Very simply this is my newest team I have made for B/W OU so far had reasonable success testing it but there are things on this team I'm not totally sure on therefore decided to post it here and hope to get some help The team is in the order you see it at the start of a battle.
Salamence @ Life Orb
Trait: Intimidate
EVs: 116 Atk / 216 SAtk / 176 Spd
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
Salamance the last pokemon to be made uber in gen IV and now back down in OU this gen. Mix Menace is still a brutal force to deal with and I don’t see him used that much these days and he just punches massive holes in the opponents team or cleans up late game after the rest of my team has worn down the opponent with spike stacking and forcing switches. Decided to use the Classic mixmenace
Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Fake Out
- U-turn
- Hi Jump Kick
- Hidden Power [Ice]
I love this pokemon I have found it to be amazing so far in the current meta its hit and run ability in fake out and U-turn are so good and HJK with the boost it got this gen is amazing along with its ability to hit Gliscor which is now everywhere thanks to its poison heal ability with a HP ice after taking SR damage or a HJK is almost a guaranteed OHKO. Regenerator is a amazing ability even on something as frail as Mienshao as I negates the LO recoil as well as entry hazards and sandstorm the EV's are fairly self explanatory and the nature is so I don’t make my HP ice weaker and keeping speed at max.
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 HP / 4 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Roost
- Dragon Dance
- Dragon Claw
- Fire Punch
Dragonite's new ability in multiscale is amazing he can tank hits he should never be able to normally I Decided to use him after being swept by him on regular occasions and went with the bulky DD set as its the best set for this team as he is the late game sweeper he is there to get in a DD or 2 and just kill everything in sight I decided on lum berry over leftovers due to one of the few ways to deal with him is to para or toxic to cut his sweep short or make him easily revenged but this means against sandstorm teams multiscale is pointless as he will never have 100% of his hp Roost is there to heal back up DD for boosting and dragon claw and Fire punch are there for coverage on anything not named Heatran and even so after a few DD Heatran will be getting 2HKO by dragon claw.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 32 SAtk / 220 SDef / 4 Spd
Modest Nature (+SAtk, -Atk)
- Reflect
- Recover
- Dragon Pulse
- Hidden Power [Fire]
Latias often overlooked due to her brother the offercive powerhouse of Latios but the defencive capabilitys of this girl amazing i decided to make her as specialy bulky but at the same time have some attacking ability hence the nature and small EV investment the moveset was fairly simple reflect was there to support the team and to boost her defence to a respectable level making it possible for her to take hits on the physical side with no investment recover is for well recovering hp makeing her harder to take down dragon pulse for STAB and HP fire as Scizor and Ferrothorn are a pain.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Grass]
Heatran natural bulk along with reasonable speed and massive Satk stat and ability to set up rocks earns him a spot on my team. Fire blast and earth power are both there for coverage moves to hit everything hard and HP grass was chosen due to amount of gastrodon and quagsire that have been appearing and switch into me thinking it will be safe to then get ko'ed.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
The final member of my team and seen on every team these days but with good reason his ability to come in and spike stack is second to none leach seed is there to force switches and get more healing as outside of leftovers this is his only method, power whip and gyro ball where chosen as his 2 attacks due to a good damage output on both of them as they gain STAB boost as are fairly well powers moves the EV's are simple max physical walling ability and lowing speed even more to power up gyro ball.
Thanks for reading any adivce would be taking on and tested to see if it fits the team and my play style.
Salamence @ Life Orb
Trait: Intimidate
EVs: 116 Atk / 216 SAtk / 176 Spd
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
Salamance the last pokemon to be made uber in gen IV and now back down in OU this gen. Mix Menace is still a brutal force to deal with and I don’t see him used that much these days and he just punches massive holes in the opponents team or cleans up late game after the rest of my team has worn down the opponent with spike stacking and forcing switches. Decided to use the Classic mixmenace
Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Fake Out
- U-turn
- Hi Jump Kick
- Hidden Power [Ice]
I love this pokemon I have found it to be amazing so far in the current meta its hit and run ability in fake out and U-turn are so good and HJK with the boost it got this gen is amazing along with its ability to hit Gliscor which is now everywhere thanks to its poison heal ability with a HP ice after taking SR damage or a HJK is almost a guaranteed OHKO. Regenerator is a amazing ability even on something as frail as Mienshao as I negates the LO recoil as well as entry hazards and sandstorm the EV's are fairly self explanatory and the nature is so I don’t make my HP ice weaker and keeping speed at max.
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 HP / 4 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Roost
- Dragon Dance
- Dragon Claw
- Fire Punch
Dragonite's new ability in multiscale is amazing he can tank hits he should never be able to normally I Decided to use him after being swept by him on regular occasions and went with the bulky DD set as its the best set for this team as he is the late game sweeper he is there to get in a DD or 2 and just kill everything in sight I decided on lum berry over leftovers due to one of the few ways to deal with him is to para or toxic to cut his sweep short or make him easily revenged but this means against sandstorm teams multiscale is pointless as he will never have 100% of his hp Roost is there to heal back up DD for boosting and dragon claw and Fire punch are there for coverage on anything not named Heatran and even so after a few DD Heatran will be getting 2HKO by dragon claw.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 32 SAtk / 220 SDef / 4 Spd
Modest Nature (+SAtk, -Atk)
- Reflect
- Recover
- Dragon Pulse
- Hidden Power [Fire]
Latias often overlooked due to her brother the offercive powerhouse of Latios but the defencive capabilitys of this girl amazing i decided to make her as specialy bulky but at the same time have some attacking ability hence the nature and small EV investment the moveset was fairly simple reflect was there to support the team and to boost her defence to a respectable level making it possible for her to take hits on the physical side with no investment recover is for well recovering hp makeing her harder to take down dragon pulse for STAB and HP fire as Scizor and Ferrothorn are a pain.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Grass]
Heatran natural bulk along with reasonable speed and massive Satk stat and ability to set up rocks earns him a spot on my team. Fire blast and earth power are both there for coverage moves to hit everything hard and HP grass was chosen due to amount of gastrodon and quagsire that have been appearing and switch into me thinking it will be safe to then get ko'ed.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
The final member of my team and seen on every team these days but with good reason his ability to come in and spike stack is second to none leach seed is there to force switches and get more healing as outside of leftovers this is his only method, power whip and gyro ball where chosen as his 2 attacks due to a good damage output on both of them as they gain STAB boost as are fairly well powers moves the EV's are simple max physical walling ability and lowing speed even more to power up gyro ball.
Thanks for reading any adivce would be taking on and tested to see if it fits the team and my play style.