Conditions

Approved by imas
Created by Grains of Salt
Lead by Grains of Salt and The Immortal


[Source]
Art by Chloe

Many moves, items and abilities in Pokemon have conditions. Sand Rush doubles Speed if in Sand. Choice Specs gives a 1.5x Boost to Special Attack, but you can't change attacks without switching. Facade has 140 BP while you're inflicted with a status. In Conditions, all these aforementioned conditions are removed. For example:

Sand Rush doubles Speed if in Sand.
Choice Specs gives a 1.5x Boost to Special Attack but you can't change attacks without switching.
Facade has 140 BP only while you're inflicted with a status.

Rules:

Mechanic: The conditions of moves, items and abilities are removed.
Clauses: OU clauses.
Banned Abilities: Anger Point, Magnet Pull, Sturdy
Banned Items: DeepSeaScale, DeepSeaTooth, Light Ball, Lucky Punch, Metal Powder, Quick Powder, Soul Dew, and Thick Club.

Examples of Changes:
Adaptability: All moves get a 1.33x increase in power
Aftermath: Foe loses 25% of max HP when your pokemon faints.
Analytic: 1.3x boost to damage.
Anger Point: This Pokemon's atk is boosted 12 stages when attacked (Banned)
Anticipation: On switch-in, this Pokemon shudders
Aroma Veil: No change
Aura Break: No change
Bad Dreams: Reduces a foe's HP by 12% every turn
Bulletproof: No change
Cheek Pouch: Restores HP every turn
Chlorophyll/Sand Rush/Swift Swim: 2x Speed regardless of the weather
Cursed Body: Has a 30% chance of disabling any move used by the opponent.
Cute Charm: 33% chance to infatuate you opponent when attacked
Dark Aura: Moves have 1.33x power.
Defeatist: 1/2 Atk and SpA
Defiant / Competitive: 2+ in their respective attacks when lowering a stat(Superpower would activate it, for example)
Delta Stream: No change
Download: Every turn your attack/special attack increases even further.
Early Bird: Statuses with timers end twice as quickly.
Effect Spore: May paralyze, poison, or cause sleep.
Fairy Aura: Moves have 1.33x power.
Filter/Solid Rock: This pokemon receives 3/4 damage from attacks.
Flame Body: 33% chance to burn your opponent when attacked
Flower Gift: Pokemon has 1.5x Attack and Special Defence.
Flower Veil: This side can't have stats lowered or status inflicted by other Pokemon.
Gale Wings: All moves have +1 priority.
Gluttony: Encourages early use of held item
Gooey: Attacking this pokemon lowers your speed by one stage
Grassy Pelt: Boosts defense by 1.5x.
Guts: 1.5x boost to attack, ignores Burns attack drop.
Havrest: Works on all items and you recover your item every turn.
Heatproof: Halves damage from attacks, halves burn damage.
Hustle: 1.5x boost to attack; Accuracy of all moves is 0.8x
Hydration: This Pokemon is cured of status at the end of the turn.
Ice Body: This Pokemon recovers 1/16 HP each turn, Immunity to Hail
Imposter: Transforms upon entering battle, and at the end of every turn (NB loses ability upon transformation.)
Intimidate: Lowers opponents attack on switch in and at end of turn. (max once per turn)
Iron Barbs/Rough Skin: Damages opponent for 1/8 HP every time they attack regardless of contact or not
Iron Fist: This Pokemon's moves have 1.2x power.
Justified: This Pokemon's Attack is raised by 1 stage after it is damaged.
Leaf Guard: This Pokemon cannot be statused and Rest will fail for it.
Liquid Ooze: No change
Magnet Pull: Prevents the opponent from choosing to switch. (Banned)
Marvel Scale: This Pokemon's defense is 1.5x.
Mega Launcher: All moves get a 1.5x boost to their damage
Moxie: You gain +1 attack when you attack your opponent
Multiscale: Damage taken from moves is halved.
Natural Cure: This Pokemon has its major status condition cured when switching in and out
Parental Bond: This Pokemon's moves hit twice. The second hit has its damage halved.
Pixilate/Refrigerate/Aerilate: This pokemons moves are turned to Fairy/Ice/Flying type and do 1.3x damage.
Plus/Minus: This pokemon's attack have 1.5x power
Poison Heal: You don't need to be poisoned anymore, immunity to poison.
Poison Touch: This Pokemon's moves have a 30% chance of poisoning.
Prankster: All moves have +1 priority.
Regenerator: This Pokemon regenerates 33% of its max HP when switching in and out (66% in total)
Sand Force: 33% power increase to all physical moves
Sand Veil: Evasion is 1.25x; immunity to sandstorm
Scrappy: No change
Sheer Force: 1.3x boost to damage; secondary effects are negated.
Solar Power: This Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
Soundproof: No change
Stench: All moves have 10% chance to flinch
Strong Jaw: All moves get a 1.5x boost to their damage
Sturdy: When hit with an attack, this Pokémon will survive with 1 HP. (Banned)
Technician: All moves get a 1.5x boost to their damage
Thick Fat: Damage taken from moves is halved
Tinted Lens: All moves do 2x damage.
Torrent/Overgrow/Blaze/Swarm: This pokemon's Water/Grass/Fire/Bug type moves do 1.5x damage.
Tough Claws: 1.3x boost to damage.
Unnerve: No change
Weak Armor: This Pokemon's def is lowered by one and its spe is raised by one when attacked
Wonder Skin: All moves are 50% accurate versus this mon
Wonder guard: No change
Zen Mode: This pokemon is in Zen Mode.


