I think there's a lot of confusion about what is actually a "stat-upper" and what p/hazing is desirable to counter.
Read what Mekkah said:
You don't need something with Roar/Whirlwind for most of these, mostly for Baton Passing Pokemon. Direct threats like Dragon Dancers are better handled by general durability, good resistances and effective counterattacks. You send in some bulky Water or Cresselia into Salamence, not something random with Whirlwind/Roar. Heck, Ice Beam Suicune does better against both Salamence and Gyarados than Roar versions do.
Let's take a look at a list:
I´m thinking in opening an discussion about Knock-Offers xD.
Well, we have:
-Swords Dance Infernape
-Swords Dange Garchomp
-Swords Dance Weavile
-Dragon Dancer Tyranitar
-Dragon Dancer Gyarados
-Dragon Dancer Salamence
-Nasty Plot Azelf
-Nasty Plot Infernape
-Nasty Plot Porygon-Z
All of these are
not "stat-uppers" that you'll benefit from p/haze to counter. (I saw someone call them "boosters".) These pokemon are designed to scare something away, and use ONE boost on the switch. Then they sweep the best they can with speed and power.
A hazer does not counter a single boost:
Turn X+0: Hazer switches in, above poke boosts.
Turn X+1: Hazer uses Haze, above pokemon attacks and deals at least some damage.
Turn X+2: Your counter switches in, above poke boosts.
Now you're back at Square One, and your hazer did nothing but take free damage.
A phazer (roar/whirlwind)
is not better than a real counter (for
single boost pokes):
Turn X+0: Phazer switches in, above poke boosts.
Turn X+1: Above poke attacks for some damage, phazer uses roar/ww and blows it away for no damage.
Yes, the poke is gone.
But it's not better than this:
Turn X+0: Counter switches in, above poke boosts.
Turn X+1: Counter threatens KO, so above poke has to leave. Counter can predict and smack the incoming foe's poke.
P/hazing for clearing stat-ups (I'm pretty sure) i
s only the counter for: pokemon that spend at least
multiple turns boosting or passing boosts.
Such as:
-Curse Snorlax
-Ninjask
-Calm Mind Suicune
Once these pokes have 2 or 3 boosts on them, p/haze becomes worthwhile to use, because you can get a counter in on them and they'll only have one stat-up (when your hazer switches out).
So when we're talking about useful counters in this thread, make sure you're saying the difference between something that just "boosts"
once before attacking, and something that is a true "stat-upper" or baton passer: something that's investing
multiple turns into stat-ups.
Exceptions
Okay, a lot of this is generalization. Let me add some caveats before you all jump on me, hehe.
- You could have situations where your p/hazer is still your best save. Maybe you don't have a counter for foe's pokemon X that could scare it away. I think this is the "umbrella counter" that Big Bayou was talking about. Yes, a roar/ww will force it away, but it's not better than a real counter. The foe's pokemon has taken no damage, and it could still come in and set up, and your roar/ww dude will still have to switch in and take damage.
- Roar/Whirlwind still have their own merits as moves that force switches. If you have some spikes/stealth rock, Roar/whirlwind causes damage in and of itself. This still doesn't make them useful for clearing single stat-up, "boosting" pokes, though.
- I'm a newb, and I'm sure something I've said is just horribly wrong. Sorry, lol, and feel free to correct me. ^_^
Honestly, the original question was "why aren't there a lot of P/hazers anymore" and my answer to part of the question is: because the only thing they specifically
counter is multiple stat-up pokes/baton passers, and there are very few of those in this generation.