Hey Conan here again posting my latest team. Really want your opinions on how to make this better it has been great on wifi so far I just want to see if you notice a glaring weakness. Alright thanks lets get to the team.
Metagross @ Choice Scarf
Ability: Clear Body
EVs: 6 HP/252 Atk/252 Speed
Jolly nature (+Speed, -SAtk)
- Stealth Rock
- Trick
- Meteor Mash
- Explosion
Great standard lead so I decided to switch it up and go with a TrickGross. Really nice lead is testing well. Throw a scarf on the usual swampert or other metagross, they usually get locked into Stealth Rock, then switch while I set up my Rocks. After that I can explode or switch and save him for later. A lot of options though.
Alakazam @ Choice Specs
Ability: Inner Focus
EVs: 252 Sp.Atk/6 Sp.Def/252 Speed
Timid nature (+Speed, -Atk)
- Psychic
- Trick
- Focus Blast
- Signal Beam
Alakazam is really underrated, should be used a lot more in my opinion. getting to 372 speed and special attack over 360 it outclasses gengar in both categories. Dont want the Specs? No problem trick it onto someone else. Really powerful when it keeps the specs on though.
Snorlax @ Leftovers
Ability: Immunity
EVs: 168 HP/120 Def/220 Sp.Def
Careful nature (+Sp.Def, -Sp.Atk)
- Curse
- Fire Punch
- Body Slam
- Rest
Really standard Snorlax, but no reason not to use him. Amazing special defense and the ability to curse makes him a nice def wall and a solid attacker. Rest to get rid of status problems and to stall out when you have some curses up. Really solid to the team in the sense that he is great at taking on latias and such which could be a small problem to the team otherwise.
Snorlax @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Sp.Atk
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Calm Mind
- Roar
Suicune is a beast. Great defense and the ability to calm mind makes him a nice sp.def wall once set up a bit. Goes great with snorlax in the sense they do the same job but start of with the other defense stat higher. Roar is great to get rid of things trying to set up and what now. Suicune has dropped in useage but really I dont see why. Things a beast lol.
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk/64 Sp.Atk/192 Speed
Naive nature (+Speed, -Sp.Def)
- U-Turn
- Stone Edge
- Close Combat
- Overheat
Great revenge killer, scores a lot of KO's from the unexpected and even the expected for that matter. Overheat because it is the best fire attack when scarf in most cases, close combat is stab an obvious, U-Turn is to scout also quite obvious. Stone Edge since this is a physical set and need something to take out Salamence and such.
Salamence @ Life Orb
Ability: Intimidate
EVs: 232 Atk/24 Sp.Atk/252 Speed
Naughty nature (+Atk, -Sp.Def)
- Fire Blast
- Dragon Dance
- Earthquake
- Outrage
Salamence is a great wall breaker and just a great all around pokemon. Real nice mix attacker and is a great late game sweeper. If not it still leaves a nice dent in teams. Also intimidate is nice to be able to slow down some physical sweepers. Bring it in on something locked into like close combat or something get a free DD up and start destroying teams.
Quick View of the Team
Metagross @ Choice Scarf
Ability: Clear Body
EVs: 6 HP/252 Atk/252 Speed
Jolly nature (+Speed, -SAtk)
- Stealth Rock
- Trick
- Meteor Mash
- Explosion
Great standard lead so I decided to switch it up and go with a TrickGross. Really nice lead is testing well. Throw a scarf on the usual swampert or other metagross, they usually get locked into Stealth Rock, then switch while I set up my Rocks. After that I can explode or switch and save him for later. A lot of options though.
Alakazam @ Choice Specs
Ability: Inner Focus
EVs: 252 Sp.Atk/6 Sp.Def/252 Speed
Timid nature (+Speed, -Atk)
- Psychic
- Trick
- Focus Blast
- Signal Beam
Alakazam is really underrated, should be used a lot more in my opinion. getting to 372 speed and special attack over 360 it outclasses gengar in both categories. Dont want the Specs? No problem trick it onto someone else. Really powerful when it keeps the specs on though.
Snorlax @ Leftovers
Ability: Immunity
EVs: 168 HP/120 Def/220 Sp.Def
Careful nature (+Sp.Def, -Sp.Atk)
- Curse
- Fire Punch
- Body Slam
- Rest
Really standard Snorlax, but no reason not to use him. Amazing special defense and the ability to curse makes him a nice def wall and a solid attacker. Rest to get rid of status problems and to stall out when you have some curses up. Really solid to the team in the sense that he is great at taking on latias and such which could be a small problem to the team otherwise.
Snorlax @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Sp.Atk
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Calm Mind
- Roar
Suicune is a beast. Great defense and the ability to calm mind makes him a nice sp.def wall once set up a bit. Goes great with snorlax in the sense they do the same job but start of with the other defense stat higher. Roar is great to get rid of things trying to set up and what now. Suicune has dropped in useage but really I dont see why. Things a beast lol.
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk/64 Sp.Atk/192 Speed
Naive nature (+Speed, -Sp.Def)
- U-Turn
- Stone Edge
- Close Combat
- Overheat
Great revenge killer, scores a lot of KO's from the unexpected and even the expected for that matter. Overheat because it is the best fire attack when scarf in most cases, close combat is stab an obvious, U-Turn is to scout also quite obvious. Stone Edge since this is a physical set and need something to take out Salamence and such.
Salamence @ Life Orb
Ability: Intimidate
EVs: 232 Atk/24 Sp.Atk/252 Speed
Naughty nature (+Atk, -Sp.Def)
- Fire Blast
- Dragon Dance
- Earthquake
- Outrage
Salamence is a great wall breaker and just a great all around pokemon. Real nice mix attacker and is a great late game sweeper. If not it still leaves a nice dent in teams. Also intimidate is nice to be able to slow down some physical sweepers. Bring it in on something locked into like close combat or something get a free DD up and start destroying teams.