Assault Vest: Pokemon holding these items are able to utilise Status moves.
Choice Band/Scarf/Specs: Pokémon holding these items may now switch moves between turns.
Focus Sash: Pokemon will live one hit, regardless of their HP number.
Eviolite: Works for all Pokemon
Rocky Helmet: No longer requires contact to activate.
Plates: 1.2x power to all moves.
Weakness Policy: The hit you take no longer needs to be super effective
Mega Stones: Works on any Pokemon but is (Banned - except on normal users)
Type Resist Berries: Halves damage regardless of it being super effective or not.
King's Rock: Now applies flinch chance to moves with a pre-existing flinch chance.
Iron Ball: Holder is always grounded, and is neutral to Ground-type moves.


Acrobatics: Double power.
Assurance: Doubles in power
Attract: A target gets infatuated regardless of gender
Avalanche/Revenge/Assurance: Double power
Beat Up: All allies aid in attacking the target, regardless of health.
Belch: Always works
Blizzard: Can't miss
Brine: Double power
Charge: Raises Special Defence and gives a 50% boost in power to your next move
Counter: Returns double damage
Curse: Works as if you are ghost type
Destiny Bond: Knocks out opponent at end of turn regardless of how the faint was inflicted
Dream Eater: Works while awake
Earthquake: Power doubles
Facade: Double power.
Fake Out: Always fail, as if it was the second turn.
Fell Stinger: Raises users atk by 2
Focus Punch: Fails
Freeze Dry: No change
Fusion Flare/Bolt: Power doubles
Grass/Fire/Water Pledge: Only works in doubles/triples format
Growth: Works outside of sun
Grudge: Next attack used on user loses all its PP.
Gust: Power doubles
Hex: Power doubles
Hurricane: Can't miss
Hyperspace Fury: Smeargle now learns it
King's Shield: Lowers opponents attack by two stages when attacked
Knock Off: Removes opponents held items; does 1.5x damage.
Last Resort: Always fails.
Me First: Copies the foe at 1.5x power and uses it right away.
Metal Burst: Returns 1.5x damage
Mirror coat: Returns double damage
Nightmare: A target is hurt by 1/4 max HP per turn.
OHKO moves: Fails everytime
Payback: Doubles in power
Powder: Target loses 1/4 HP upon attacking and their attack is negated.
Protect: No change
Pursuit: Power doubles; Hits mons before they switch
Round: Power doubles.
Sleep Talk: Uses another known move. Can be used while awake.
Smelling Salts: Power doubles; Cures paralysis
Snatch: Steals moves to use
Snore: Can be used while awake.
Solar Beam: Always 1 turn
Stomp, Steamroller, Body Slam, Dragon Rush, Flying Press, and Phantom Force: 2x Power and cannot miss.
Sucker Punch: Always works.
Surf: Power doubles
Synthesis/Morning Sun/Moonlight: Heal 66% of maximum health.
Thunder: Can't miss
Toxic: Can't miss
Toxic Spikes: Everything now absorbs it
Venom Drench: Lowers SpA, Atk, and Spe of foe by 1
Venoshock: Consistently doubled power.
Wake-Up Slap: Power doubles; Cures sleep
Weather Ball: Double Power, changes type in weather
Wide Guard/Quick Guard: No change
High Jump kick: User loses 50% of its max HP
Jump Kick: User loses 50% of its max HP
Magnitude: Doubles power
Twister: Doubles power
Whirlpool: Doubles power
All Weather inducing


Strategy:


Excadrill is a powerful and centralizing threat in Conditions, due to its access to two abilities with incredible effects. Sand Rush doubles Excadrill's Speed regardless of the weather condition, allowing it to outspeed Omastar in Rain. Excadrill can also act as a powerful wallbreaker by utilising Sand Force and a Choice Band. Choice Band no longer locks the user into anything, hence completely outclassing Life Orb. Sand Force gives a 33% boost to all of Excadrill's moves, providing incredible boosts to damage at no extra cost. Additionally, Earthquake has an astounding 200 Base Power in Conditions, seeing as power doubles if an opponent uses Dig. This makes Excadrill stupidly powerful, allowing it to 2HKO Fur Coat Giratina after Stealth Rock damage and doing at least 120% to Hippowdon! Hence, flying type Pokemon are definitely recommended.


Similar to Sturdy Shedinja in Balanced Hackmons, Trevenant has an ability that enables it to live any hit. The ability Harvest now gives a Pokemon's item back at the end of every turn regardless of the item and the weather condition. Focus Sash is also changed in Conditions! It becomes much more viable in this metagame due to the ability to live any hit regardless of your HP Percentage. It doesn't matter if a Pokémon is at 1% or 88%, it's going to live and use its Focus Sash up; however, thanks to Harvest it regains its Focus Sash every turn. Trevenant can still be overwhelmed with Knock Off, Trick, Status, Weather (Hail, Sandstorm) or any other form of passive damage.


Dragonite becomes an incredibly potent threat within the Conditions metagame due to its access to an upgraded Multiscale, an upgraded Eviolite and its somewhat formidable natural bulk. Dragonite has Multiscale regardless of its remaining HP, meaning it will always take half damage from attacks. Coupled with Eviolite, Dragonite obtains absolutely atrocious bulk. Here are some calculations:
252 Atk Life Orb Weavile Icicle Crash vs. 252 HP / 252+ Def Eviolite Multiscale Dragonite: 172-203 (44.5 - 52.5%) -- 10.9% chance to 2HKO
252 Atk Life Orb Mamoswine Icicle Crash vs. 252 HP / 252+ Def Eviolite Multiscale Dragonite: 179-213 (46.3 - 55.1%) -- 62.5% chance to 2HKO
+6 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Eviolite Multiscale Dragonite: 218-257 (56.4 - 66.5%) -- guaranteed 2HKO
+6 252 SpA Life Orb Thundurus Thunder vs. 252 HP / 0 SpD Eviolite Multiscale Dragonite: 303-357 (78.4 - 92.4%) -- guaranteed 2HKO
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Eviolite Multiscale Dragonite: 136-162 (35.2 - 41.9%) -- guaranteed 3HKO after sandstorm damage

Mechanic Philosophy:

This metagame follows the mindset that everything has a cost that it can now avoid, i.e. Pokemon can now get the boost from Choice Items without being locked in. For the majority of moves this is enough, it's simple and you should be able to figure it out yourself. However, a lot can be up for interpretation, so we need to expand.

