Approved by Audiosurfer and Pocket
Artwork by Based Art God Bummer
Welcome to the second Doubles Community-Create-A-Team Project! Format shamelessly stolen from NixHex's thread.
PLEASE NOTE THAT THIS IS A COMPLETED TEAM. ALL THE ORIGINAL NOMINATIONS AND VOTES ARE INCLUDED IN THIS THREAD FOR YOU TO PERUSE AT YOUR LEISURE. JUST BECAUSE A POKEMON DID NOT GET VOTED ONTO THE FINAL TEAM DOES NOT MAKE IT A POOR CHOICE. YOU ARE FREE TO USE ANY AND ALL SETS FOUND HERE ON YOUR OWN PERSONAL TEAMS AND TO USE THIS THREAD AS A REFERENCE POST. HAPPY BUILDING!
Introduction to CCATs
This has been done in several other forums multiple times and I'd like to bring it to Doubles. Basically, the CCAT, or Community Create-a-Team, is a chance for Doubles enthusiasts and new players alike to join and create a team. The usual way this works is, in the first round, people post sets they would like to build a team around. After a few days of nominating new Pokemon and discussion each other's sets, the community votes on which set they like and the most popular set gets chosen. From that point on, teammates are chosen carefully using the same process (nomination, discussion, voting) until the team is complete. The team is then tested by several users on that tier's respective ladder and replays are shared and discussed. Revisions may be made at that point until there is a polished finish product!
The Doubles CCAT
In the Doubles responsible for nominating TWO Pokemon. Essentially, you want to choose two Pokemon who perform roles either to support each other or to accomplish an overall goal around which to build the team. I'll use an example from an old VGC team of mine (take these with a grain of salt, the EVs aren't worked out or anything).
1. List the movesets for both Pokemon. Please put sprites too, it looks pretty and makes it easier to distinguish between different submissions. Feel free to add little item images if you so desire. Be sure not to slash natures, items, abilities, or moves! This just makes voting a hassle so let's not go there.
2. Now write an informative write-up explaining the core. This doesn't have to be a 5 paragraph essay, but it needs to explain the core strategy and the moveset selection. Outline potential threats and discuss Pokemon that can counter them and/or work well with the core's strategy. Here's an idea of how it should look.
Some things to consider:
- Your core does not need to be used as a dedicated lead pair. For example, Tyranitar / Excadrill are amazing for Sand Stream and Sand Rush, but you would be foolish to lead with the two Pokemon in every single battle.
- Please go easy on the gimmicks and absolutely nonsense. Leave your Special Machamp and physical Alakazam out of this thread. If you're going to post something outlandish (which is often times the case in doubles) make sure you provide solid reasoning and possibly replays (against solid opponents) as to why it will work. Troll posts will be deleted and possibly infracted if you are terrible.
Each user will nominate only one core. Feel free to discuss other people's work, too! We're working on this as a community so feedback from your peers is necessary. You may suggest minor moveset changes, but the poster of the set MUST have made a final decision before voting.
After four days to one week of nomination and discussion, we will move on to the voting stage. You will vote for one user and one user only. This usually lasts a day or so. More details including the voting format will be made available on the first voting day.
The consecutive rounds will follow the same format except that one set will be submitted (instead of a 2 Pokemon core).
Make sure to re-read the rules carefully. Now that you have re-read them, let's get to it!
The Team:
Oda Nobunaga (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Protect
Red Bull (Terrakion) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Rock Slide
- Close Combat
- Quick Guard
- Protect
Bisharp and Terrakion stomp everything so hard. Thanks to Terrakion's Quick Guard Bisharp is free to stomp pretty much any Trick Room lead, especially against ones which think they can buy a free turn with a Fake Out from Scrafty (lol Defiant). Terrakion / Bisharp can beat a lot of common Pokemon that populate the tier, Landorus-T falls to a LO +1 252+ Sucker Punch from Bisharp whilst Rotom falls to a combination of Knock Off and Rock Slide. Terrakion does a good job of clearing Fire-type Pokemon with STAB Rock Slide which gives Bisharp a lot more room to breathe.
