Approved by AM
Original thread revamped with permission from TheTraininator
Original thread found here
#719 - Diancie
Base stats
Base Diancie: 50 HP / 100 Atk / 150 Def / 100 SpAtk / 150 SpDef / 50 Spe [BST: 600]
Mega Diancie: 50 HP / 160 Atk / 110 Def / 160 SpAtk / 110 SpDef / 110 Spe [BST: 700]
Abilities
Diancie
Clear Body - Prevents the user's stats from being lowered by opposing Pokemon.
Mega Diancie
Magic Bounce - The user blocks stat-lowering moves, entry hazards, and status-inducing moves used by the opponent, then reflects it back to the opponent. However, it does not prevent the opponent's abilities (i.e. Intimidate) nor secondary effects from opposing damage-dealing moves (i.e. burns from Scald, SpAtk drop from Moonblast) from crippling the Pokemon that has this ability.
Viable moves
(bold indicates STAB)
Overview
Diancie is currently a top-notch threat in the ORAS OU metagame and it's not hard to see why. Mega Diancie's offenses are great, tied with its great coverage. Mega Diancie's speed tier of 110 is great, being able to outspeed a large portion of the meta. Also, its Magic Bounce ability prevents it from being directly crippled by status, such as Toxic, Will-o-Wisp, or Thunder Wave. It should also be taken note that it is the only Pokemon that can learn Diamond Storm, an improvement of Stone Edge boasting better accuracy and a 50% chance of raising Defense by one stage. Access to boosting moves such as Calm Mind and Rock Polish, CM allows itself to break through Stall and Balanced builds, while Rock Polish mows down offensive teams. However, Mega Diancie has a few setbacks in OU. Due to its shallow movepool, it forces it to run a mixed attacking set, which even forces it to run a negative nature on one of its defensive stats. Second, Mega Diancie is frail without investment, having a base 50 HP offsets its Defense and Special Defense, which stacks with a terrible devensive typing, leaving it weak to common priority attacks in the form of Bullet Punch and Aqua Jet. Lastly, its base 50 speed pre-mega leaves it vulnerable to several offensive Pokemon in the meta, making it somewhat difficult to mega evolve without the use of Protect.
It all started back in XY. Back in the day, Diancie was a Pokemon quite mediocre for OU standards, due to its poor speed, terrible defensive typing, and lack of reliable recovery that prevents if from being effective. However, all of that has changed in ORAS when Diancie was gifted a mega evolution, containing offensive presence along with its great speed tier it has always dreamed of. Due to this, the diamond princess has risen high to the ranks, gaining significant popularity among the OU metagame. It now stands as one of the Pokemon that defines this metagame, especially the archetype of Offense.
Relevant Movesets
All-out attacker / Protect + 3 Attacks
Diancie @ Diancite
Ability: Clear Body
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
This set utilizes the move Protect to scout for moves, as well as safely mega evolving to offset its terrible speed pre-mega. Moonblast is your obligatory STAB nuke, capable of denting most of the meta that doesn't resist it, as well as showing no mercy against Dragons and Fighting-types. Diamond Storm is your secondary STAB, hitting Birdspam and Fire-types for super-effective damage. Earth Power is for coverage against Steel- and and Electric-types notably Heatran, Raikou, Mega Manectric, as well as denting Mega Metagross and non-SpDef Jirachi on the switch.
16 EVs are placed on Attack to OHKO Physically Defensive Zapdos after Stealth Rock. 252 Speed EVs with a Naive nature allows Mega Diancie to speed tie with opposing base 110s, while the remainder is dumped to Special Attack in order to hit as hard as possible.
Do not be afraid to click Protect for the sake of scouting for priority or super-effective coverage a few Pokemon might be running just for it, such as Iron Head from Skarmory, Gyro Ball from Ferrothorn, Steel Wing from Talonflame, and Bullet Punch from the likes of Lucario and Mega Metagross.