Using this mindset a lot of abilities like Moxie, Regenerator and Natural cure would activate every turn, or at an undefined time. But this isn't right, it doesn't fit the metagame as it would be too subjective, so we have settled for it occurring at the second most reasonable condition.

For example, Regenerator wouldn't heal a Pokemon by 33% each turn, but it would heal when it switches. We settled for "out" being the condition in this case.

If you do have any questions about this changes, then please PM me (Grains of Salt) so I can either explain the reasoning or change it.

Questions and Answers


Q: How does weather work?
A: Conditions directly regarding weather, like increased power for Water/Fire moves in Rain/Sun and Special Defence boost to rock types aren't affected. However, moves/abilities that have conditions regarding weather are changed, like Swift swim or Sand force. If a weather condition conflicts with itself, then it is ignored. An example is Solar beam increasing and decreasing a lot, ending up at like 3,5 base power without this rule.

Q:

Resources:

Will add helpful posts here in the future!
 
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This thread is now officially OPEN, you may post about the metagame discussion, sets, ban list and general thoughts. You may not post about any errors you find in the OP or any misinterpretations. This is to prevent the thread getting clogged. If you have any questions or request about the effects of abilities you may post on my profile and I'll explain the reasoning to you!

imas, The Immortal, Eevee General & scpinion if any comments break the rules, edit that out :)

Thank you for your patience, I hope you enjoy the metagame!

Edit:

[17:55:26] @imas:where's the magic word

please
 
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scp edit: read the post above
Me: yeah sorry. I had that on CP and forgot


Metagame Discussion
Mega Banette and Thundurus seem to be rediculous; they get to be the new Talonflames. Similarly, Talonflame now has priority WoW and attacks.
 
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Here are a couple of sets i thought of after some theorymoning.

Gliscor @ Eviolite
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 Spe
Serious Nature
- Earthquake
- Aerial Ace/Knock Off
- Swords Dance
- Roost
Gliscor gets recovery in the form of poison heal and roost plus its easy to set up swords dances with the extra defenses from eviolite. Eq now has 200 base power and aerial ace has 110. Knock off can be used if you need something to stop trevenant with. The spread could be messed around with once the metagame becomes playable.

Venomoth @ Choice Specs
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Venoshock
- Bug Buzz
- Sleep Powder

Venomoth hits like a truck with tinted lens after setting up a quiver dance and even ohkos dnite with venoshock.

+1 252 SpA Choice Specs Venomoth Venoshock vs. 248 HP / 252 SpD Multiscale Dragonite: 146-172 (37.9 - 44.6%) -- guaranteed 2HKO after Stealth Rock
Double that because of tinted lens and you get a guaranteed ohko after stealth rocks. Plus that is fully specially defensive dragonite!!!


Edit: i forgot to add eviolite onto that calc though :( but thats just a testament to how ridiculous dragonites bulk is.
 
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Initial thoughts:
- Assault vest is garbage with Eviolite around. Why use AV when Eviolite boosts both defenses?
- Choice Items are probably going to be the main things held by offensive 'mons
- Life Orb's only niche over the choice items is that it boosts moves on both ends of the offensive spectrum, meaning it's nice for things like Kyurem-B, Hydreigon, and certain Latios.
- Dragonite is strong af, sets up on practically anything, sometimes even twice.
- Kyurem-B actually has spammable physical ice STAB now, Freeze Shock is basically Solarbeam so it's probably 1 turn now. Give it Band and RIP switchins
- Victini loves 200 base power fire STAB and electric coverage in the Fusion moves. V-create is completely outclassed as a result. Following on from that, Kyurem's got 200 base power electric coverage now that it can abuse with Band.
- Keldeo, Manaphy, Suicune, etc. get 180 base power water STAB in Surf
- Adamant and Lustrous Orb are bad, they could probably be unbanned. Use the choice items lmao. If you're desperate for a mixed recoilless thing, just use EBelt
- Thundy and Torn adore their new 100% accurate STABs, Thunder and Hurricane respectively.
- TSpikes are garbage
- Thundy gets priority on all attacks, as does TornI
- Exca is double speed AND has base 200 STAB in EQ, 300 after STAB. EQ is crazy on a lot of 'mons tbh. See Chomper, Landog, Gliscor, etc.
- You can actually use DarmaZen outside of shitty gimmicks
- Agility PorygonZ with Download can get very absurd very fast. You should probably invest to keep your defense lower than your Sp.Def as a result.
- PorygonZ also gets Adaptability for more consistency at the cost of being able to snowball out of control, Analytic is outclassed by Adaptability here.
- Feraligatr has a stronger Waterfall and AJ, still has competition with Craw though, even though none of it's sets got a notable boost.

Also, wouldn't Thunder have double power? It does 2x damage vs opponents using Fly ingame iirc. EDIT: nvm

That's all I can think of so far, interesting meta :)
 
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Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
I want to clarify something regarding a few abilities.

Using the Water Absorb example from the OP, you heal 25% when hit by any attack. Does this mean that you heal 25% and then take the damage you would normally take while having a Water-type immunity, or does this mean that you heal 25% and have an immunity to all attacks?*

Also I just want to confirm Dry Skin's mechanics (assuming that you still take damage with immunity healing abilities): you have a water immunity, heal 25% from all attacks at the cost of taking 1.5x more damage from all non-static attacks while both taking and healing 25% every turn (in addition to the rest of the confirmation, do you heal first or take damage first?)

Does Poison Heal still give you a poison immunity?

