensive stat spread.
Abilities: Magnet Pull / Speed Boost / Rocket (Motor Drive clone for Fire moves)
Removed Move: Barrier
New Moves: Air Cutter, Air Slash, Fly, Mirror Move, Sky Attack, Tailwind
Justification/Niche: Magneton bends its magnets back to become rocket boosters, shooting it through the air at high speed. We have a physical sweeper that can trap other steels or gain even more enormous speed, possibly by eliminating a weakness and tuning it into an immunity.
Name: Conki (con + consciousness + key)
Types: Psychic / Fairy
BST: 80/87/80/148/100/75
Abilities: Levitate / (Sheer Force)
New Learnset: Confusion, Extrasensory, Future Sight, Gravity, Miracle Eye, Psybeam, Psychic Terrain, Psywave, Skill Swap, Synchronoise
Justification/Niche: Klefki unlocks the mind. It can now do a lot of damage with its special attack and sheer force, or it can make itself immune to a weakness.
Name: Porygon-III (another way of saying 3)
Types: Bug
BST: 70/85/75/135/80/90
Abilities: Tinted Lens / Compound Eyes / Download
Removed Move: Uproar
New Learnset: Attack Order, Bug bite, Bug Buzz, Fell Stinger, Fury Cutter, Infestation, Leech Life, Pin Missile, Quiver Dance, Silver Wind, Struggle Bug, X-Scissor
Justification/Niche: Porygon2 got extra buggy when they tried to upgrade it. On the plus side, Its special attack is very big with either better accuracy or resistance reduction to help that out. Or it can just stick with Download.
BST: 95/65/107/100/120/58 Abilities: Flower Veil, Triage, Leaf Guard New Learnset: Absorb, Ingrain, Leaf Storm, Leaf Tornado, Leafage, Mega Drain, Power Whip, Razor Leaf, Strength Sap
Removed Moves: N/A Justification/Niche: Comfey incorporates its flowers into its body. That moveset, typing special attack and defences will be really annoying with Triage. Or you can go for other defensive options with its other abilities.
BST: 55/70/65/110/95/95 Abilities: Haunted (Raises Special Attack 1 stage when entering the field after an ally faints), Forbidden (Contact may Curse opponent without cutting user’s HP. Static/Flame Body/Poison Point clone), Shadow Tag New Learnset: Astonish, Confuse Ray, Curse, Destiny Bond, Grudge, Hex, Lick, Nightshade, Nightmare, Ominous Wind, Phantom Force, Shadow Force, Shadow Punch, Shadow Sneak, Spite, Trick-or-Treat
Removed Moves: Low Sweep Justification/Niche: Gothorita mourns the dead and becomes one with them, adopting a funeral shroud. It has a lot of special attack it can boost more with Haunted. It’s speed and special defense are not bad either and it can punish attackers or trp (at least, it would be able to if that wasn’t banned).
Removed Move: Pluck Justification/Niche: Swablu’s fluff becomes toxic clouds of smog. It has a lot of special attack and can either tank with Fluffy, or try flinch lock slower opponents.
BST: 75/70/100 (+ 30)/125 (+ 20)/100 (+ 20)/110 (+ 30) Abilities: Contaminate (Poison –ate clone) Justification/Niche: Contaminate with that speed and special attack is scary. At least steels wall it. It’s defences imrve too.
Name: Forecaptive (Forecast + captive) Types: Psychic BST: 70/70/110/70/90/110 Abilities: Trap Adapt (Removes Hazards on entry and adds typing of moves which lay the hazards to self) New Learnset: Nature Power, Secret Power, Earth Power, Ancient Power, Power Gem, Volt Switch, Ingrain, Spikes, Toxic Spikes, Stealth Rock, Sticky Web, Agility, Calm Mind, Extrasensory, Gravity, Imprison, Fury Cutter, Signal Beam, String Shot, Rock Blast, Rock Slide, Rock Tomb, Rollout, Belch, Poison Gas, Sludge, Sludge Bomb, Sludge Wave, Smog Justification/Niche: Forecast becomes a psychic dungeon explorer, foreseeing traps and then adapting them to its own use. Now you can get rid of and punish hazards easily, though with the cost of gaining weaknesses. Either way, you’re speedy and have good defences.