Salamence @ Life Orb
Ability: Intimidate
EVs: 72 Atk / 184 SpA / 252 Spe
Naive nature
- Draco Meteor
- EQ
- Fire Blast
- Protect
With a mixed spread would suit us more. It doesn't have to worry about Fairies coming in vs Draco, so it has more breathing room and can suit more reckless playstyles. EQ wrecks Mega Mawile and hits Mega Gard / Sylveon harder than everything else Mence has rn; with mixed EQ, we could even forsake Venusaur's mixedness for a more focused bulky set. Fire Blast stays because fuck Steels and Fire coverage is awesome, but I think Heat Wave can be tested as well. Finally, obligatory Protect.
LO MixMence works because:
- Has more breathing room to spam Draco Meteors since it isn't completely helpless when a Fairy switches in.
- Has more stayin ability- Mixed means you can fire off Draco yet still hit hard with physical EQ
- Hits harder; LO is a lot more powerful
- Pairs with Tailwind exceptionally well; extra Speed + Power + Coverage = domination
- More liquid set leads to greater abusability of Intimidate
Cresselia (F) @ Expert Belt
Ability: Levitate
EVs: 160 SAtk / 252 HP / 96 Def
Quiet Nature
IVs: 0 Atk / 0 Spd
- Psyshock
- Ice Beam
- Trick Room
- Helping Hand
cresselia just fits really well on a team with bisharp and terrakion. offensive cresselia could work well since it checks two of our big concerns right now; landorus-t and fighting types, plus it's not very expected. this spread ohko's landorus-t, garchomp, salamence, and 2hko's latios with ice beam. psyshock ohko's breloom and 2hko's 80 HP / 96 Def conkeldurr and 252 HP hitmontop. levitate gives it a nifty ground immunity, so that's always nice when dealing with garchomp or landorus.
252 HP / 96 Def lives a lot of stuff and is always 3hko'd by cb adamant talonflame. helping hand is fantastic support and cress can function under trick room or be an anti-tr pokemon, so it gives a lot of options.
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 180 Def / 76 SDef
Sassy Nature
IVs: 0 Spd
- After You
- Rage Powder
- Giga Drain
- Spore
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Protect
- Dragon Dance
- Waterfall
- Earthquake
Amoonguss goes well with Terrakion and Bisharp, and After You helps Terrakion, Salamence, and Gyarados if you get in to an awkward position with Trick Room.
Suicune is a little too defensive for me, and Gyarados has similar bulk with a better offensive presence. Gyarados makes the burn problem a little worse, but Rage Powder helps with that. If Will-O-Wisp is still too frightening, perhaps Substitute over Protect on Gyara, Substitute over Quick Guard on Terrakion, or Safeguard over Helping Hand on Cresselia.
Edited to include the original Team Descriptions.
Artwork by Based Art God Bummer
Welcome to the second Doubles Community-Create-A-Team Project! Format shamelessly stolen from NixHex's thread.
PLEASE NOTE THAT THIS IS A COMPLETED TEAM. ALL THE ORIGINAL NOMINATIONS AND VOTES ARE INCLUDED IN THIS THREAD FOR YOU TO PERUSE AT YOUR LEISURE. JUST BECAUSE A POKEMON DID NOT GET VOTED ONTO THE FINAL TEAM DOES NOT MAKE IT A POOR CHOICE. YOU ARE FREE TO USE ANY AND ALL SETS FOUND HERE ON YOUR OWN PERSONAL TEAMS AND TO USE THIS THREAD AS A REFERENCE POST. HAPPY BUILDING!
Introduction to CCATs
This has been done in several other forums multiple times and I'd like to bring it to Doubles. Basically, the CCAT, or Community Create-a-Team, is a chance for Doubles enthusiasts and new players alike to join and create a team. The usual way this works is, in the first round, people post sets they would like to build a team around. After a few days of nominating new Pokemon and discussion each other's sets, the community votes on which set they like and the most popular set gets chosen. From that point on, teammates are chosen carefully using the same process (nomination, discussion, voting) until the team is complete. The team is then tested by several users on that tier's respective ladder and replays are shared and discussed. Revisions may be made at that point until there is a polished finish product!
