Overview
########
-So Good
-Access to a wide load of Support Moves!
-Unlike Deo-A, can actually manage to get up rocks against Mega Khan, and
a fair bit more, so when aided by Focus Sash, can usually manage to get up Rocks and one layer of Spikes
-It's job has become significantly harder due to Defog
-Great for HO Teams
-Knock Off received a power buff, and the side effect adds to Deoxys's utility
-Faster than the entire game
-However, Magic Bouncers are really, really rare now, so that's a plus for it
-One trick pony :[, despite having great moves, all its stats are average bar speed, which limits its capabilities
-Sets up hazards and dies, essentially forcing you to play the match with 5 pokemon, totally worth it though if you can abuse the hazards throughout the match
Hazards Lead
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name: Hazards Lead
move 1: Spikes
move 2: Taunt
move 3: Knock Off / Magic Coat
move 4: Stealth Rock / Magic Coat
item: Focus Sash
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly
Moves
========
-Stealth Rock is Stealth Rock, however there are still many other very viable pokemon in Ubers who can use Stealth Rocks in conjunction with Spikes that Deoxys-S can set
-Spikes is another good hazard to use after Rocks
-Taunt is there mainly so that defoggers can't just come in and defog away your hazards
-Taunt also prevents other leads from getting Rocks on you, and from Set Up Sweepers from setting up in front of you.
-Knock Off is really nice to knock off any potential items / sashes before Deoxys-S hits the dust
-Magic Coat is good to mess around with other Deoxys-S/Prankster Users/Smeargle and other hazard leads, but is a 50/50 if your opponent is aware of the move
Set Details
========
-Max Speed so fast as possible
-Max Attack so if you chose to use Knock Off, it hits as hard as possible
-If not using any attacks on Deoxys-S, a max HP spread can be used to in rare cases allow it to set up later on in the match
-Max Attack allows Deoxys-S to 2HKO Smeargle when factoring in the power drop once Smeargle is itemless
-Focus Sash almost always ensures that Deoxys-S can get past the first turn.
Usage Tips
========
-Don't always try leading Deoxys-S, especially if the opponent has a a pokemon that will make things difficult for Deo-S (Prankster Taunt / Tyranitar / Magic Bounce and the likes), try to anti lead their anti lead, and bring Deoxys-S back at another time so it can get multiple layers
-In a lead-lead situation when facing a Pokemon who has the potential to use defog, set up rocks, and then taunt to ensure that they aren't removed.
-Prediction is really important when against Prankster Taunt, other Deo-S, and even Extreme Killer Arceus (as if you taunt t1 for fear of SD, and they shadow claw, they can E/S to pick you off, leaving you with no layers)
-In some cases, Knocking Off a pokemons item, for example Choice Scarfers is more additional than getting an extra layer of hazards for your team, even though that is what Deoxys-S mostly does.
Team Options
========
-Something to anti lead Pranksters/Other Deoxys-S (Ekiller/Giratina-O)
-Darkrai can come in after rocks are up and put something to sleep
-Best suited on HO Teams who can put a lot of pressure on your opponents team
-Fast Pokemon utilizing Taunt, Mewtwo / Darkrai / Thundurus-I that can outspeed common taunt users
-Pokemon on your team shouldn't be too weak to Stealth Rock, as teams which utilize Deoxys-S shouldn't run a defogger (as that is counter productive)
-Gothitelle can be used to trap Defoggers and eliminate them, but it requires you to still have Deoxys-S alive to set up rocks after Arceus has defogged them away
-Gengar makes a great teammate, as it can both trap defog users and knock them out, it also has access to taunt, as well as being able to spin block! It's also a good option for HO teams.
Other Options
########
-Dual Screens Set holding Light Clay can be used, but much harder to keep screens up due to Defog
-A bulky Rocky Helmet set can be used as a surprise factor to damage any anti leads that rely on Contact moves to deal with Deoxys-S
-Psycho Boost can be used as a fourth move to damage other potential leads much harder than Knock Off will, but Knock Off's utility of removing the items is really nice
-Thunder Wave can be used to cripple a random Pokemon before Deo-S hits the dust, but doesn't really fit in with Deo-S
-Ice Beam and Extreme Speed can be used to beat Rayquaza and Deoxys-A that try to anti lead you.
