Ehhh... I somewhat disagree, actually. In most circumstances, it's better to use Ferrothorn, you're absolutely right. However, Forretress has a few tricks up its sleeve to distinguish itself:
1) Can Spin as well as set up its own hazards. I don't like the attitude people have that Defog eclipses Rapid Spin; it's simply not true. It's generally better to get rid of their hazards while still keeping yours. It just is, this is common sense. With Rapid Spin, you don't have to set up your hazards again and thus waste even more valuable turns, which is especially important for Spikes stacking. You're also not vulnerable to Taunt and Defiant at the cost of being spinblocked and making contact. You also don't need to use another slot to deal with hazard removal like you would with Ferrothorn, though this usually puts a lot of pressure on Forretress in the match. Still, it's there if you need to crunch teamslots for whatever reason.
2) Volt Switch for momentum. Still very cool, and eases prediction so you're not swapping blindly.
3) Slightly bulkier on the physical side. Not sure if it helps it survive anything specific, but Forretress has also got only one weakness, unlike Ferrothorn, at the cost of some resistances.
Sturdy's also situationally useful when you're at full health [not terribly likely, considering you're a spinner], to survive something to get up a crucial hazard, which can be helpful at times. RIP Custap Berry.
Either way, while I agree that Forretress is UU for a reason, that doesn't change the fact that it does have its own niche or two and isn't completely eclipsed.
[also, if you're gonna do calcs, use the same set for both, please - I'm pretty sure Physically Defensive is the standard Forretress set]
252+ Atk Garchomp Earthquake vs. 252 HP / 252+ Def Forretress: 102-121 (28.8 - 34.1%) -- 99.1% chance to 4HKO after Leftovers recovery
252+ Atk Garchomp Earthquake vs. 252 HP / 252+ Def Ferrothorn: 108-127 (30.6 - 36%) -- guaranteed 4HKO after Leftovers recovery
[who the bloomin' hell uses Adamant Garchomp?]
4 Atk Forretress Gyro Ball (109 BP) vs. 4 HP / 0 Def Garchomp: 112-133 (31.2 - 37.1%) -- 81.9% chance to 3HKO
[not terrible all things considered]
1) Can Spin as well as set up its own hazards. I don't like the attitude people have that Defog eclipses Rapid Spin; it's simply not true. It's generally better to get rid of their hazards while still keeping yours. It just is, this is common sense. With Rapid Spin, you don't have to set up your hazards again and thus waste even more valuable turns, which is especially important for Spikes stacking. You're also not vulnerable to Taunt and Defiant at the cost of being spinblocked and making contact. You also don't need to use another slot to deal with hazard removal like you would with Ferrothorn, though this usually puts a lot of pressure on Forretress in the match. Still, it's there if you need to crunch teamslots for whatever reason.
2) Volt Switch for momentum. Still very cool, and eases prediction so you're not swapping blindly.
3) Slightly bulkier on the physical side. Not sure if it helps it survive anything specific, but Forretress has also got only one weakness, unlike Ferrothorn, at the cost of some resistances.
Sturdy's also situationally useful when you're at full health [not terribly likely, considering you're a spinner], to survive something to get up a crucial hazard, which can be helpful at times. RIP Custap Berry.
Either way, while I agree that Forretress is UU for a reason, that doesn't change the fact that it does have its own niche or two and isn't completely eclipsed.
[also, if you're gonna do calcs, use the same set for both, please - I'm pretty sure Physically Defensive is the standard Forretress set]
252+ Atk Garchomp Earthquake vs. 252 HP / 252+ Def Forretress: 102-121 (28.8 - 34.1%) -- 99.1% chance to 4HKO after Leftovers recovery
252+ Atk Garchomp Earthquake vs. 252 HP / 252+ Def Ferrothorn: 108-127 (30.6 - 36%) -- guaranteed 4HKO after Leftovers recovery
[who the bloomin' hell uses Adamant Garchomp?]
4 Atk Forretress Gyro Ball (109 BP) vs. 4 HP / 0 Def Garchomp: 112-133 (31.2 - 37.1%) -- 81.9% chance to 3HKO
[not terrible all things considered]