/owned
0_______0 Yikes, sorry. I got a little miffed on reading 'no one has mentioned Solar Power yet,' and assumed that the rest of it was just redundant with what had been already stated... I now see that that is not the case, and I apologize. -____-' Yikers. I guess that's what I get...
In any case, I do agree that Expert Belt is an excellent option on Solar-Powered Charizard... I was forgetting how much Life Orb + Solar Power recoil would be racking up. :0 Nitro Charge may not be as effective as I thought it to be, however, I was thinking along the lines of the speed that 4th-Gen Bellyzard gets after a Salac Boost... It might still be vulnerable to ExSpeed (Aqua Jet isn't as problematic, assuming Sunlight to neutralize Water attacks :0), but it'll be outspeeding slower Scarfers too. I was just thinking that Nitro Charge would work well for a sweeper build, and Sub-Salac is another option (although Expert Belt is probably the preferable item, especially since a Speed boost can be obtained without needing to take up an item slot). Granted, it might not be necessary, but it can't hurt to avoid getting outsped by the likes of Specs Jolteon and so forth. :0 ...right, maybe it can hurt not to run Nitro Charge. Anyway...
Coverage-wise, I'm seeing a lot of discrepancies in this thread... I think this is the best way to go on Zard:
- Fire STAB
- Dragon Pulse / Air Slash
- HP Ground / Focus Blast
- Solarbeam / HP Grass
Fire is duh, self-explanatory. I listed Dragon Pulse second because I happen to think that the neutral coverage it affords, as well as the supereffective hit on Dragons is vital. Air Slash could theoretically also be used here, but I think hitting the Dragons that resist Fire/Grass is more than worthwhile. :0 I suppose it would depend on how much damage they all take from Air Slash VS. Dragon Pulse. Third slot is for Heatran: Focus Blast VS. HP Ground is the age-old power VS reliability argument, and whichever you decide on determines the fourth slot, HP Grass or Solarbeam, depending on whether you already have a HP.
For sets with only 3 special-attacking moves, I think Fire-Dragon-Ground/Fighting is the way to go. Not having Grass might seem weird, but if you exclude Dragon or Fighting/Ground, then you're missing out on hitting either Heatran or most Dragons.
Does anyone see the logic behind the whole coverage thing? :0 Honestly, I think Air Slash is one of the last things you want on him, unless you specifically need to beat Roopushin and the like, and you don't care about only hitting Dragons neutrally.