Hey there guys, welcome back to another RMT of mine. Previously, this team was known as Obliteration, but has since then become remodeled and revamped in order to accommodate the newest threat to the OU metagame, Garchomp! So, without further ado, here is the team.
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 148 Def / 252 HP / 108 Spd
Lax Nature
- Hidden Power [Ice]
- U-turn
- Earthquake
- Protect
Behold everyone, the new way to deal with Garchomp! I was running some damage calcs, and I found that Landorus-T is probably one of the best ways in order to keep Chomp down. With it's good natural bulk, plus intimidate, Chomp isn't going to be able to do much to good ol' Landy, while I do 2HKO with HP Ice. Even Banded Garchomp fails to 2HKO Landorus with Outrage. The ev's are fairly straightforward, except for the speed EV's, those are meant to be able to outspeed standard gliscor, reaching 245 speed, while standard gliscor goes with 244 speed, and it able to 2hko with HP Ice. The reason why I want to outspeed gliscor so badly is because if I'm slower than it, it can just toxic, sub, protect stall me until I die. Lax nature because I'm running a sort of mixed set, and I don't want HP Ice to be weaker than it already is.
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Ah yes, the good ol' boy Chomp has returned to us. I decided to go with the Scarf set because 102 speed is by no means a laughing matter, and with rough skin, it's still able to do damage to things that outspeed it. The moves are fairly simple, just hit hard and hit fast.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 6 SAtk
Sassy Nature
- Stealth Rock
- Crunch
- Stone Edge
- Fire Blast
I decided to go with a sp def t-tar set because SandStorm has always been my favorite weather, and since my team lacked any sort of special wall, I decided t-tar would be a fine specimen to use. The set is pretty standard, rocks because it's rocks, crunch for the lati's, SE for Volcarona, and Fire blast for the forretress and Ferrothorn's who think they can come in and set up on me.
Genesect @ Focus Sash
Trait: Download
EVs: 64 Atk / 252 Spd / 192 SAtk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower
Ah yes, my boy Genesect, ever since he was released, you really can't go even 4 matches without seeing him. I'm using focus sash because it helps to beat other Genesect leads 1 on 1, and it also prevents me from getting swept by something if I'm not prepared. Hasty nature so people don't get the sp atk boost from their own download, and the 64 atk ev's are there to maximize u-turns power, and max speed to outspeed haxorus and hydreigon, and to tie with expert belt sects.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Volt Switch
- Spikes
- Gyro Ball
I was originally using Starmie in this slot, but I realized that starmie wasn't pulling his weight very well, plus I needed something that could help me take care of mamoswine. Well, Forretress provided me with just that, and with the addition of spikes, I could also get up even more entry hazards, and put even more pressure on my opponents. Volt switch is to keep up momentum, along with Lando's and Genesect's u-turns, rapid spin to keep the rocks off incase genesect gets hit and doesn't lose his sash, spikes for more entry hazard damage, and gyro ball as a way to hit lati's and mamoswine.
Latias (F) @ Life Orb
Trait: Levitate
EVs: 40 HP / 244 Spd / 224 SAtk
Timid Nature
- Healing Wish
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
And finally, we have the member that is able to take care of my huge Venusaur weakness. This was originally the Tank set from smogon, but thanks to a good friend of mine, I was able to tweak the ev's for my liking. 40 hp is there to help survive 1 more LO recoil hit, Draco to hit hard, Psyshock in order to hit Terrakion and Keldeo and 1hko them, and HP Fire is there to help deal with Scizor and Expert Belt Genesect, and then you're probably wondering why I'm running Healing Wish. Let's say Garchomp gets burned because I outraged and they switched in heatran. I can go out to Latias, have it fulfill it's purpose, and then I can healing wish off to Chomp, curing the burn, and having it ready for action again. It's also helpful to help keep Genesect's sash intact, in case it does get hit and doesn't lose it's sash.
Well, that's pretty much the team. I have been playing with this team on Showdown for a while, and on a new alt, in only 10 battles, I was able to reach a ranking of 1916, and with a previous alt, after a few battles (and a few ragequits because stall is annoying), I put the team somewhere in the 1860's range.
