Charizard Y

- Air Slash isn't a bad option that allows you to beat Mega Venusaur.
Neutral Sun-boosted Fire blast hits harder than a super effective Air Slash on Mega Venusaur.
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Thick Fat Mega Venusaur in Sun: 270-318 (74.1 - 87.3%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Air Slash vs. 252 HP / 4 SpD Mega Venusaur: 242-288 (66.4 - 79.1%) -- guaranteed 2HKO

Unless there are any notable targets air slash hits that charizard's other moves don't, then it should be removed from OO.
 
Neutral Sun-boosted Fire blast hits harder than a super effective Air Slash on Mega Venusaur.
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Thick Fat Mega Venusaur in Sun: 270-318 (74.1 - 87.3%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Air Slash vs. 252 HP / 4 SpD Mega Venusaur: 242-288 (66.4 - 79.1%) -- guaranteed 2HKO

Unless there are any notable targets air slash hits that charizard's other moves don't, then it should be removed from OO.
Well, this probably won't mean much, but Air Slash has higher accuracy & can cause a flinch.
 
A Timid nature is preferred to avoid being outsped by several key theats, especially positive-natured threats in the base 87-100 Speed range such as Excadrill, Mega Garchomp, Landorus-T, Kyurem-B, and Charizard-X.
None of these examples run positive natures primarily, Landorus-T pretty much only invests in speed on it's scarf set, excadrill is commonly scarfed too.

Modest might be worth getting the primary slash, if QC disagrees with this at least better examples should be given IMO.
 

BurningMan

fueled by beer
No. He's right Air Slash is bad. I'm removing it.
Can we actually include a sentence explaining why Air Slash is so bad and should never be used? Honestly i see quite a lot people using it and i think some reasoning why you are not using your secondary Stab would be good for newer players as Air Slash looks quite appealing at the first look.

Something like, "Air Slash might seem like a good option as a secondary Stab that has a nice flinch chance, but its low base power combined with its completly redundant coverage makes it a waste of a move slot most of the time."
 

AccidentalGreed

Sweet and bitter as chocolate.
is a Forum Moderator Alumnusis a Top Contributor Alumnus
None of these examples run positive natures primarily, Landorus-T pretty much only invests in speed on it's scarf set, excadrill is commonly scarfed too.

Modest might be worth getting the primary slash, if QC disagrees with this at least better examples should be given IMO.
Charizard-Y doesn't exactly gain any new KOes with a Modest nature, since it's already-high SpA and Drought gives its attacks enough to juice to already 2HKO the entire tier, save for a small number of special walls. While Excadrill, Kyurem-B, and Charizard-X DO run neutral natures, the possibility of them using positive natures still DO exist, and it's best to be prepared for these sorts of situations, especially since, again, Timid already gives you a high amount of KOes whereas Modest may prove to be "overkill". It's also good for killing the occasional Modest Landorus-T and. Manaphy.
 

Ash Borer

I've heard they're short of room in hell
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Hippowdon: 186-219 (44.2 - 52.1%) -- 15.2% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Hippowdon: 204-240 (48.5 - 57.1%) -- 92.6% chance to 2HKO after Stealth Rock and Leftovers recovery

Modest certainly has uses, but, tbh, its nitpicky as fuck to have either listed first.
 
I don't know how this is going to have to be reworked because the Charizards are going to be merged for the dex, but we'll cross that bridge later.

You should move the point about Pursuit trapping teammates to Team Options. That leaves the overview a bit sparse, but you say what you need to, so it's not a problem. Maybe make a comment about how much it shapes the metagame?

Why's Kyurem-B listed as a late-game cleaner? It's a wallbreaker the same as Charizard, and not really a great teammate in my opinion, since it serves the same role. The Scarf set's not bad, but it just seems a curious mention. Up to you.

It's up to you, but can you make a mention of Flame Charge in Moves or OO? Often, late game, people will have to deal with Charizard by sacrificing something and then bringing in their Scarf Excadrill or Landorus-T or whatever, because Latios or their other check has been weakened, and Flame Charge stops them from sacrificing stuff like that.