-Toxic can cripple Arceus Formes for the rest of the game, or any support pokemon lacking status healing
-Fire Punch destroys Scizor/Gene/Forret (it might fail to get the OHKO on bulky Scizor formes and Foretress however)
Checks & Counters
########
**Prankster Taunt**: Completely shut down leads lacking Magic Coat, while forcing those who have Magic Coat into a 50/50. Prime examples being Thundurus and Sableye.
**Defoggers**: While might not be able to Defog in front of Deoxys-S due to taunt, they can come in after Deoxys-S is knocked out, and Defog away all potential Screens/Hazards.
**Spinners**: Though not used nearly as much, but can be extremely effective as some teams now don't even carry Ghost Type Pokemon on Deoxys-S teams to prevent a spin. Excadril and Kabutops are good examples of spinners who work well with weather to abuse their boosted speed stat to get a spin off.
**Priority**: Priority Users like Giratina-O and Extreme Killer Arceus can knock out Deoxys-S with priority after it has been brought down to its Sash, thus limiting it to one layer. Giratina-O can also even defog away the very hazards Deo-S set.
**Multi Hit Moves**: Pokemon having moves that hit Multiple Times can limit Deoxys-S to only one layer of hazards. Examples being Mega Khan (Fake Out + Taunt), Cloyster, and Scolipede.
**Tyranitar**: Tyranitar can limit to one layer due to sand damage knocking it out after it has been brought down to its Sash.
*Gengar**: With the use of Icy Wind, Gegnar can both lower the speed of Deoxys-S, and break its sash, then KO it in the following turn. Gengar must be wary of Knock Off and Psycho Boost, as Knock Off does around 50% while Psycho Boost will flat out OHKO Gengar.
**Magic Coat**: A surprise Magic Coat can send a Taunt right back to Deoxys-S, stopping it from doing its job, and even a Hazard had it used a Hazard.
########
-So Good
-Access to a wide load of Support Moves!
-Unlike Deo-A, can actually manage to get up rocks against Mega Khan, and
a fair bit more, so when aided by Focus Sash, can usually manage to get up Rocks and one layer of Spikes
-It's job has become significantly harder due to Defog
-Great for HO Teams
-Knock Off received a power buff, and the side effect adds to Deoxys's utility
-Faster than the entire game
-However, Magic Bouncers are really, really rare now, so that's a plus for it
-One trick pony :[, despite having great moves, all its stats are average bar speed, which limits its capabilities
-Sets up hazards and dies, essentially forcing you to play the match with 5 pokemon, totally worth it though if you can abuse the hazards throughout the match
Hazards Lead
########
name: Hazards Lead
move 1: Spikes
move 2: Taunt
move 3: Knock Off / Magic Coat
move 4: Stealth Rock / Magic Coat
item: Focus Sash
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly
Moves
========
-Stealth Rock is Stealth Rock, however there are still many other very viable pokemon in Ubers who can use Stealth Rocks in conjunction with Spikes that Deoxys-S can set
-Spikes is another good hazard to use after Rocks
-Taunt is there mainly so that defoggers can't just come in and defog away your hazards
-Taunt also prevents other leads from getting Rocks on you, and from Set Up Sweepers from setting up in front of you.
-Knock Off is really nice to knock off any potential items / sashes before Deoxys-S hits the dust
-Magic Coat is good to mess around with other Deoxys-S/Prankster Users/Smeargle and other hazard leads, but is a 50/50 if your opponent is aware of the move
Set Details
========
-Max Speed so fast as possible
-Max Attack so if you chose to use Knock Off, it hits as hard as possible
-If not using any attacks on Deoxys-S, a max HP spread can be used to in rare cases allow it to set up later on in the match
-Max Attack allows Deoxys-S to 2HKO Smeargle when factoring in the power drop once Smeargle is itemless
-Focus Sash almost always ensures that Deoxys-S can get past the first turn.