The Doubles CCAT
In the Doubles responsible for nominating TWO Pokemon. Essentially, you want to choose two Pokemon who perform roles either to support each other or to accomplish an overall goal around which to build the team. I'll use an example from an old VGC team of mine (take these with a grain of salt, the EVs aren't worked out or anything).
1. List the movesets for both Pokemon. Please put sprites too, it looks pretty and makes it easier to distinguish between different submissions. Feel free to add little item images if you so desire. Be sure not to slash natures, items, abilities, or moves! This just makes voting a hassle so let's not go there.
Jellicent @ Water Gem
Trait: Water Absorb
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
IVs: 0 Spd
- Water Spout
- Shadow Ball
- Recover
- Trick Room
Amoonguss @ Coba Berry
Trait: Effect Spore
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Rage Powder
- Spore
- Giga Drain
- Protect
Trait: Water Absorb
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
IVs: 0 Spd
- Water Spout
- Shadow Ball
- Recover
- Trick Room
Amoonguss @ Coba Berry
Trait: Effect Spore
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Rage Powder
- Spore
- Giga Drain
- Protect
2. Now write an informative write-up explaining the core. This doesn't have to be a 5 paragraph essay, but it needs to explain the core strategy and the moveset selection. Outline potential threats and discuss Pokemon that can counter them and/or work well with the core's strategy. Here's an idea of how it should look.
Jellimoonguss is a very potent Trick Room core. It is the basis of RainRoom and you are almost guaranteed to set up Trick Room and start blasting away with Water Spout. This can be done from turn 1: Amoonguss uses Rage Powder to draw any attacks or Taunts away from Jellicent, allowing it to set up Trick Room and still have full HP for a powerful Water Spout. Jellicent also has that handy Ghost typing, making it immune to the ever common Fake Out. After Trick Room is up, Amoonguss basically gets a free Spore with its miserable Speed stat making it go first in nearly every case. Politoed is an unquestionable partner for Jellicent, providing it with Drizzle and a huge boost to Water Spout. Politoed even has Helping Hand to boost Water Spout to ridiculous levels. On the other hand, it can use Surf to heal Jellicent's HP thanks to Water Absorb, allowing it to keep Water Spout's base power healthy as well as deal more damage to your opponent's team on top of Water Spout.
Some things to consider:
- Your core does not need to be used as a dedicated lead pair. For example, Tyranitar / Excadrill are amazing for Sand Stream and Sand Rush, but you would be foolish to lead with the two Pokemon in every single battle.
- Please go easy on the gimmicks and absolutely nonsense. Leave your Special Machamp and physical Alakazam out of this thread. If you're going to post something outlandish (which is often times the case in doubles) make sure you provide solid reasoning and possibly replays (against solid opponents) as to why it will work. Troll posts will be deleted and possibly infracted if you are terrible.
Each user will nominate only one core. Feel free to discuss other people's work, too! We're working on this as a community so feedback from your peers is necessary. You may suggest minor moveset changes, but the poster of the set MUST have made a final decision before voting.
After four days to one week of nomination and discussion, we will move on to the voting stage. You will vote for one user and one user only. This usually lasts a day or so. More details including the voting format will be made available on the first voting day.
The consecutive rounds will follow the same format except that one set will be submitted (instead of a 2 Pokemon core).
Make sure to re-read the rules carefully. Now that you have re-read them, let's get to it!
The Team:
Oda Nobunaga (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Protect
Red Bull (Terrakion) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Rock Slide
- Close Combat
- Quick Guard
- Protect
Bisharp and Terrakion stomp everything so hard. Thanks to Terrakion's Quick Guard Bisharp is free to stomp pretty much any Trick Room lead, especially against ones which think they can buy a free turn with a Fake Out from Scrafty (lol Defiant). Terrakion / Bisharp can beat a lot of common Pokemon that populate the tier, Landorus-T falls to a LO +1 252+ Sucker Punch from Bisharp whilst Rotom falls to a combination of Knock Off and Rock Slide. Terrakion does a good job of clearing Fire-type Pokemon with STAB Rock Slide which gives Bisharp a lot more room to breathe.