Oh, and please mention Stealth Rock in Checks and Counters somehow.

Stamp.gif


QC 3/3
 

Legitimate Username

NO PLAN SURVIVES
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Dragon-typing is lame anyways.
Additions
Removals
(Comments)
Overview
########

After many years of mediocrity, Charizard has risen to top of the food chain in the OU tier after receiving two Mega Evolutions. Mega Charizard Y is easily the most powerful wallbreaker under the sun. While the sun is up, it is only countered by very few Pokemon, such as Latias, Latios, Chansey, Multiscale Dragonite, and its counterpart, Mega Charizard X. Despite the its powerful Mega Evolution, its Charizard's Fire / Flying typing has does not changed change and makes it very weak to Stealth Rock. Additionally, its average speed will prevent Speed prevents it from sweeping teams.


SET NAME
########
name: Mega Charizard-Y
move 1: Fire Blast
move 2: Solar Beam
move 3: Focus Blast
move 4: Roost / Dragon Pulse
ability: Blaze
item: Charizadite-Y
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

Moves
========

In the sun, Fire Blast 2HKOes, if not totally incinerates, just about anything that doesn't resist or absorb it save for a small number of special walls. A neutral Fire Blast also hits much harder than Charizard-Y's other super effective attacks hitting super effectively, so the other moves listed should only really be used situationally. If accuracy is something that worries you, Flamethrower can be used for consistency, but the power loss if very noticeable.

Solar Beam allows Charizard-Y to hit the Water-, Ground-, and Rock-types that resist Fire Blast, but it must be used while the sunlight is up shining. Focus Blast gives Charizard-Y much needed coverage against Heatran and Tyranitar, both of which limit the use of Fire Blast and Solar Beam. Roost provides a great means of recovery, granting Charizard-Y longevity and going well in tandem with its high Special Defense. On the other hand, Dragon Pulse, on the other hand, gives it coverage against Dragon-types, giving it allowing Charizard-Y a chance to win against Dragonite, Charizard-X, Latios, and Goodra.

Earthquake can be used over Focus Blast to always OHKO Heatran in on the switch. This does make matchups dealing with Tyranitar a little tougher, as 4 Atk Charizard-Y only 3HKOes it with Earthquake.

Set Details
========

This set is a simple special attacker, so maximized Special Attack and Speed are required to make it as fast and powerful as possible. A Timid nature is preferred to avoid being outsped by several key theats, especially positive-natured threats in the base 87-100 Speed range such as Excadrill, Mega Garchomp, Landorus-T, Kyurem-B, and Charizard-X. Charizard-Y also gains so much power in the sunlight that it doesn't really need the extra power strength offered by Modest, though it can be used if your team can handle the Pokemon previously mentioned.

Usage Tips
========

The purpose of this set is essentially to essentially destroy anything that it comes by. It can operate in nearly any part of the game, but shines especially well mid- to late-game, where it can wallbreak or clean up the opposing team when required. If possible, keep Charizard-Y alive until its most important targets have been eliminated, as it is an extremely valuable nuke that typically shouldn't faint so soon in the game.

Fortunately, it's not too hard to maintain Charizard-Y thanks to its decent defensive typing and great special bulk. Because of these traits, it can switch into common attacks, such as Earthquake, Bullet Punch, Mach Punch, Scald, Lava Plume, Moonblast, and other miscellaneous weak special attacks with ease. Another small but notable detail is that it can stomach some strong special attacks at full health; for instance, Life Orb Latias's Draco Meteor can only manage to do 73.1 – 86.2%, allowing Charizard-Y to recover with Roost while stalling Latias out. Unfortunately, the same cannot be said for strong physical attacks, so it is not advised to recklessly switch into these types of moves unless resisted.

