My Team
Teambuilding process
I wanted to make a team with a really good hazard setter but i didn't want to use Deoxys-S because I thought it was too frail and suicide leads aren't my thing. I decided to use Deoxys-D. He is really bulky and gets up a lot of hazards before I have to switch him out.
I thought, since I am using hazards, I need a spinblocker so i thought of Gengar because of his Destiny Bond being able to take down spinners. I also though that i shouldn't be using Defog because it takes away your own hazards so I decided to use Excadrill as a spinner.
Now I decided to use some offense since most of my team was support. I went with Mega Gyarados because he is a really good setup sweeper with d-dance. i also decided to use Conkelurr because he gets knock off and he also becomes a status absorber to absorb the wil-o-wisps directed at Gyarados.
Now i decided to use Thundurus because with prankster taunt, he becomes a defog blocker.
In-Depth
Deoxys-Defense @ Red Card
Ability: Pressure
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Stealth Rock
- Spikes
- Magic Coat
- Recover
This thing is amazing. It usually gets up stealth rock and at least one layer of spikes before switching. The hazards that it provides help Gyarados to sweep and can usually help me win the match. I made the EV's so that his special bulk is maximized. He can take up to 3 bug buzzes from Sash Galvantula. Magic coat is for stpping those prankster taunt from Thundurus and the sort. It also helps me deflect will-o-wisp from Rotom-w. Recover is for healing because i don't have lefties. Red card is for getting rid of those threats so I can set up more hazards.
Gengar (F) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Destiny Bond
- Shadow Ball
- Sludge Bomb
Gengar is the mother of all trolls. Just when you think mold breaker can help you kill me, I destiny bond and their spinner is gone. This guy is basically there so my hazards stay on the field. If the opponent has no spinners, i can use this guy to rid the opponents team of any threats to Gyarados's sweeping. EV's are pretty standard so there is nothing i need to explain. Substitute is for scouting so i know that they will activate my destiny bond when I use it. Destiny bond is for killing threats. Shadow Ball and sludge Bomb are just STAB moves for killing the weakened.
Excadrill (M) @ Air Balloon
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Since i am using hazards of my own, that means no defog. That basically only leaves me with spinning. So there are 3 OU spinners. Starmie (Don't really like it), Donphan (sucks) and Excadrill. Excadrill s a really good spinner with a lot of attack. His EV's are pretty standard. Jolly nature is for outspeeding the base 80's like togekiss and dragonite. EQ is a must have on excadrill as the main STAB. Rapid Spin because he is my spinner. Iron Head is for STAB and for coverage against fairies. Rock Slide is for flying types like M-Pinsir and Talonflame(Not that I would be staying in).
Conkeldurr @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 252 SDef / 4 HP
Adamant Nature
- Mach Punch
- Knock Off
- Drain Punch
- Ice Punch
Conkeldurr is kind of a random thing to put on my team because most of my team aren't walls but this thing is really bulky. He is a status absorber because of guts. He can take so many hits and just heal them all back with drain punch. his Ev's are to maximize his attack andHp Special Defense. Adamant is for the boost in attack. Mach punch is for priority because conkeldurr is really slow. Knock off is to remove items and cripple some walls by taking off their lefties. Drain punch is for helaing. Ice punch is for hitting landorus, garchomp, salamence and dragonite.
Gyarados @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Earthquake
- Ice Fang
- Waterfall
This thing sweeps teams so easily that it's not even funny. After a +2 it can wreck anything even Rotom-W because it has mold breaker. i use intimidate so he can setup easier because the opponent will likely switch. dragon dance is for setting up and the extra speed is greatly appreciated because gyarados is really slow. Earthquake is for hitting Rotom-W. Bounce is pretty controversial, most people don't like it because it takes a turn to charge up but it nails m-venusaur so i really like using it. Waterfall is for STAB and it hits extremely hard even just at +1.
Thundurus @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder Wave
- Thunderbolt
- Taunt
- Hidden Power [Ice]
Thundurus is a really underrated pokemon and I don't see why. When I send it out it can destroy many other pokemon with it's STAB Thunderbolt. I use Timid to outspeed all the base 110's and lower. eV's are really standard so I can maximize on Speed and Special attack. Thunder wave is good gainst setup sweepers such as Dragonite, Charizard X or gyarados. Thunderbolt is the main STAB move and can OHKO many frail pokemon even without being super effective like gengar. Taunt is for Hazard setters like deoxys. And hp ice is for quad weak dragons.
Showdown Import
Deoxys-Defense @ Red Card
Ability: Pressure
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Stealth Rock
- Spikes
- Magic Coat
- Recover
Gengar (F) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Destiny Bond
- Shadow Ball
- Sludge Bomb
Excadrill (M) @ Air Balloon
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Conkeldurr @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 252 SDef / 4 HP
Adamant Nature
- Mach Punch
- Knock Off
- Drain Punch
- Ice Punch
Gyarados @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Earthquake
- Ice Fang
- Waterfall
Thundurus @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder Wave
- Thunderbolt
- Taunt
- Hidden Power [Ice]
Threats
-Starmie-Its a spinner that is faster than gengar so it is not a reliable spinblocker against starmie.
-Bisharp-252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 4 Def Deoxys-D: 291-346 (95.7 - 113.8%) -- 81.3% chance to OHKO. Enough said.