Rock Polish
Diancie @ Diancite
Ability: Clear Body
EVs: 56 HP / 16 Atk / 252 SpA / 184 Spe
Rash Nature
- Diamond Storm
- Moonblast
- Earth Power
- Rock Polish
A Rock Polish set lets it outspeed every Pokemon in the metagame bar priority and Unburden Hawlucha, putting offensive teams under pressure. 16 EVs are dumped on Attack OHKO Physically Defensive Zapdos after SR. 184 Speed EVs lets it outspeed neutral base 100s. EVs are maximized on Special Attack in order to hit as hard as possible. A Rash nature is used to hit as hard as possible on the special attacking side. The remaining 56 EVs are invested on HP in order to improve its bulk, and can even live an Aqua Jet from Band Azumarill 87.5% of the time. Do note that if you decide to run a Rash nature, you won't be able to check many of the faster threats without a boost, in which some are able to outspeed you and KO you outright, such as Keldeo and Garchomp. If you prefer speed over power, you can opt to run 16 Atk / 240 SpA / 252 Spe with a Naive nature for the same reason on the above set.
As always, mega evolve on something that doesn't directly threaten you, and do so as early as possible in order to switch or revenge kill threats later in the game. Once opposing priority attackers and checks are disposed of, Mega Diancie is able to set up a Rock Polish and then score a GG.
Calm Mind
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Moonblast
- Earth Power
- Psyshock
The Calm Mind variant gives it the capabilities to nail defensive teams by boosting its attacks to high levels. STAB Moonblast is able to nuke nearly anything not resistant to it, after a boost. Earth Power complements Moonblast, being able to hit Electric- Fire-, and Steel-types for super-effective damage. Psyshock is used to beat Mega Venusaur and Amoonguss, as well as being able to beat opposing Calm Mind sweepers. The EV spread makes Mega Diancie hit hard and fast as possible. Timid is mandatory to speed tie with base 110s.
Again, ensure that you mega evolve as soon as possible on something that doesn't really threaten you. Use Calm Mind during early- to mid-game in order to wallbreak. During late-game, Mega Diancie is open to sweep, provided it has its checks removed.
Trick Room Setter
Diancie @ Mental Herb
Ability: Clear Body
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Explosion
- Diamond Storm / Mooblast
As regular Diancie has base 50 speed, as well as decent bulk, the diamond princess is able to fulfill the role of a bulky Trick Room setter. Diancie can also fulfill the role of setting up hazards. Explosion is for momentum once Diancie's job is done. Diancie's attacking option on whether to run Diamond Storm or Moonblast a matter of preference. A Mental Herb is supplied, since it allows Diancie to avoid a Taunt once. 88 EVs are invested on Defense as to let Diancie avoid an OHKO from a +6 Talonflame Brave Bird even after Stealth Rock, while the remainder is placed on Special Defense with a Sassy nature in order to tank special hits better.
Other Options
Moves
Hidden Power [Ice] can lure Gliscor, Landorus-T, and Landorus-I and nail them on the switch-in.
Hidden Power [Fire] can be used to nail Scizor and Ferrothorn on the switch. However this move isn't recommended, as you lose the ability to speed tie with opposing base 110s, and said opponents are better handled by teammates anyways.
Stealth Rock can be used if your team has no other options for a hazard setter.
Substitute is an option in order to win a free turn on predicted switches, though it cuts your longevity on the match, since Mega Diancie apparently lacks any form of recovery.
Ancient Power can be used on the Calm Mind set to check Birdspam and Mega Charizard-Y.
Psychic lures in and usually 2HKOes Mega Venusaur and Amoonguss on the switch-in.
Conclusion
It should be taken note that Mega Diancie is a threat that teams must prepare for. Its offense capabilities combined with its great speed tier can be difficult to switch to. Since Diancie was gifted a mega stone in ORAS, the diamond princess quickly went from zero to hero, rising all the way to an A+ Rank threat. It now stands as one of the Pokemon that defines this metagame, especially the archetype of Offense.
Feel free to discuss the effectiveness of this Pokemon and how it dominates this metagame. How does this Pokemon still shine despite the presence of Mega Metagross? And what solid teammates can Mega Diancie be paired with?
