And now it's time for the polls on our first buffing process. Here's the reasoning for every option on this slate according to Rabia, our update leader:
This will be a Ranked Pairs vote (RP) (a form of voting where each candidate is ranked according to head to head matchups with each of its competitors in a directed acyclic graph), the details of which were discussed here.
This is a ranked vote: order does matter! You can upvote your favorites and downvote your least favorites. You may choose to rank as many or as few options as you like, but we encourage you to rank as many options as possible to ensure your preferences are taken into account.
Bold your votes and nothing else!
A typical vote might look like the following:
CAP uses blind voting. Other people's votes won't appear in the thread, but they are counted and will be made visible at the end of the voting timeframe. For more information about this change, check out this PRC thread.
Asking for votes for your submission or for the submissions of others is not allowed. Anyone found to have done so risks punishment at the moderation team's discretion. If you find that someone has broken this rule, please contact the CAP moderation team with your evidence and no one else. Mini-moderation of this rule is also considered a serious offense and can be punished.
The voting options are:
+25 Sp. Atk
Electric Surge
Magic Guard
Mega Launcher
No Guard
Technician
This poll will be open for 24 hours.
-----Rabia said:- +25 Sp. Atk: Discussion about a simple stat raise has been good and allows us to preserve all of Voodoom's current abilities, which I think has some value. It's also a good way to be safer with Voodoom's buffs and avoid a case of overbuff.
- Electric Surge is a cool tool because it gives Voodoom essentially a third STAB attack in Rising Voltage. This is a significant increase in damage against common Voodoom checks like Toxapex, Clefable, Tapu Fini, and Tomohawk and gives potentially gives it some application alongside Pokemon such as Zeraora and Victini that benefit from the extra damage on their Electric-type moves.
- While Magic Guard doesn't provide Voodoom with any outright damage buffs, it provides Voodoom with a super useful immunity to passive damage. A big thing some of the other wallbreakers at and above its Speed tier benefit from is... not having to deal with Life Orb recoil or being immune to hazards of some kind, i.e. Krilowatt, Nasty Plot Tornadus-T, and Syclant. This makes Voodoom really easy to wear down and compounds on its not amazing defenses quite quickly. It isn't a buff that directly addresses Voodoom's poor power but instead lets it stick around for longer to dish out more damage overall. I also think that Magic Guard is a "small" major buff in that it probably gives us more leeway with how many minor buffs can end up getting approved.
- Mega Launcher fixes Voodoom's biggest issue in two ways. For starters, it greatly boosts the damage of Aura Sphere and Dark Pulse, making them both effectively 180 Base Power. This damage boost to the former, though, is the big benefit. One of the issues Voodoom struggles with right now is its reliance on Focus Blast for its big damage, which is a notoriously awful move due to its accuracy. Aura Sphere doesn't come with these woes, and so Mega Launcher really helps out with consistency alongside dishing out damage.
- No Guard is like Mega Launcher in that it simply fixes Voodoom's issues of consistency---no longer will Focus Blast risk missing. Obviously, this ends up being a relatively small change in the grand scheme, and so we'd likely see in the minor buffs slate other potential additions to make this ability not so small in scope.
- Technician is the last slated major buff here to diversify gameplay with Voodoom. It's one of the few fast wallbreakers with a priority move, and giving it a good damage boost helps differentiate Voodoom from other common Pokemon like Dragapult and Kerfluffle. It could also give Voodoom some extra insurance against potential revenge killers like Rillaboom and Zeraora.
This will be a Ranked Pairs vote (RP) (a form of voting where each candidate is ranked according to head to head matchups with each of its competitors in a directed acyclic graph), the details of which were discussed here.
This is a ranked vote: order does matter! You can upvote your favorites and downvote your least favorites. You may choose to rank as many or as few options as you like, but we encourage you to rank as many options as possible to ensure your preferences are taken into account.
Bold your votes and nothing else!
A typical vote might look like the following:
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.Most Preferred
Second Most Preferred
Third Most Preferred
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CAP uses blind voting. Other people's votes won't appear in the thread, but they are counted and will be made visible at the end of the voting timeframe. For more information about this change, check out this PRC thread.
Asking for votes for your submission or for the submissions of others is not allowed. Anyone found to have done so risks punishment at the moderation team's discretion. If you find that someone has broken this rule, please contact the CAP moderation team with your evidence and no one else. Mini-moderation of this rule is also considered a serious offense and can be punished.
The voting options are:
+25 Sp. Atk
Electric Surge
Magic Guard
Mega Launcher
No Guard
Technician
This poll will be open for 24 hours.