Name: Chering (Cherry + ring) Types: Grass/Psychic BST: 60/70/88/90/107/105 Abilities: Alarm Gift (Flower Gift clone - Changes form and increases Special Attack and Defense by *1.5 when either side has Reflect, Light Screen or Aurora Veil up) New Learnset: Heal Bell, Ally Switch, Barrier, Extrasensory, Future Sight, Hypnosis, Light Screen, Psychic, Psyshock, Psychic Terrain, Justification/Niche: Cherrim becomes a bell that psionically foresees and warns of danger. This lets you become a real special tank when screens are up.
New Learnset: Absorb, Frenzy Plant, Grass Knot, Grass Pledge, Grassy Terrain, Ingrain, Mega Drain, Power Whip, Vine Whip Removed Moves: Stomping Tantrum Justification/Niche: Marshtomp covers itself in the moss o its swamp homeland. You’re a tank that can be further protected by Lea Guard if you don’t want more water power.
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Name: Swampetal-Mega Types: Water/Grass BST: 90/105 (+ 20)/120 (+ 20)/110 (+20)/130(+ 20)/80 (+ 20) Ability: Marsh Dweller (Summons a swamp, as if Grass Pledge and Water Pledge were used, upon entry) Justification/Niche: You may lack Swift Swim, but you have a similar effect to help your por speed that you can pass to others an your stats improve all around.
BST: 80/40/80/110/95/100 Abilities: Minus | Shiver (Motor Drive clone for Ice moves) New Learnset: Blizzard, Frost Breath, Hail, Haze, Ice Beam, Ice Fang, Ice Punch, Ice Shard, Icicle Crash, Icicle Spear, Icy Wind, Mist, Powder Snow Removed Moves: None Justification/Niche: The minus now also represents negative temperatures and the blue parts are covered in ice. You have a STAB BoltBeam special attacker with decent speed and a way to raise it higher. Yay!
BST: 80/60/150/75/100/80 Abilities: Huge Power (associated with moon rabbits)/Sand Force/Sand Rush New Learnset: Bulldoze, Dig, Earth Power, Earthquake, Magnitude, Mud Bomb, Mud Shot, Mud Sport, Mud Slap, Rototiller, Sand Attack, Sandstorm, Sand Tomb, Stomping Tantrum Removed Moves: None Justification/Niche: Wigglytuff embraces its bunny ears and lives underground. You can boost your damage output with Huge Power r Sand Force, or your Speed with Sand Rush. Otherwise, you have a lot of bulk.
Name: Vespassin(Vespa (Latin for wasp) + Assassin) Types: Bug / Poison BST: 40/102/70/102/80/80 Abilities: Sniper/Merciless New Learnset:
Vespassin learns these moves and Vespiquen doesn't: Cross Poison, Poison Jab, Poison Sting, Toxic Spikes
Vespiquen learns these moves and Vespassin doesn't: Power Gem, Captivate, Defend Order, Heal Order, Destiny Bond Justification/Niche: These Combee have been chosen by their queen to scout out and destroy enemies with their deadly venom. You will be doing huge damage with those offensive stats on a crit or against a poisoned opponent.
Name: Arcomestrike (Arctic + comet + strike) Types: Ice / Fire BST: 80 / 80 / 80 / 80 / 80 / 80 Mega BST: 80 / 130 (+ 50) / 60 (- 20)/ 120 (+ 40) / 60 (- 20) / 130 (+ 50) Abilities: Speed Boost / Ice Body / Flame Body / Drought (Mega) New Learnset:
Arcomestrike learns these moves and Glalie doesn't: Thunderbolt, Thunder, Charge, Thunder Fang, Volt Switch, Wild Charge, Discharge, Magnet Rise, Tri Attack, Eerie Impulse, Thunder Wave
Glalie learns these moves and Arcomestrike doesn't: Sheer Cold, Taunt, Torment, Dark Pulse, Super Fang Justification/Niche: Snorunt covered itself in frozen gasses which burst into flame in the sunlight to become a speeding comet. You may want to delay mega evolving to boost speed, spread burns or heal in hail, but then you have Sun boosted STAB moves off huge offenses and great speed as you light up the sky like the sun. Be careful of Accelerock though.