Team Options
========

Charizard-Y has a nasty Stealth Rock weakness, which can be taken care of with Defog and or Rapid Spin support. Latias, Latios, Excadrill, Starmie and Mew are good teammates that can clear away entry hazards safely and quickly; the former four are also notable for their good offensive power and coverage. Charizard-Y also appreciates defensive support, as it ideally wants to switch in multiple times while avoiding Rock- and Electric-type moves attacks. Hippowdon and Chesnaught are bulky walls that can absorb Thunderbolts and Stone Edges while also providing entry hazard support. More offensive teammates that can take these attacks include Assault Vest Raikou, Aegislash, Excadrill, and Landorus-T. Pairing it with a Pursuit trapper such as Tyranitar, Aegislash, or Bisharp will greatly benefit Charizard succeed in breaking down the opposing team with sun boosted Fire Blasts. This deals with the Lati twins, and in the case of Bisharp, puts more pressure on Chansey, in the case of Bisharp.

Additionally, while this set breaks through a ton of defensive Pokemon, it notably has trouble dealing with Chansey and Blissey, both of whom have more than enough Special Defense to switch into Fire Blast and heal off the damage repeatedly. Therefore, teammates that can beat them are absolutely required. Gothitelle is a fantastic partner for this, as it doesn't care much about incoming Toxics or Thunder Waves, and can use Trick and Psyshock to completely dismantle the two pink blobs. More offensive alternatives include Terrakion, Bisharp, Choice Band Tyranitar, Thundurus (with Knock Off and Superpower), Scizor, and Keldeo. Offensive support against opposing Latios and Latias (as well as other Dragon-types in general) is also appreciated; again, Tyranitar, Aegislash, and Bisharp are good teammates, especially since they have access to Pursuit. The latter can also use its ability, Defiant, to punish both if they attempt to use Defog.

One thing to note is that Charizard-Y is skilled at wallbreaking. Take advantage of this by pairing Charizard with other offensive Pokemon that can clean up late-game. Good candidates for this include Keldeo, Talonflame, Kyurem-B, and many others, depending on your team.

Other Options
========

Charizard-Y's overlooked base 104 Attack, with the help of Drought, makes its physical Fire-type attacks surprisingly strong. With maximized Attack, it can lure in and break through an astounding number of Pokemon that would have walled or stalled it out otherwise; Chansey, Blissey, Umbreon, Sylveon, and Assault Vest Conkeldurr are all 2HKOed by an accurate sun-boosted Flare Blitz (the latter four are OHKOed with after Stealth Rock and one layer of Spikes), while Heatran and Chandelure are OHKOed by Earthquake with no questions asked. It However, it faces fierce competition from Charizard-X, however, as the latter has defensively and offensively overall better typing and naturally has slightly higher attack damage output on its contact attacks moves thanks to Tough Claws. While Charizard-X does outclass Charizard-Y in terms of physical attacking, Charizard-Y has the benefit of surprise value since it is normally seen only using special sets, thus having a higher chance of luring the above threats in. If the above sounds appealing, it is perhaps best to use Flare Blitz and Earthquake on a mixed set, where it can still use Solar Beam, Focus Blast, and Roost to get past its usual targets while still breaking through its new ones. Dragon Dance can also be used to boost physical moves, though again, Charizard-X tends to perform this better due to its superior typing and STAB moves.

Charizard-Y also has other special moves worth consideration considering. Air Slash might seem like a good option, but it's low base power and redundant coverage make it less appealing. Aside from a more accurate attack to use on Mega Venusaur and Conkeldurr (both of which are hit harder by sun-boosted Fire Blast anyways), it does not hit anything else notable and causes you to lose valuable coverage. Ancient Power is an option to OHKO Talonflame and opposing Charizard-Y, as well as 2HKO Charizard-X and Chandelure, but outside of these targets, it is rather weak. Overheat can also be used instead of or alongside Fire Blast to hit targets even harder, although the Special Attack drop will most likely force Charizard-Y out after its use.