Usage Tips
========
-Don't always try leading Deoxys-S, especially if the opponent has a a pokemon that will make things difficult for Deo-S (Prankster Taunt / Tyranitar / Magic Bounce and the likes), try to anti lead their anti lead, and bring Deoxys-S back at another time so it can get multiple layers
-In a lead-lead situation when facing a Pokemon who has the potential to use defog, set up rocks, and then taunt to ensure that they aren't removed.
-Prediction is really important when against Prankster Taunt, other Deo-S, and even Extreme Killer Arceus (as if you taunt t1 for fear of SD, and they shadow claw, they can E/S to pick you off, leaving you with no layers)
-In some cases, Knocking Off a pokemons item, for example Choice Scarfers is more additional than getting an extra layer of hazards for your team, even though that is what Deoxys-S mostly does.
Team Options
========
-Something to anti lead Pranksters/Other Deoxys-S (Ekiller/Giratina-O)
-Darkrai can come in after rocks are up and put something to sleep
-Best suited on HO Teams who can put a lot of pressure on your opponents team
-Fast Pokemon utilizing Taunt, Mewtwo / Darkrai / Thundurus-I that can outspeed common taunt users
-Pokemon on your team shouldn't be too weak to Stealth Rock, as teams which utilize Deoxys-S shouldn't run a defogger (as that is counter productive)
-Gothitelle can be used to trap Defoggers and eliminate them, but it requires you to still have Deoxys-S alive to set up rocks after Arceus has defogged them away
-Gengar makes a great teammate, as it can both trap defog users and knock them out, it also has access to taunt, as well as being able to spin block! It's also a good option for HO teams.
Other Options
########
-Dual Screens Set holding Light Clay can be used, but much harder to keep screens up due to Defog
-A bulky Rocky Helmet set can be used as a surprise factor to damage any anti leads that rely on Contact moves to deal with Deoxys-S
-Psycho Boost can be used as a fourth move to damage other potential leads much harder than Knock Off will, but Knock Off's utility of removing the items is really nice
-Thunder Wave can be used to cripple a random Pokemon before Deo-S hits the dust, but doesn't really fit in with Deo-S
-Ice Beam and Extreme Speed can be used to beat Rayquaza and Deoxys-A that try to anti lead you.
-Toxic can cripple Arceus Formes for the rest of the game, or any support pokemon lacking status healing
-Fire Punch destroys Scizor/Gene/Forret (it might fail to get the OHKO on bulky Scizor formes and Foretress however)
Checks & Counters
########
**Prankster Taunt**: Completely shut down leads lacking Magic Coat, while forcing those who have Magic Coat into a 50/50. Prime examples being Thundurus and Sableye.
**Defoggers**: While might not be able to Defog in front of Deoxys-S due to taunt, they can come in after Deoxys-S is knocked out, and Defog away all potential Screens/Hazards.
**Spinners**: Though not used nearly as much, but can be extremely effective as some teams now don't even carry Ghost Type Pokemon on Deoxys-S teams to prevent a spin. Excadril and Kabutops are good examples of spinners who work well with weather to abuse their boosted speed stat to get a spin off.
**Priority**: Priority Users like Giratina-O and Extreme Killer Arceus can knock out Deoxys-S with priority after it has been brought down to its Sash, thus limiting it to one layer. Giratina-O can also even defog away the very hazards Deo-S set.
**Multi Hit Moves**: Pokemon having moves that hit Multiple Times can limit Deoxys-S to only one layer of hazards. Examples being Mega Khan (Fake Out + Taunt), Cloyster, and Scolipede.
**Tyranitar**: Tyranitar can limit to one layer due to sand damage knocking it out after it has been brought down to its Sash.
*Gengar**: With the use of Icy Wind, Gegnar can both lower the speed of Deoxys-S, and break its sash, then KO it in the following turn. Gengar must be wary of Knock Off and Psycho Boost, as Knock Off does around 50% while Psycho Boost will flat out OHKO Gengar.
**Magic Coat**: A surprise Magic Coat can send a Taunt right back to Deoxys-S, stopping it from doing its job, and even a Hazard had it used a Hazard.
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