Lead: Landorus-T @ choice scarf
Nature: Naive
EVs: 248 HP 176 DEF 84 SPD
U-turn
Earthquake
Stone edge
Superpower
Landorus-T replaced staraptor, and still serves the same general purpose. He can lead off with a u-turn and cause some decent damage. If he needs to he can switch in and destroy the enemy with any of his other powerful moves
Lucario@ life orb
Nature: Adamant
EVs: 252 ATT, 252 SPD 4 HP
ExtremeSpeed
Swords Dance
Close combat
Ice Punch
Lucario's purpose is also fairly simple, get up a swords dance, and proceed to sweep. extremespeed is to finish off anyone who survives one attack, Ice punch is to hit dragon types for super-effective damage, and it's a good coverage move. close combat is a reliable and powerful STAB move.
Rotom-W@ leftovers
Nature: Modest
EVs 232 HP, 64 SPA, 212 SPD
Hydro Pump
Will-o-Wisp
Hidden Power (Ice)
Volt Switch
Rotom-W serves as a decent special attacker and also a fairly bulky one. Hydro pump is a very powerful STAB move, even though the accuracy is iffy. Will-o-Wisp is to cut the attack of physical attackers threatening to sweep my team. HP ice is for ground, grass and dragon types. Volt switch is to hit opponents for decent damage and switch out in the same turn.
Garchomp@ leftovers
Nature: Jolly
EVs: 252 ATT, 252 SPD 4 HP
Outrage
Earthquake
Stealth Rock
Dragon Claw
Garchomps serves as both a physical attacker of immense power, and a pokemon to set up stealth rock. Outrage and dragon claw are both good STAB moves, and the only reason I have both is to prevent being locked into outrage. Earthquake is also a STAB move which can hit steel types for super effective, whereas dragon moves are not very effective.
Gengar@ leftovers
Nature: Modest
EVs: 252 SPA 252 SPD 4 HP
Shadow ball
Substitute
Pain split
Focus Blast
The purpose of this gengar is quite simple, sub down to a low HP level, and then pain split. Focus blast is a great move which also covers for gengar's dark type weakness. Shadow ball is a good STAB move that hits psychics and other ghosts for super effective damage.
Infernape@ Choice Band
EVs: 252 ATTA 252 SPD
Mach Punch
Close combat
Flare Blitz
Thunder punch
Infernape is an all-out-attacker that can OHKO many pokemon. Flare Blitz and close combat are both great physical STAB moves, and thunder punch is to hit water types for super effective damage. Mach Punch, especially when coupled with iron fist, is a fairly decent +1 priority move that can easily finish off people that survive it's first attempt.
Thanks everyone who helped me to fix what was wrong with my first post
Nature: Naive
EVs: 248 HP 176 DEF 84 SPD
U-turn
Earthquake
Stone edge
Superpower
Landorus-T replaced staraptor, and still serves the same general purpose. He can lead off with a u-turn and cause some decent damage. If he needs to he can switch in and destroy the enemy with any of his other powerful moves
Lucario@ life orb
Nature: Adamant
EVs: 252 ATT, 252 SPD 4 HP
ExtremeSpeed
Swords Dance
Close combat
Ice Punch
Lucario's purpose is also fairly simple, get up a swords dance, and proceed to sweep. extremespeed is to finish off anyone who survives one attack, Ice punch is to hit dragon types for super-effective damage, and it's a good coverage move. close combat is a reliable and powerful STAB move.
Rotom-W@ leftovers
Nature: Modest
EVs 232 HP, 64 SPA, 212 SPD
Hydro Pump
Will-o-Wisp
Hidden Power (Ice)
Volt Switch
Rotom-W serves as a decent special attacker and also a fairly bulky one. Hydro pump is a very powerful STAB move, even though the accuracy is iffy. Will-o-Wisp is to cut the attack of physical attackers threatening to sweep my team. HP ice is for ground, grass and dragon types. Volt switch is to hit opponents for decent damage and switch out in the same turn.
Garchomp@ leftovers
Nature: Jolly
EVs: 252 ATT, 252 SPD 4 HP
Outrage
Earthquake
Stealth Rock
Dragon Claw
Garchomps serves as both a physical attacker of immense power, and a pokemon to set up stealth rock. Outrage and dragon claw are both good STAB moves, and the only reason I have both is to prevent being locked into outrage. Earthquake is also a STAB move which can hit steel types for super effective, whereas dragon moves are not very effective.
Gengar@ leftovers
Nature: Modest
EVs: 252 SPA 252 SPD 4 HP
Shadow ball
Substitute
Pain split
Focus Blast
The purpose of this gengar is quite simple, sub down to a low HP level, and then pain split. Focus blast is a great move which also covers for gengar's dark type weakness. Shadow ball is a good STAB move that hits psychics and other ghosts for super effective damage.
Infernape@ Choice Band
EVs: 252 ATTA 252 SPD
Mach Punch
Close combat
Flare Blitz
Thunder punch
Infernape is an all-out-attacker that can OHKO many pokemon. Flare Blitz and close combat are both great physical STAB moves, and thunder punch is to hit water types for super effective damage. Mach Punch, especially when coupled with iron fist, is a fairly decent +1 priority move that can easily finish off people that survive it's first attempt.
Thanks everyone who helped me to fix what was wrong with my first post
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