Original thread revamped with permission from TheTraininator
Original thread found here
#719 - Diancie
Base stats
Base Diancie: 50 HP / 100 Atk / 150 Def / 100 SpAtk / 150 SpDef / 50 Spe [BST: 600]
Mega Diancie: 50 HP / 160 Atk / 110 Def / 160 SpAtk / 110 SpDef / 110 Spe [BST: 700]
Abilities
Diancie
Clear Body - Prevents the user's stats from being lowered by opposing Pokemon.
Mega Diancie
Magic Bounce - The user blocks stat-lowering moves, entry hazards, and status-inducing moves used by the opponent, then reflects it back to the opponent. However, it does not prevent the opponent's abilities (i.e. Intimidate) nor secondary effects from opposing damage-dealing moves (i.e. burns from Scald, SpAtk drop from Moonblast) from crippling the Pokemon that has this ability.
Viable moves
(bold indicates STAB)
- Diamond Storm
- Moonblast
- Earth Power
- Psyshock
- Psychic
- Ancient Power
- Hidden Power [Ice]
- Protect
- Rock Polish
- Calm Mind
- Stealth Rock
- Trick Room
- Explosion
- Heal Bell
- Hidden Power [Fire]
Diancie is currently a top-notch threat in the ORAS OU metagame and it's not hard to see why. Mega Diancie's offenses are great, tied with its great coverage. Mega Diancie's speed tier of 110 is great, being able to outspeed a large portion of the meta. Also, its Magic Bounce ability prevents it from being directly crippled by status, such as Toxic, Will-o-Wisp, or Thunder Wave. It should also be taken note that it is the only Pokemon that can learn Diamond Storm, an improvement of Stone Edge boasting better accuracy and a 50% chance of raising Defense by one stage. Access to boosting moves such as Calm Mind and Rock Polish, CM allows itself to break through Stall and Balanced builds, while Rock Polish mows down offensive teams. However, Mega Diancie has a few setbacks in OU. Due to its shallow movepool, it forces it to run a mixed attacking set, which even forces it to run a negative nature on one of its defensive stats. Second, Mega Diancie is frail without investment, having a base 50 HP offsets its Defense and Special Defense, which stacks with a terrible devensive typing, leaving it weak to common priority attacks in the form of Bullet Punch and Aqua Jet. Lastly, its base 50 speed pre-mega leaves it vulnerable to several offensive Pokemon in the meta, making it somewhat difficult to mega evolve without the use of Protect.
It all started back in XY. Back in the day, Diancie was a Pokemon quite mediocre for OU standards, due to its poor speed, terrible defensive typing, and lack of reliable recovery that prevents if from being effective. However, all of that has changed in ORAS when Diancie was gifted a mega evolution, containing offensive presence along with its great speed tier it has always dreamed of. Due to this, the diamond princess has risen high to the ranks, gaining significant popularity among the OU metagame. It now stands as one of the Pokemon that defines this metagame, especially the archetype of Offense.
Relevant Movesets
Diancie @ Diancite
Ability: Clear Body
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
This set utilizes the move Protect to scout for moves, as well as safely mega evolving to offset its terrible speed pre-mega. Moonblast is your obligatory STAB nuke, capable of denting most of the meta that doesn't resist it, as well as showing no mercy against Dragons and Fighting-types. Diamond Storm is your secondary STAB, hitting Birdspam and Fire-types for super-effective damage. Earth Power is for coverage against Steel- and and Electric-types notably Heatran, Raikou, Mega Manectric, as well as denting Mega Metagross and non-SpDef Jirachi on the switch.
16 EVs are placed on Attack to OHKO Physically Defensive Zapdos after Stealth Rock. 252 Speed EVs with a Naive nature allows Mega Diancie to speed tie with opposing base 110s, while the remainder is dumped to Special Attack in order to hit as hard as possible.
Do not be afraid to click Protect for the sake of scouting for priority or super-effective coverage a few Pokemon might be running just for it, such as Iron Head from Skarmory, Gyro Ball from Ferrothorn, Steel Wing from Talonflame, and Bullet Punch from the likes of Lucario and Mega Metagross.
