Double-Dance Facade Mega Salamence
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 248 HP / 44 Def / 216 Spe
Impish Nature
- Dragon Dance
- Roost
- Iron Defense
- Facade
The premise of this set is a tad situational, I'll admit, but the situation itself isn't
too uncommon. DD Refresh sets are primarily a check to Ho-Oh and Lava Plume Primal Groudon, coming in on Sacred Fires and Lava Plumes, respectively, and when burned, clicking Refresh and start to DD or Roost off the damage. However, when I used the set, it felt annoying to have to waste a turn clicking Refresh when I'd rather just start getting the ball rolling right away, especially when I knew that GeoXern was gonna come in knowing it's essentially getting a free turn. So with this Double Dance set, I actually
want Sacred Fire and Lava Plume to burn me. That stupid deer (Xerneas) gets 2HKOd by Facade when I'm burned, making it no longer a safe switchin when it didn't care too much about the refresh set. Iron Defense then comes in to turn Mega Salamence into Ekiller's worst nightmare, especially when burned. Extreme Speed users do shit-all to this set after a boost. Iron Defense also takes advantage of Foul Play users such as Mega Sableye (especially Sableye as it
loves to click Will-o-Wisp <3) and defensive Yveltal, as you actually begin to use both as set-up fodder. Foul Play from Yveltal also only does 39% maximum to my given spread, and less and less as you click Iron Defense.
I'm considering switching to a more offensive EV spread so Facade does more damage when un-boosted because you'll need multiple boosts for non-burned Facade to do anything damage-related (but tbf, DD Refresh with Return/Frustration needed multiple boosts anyway while you also had to click Refresh every now and then), but for now, I'm rolling with the presented spread. 216 speed is meant to naturally outpace positive base 100s like Mega Kangaskhan post-mega. Everything else goes to physical bulk to come in on the likes of Ekiller, Pdon, Ho-Oh and most of the other physical threats in the tier.
This set needs T-Wave and phasing users dead as well as a Defogger to remove Rocks, which isn't too outlandish to ask for as many teams have answers to those anyway.