*If it's the latter that sounds insanely broken because it'd be physically impossible to damage you aside from status and weather, resulting in these Pokémon with Rest being physically impossible to kill short of PP wars vs. other 'mons without the same type of ability ('cause if you do you take 25% from your own Struggle, heal 25% from your opponent's Struggle--resulting in an endless battle).
===============
Anyway, things which have caught my interest:
  • Mega Banette -- Base 165 Atk with priority on all moves is insane. It's a shame that Phantom Force (2 turns; can't take full advantage of Prankster) is it's strongest attack, but having stuff like Gunk Shot, Facade and Knock Off/Shadow Claw it could still be pretty scary. Pity it's movepool is dookie for the most part.
  • Gliscor -- This will probably be one of the premier walls in the tier. With access to reliable recovery, stupidly high Eviolite-boosted bulk and the ability to heal 1/8 of it's HP every turn, it could prove very difficult to take down without Ice-type coverage, and I think it may overcentralise the meta in that respect.
  • Dragonite -- This shit's more broken than CB Aerilate Nite lmao with a permanent Multiscale (resulting in it having Fur Coat for literally all attacks), Eviolite's buff, reliable recovery a high attack stat and access to Dragon Dance, you get a range of variants that are all near-impossible to take down. In particular, Sub+Fly Nite looks very scary because you lose a lot of the matchup factor that holds it back in standard, are protected from status and can pick and choose between Toxic and DD to fill the last slot. Seriously, this is disgusting: 252+ Atk Life Orb Mamoswine Icicle Crash vs. 252 HP / 252+ Def Eviolite Multiscale Dragonite: 198-237 (51.2 - 61.3%) -- guaranteed 2HKO.
  • Blissey -- A fatter Chansey.
  • Infiltrator -- The ability to poison Dragonite through Sub means that there is a big niche for Infiltrator 'mons. Its near-unbreakable subs and Ground-type immunity mean that it can be incredibly difficult to poison, and as such it will outlast almost any opponent on Sub sets.
Things which have not caught my interest:
  • Trevenant -- I do not think having a 100% rate to restore berries is going far in helping this Pokémon. Namely, it's lack of bulk (due to the lack of Eviolite) means that it is just outclassed by other Pokémon like Gourgeist and Tangrowth to the point where there is no real reason to consider this for any serious team. Offensively it's just bad and outclassed by other offensive Grass- and Ghost-types like Breloom, Torterra, Mega Banette and anything else that I've forgotten off of the top of my head.
  • WeatherSpeed -- In such an inherently fat meta, it may be difficult to justfiy using this. While Stoutland, Excadrill, Kingdra, Ludicolo, Sawsbuck, Leafeon etc. are all insanely strong with atk boosting natures and Choice Band/Specs, it just seems hard to justify using these if there isn't much to outpace in the first place.
I immediately think that Eviolite should be banned. While there are a lot of borked 'mons without this, the fact that you can turn already disgustingly fat 'mons into even bulkier 'mons just turns this meta into who can kill their opponent's Dragonite first, and that's just boring.

Also, one thing people need to consider is that spread moves like Surf, Earthquake, Blizzard, Rock Slide etc. have their power reduced to 75% of their normal power due to spread mechanics only occurring if they target >1 Pokemon in standard doubles. This means that some of the numbers aren't quite as insane as they are otherwise and Blizzard is actively weaker than Ice Beam is.

TI edit: Doubles is irrelevant. Only aspects from singles is being considered because this is a singles meta.
 
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Here's some sets.


Clawitzer @ Choice Specs
Ability: Mega Launcher
EVs: 36 Atk / 252 SpA / 220 Spe
Mild Nature
- Aqua Jet
- Surf
- Ice Beam
- Hidden Power [Fire]

>252+ SpA Choice Specs Kyogre Water Spout (150 BP) vs. 0 HP / 0 SpD Mew in Rain: 672-792 (197 - 232.2%) -- guaranteed OHKO
>252+ SpA Choice Specs Mega Launcher Clawitzer Surf vs. 0 HP / 0 SpD Mew: 685-807 (200.8 - 236.6%) -- guaranteed OHKO

Clawitzer is stronger than the strongest attack in the game. The damage it does is astronomical. It's a good thing all mons can use Eviolite, cause pretty much nothing can stand up to it otherwise. Surf has 180 base power and obliterates all that don't resist. Ice Beam hits Grass and Dragon types, and handily 2HKOs Dragonite. HP Fire hits Ferrothorn. Aqua Jet gives you weak priority and helps you pick off Focus Sash users.


Tornadus @ Choice Band
Ability: Prankster/Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Knock Off
- U-turn

It can use Prankster to become Talonflame, basically. But Tornadus is pretty versatile. It can also use Defiant + Superpower to give itself its own boosts, letting it break through things. Or it can run a special set with Hurricane, seeing as it never misses. Either option is powerful and viable, although Tornadus suffers from a relative lack of coverage. Knock Off will be good here since Eviolite will be common, at the very least.


Sigilyph @ Choice Specs
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dream Eater
- Solar Beam
- Heat Wave
- Ice Beam

The almighty Sigilyph is stupendously powerful. Tinted Lens delivers a 2x power boost to all moves, letting Sigilyph hit really hard. It's actually weaker then a lot of other wallbreakers, since it doesn't get an obscenely powerful move, but it makes up for it in coverage.
>252 SpA Choice Specs Tinted Lens Sigilyph Ice Beam vs. 252 HP / 252+ SpD Multiscale Eviolite Dragonite: 240-284 (62.1 - 73.5%) -- guaranteed 2HKO
If you compare that to the other calcs on Dragonite you can see just how powerful Sigilyph really is.
Sigilyph also has the controversial ability Wonder Skin. So you can use that to hide behind Subs and pray for a miss.
Ironically, Magic Guard seems like the least useful of Sigilyph's abilities.