Diancie @ Diancite
Ability: Clear Body
EVs: 56 HP / 16 Atk / 252 SpA / 184 Spe
Rash Nature
- Diamond Storm
- Moonblast
- Earth Power
- Rock Polish
A Rock Polish set lets it outspeed every Pokemon in the metagame bar priority and Unburden Hawlucha, putting offensive teams under pressure. 16 EVs are dumped on Attack OHKO Physically Defensive Zapdos after SR. 184 Speed EVs lets it outspeed neutral base 100s. EVs are maximized on Special Attack in order to hit as hard as possible. A Rash nature is used to hit as hard as possible on the special attacking side. The remaining 56 EVs are invested on HP in order to improve its bulk, and can even live an Aqua Jet from Band Azumarill 87.5% of the time. Do note that if you decide to run a Rash nature, you won't be able to check many of the faster threats without a boost, in which some are able to outspeed you and KO you outright, such as Keldeo and Garchomp. If you prefer speed over power, you can opt to run 16 Atk / 240 SpA / 252 Spe with a Naive nature for the same reason on the above set.
As always, mega evolve on something that doesn't directly threaten you, and do so as early as possible in order to switch or revenge kill threats later in the game. Once opposing priority attackers and checks are disposed of, Mega Diancie is able to set up a Rock Polish and then score a GG.
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Moonblast
- Earth Power
- Psyshock
The Calm Mind variant gives it the capabilities to nail defensive teams by boosting its attacks to high levels. STAB Moonblast is able to nuke nearly anything not resistant to it, after a boost. Earth Power complements Moonblast, being able to hit Electric- Fire-, and Steel-types for super-effective damage. Psyshock is used to beat Mega Venusaur and Amoonguss, as well as being able to beat opposing Calm Mind sweepers. The EV spread makes Mega Diancie hit hard and fast as possible. Timid is mandatory to speed tie with base 110s.
Again, ensure that you mega evolve as soon as possible on something that doesn't really threaten you. Use Calm Mind during early- to mid-game in order to wallbreak. During late-game, Mega Diancie is open to sweep, provided it has its checks removed.
Diancie @ Mental Herb
Ability: Clear Body
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Explosion
- Diamond Storm / Mooblast
As regular Diancie has base 50 speed, as well as decent bulk, the diamond princess is able to fulfill the role of a bulky Trick Room setter. Diancie can also fulfill the role of setting up hazards. Explosion is for momentum once Diancie's job is done. Diancie's attacking option on whether to run Diamond Storm or Moonblast a matter of preference. A Mental Herb is supplied, since it allows Diancie to avoid a Taunt once. 88 EVs are invested on Defense as to let Diancie avoid an OHKO from a +6 Talonflame Brave Bird even after Stealth Rock, while the remainder is placed on Special Defense with a Sassy nature in order to tank special hits better.
Other Options
Moves
Hidden Power [Ice] can lure Gliscor, Landorus-T, and Landorus-I and nail them on the switch-in.
Hidden Power [Fire] can be used to nail Scizor and Ferrothorn on the switch. However this move isn't recommended, as you lose the ability to speed tie with opposing base 110s, and said opponents are better handled by teammates anyways.
Stealth Rock can be used if your team has no other options for a hazard setter.
Substitute is an option in order to win a free turn on predicted switches, though it cuts your longevity on the match, since Mega Diancie apparently lacks any form of recovery.
Ancient Power can be used on the Calm Mind set to check Birdspam and Mega Charizard-Y.
Psychic lures in and usually 2HKOes Mega Venusaur and Amoonguss on the switch-in.
Conclusion
It should be taken note that Mega Diancie is a threat that teams must prepare for. Its offense capabilities combined with its great speed tier can be difficult to switch to. Since Diancie was gifted a mega stone in ORAS, the diamond princess quickly went from zero to hero, rising all the way to an A+ Rank threat. It now stands as one of the Pokemon that defines this metagame, especially the archetype of Offense.
Feel free to discuss the effectiveness of this Pokemon and how it dominates this metagame. How does this Pokemon still shine despite the presence of Mega Metagross? And what solid teammates can Mega Diancie be paired with?
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