Salamence @ Life Orb
Ability: Intimidate
EVs: 72 Atk / 184 SpA / 252 Spe
Naive nature
- Draco Meteor
- EQ
- Fire Blast
- Protect
With a mixed spread would suit us more. It doesn't have to worry about Fairies coming in vs Draco, so it has more breathing room and can suit more reckless playstyles. EQ wrecks Mega Mawile and hits Mega Gard / Sylveon harder than everything else Mence has rn; with mixed EQ, we could even forsake Venusaur's mixedness for a more focused bulky set. Fire Blast stays because fuck Steels and Fire coverage is awesome, but I think Heat Wave can be tested as well. Finally, obligatory Protect.
LO MixMence works because:
- Has more breathing room to spam Draco Meteors since it isn't completely helpless when a Fairy switches in.
- Has more stayin ability- Mixed means you can fire off Draco yet still hit hard with physical EQ
- Hits harder; LO is a lot more powerful
- Pairs with Tailwind exceptionally well; extra Speed + Power + Coverage = domination
- More liquid set leads to greater abusability of Intimidate
Cresselia (F) @ Expert Belt
Ability: Levitate
EVs: 160 SAtk / 252 HP / 96 Def
Quiet Nature
IVs: 0 Atk / 0 Spd
- Psyshock
- Ice Beam
- Trick Room
- Helping Hand
cresselia just fits really well on a team with bisharp and terrakion. offensive cresselia could work well since it checks two of our big concerns right now; landorus-t and fighting types, plus it's not very expected. this spread ohko's landorus-t, garchomp, salamence, and 2hko's latios with ice beam. psyshock ohko's breloom and 2hko's 80 HP / 96 Def conkeldurr and 252 HP hitmontop. levitate gives it a nifty ground immunity, so that's always nice when dealing with garchomp or landorus.
252 HP / 96 Def lives a lot of stuff and is always 3hko'd by cb adamant talonflame. helping hand is fantastic support and cress can function under trick room or be an anti-tr pokemon, so it gives a lot of options.
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 180 Def / 76 SDef
Sassy Nature
IVs: 0 Spd
- After You
- Rage Powder
- Giga Drain
- Spore
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Protect
- Dragon Dance
- Waterfall
- Earthquake
Amoonguss goes well with Terrakion and Bisharp, and After You helps Terrakion, Salamence, and Gyarados if you get in to an awkward position with Trick Room.
Suicune is a little too defensive for me, and Gyarados has similar bulk with a better offensive presence. Gyarados makes the burn problem a little worse, but Rage Powder helps with that. If Will-O-Wisp is still too frightening, perhaps Substitute over Protect on Gyara, Substitute over Quick Guard on Terrakion, or Safeguard over Helping Hand on Cresselia.
Oda Nobunaga (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Protect
Red Bull (Terrakion) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Rock Slide
- Close Combat
- Quick Guard
- Protect
Salamence @ Life Orb
Ability: Intimidate
EVs: 72 Atk / 184 SpA / 252 Spe
Naive nature
- Draco Meteor
- EQ
- Fire Blast
- Protect
Cresselia (F) @ Expert Belt
Ability: Levitate
EVs: 160 SAtk / 252 HP / 96 Def
Quiet Nature
IVs: 0 Atk / 0 Spd
- Psyshock
- Ice Beam
- Trick Room
- Helping Hand
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 180 Def / 76 SDef
Sassy Nature
IVs: 0 Spd
- After You
- Rage Powder
- Giga Drain
- Spore
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Protect
- Dragon Dance
- Waterfall
- Earthquake
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Protect
Red Bull (Terrakion) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Rock Slide
- Close Combat
- Quick Guard
- Protect
Salamence @ Life Orb
Ability: Intimidate
EVs: 72 Atk / 184 SpA / 252 Spe
Naive nature
- Draco Meteor
- EQ
- Fire Blast
- Protect
Cresselia (F) @ Expert Belt
Ability: Levitate
EVs: 160 SAtk / 252 HP / 96 Def
Quiet Nature
IVs: 0 Atk / 0 Spd
- Psyshock
- Ice Beam
- Trick Room
- Helping Hand
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 180 Def / 76 SDef
Sassy Nature
IVs: 0 Spd
- After You
- Rage Powder
- Giga Drain
- Spore
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Protect
- Dragon Dance
- Waterfall
- Earthquake
Edited to include the original Team Descriptions.
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