Victini @ Choice Specs
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder/Fusion Bolt
- Fusion Flare
- Solar Beam
- Will-O-Wisp

Fusion flare has 200 base power in this, so yeah. Victini just hits hard. It's weaker than other wallbreakers like Roserade, Sigilyph, and Clawitzer, but it's also faster and has solid coverage. I think one of the best moves on this set though is Will-O-Wisp. just think about it... it ruins Dragonite, Gliscor, most pokemon relying on Eviolite, since they won't have leftovers recovery to partially offset.
 
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First off harvest restores focus sash repeatedly which means you cant die from any one hit and secondly this isnt a doubles metagame so the bottom of your post is irrelevant.
Conditions like that are removed. That's the entire point of the metagame. Trevenant does seem good, though.

So this has content, what do people think of wonder skin? Sure, the only mon that gets it is bad, but it does get cosmic pass and 50% evasion is sweet. Some other abilities are similar: thick fat looks good defensively, but lack of eviolite makes Amoongus better than MVenu (regen>33% damage reduction), and mamoswine isn't a bulkmon.
 
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SnatchSpam: The Team
Shady Repairman (Weavile) @ Grip Claw
Ability: Pressure
Nature: Jolly
EVs: 252 Atk / 6 Def / 252 Spe
Snatch
Protect
Pursuit
Whirlpool

B5 Check (Bisharp) @ Metronome
Ability: Pressure
Nature: Adamant
EVs: 252 HP / 6 Def / 252 SpD
Snatch
Protect
Mean Look
Stealth Rock

Oh To Be Young Again (Dusknoir) @ Eviolite
Ability: Pressure
Nature: Relaxed
EVs: 250 HP / 68 Def / 192 SpD
Snatch
Protect
Mean Look
Haze

More Fun Than Funbro (Pangoro) @ Leppa Berry
Ability: Mold Breaker
Nature: Brave
EVs: 252 HP / 252 Atk / 6 Def
IVs: 0 Spe
Snatch
Protect
Block
Parting Shot

Anti-Meta: The Meta (Clefable) @ Rocky Helmet
Ability: Magic Guard
Nature: Careful
EVs: 252 HP / 252 Def / 6 SpD
Snatch
Double Slap
Wish
Healing Wish

The Meta, Take 2 (Smeargle) @ Focus Sash
Ability: Technician
Nature: Jolly
EVs: 252 Atk / 6 SpA / 252 Spe
Snatch
Protect
Lunar Dance
Endeavor
 
This thread isn't for discussion about the effects of every move, ability and item. It might seem subjective but if you take the time to ask in PMs I'll either a change it or change your opinion on it, for now I'd way a day so I can update the current OP. But it's my birthday and I'm not keen on using two hours of my day on arguing. There's a reason for everything, and if you ask in pms/on my wall then you'll get an answer. Thank you!
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Just noticed something:
image.jpg

Pokémon of note (key: bulky fast banned:
  • Mega Beedrill
  • Escavalier
  • Drapion
  • Genesect
Fell Stinger is literally a better Swords Dance (similarly to Nuzzle vs. Thunder Wave). Specifically, it is a slightly weaker PuP which has double the attack boosting capabilities, and this is completely terrifying. While at a glance it isn't great (given that Beedrill and Escav also get SD and never use them; idk if Drapion gets SD but if it does it prolly doesn't use it either), when you consider that it deals damage (albeit a weak hit) it isn't all that bad--especially if you consider that it's second hit isn't all that weak considering it is a +2, usually STAB hit. Mega Beedrill would use this similarly to PuP MLop in standard, as between Adaptability (makes the attack a Bug-type Aerial Ace which doubles your attack on every use) and it's ability to force switches with it's high speed/attack stats, it can be used in conjunction with other STAB moves or even 1 other STAB+Drill Run/KOff (or even U-turn; idk it's ur life man, and it allows Beedrill to function better vs. more offensive teams by grabbing momentum) and it can function as a pretty strong cleaner late game while also improving it's matchup vs. fatmons that can't OHKO it. Escav can use it in a different way to beedrill too, and I think it's probably the best user given that the new mechanics make SD Escav better than before:

Escavalier @ Eviolite
Ability: Swarm
EVs: 252 HP / 252 Atk / 4 Spe (maybe go for a speed benchmark idk that's prolly better tho)
Adamant Nature
- Fell Stinger
- Megahorn
- Iron Head / Drill Run / Knock Off / Facade
- Iron Head / Drill Run / Knock Off / Facade

With Swarm always boosting Bug-type attacks, it turns Megahorn into a monstrous attack. Backed up by +2 and the new Eviolite mechanics, Escavalier can very quickly get out of control vs. stuff that don't resist bug (which sadly a lot) and it can pick and choose what it loses to with it's coverage. It hits an eviolite number in both defenses without needing to shift 4 EVs anyhere so that's nice too. Point is this is strong.

Key flaws:
  • Bug is shit coverage
  • Barren movepool beyond what's listed
  • Hard walled by DNite
  • Prolly other shit too but I'm too lazy to check
Anyway yeah just thought I'd comment on those.
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Anticipation: On switch-in, this Pokemon shudders

I'm scared I don't know about you guys.

I'd comment on a couple of the mechanics people seem to be getting wrong but this isn't really the place for that I guess? I don't know where though.

So Bannette actually looks to be incredible in this with Phantom Force. Why? Because Prankster (unlike Gale Wings from what I can tell) gives priority to only one turn of two turn move. This means that Mega Bannette can get +1 priority disappearing and 0 priority attack turn 2. This breaks protect, is strong, and is slow (because Bannette is slow). So basically you can't beat Banette without priority of your own, outslowing it, or a normal type.

EDIT: Remember Divecat? Think that on steroids because it isn't 100% screwed when you manage to use a different move, is stronger, and should work in gen 6 unlike Divecat (Assist no longer calls Dive).

Banette-Mega @ Banettite
Ability: Cursed Body
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Phantom Force
- Gunk Shot
- Sucker Punch
- Pursuit / Facade / Knock Off / Will O Wisp / Thunder Wave / Thunder / Nightmare / Attract

Possible set as things stand now. Honestly pick any of the many moves I listed for the last options, they should all be pretty good. Sucker Punch gets +2 priority, so you can't just come in and try to kill Bannette with priority.