Checks & Counters
########

**Specially Defensive Tanks and Walls**: Only a few select specially defensive Pokemon can switch into Charizard and live to tell the tale. Blissey and Chansey wall Charizard-Y hard, and can heal back the damage while stalling it out with Seismic Toss and/or Toxic. Assault Vest Goodra and Snorlax are also notable for taking pittance from even its super effective moves, and can attack back with hard-hitting moves. However, they lack reliable recovery, meaning it that they can get be worn down easily from by Charizard-Y's attacks. When sandstorm is up, Tyranitar and Hippowdon lower the power of Solar Beam and Fire Blast, and can use Solar Beam's charge-up turn as an opportunity to OHKO Charizard-Y with Rock Slide or Stone Edge. Politoed can also do this, except it summons rain instead of sandstorm, which further decreases the power of Fire Blast.

**Bulky Fire-types**: Without Earthquake or Ancient Power, Charizard-Y lacks good coverage against Fire-type Pokemon. With However, with the help of Drought, however, it can manage to 2HKO frailer ones, so opponents much rely on bulkier choices. Moltres and specially defensive Talonflame can both take Charizard-Y's typical attacks very easily, and can wear it down with Toxic and Brave Bird, respectively. Charizard-X also hard walls any set without Dragon Pulse, and can proceed to set up or hit it hard with its powerful Dragon-type attacks. Entei risks being 2HKOed by Fire Blast or Focus Blast, but it can tank one of these attacks and respond back with Stone Edge or Extremespeed Extreme Speed. Without Ancient Power or Earthquake, Charizard-Y is also hard-walled by Chandelure, which can then fire off its own sun-boosted Fire Blast and Shadow Ball.

**Dragon-types**: Even if it doesn't lack carries (much less confusing) Dragon Pulse, Charizard-Y may find itself at the mercy of several Dragon-type Pokemon. Latios, Latias, and Garchomp are all faster than Charizard-Y, and can tank at least one Dragon Pulse or Fire Blast before hitting back with a powerful attack of their own. Goodra is similar, but is slower and has so much special bulk that Dragon Pulse can only 3HKO it, with or without an Assault Vest. Dragonite can also tank Charizard-Y's attacks thanks to Multiscale, and proceed to set up.

**Faster Attackers**: Charizard-Y's speed Speed is rather average, leaving it vulnerable to revenge killing. Thundurus, Terrakion, Greninja, Keldeo, Garchomp, and many others all threaten with super effective moves while outspeeding naturally. Threats with a Choice Scarf, such as Excadrill, Landorus-T, Gardevoir, and Tyranitar can also surprise and revenge kill it.

**Stealth Rock**: Even though it's not a direct counter, but Stealth Rocks Rock can greatly limit Charizard's longevity.
Overview
########

After many years of mediocrity, Charizard has risen to top of the food chain in the OU tier after receiving two Mega Evolutions. Mega Charizard Y is easily the most powerful wallbreaker under the sun. While the sun is up, it is countered by very few Pokemon, such as Latias, Latios, Chansey, Multiscale Dragonite, and its counterpart, Mega Charizard X. Despite its powerful Mega Evolution, Charizard's Fire / Flying typing does not change and makes it very weak to Stealth Rock. Additionally, its average Speed prevents it from sweeping teams.


SET NAME
########
name: Mega Charizard-Y
move 1: Fire Blast
move 2: Solar Beam
move 3: Focus Blast
move 4: Roost / Dragon Pulse
ability: Blaze
item: Charizadite-Y
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

Moves
========

In the sun, Fire Blast 2HKOes, if not totally incinerates, just about anything that doesn't resist or absorb it save for a small number of special walls. A neutral Fire Blast also hits much harder than Charizard-Y's other attacks hitting super effectively, so the other moves listed should only really be used situationally. If accuracy worries you, Flamethrower can be used for consistency, but the power loss if very noticeable.