So thanks for reading this RMT, post suggestions and improvements so this team can get better. Thanks in advance.
Teambuilding process
I wanted to make a team with a really good hazard setter but i didn't want to use Deoxys-S because I thought it was too frail and suicide leads aren't my thing. I decided to use Deoxys-D. He is really bulky and gets up a lot of hazards before I have to switch him out.
I thought, since I am using hazards, I need a spinblocker so i thought of Gengar because of his Destiny Bond being able to take down spinners. I also though that i shouldn't be using Defog because it takes away your own hazards so I decided to use Excadrill as a spinner.
Now I decided to use some offense since most of my team was support. I went with Mega Gyarados because he is a really good setup sweeper with d-dance. i also decided to use Conkelurr because he gets knock off and he also becomes a status absorber to absorb the wil-o-wisps directed at Gyarados.
Now i decided to use Thundurus because with prankster taunt, he becomes a defog blocker.
In-Depth
Deoxys-Defense @ Red Card
Ability: Pressure
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Stealth Rock
- Spikes
- Magic Coat
- Recover
This thing is amazing. It usually gets up stealth rock and at least one layer of spikes before switching. The hazards that it provides help Gyarados to sweep and can usually help me win the match. I made the EV's so that his special bulk is maximized. He can take up to 3 bug buzzes from Sash Galvantula. Magic coat is for stpping those prankster taunt from Thundurus and the sort. It also helps me deflect will-o-wisp from Rotom-w. Recover is for healing because i don't have lefties. Red card is for getting rid of those threats so I can set up more hazards.
Gengar (F) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Destiny Bond
- Shadow Ball
- Sludge Bomb
Gengar is the mother of all trolls. Just when you think mold breaker can help you kill me, I destiny bond and their spinner is gone. This guy is basically there so my hazards stay on the field. If the opponent has no spinners, i can use this guy to rid the opponents team of any threats to Gyarados's sweeping. EV's are pretty standard so there is nothing i need to explain. Substitute is for scouting so i know that they will activate my destiny bond when I use it. Destiny bond is for killing threats. Shadow Ball and sludge Bomb are just STAB moves for killing the weakened.
Excadrill (M) @ Air Balloon
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Since i am using hazards of my own, that means no defog. That basically only leaves me with spinning. So there are 3 OU spinners. Starmie (Don't really like it), Donphan (sucks) and Excadrill. Excadrill s a really good spinner with a lot of attack. His EV's are pretty standard. Jolly nature is for outspeeding the base 80's like togekiss and dragonite. EQ is a must have on excadrill as the main STAB. Rapid Spin because he is my spinner. Iron Head is for STAB and for coverage against fairies. Rock Slide is for flying types like M-Pinsir and Talonflame(Not that I would be staying in).
Conkeldurr @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 252 SDef / 4 HP
Adamant Nature
- Mach Punch
- Knock Off
- Drain Punch
- Ice Punch
Conkeldurr is kind of a random thing to put on my team because most of my team aren't walls but this thing is really bulky. He is a status absorber because of guts. He can take so many hits and just heal them all back with drain punch. his Ev's are to maximize his attack and
Gyarados @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Earthquake
- Ice Fang
- Waterfall
This thing sweeps teams so easily that it's not even funny. After a +2 it can wreck anything even Rotom-W because it has mold breaker. i use intimidate so he can setup easier because the opponent will likely switch. dragon dance is for setting up and the extra speed is greatly appreciated because gyarados is really slow. Earthquake is for hitting Rotom-W. Bounce is pretty controversial, most people don't like it because it takes a turn to charge up but it nails m-venusaur so i really like using it. Waterfall is for STAB and it hits extremely hard even just at +1.
Thundurus @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder Wave
- Thunderbolt
- Taunt
- Hidden Power [Ice]
Thundurus is a really underrated pokemon and I don't see why. When I send it out it can destroy many other pokemon with it's STAB Thunderbolt. I use Timid to outspeed all the base 110's and lower. eV's are really standard so I can maximize on Speed and Special attack. Thunder wave is good gainst setup sweepers such as Dragonite, Charizard X or gyarados. Thunderbolt is the main STAB move and can OHKO many frail pokemon even without being super effective like gengar. Taunt is for Hazard setters like deoxys. And hp ice is for quad weak dragons.
Showdown Import
Deoxys-Defense @ Red Card
Ability: Pressure
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Stealth Rock
- Spikes
- Magic Coat
- Recover
Gengar (F) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Destiny Bond
- Shadow Ball
- Sludge Bomb
Excadrill (M) @ Air Balloon
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Conkeldurr @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 252 SDef / 4 HP
Adamant Nature
- Mach Punch
- Knock Off
- Drain Punch
- Ice Punch
Gyarados @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Earthquake
- Ice Fang
- Waterfall
Thundurus @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder Wave
- Thunderbolt
- Taunt
- Hidden Power [Ice]
Threats
-Starmie-Its a spinner that is faster than gengar so it is not a reliable spinblocker against starmie.
-Bisharp-252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 4 Def Deoxys-D: 291-346 (95.7 - 113.8%) -- 81.3% chance to OHKO. Enough said.
So thanks for reading this RMT, post suggestions and improvements so this team can get better. Thanks in advance.
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