That was just sort of an everything set. Here's a more specific one. I call it : Don't move, We're Giving the Meta Cancer.

Banette-Mega @ Banettite
Ability: Cursed Body
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Phantom Force
- Attract
- Thunder Wave
- Confuse Ray / Nightmare

Attract and Nightmare both got a lot better, and Bannette looks like one of the best abusers, although I'm sure bulkier things would do this well too, just in a different way.

EDIT:
lost heros run facade on Snorlax tbh
Niadev Solarbeam is 1 turn under sun, Freeze Shock has no similar state. So it will still have a charge turn unless I'm horribly mistaken and, for example, Power Herb is taken into account.
SP458 Always run Body Slam over Facade if its an option, especially if you're using a Guts mon. The only reason not to is fearing Burns attack drop. This isn't in OP but I imagine it will make its way there eventually. From Bulbapedia: "If the target has used Minimize, Body Slam will never miss and its base power is doubled." Also technically Venusaur takes less from that Ursaring +2 252+ Atk Choice Band Guts Ursaring Facade (140 BP) vs. +1 248 HP / 252+ Def Multiscale Mega Venusaur: 234-276 (64.4 - 76%) -- guaranteed 2HKO and Mega Venusaur can heal with Synthesis (However not if its using Body Slam, +2 252+ Atk Choice Band Guts Ursaring Facade (170 BP) vs. +1 248 HP / 252+ Def Multiscale Mega Venusaur: 284-335 (78.2 - 92.2%) -- guaranteed 2HKO. Also Ursaring outspeeds if it runs max speed and Mega Venu runs no speed anyway.

Rofl I calc'd eviolite mega venusaur thats impossible but I'm too lazy to go back and redo it. Take it as dead. What switches into Ursaring? Probably nothing.

Martin. The idea with Trevenant is to give it Focus Sash and be basically immortal.

Mamoswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rest
- Sleep Talk / Knock Off
- Earthquake
- Avalanche / Ice Shard

Thick Fat is really good, and Mamoswine has amazing coverage. I would only use priority if you're having issues with opposing priority, but with Prankster and Gale Wings running around that seems very possible. RestTalk is its most reliable recovery, the rest of its moves gets its aforesaid amazing coverage while also being boosted. and very powerful.

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Synthesis
- Worry Seed
- Venoshock
- Giga Drain / Solarbeam / Leech Seed

Other peoples abilities getting you down? Get rid of them! Worry Seed is a nice way to deal with some of the incredibly borked things running around. Thick Fat is thic. Synthesis heals 75% always.

I know people are going to tell me that when you use Worry Seed the opponent is just going to switch into something that checks Venusaur right? The obvious solution being, run this with hazards. Also, what successfully checks Venusaur. What breaks through its fatness. I'm curious.

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Surf
- Earthquake
- Blizzard
- Attract / Rapid Spin

Wallbreaker yeah
+1 252+ SpA Mega Blastoise Blizzard vs. +1 216 HP / 228 SpD Multiscale Dragonite: 218-258 (57.8 - 68.4%) -- guaranteed 2HKO
+1 252+ SpA Mega Blastoise Blizzard vs. +1 248 HP / 252+ SpD Multiscale Dragonite: 194-230 (50.3 - 59.7%) -- guaranteed 2HKO
+1 252+ SpA Mega Blastoise Blizzard vs. +1 248 HP / 12+ SpD Multiscale Dragonite: 244-288 (63.3 - 74.8%) -- guaranteed 2HKO

Note that you can ev to outspeed Dnite if it runs bulk. (It only outspeeds Mega Blastoise by 2 base actually, so it needs a minimum of 240 speed evs to reliably outspeed... which actually does let it beat Blastoise due to losing its Flying typing on the Roost) I'd like to see other switchins.

Actually i feel like there are going to be a lot of things that only Dnite and Venusaur can switch into in this meta, and it will probably run rather towards a lack of hard switching. At least until we get some more bans in place.

Tyrantrum @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Earthquake
- Rock Polish

Why is Earthquake more powerful than Outrage on this set? Head Smash edges it out just a little bit, but Earthquake is the Spammable move. You should probably find something else to put over Outrage tbh, but idk what. Facade for burn proofing?

Dragonite @ Eviolite
Ability: Multiscale
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Rush
- Roost
- Earthquake
- Toxic

Here's my take on a Dragonite set. More discussion on what is optimal on Dragonite is definitely needed. Would physdef be better? Would running some speed be better? Of course its going to have more than one set. Here's another

Dragonite @ Eviolite
Ability: Multiscale
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Dance
- Roost
- Dragon Rush
- Substitute / Earthquake

Monoattacker isn't great. Neither is vulnerability to status. Keep in mind Moves like Heal Bell and Barrier are incompatible with Multiscale.

Garchomp @ Choice Band
Ability: Sand Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Rush
- Earthquake
- Substitute
- Swords Dance

252+ Atk Choice Band Garchomp Dragon Rush vs. +1 248 HP / 0 Def Multiscale Dragonite: 373-441 (96.8 - 114.5%) -- 81.3% chance to OHKO
252+ Atk Choice Band Garchomp Dragon Rush vs. +1 248 HP / 252+ Def Multiscale Dragonite: 268-316 (69.6 - 82%) -- guaranteed 2HKO

This Garchomp usually OHKOs Spd Dragonite and 2hkos Physdef Dragonite.
0 Atk Dragonite Dragon Rush vs. 0 HP / 0 Def Garchomp: 576-680 (161.3 - 190.4%) -- guaranteed OHKO
Careful though, it also OHKOs back. Neither switches into the other, but physdef Dragonite will win 1v1 unless Stealth Rock
252+ Atk Choice Band Garchomp Dragon Rush vs. +1 248 HP / 252+ Def Multiscale Dragonite: 268-316 (69.6 - 82%) -- 56.3% chance to OHKO after Stealth Rock
which makes it about 50-50
Garchomp is of course faster and beats any Dnite that thinks it can switch in. SubSD might not be the best choice here. Stealth rock over one of them? I can also see Garchomp running Surf, Facade, or Attract.

Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Facade
- Knock Off / Quick Attack
- Swords Dance / Agility / U-turn / Quick Attack

Powerful moves. Likes item. Dies easily.

ispameq (Swampert-Mega) @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Earthquake
- Avalanche
- Surf
- Toxic

Probably mediocre.
 
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lost heros

Meme Master
is a Pre-Contributor
Rip, was in class when this was unlocked but no one mentioned my favorite bulk king, Snorlax.


Essentially, this big guy is the meta's Chansey with 160 Base HP, 65 Base Defense, and 110 Base Special Defense, access to Eviolite, as well as Thick Fat which DOUBLES its total bulk.
It can easily Toxic Stall you while you try to do any amount of damage to it and easily Rest back to full health. However, it lacks immediate recovery outside of Rest, can't set up rocks, nor does it have access to Heal Bell, but what it loses is easily replaced by what it gains. It retains Seismic Toss doing a dedicated 100 damage regardless of eviolite or Thick Fat. It also gains Stockpile, which lets it boost to +3/+3 very easily. It can utilize Whirlwind and well you're in for a bad time.

Also Rest isn't that poor of a recovery move, because many unboosted attackers are going to have trouble doing over 33% damage. Let me demonstrate:
252+ Atk Mega Mewtwo X Low Kick (120 BP) vs. 248 HP / 252+ Def Eviolite Multiscale Snorlax: 181-214 (34.6 - 40.9%) -- guaranteed 3HKO. The bulk is real.
 
Ursaring @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Earthquake
- Payback
- Swords Dance

Payback hits Gengar, otherwise just spam Facade or Earthquake depending on the target. 130 base Attack + Choice Band + Swords Dance + Guts means that both Facade and Earthquake will hurt a lot.

+2 252+ Atk Choice Band Guts Ursaring Facade (140 BP) vs. +1 248 HP / 252+ Def Multiscale Dragonite: 280-330 (72.7 - 85.7%) -- guaranteed 2HKO

This is against phys. defensive Eviolite (+1) Multiscale Dragonite. Everything else is OHKOed, even if it's burned thanks to Guts. Alas, Ursaring has no priority and is slow as hell.
 

sin(pi)

lucky n bad
Ursaring @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Earthquake
- Payback
- Swords Dance

Payback hits Gengar, otherwise just spam Facade or Earthquake depending on the target. 130 base Attack + Choice Band + Swords Dance + Guts means that both Facade and Earthquake will hurt a lot.

+2 252+ Atk Choice Band Guts Ursaring Facade (140 BP) vs. +1 248 HP / 252+ Def Multiscale Dragonite: 280-330 (72.7 - 85.7%) -- guaranteed 2HKO

This is against phys. defensive Eviolite (+1) Multiscale Dragonite. Everything else is OHKOed, even if it's burned thanks to Guts. Alas, Ursaring has no priority and is slow as hell.
If you do want something with priority, use Chloe. Zangoose! Toxic Boost isn't mentioned in the OP, but it should (most likely) function the same as Guts. Gooser is basically Ursaring with Quick Attack.

also can we rename this to Knock Off: The Meta pls
 
Correct me if I'm wrong, but doesn't this metagame make quick claw one of the best items ever? It basically means any wallbreaker or other slow pokemon can always go first no matter what. Isn't that a bit broken?
 
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Would stat boosting berries (such as starf berry or salac berry) work at full hp? also, if this is true, wouldn't a harvest mon be able to get +6 in a stat with harvest + stat berry, or even +6 is everything with starf? (randomly doubles a stat) seems kinda broken if you ask me, but then again, so is a base 200 power move with stab from a mon with x2 speed :P

EDIT: on a related note, harvest + weakness berries might be good too because halfing all the damages, inferior to multiscale or thick fat but something might be able to use them better than d nite, probably not at all but eh, its there.
 
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Good grief, this whole meta is completely ridiculous. Everything is just so powerful.
...Which is why Haxorus might just save you. Mold Breaker and the ability to hold a Choice Scarf/Choice Band makes it far simpler to break Dragonite and Snorlax. (Walrein is still an issue because it can pack STAB Ice beam.)
Priority is so prevalent (as well as Vivillon) that speed tiers start to lose their meaning altogether.
Also, I just noticed Tinted Lens. RIP everything that is hit by a non NFE hit from Yanmega.
Snatch is an insanely good move rather than a really good anti-meta move now.
 
EDIT: Remember Divecat?
How could I forget ;_;
But seriously, I don't see any reason why Prankster should only give priority to the first turn of a two-turn move. If you compare it to Divecats, the only reason the second turn got priority was because it wasn't a status move. Now that Prankster affects all moves, it would make sense that the second turn has priority too.


Glalie @ Glalitite
Ability: Ice Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Earthquake
- Ice Shard
- Freeze-Dry
- Taunt

Some of the mechanics behind this set may be subject to change, but as it stands right now, it's pretty good. Refrigerate turns ALL moves into Ice moves in this meta, letting you use a 260 base power STAB Ice Earthquake to destroy everything in your path. It OHKOs Dragonite, at any range, with any spread. So you know that it's powerful. Unfortunately, you can't use coverage anymore, but you don't need it cause Freeze-Dry is super effective on EVERYTHING. That means that it has 280 base power before STAB on any dual-typed Pokemon, easily 2HKOing anything, save for maybe Snorlax. Like, anything. It's even more broken than Refrigerate Earthquake. I might be wrong on this, but it might even get a 1.3x power boost from Refrigerate, seeing as it affects all types of moves in this metagame. So that means that literally NOTHING survives. Freeze-Dry is absolutely ridiculous: on a dedicated special attacker, it could simply OHKO everything.