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 148 Def / 252 HP / 108 Spd
Lax Nature
- Hidden Power [Ice]
- U-turn
- Earthquake
- Protect
Behold everyone, the new way to deal with Garchomp! I was running some damage calcs, and I found that Landorus-T is probably one of the best ways in order to keep Chomp down. With it's good natural bulk, plus intimidate, Chomp isn't going to be able to do much to good ol' Landy, while I do 2HKO with HP Ice. Even Banded Garchomp fails to 2HKO Landorus with Outrage. The ev's are fairly straightforward, except for the speed EV's, those are meant to be able to outspeed standard gliscor, reaching 245 speed, while standard gliscor goes with 244 speed, and it able to 2hko with HP Ice. The reason why I want to outspeed gliscor so badly is because if I'm slower than it, it can just toxic, sub, protect stall me until I die. Lax nature because I'm running a sort of mixed set, and I don't want HP Ice to be weaker than it already is.
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Ah yes, the good ol' boy Chomp has returned to us. I decided to go with the Scarf set because 102 speed is by no means a laughing matter, and with rough skin, it's still able to do damage to things that outspeed it. The moves are fairly simple, just hit hard and hit fast.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 6 SAtk
Sassy Nature
- Stealth Rock
- Crunch
- Stone Edge
- Fire Blast
I decided to go with a sp def t-tar set because SandStorm has always been my favorite weather, and since my team lacked any sort of special wall, I decided t-tar would be a fine specimen to use. The set is pretty standard, rocks because it's rocks, crunch for the lati's, SE for Volcarona, and Fire blast for the forretress and Ferrothorn's who think they can come in and set up on me.
Genesect @ Focus Sash
Trait: Download
EVs: 64 Atk / 252 Spd / 192 SAtk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower
Ah yes, my boy Genesect, ever since he was released, you really can't go even 4 matches without seeing him. I'm using focus sash because it helps to beat other Genesect leads 1 on 1, and it also prevents me from getting swept by something if I'm not prepared. Hasty nature so people don't get the sp atk boost from their own download, and the 64 atk ev's are there to maximize u-turns power, and max speed to outspeed haxorus and hydreigon, and to tie with expert belt sects.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Volt Switch
- Spikes
- Gyro Ball
I was originally using Starmie in this slot, but I realized that starmie wasn't pulling his weight very well, plus I needed something that could help me take care of mamoswine. Well, Forretress provided me with just that, and with the addition of spikes, I could also get up even more entry hazards, and put even more pressure on my opponents. Volt switch is to keep up momentum, along with Lando's and Genesect's u-turns, rapid spin to keep the rocks off incase genesect gets hit and doesn't lose his sash, spikes for more entry hazard damage, and gyro ball as a way to hit lati's and mamoswine.
Latias (F) @ Life Orb
Trait: Levitate
EVs: 40 HP / 244 Spd / 224 SAtk
Timid Nature
- Healing Wish
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
And finally, we have the member that is able to take care of my huge Venusaur weakness. This was originally the Tank set from smogon, but thanks to a good friend of mine, I was able to tweak the ev's for my liking. 40 hp is there to help survive 1 more LO recoil hit, Draco to hit hard, Psyshock in order to hit Terrakion and Keldeo and 1hko them, and HP Fire is there to help deal with Scizor and Expert Belt Genesect, and then you're probably wondering why I'm running Healing Wish. Let's say Garchomp gets burned because I outraged and they switched in heatran. I can go out to Latias, have it fulfill it's purpose, and then I can healing wish off to Chomp, curing the burn, and having it ready for action again. It's also helpful to help keep Genesect's sash intact, in case it does get hit and doesn't lose it's sash.
Well, that's pretty much the team. I have been playing with this team on Showdown for a while, and on a new alt, in only 10 battles, I was able to reach a ranking of 1916, and with a previous alt, after a few battles (and a few ragequits because stall is annoying), I put the team somewhere in the 1860's range.