Name: Phantasky (Elephant + fantasy + sky) Types: Ground / Flying BST: 50/60/60/90/120/120 Abilities: Big Pecks / Defiant New Learnset:
Phantasky learns these moves and Donphan doesn't: Aerial Ace, Air Cutter, Air Slash, Defog, Fly, Gust, Hurricane, Pluck, Roost, Tailwind
Donphan learns these moves and Phantasky doesn't: Fire Fang, Thunder Fang, Assurance, Brutal Swing, Rock Polish, Stone Edge, Rock Slide, Poison Jab, Stomping Tantrum Justification/Niche: Phanby picks up a feather with its trunk and flaps its ears to fly. You have high speed and special bulk with okay special attack too. You can also aid our lacklustre defense or attack with your abilities.
Name: Dumbordor (Dump + odour) Types: Poison/Steel BST: 82/82/95/80/75/60 Abilities: Stench, Filter, Sticky Hold New Learnset: Gyro Ball, Heavy Slam, Iron Defense, Iron Head, Metal Burst, Metal Claw
Removed Moves: Thunderbolt, Solar Beam, Psychic, Focus Blast, Rock Polish, Dark Pulse Justification/Niche: Trubbish enters a steel rubbish bin and uses the lid as a hat and shield. You’ve got decnt defences you can improve with Filter, or you can protect your item or try flinchlock in Trick Room.
Justification/Niche: Pupitar embraces its reptilian, Kaiju nature to become a scaly dragon. All three of its abilities improve its bulk, which is good already, on top of its great offences.
Tyraknighteater -Mega
Name: Tyraknighteater -Mega Types: Rock/Dragon
BST: 61/120 (+ 20)/154 (+ 20)/130 (+ 20)/120 (+ 20)/115 (+ 20) Abilities: Hoarder (Your opponent’s item works for this pokemon instead of itself)
Justification/Niche: Dragons hoard treasure. After buffing all stats, it can steal the opponent’s treasure for itself. With most items, that will make you a monster to be reckoned with.
Name: Naganeedle (Naga [Snake] +needle) Types: Poison/Steel BST: 73/127/121/73/73/73 Abilities: Beast Boost/Iron Barbs New Learnset: Flash Cannon, Gyro Ball, Heavy Slam, Iron Defense, Iron Head, Metal Burst
Removed Moves: Air Cutter, Air Slash, Dragon Claw, Flamethrower, Fire Blast, Aerial Ace, Sky Drop, Fly, Dragon Tail, Draco Meteor, Heat Wave, Sky Attack, Tailwind Justification/Niche: Poipole grows its metal spikes to cover itself. That attack stat will hurt and the defense is great too and can be exploited to punish attackers if you don’t want Beast Boost.
Name: Crawsmos (Crawfish +Cosmos) Types: Water/Psychic BST: 70/89/99/130/130/50 Abilities: Analytic/Levitate/Tough Claws New Learnset: Barrier, Calm Mind, Confusion, Cosmic Power, Extrasensory, Future Sight, Gravity, Hypnosis, Light Screen, Psyshock, Psywave, Reflect, Telekinesis Justification/Niche: The star on Crawdaunt’s head awakens, giving it a connection to the stars and psychic powers. You have high special stats and can use Tough Claws to become a mixed attacker, grant yourself an immunity or take advantage of your low speed.