Talonflame @ Eviolite
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Roost
- Acrobatics
- Bulk Up/Taunt

Special Defense Talonflame is directly upgraded in this metagame, and can serve as an excellent stallbreaker to beat the bulkiest Pokemon around. Gale Wings gives priority to all moves, letting Talonflame act as an emergency check to a threatening sweeper with Prankster Will-O-Wisp, as well as revenge killing like normal. Eviolite gives it solid bulk, and Acrobatics is a good attack that works even with an item. The last move gets priority too, and both help to beat defensive Pokemon. I think Taunt is probably better in this since some Pokemon have absolutely criminal bulk, and Toxic seems pretty common too. Plus it gets priority, so you can taunt Azelf or something.


Roserade @ Choice Specs
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Solar Beam
- Venoshock
- Sleep Powder
- Hidden Power [Fire]/[Ice]

It's another really strong wallbreaker, but unfortunately, it's kind of food for Snorlax, Dragonite, Venusaur.... it makes up for it with a huge damage output. Not the hugest in the metagame, but definitely very significant. Here's a comparison:
>+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 0 HP / 0 SpD Mew: 456-537 (133.7 - 157.4%) -- guaranteed OHKO
>252 SpA Choice Specs Technician Roserade Venoshock vs. 0 HP / 0 SpD Mew: 463-546 (135.7 - 160.1%) -- guaranteed OHKO
Yeeeeah. Unfortunately, Roserade doesn't seem like it's going to be a metagame queen.... It seems too weak to a lot of threats I think will be common, like Starmie, Sigilyph, Victini, Ice types, and the walls I mentioned. Still worth mentioning, as the damage output speaks for itself.


Starmie @ Choice Specs
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Surf
- Thunder
- Dream Eater/Rapid Spin/Recover/Anything

Here's the Starmie I mentioned. Look at all those abusable moves. Starmie is one of the fastest Surf spammers, and it has a great ability to boot, which gives it a free 1.3x boost on everything. It has great coverage too, that's only better in this metagame since it has a ton of options that receive boosts. However, the only constant will be Surf, I think, cause it's just so damn powerful that the coverage is almost unneeded. Blizzard does about 50% to Sp.Def Dragonite. Thunder hits Water types harder. The last move is a tossup, I guess. Rapid Spin provides the most utility, but Dream Eater gets STAB and hits a few things harder, not to mention provides healing.


Primeape @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Ice Punch
- U-turn/Anything

You get +4 Attack every time you use Close Combat, which is pretty great. Ironically enough, Close Combat isn't even your strongest move since Earthquake exists. Primeape seems like a pretty great wallbreaker as it can beat Dragonite and Snorlax with relative ease. Defiant makes crushing walls such a breeze. Primeape seems like one of the best Defiant users too, as it can inflict its own drops, and it gets STAB while doing so, while also having a great physical movepool and solid enough Speed, which is more than the Genies and Braviary can say. But seriously, this thing could be the anti-Thick Fat/Multiscale.
 
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Since EQ's power is halved during Grassy Terrain, it should have normal power.
Thunder/Hurricane/Blizzard should have perfect accuracy.
Solar Beam should charge instantly and hit with half power.
Unburden should double speed.
Flare/Toxic boost should multiply spa/atk by 1.5
Weather Ball should be 100 BP and vary in type as normal.
Aegislash switches formes after all moves.
 
Thoughts:


Ability: Prankster
You can now put ZERO points in speed because Prankster gives everything priority. 252 Atk / 252 SpA stats are now possible. Boosted Knock Off makes sash users pointless, and priority Volt Switch keeps momentum going. Superpower if you want to go mixed. Might want to try using Plates instead of Life Orb because they boost everything now.
Tornadus-I can pull off the same thing with Prankster never-miss Hurricane or 110 Acrobatics and U-Turn.


Slowbro @ Eviolite
Ability: Regenerator
With Regenerator healing 66% and Eviolite being available to all, good luck breaking through Slowbro. Might even be worse than Dragonite, because you can't Taunt, Encore or PP-stall Slowbro's Regenerator.


Ability: Regenerator
In the same vein as Slowbro, but this time more on the offensive. U-Turn heals you for a whopping 66%. Perfect accuracy Hurricane or 110 BP Acrobatics!


Fusion Bolt and Fusion Flare have 200 BP!
V-Create is now totally outclassed by Fusion Flare. 200BP Fusion Flare, never-miss Thunder, 1-turn Solar Beam. It can even use Skill Swap to mess around with things like Dragonite, or Hydration/Leaf Guard users.
Kyurem-B also has Fusion Bolt, so watch out for that.


One word: Powder.
Powder negates the opponent's attack and deals 1/4 HP damage.
What the OP doesn't say is that Powder has +1 priority.
Ban this thing? :P


Ability: Thick Fat
Miltank is now top-tier support with Thick Fat halving all damage. Stealth Rock, Heal Bell, Milk Drink. Has Facade/Wake-Up Slap/Earthquake for powerful moves, and even Curse to prevent setup attempts.


Grudge is absolutely evil and would probably be on 100% of stall teams.
 
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One word: Powder.
Powder negates the opponent's attack and deals 1/4 HP damage.
What the OP doesn't say is that Powder has +1 priority.
Ban this thing? :P
I posted my SnatchSpam team above for a reason: Snatch lets you live entirely at +4 priority, so not even Extreme Speed beats you. You steal all of the opponent's moves, and use them yourself. There's always switching, but then every turn against them is a giant 50-50 where the worst case for them is they lose 1 PP (unless you're running an expressly anti-Snatch team where you feed them moves like Healing Wish), and the worst case for you is they predicted your switch and hit you with something nasty for free. Snatch is an even more obvious quickban than Powder.
 
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