BST: 42/78/65/139/109/48 Abilities: Ragnarok (Poisons the opponent upon fainting. Aftermath clone)/Magic Bounce/Petrify (Lowers opponent’s speed one stage upon entry. Intimidate clone)
Removed Moves: Eerie Impulse, Electroweb, Thunder Punch New Learnset: Acid, Acid Spray, Belch, Coil, Gastro Acid, Gunk Shot, Poison Fang, Poison Gas, Poison Jab, Sludge, Sludge Bomb, Sludge Wave, Toxic Spikes, Venom Drench, Venoshock Justification/Niche: Helioptile develops toxic saliva, venomous fangs and a dangerous stare. That special attack hurts and its special defense is good too. You can punish those who knick you out, lower the speed of your opponents, or bounce back hazards and such.
Name: Emoss (Emolga + moss) Types: Electric / Grass BST: 80/80/133/55/90/90 Abilities: Unburden/Cheek Pouch/Arboreal (Surge Surfer clone for Grassy Terrain)
New Learnset: Absorb, Bullet Seed, Cotton Guard, Grass Knot, Grassy Terrain, Ingrain, Mega Drain, Power Whip, Seed Bomb, Seed Flare, Solar Beam, Strength Sap, Vine Whip, Wood Hammer, Worry Seed Justification/Niche:
Emolga clings to a tree and stuffs its face with seeds, becoming one with trees. It has a great defense stat helped by Cheek Pouch, or you can improve your Speed in Grassy Terrain or by using an item.
Name: Klinkaskade (Klink + cascade) Types: Steel/Water BST: 75/120/110/60/60/95 Abilities: Sap Sipper/Motor Drive/Hydraulics (Motor Drive clone for Water)
Removed Moves: Magnetic Flux New Learnset: Aqua Jet, Aqua Ring, Bubble, Bubble Beam, Clamp, Hydro Pump, Scald, Soak, Water Sport, Waterfall, Whirpool Justification/Niche: Klang decided to work as the water wheel of a mill. You have great physical stats and can choose between three immunities that boost your stats, one of which is a weakness and another of which boosts your huge attack.
Abilities: Static/Swift Swim/Overcharged (Uses the move Charge upon entering the field)
Removed Moves: Roost, Rock Tomb, Defog New Learnset: Charge, Charge Beam, Discharge, Electro Ball, Electroweb, Magnet Rise, Parabolic Charge, Spark, Thunder, Thundershock, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge Justification/Niche: Mantyke hung around with the Eelektros-line and developed electricity of its own to become more like a torpedo ray, with its tail zigzagging like a lightning bolt. Off that attack, a Wild Charge will hurt, especially with Overcharged. Or you can punish attackers or gain speed in rain for sweeping.
Name: Naganeedle (Naga [Snake] +needle) Types: Poison/Steel BST: 73/127/121/73/73/73 Abilities: Beast Boost/Iron Barbs New Learnset: Flash Cannon, Gyro Ball, Heavy Slam, Iron Defense, Iron Head, Metal Burst
Removed Moves: Air Cutter, Air Slash, Dragon Claw, Flamethrower, Fire Blast, Aerial Ace, Sky Drop, Fly, Dragon Tail, Draco Meteor, Heat Wave, Sky Attack, Tailwind Justification/Niche: Poipole grows its metal spikes to cover itself. That attack stat will hurt and the defense is great too and can be exploited to punish attackers if you don’t want Beast Boost.
Can I add signature moves to a mon? Like, say, giving Spirit Shackle to something that isn't Decidueye. Because I'm almost finished with my subs but there's two moves I'd like to add due to both flavour and viability that'd impact both the subs heavly.
Can I add signature moves to a mon? Like, say, giving Spirit Shackle to something that isn't Decidueye. Because I'm almost finished with my subs but there's two moves I'd like to add due to both flavour and viability that'd impact both the subs heavly.
I think it is as long as it is not from a Legendary Pokémon. Fire-type got useful Legendary Moves in the form of Sacred Fire and V-Create, and physical oriented Pokémon will abuse those moves.
EDIT: Sereg had already given Searing Shot, but whatever Ludi will accept this eventually is up to him.
I think it is as long as it is not from a Legendary Pokémon. Fire-type got useful Legendary Moves in the form of Sacred Fire and V-Create, and physical oriented Pokémon will abuse those moves.
Would Searing Shot be fine? I wanna add it to Cannocto (Since it's literally a fire-type cannon). It's just a slightly stronger Flamethrower so I don't think it'd be broken
BST: 60 / 70 / 60 / 80 / 60 / 130 (BST 460) Abilities: Effect Spore / Poison Heal / Sheer Force (HA) New Learnset: Thunderbolt, Thunder, Volt Switch, Discharge, Thunder Punch, Wild Charge, Thunder Wave, Ion Deluge, Charge, Fire Punch, Ice Punch Justification/Niche: Couloom has its niche as a fast attack, using Sheer Force to compensate for its rather low SpA. To put its power into perspective, its SpA is only 5 points lower than Nidokings. Physical Sets have their place due to better coverage, but the lower power output of both its attacks and its stats make this not a good idea - Fire Punch makes for some neat coverage though if you're using Hidden Power Ice and want Fire coverage too I guess. Could also be an annoying Pokemon with Poison Heal, although its bulk is paper thin. Sample sets:
Couloom @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Energy Ball / Hidden Power [Ice]
- Hidden Power [Ice] / Hidden Power [Fire] / Fire Punch
- Spore
Name: Spiloom Types:
BST: 60 / 60 / 70 / 130 / 60 / 80 (BST 460) Abilities: Effect Spore / Poison Heal / Prankster (HA) New Learnset: Shadow Ball, Shadow Claw, Shadow Sneak, Destiny Bond, Curse, Focus Blast, Will-o-Wisp, Nasty Plot Justification/Niche: High power, but mediocre speed and typing, Spiloom acts a lot like a special Breloom. However, rather than Technician it has access to Prankster, making its Spores extremely annoying. It can also do stuff with Poison Heal much like normal loom, although Prankster is probably better. Can be run as either an NP attacker or an annoying status spreader. Sample sets:
BST: 60 / 80 / 130 / 70 / 60 / 60 (BST 460) Abilities: Effect Spore / Poison Heal / Regenerator (HA) New Learnset: Earth Power, Earthquake, Bulldoze, Spikes, Stealth Rock, Stone Edge, Toxic Spikes Justification/Niche: Teraloom has a lot of physical defense and an interesting typing. Poison Heal is a cool ability for it, as it prevents burns, but Regenerator opens up possibilities. It also has access to every damaging hazard and Toxic Spikes, making it fairly annoying. Sample sets:
Teraloom @ Toxic Orb / Leftover
Ability: Poison Heal / Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock / Spikes
- Spore
- Earthquake
- Seed Bomb / Stone Edge / Spikes / Toxic Spikes
Teraloom @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Seed Bomb
- Drain Punch
Justification/Niche: Shoomish’s spores seep into its mind, leaving its brain cloudy, but awakened to mystical, psychic energy. You can act as a special wall or take advantage of Toxic Boost with Zen Headbut.
yay, triple post. So, subs are now officially closed, and voting can begin (After 3 months :/)
So, the way that it'll work here is:
You may vote for 3 pokemon. Not evolutions, just 3 pokemon that got evolutions. The winners will work as usual, with a minimum of 3 and a maximum of 8, however, all evolutions of the winning mons are added.
eg: If Jolteon won, all of my Jolteon subs would win, along with Sereg's Joltineon, and any other Jolteons that have been made.
I'll get an actual themed slate up after voting's done on here, and try and spark some more motivation.
yay, triple post. So, subs are now officially closed, and voting can begin (After 3 months :/)
So, the way that it'll work here is:
You may vote for 3 pokemon. Not evolutions, just 3 pokemon that got evolutions. The winners will work as usual, with a minimum of 3 and a maximum of 8, however, all evolutions of the winning mons are added.
eg: If Jolteon won, all of my Jolteon subs would win, along with Sereg's Joltineon, and any other Jolteons that have been made.
I'll get an actual themed slate up after voting's done on here, and try and spark some more motivation.