Solar Beam allows Charizard-Y to hit the Water-, Ground-, and Rock-types that resist Fire Blast, but it must be used while the sunlight is shining. Focus Blast gives Charizard-Y much needed coverage against Heatran and Tyranitar, both of which limit the use of Fire Blast and Solar Beam. Roost provides a great means of recovery, granting Charizard-Y longevity and going well in tandem with its high Special Defense. On the other hand, Dragon Pulse gives it coverage against Dragon-types, allowing Charizard-Y a chance to win against Dragonite, Charizard-X, Latios, and Goodra.

Earthquake can be used over Focus Blast to always OHKO Heatran on the switch. This does make dealing with Tyranitar a little tougher, as 4 Atk Charizard-Y only 3HKOes it with Earthquake.

Set Details
========

This set is a simple special attacker, so maximized Special Attack and Speed are required to make it as fast and powerful as possible. A Timid nature is preferred to avoid being outsped by several key theats, especially positive-natured threats in the base 87-100 Speed range such as Excadrill, Mega Garchomp, Landorus-T, Kyurem-B, and Charizard-X. Charizard-Y also gains so much power in the sunlight that it doesn't really need the extra strength offered by Modest, though it can be used if your team can handle the Pokemon previously mentioned.

Usage Tips
========

The purpose of this set is essentially to destroy anything that it comes by. It can operate in nearly any part of the game, but shines especially well mid- to late-game, where it can wallbreak or clean up the opposing team when required. If possible, keep Charizard-Y alive until its most important targets have been eliminated, as it is an extremely valuable nuke that typically shouldn't faint so soon in the game.

Fortunately, it's not too hard to maintain Charizard-Y thanks to its decent defensive typing and great special bulk. Because of these traits, it can switch into common attacks, such as Earthquake, Bullet Punch, Mach Punch, Scald, Lava Plume, Moonblast, and other miscellaneous weak special attacks with ease. Another small but notable detail is that it can stomach some strong special attacks at full health; for instance, Life Orb Latias's Draco Meteor can only manage to do 73.1 – 86.2%, allowing Charizard-Y to recover with Roost while stalling Latias out. Unfortunately, the same cannot be said for strong physical attacks, so it is not advised to recklessly switch into these types of moves unless resisted.

Team Options
========

Charizard-Y has a nasty Stealth Rock weakness, which can be taken care of with Defog or Rapid Spin support. Latias, Latios, Excadrill, Starmie and Mew are good teammates that can clear away entry hazards safely and quickly; the former four are also notable for their good offensive power and coverage. Charizard-Y also appreciates defensive support, as it ideally wants to switch in multiple times while avoiding Rock- and Electric-type attacks. Hippowdon and Chesnaught are bulky walls that can absorb Thunderbolts and Stone Edges while also providing entry hazard support. More offensive teammates that can take these attacks include Assault Vest Raikou, Aegislash, Excadrill, and Landorus-T. Pairing it with a Pursuit trapper such as Tyranitar, Aegislash, or Bisharp will greatly benefit Charizard succeed in breaking down the opposing team with sun boosted Fire Blasts. This deals with the Lati twins, and in the case of Bisharp, puts more pressure on Chansey.

Additionally, while this set breaks through a ton of defensive Pokemon, it notably has trouble dealing with Chansey and Blissey, both of whom have more than enough Special Defense to switch into Fire Blast and heal off the damage repeatedly. Therefore, teammates that can beat them are absolutely required. Gothitelle is a fantastic partner for this, as it doesn't care much about incoming Toxics or Thunder Waves, and can use Trick and Psyshock to completely dismantle the two pink blobs. More offensive alternatives include Terrakion, Bisharp, Choice Band Tyranitar, Thundurus (with Knock Off and Superpower), Scizor, and Keldeo. Offensive support against opposing Latios and Latias (as well as other Dragon-types in general) is also appreciated; again, Tyranitar, Aegislash, and Bisharp are good teammates, especially since they have access to Pursuit. The latter can also use its ability, Defiant, to punish both if they attempt to use Defog.

One thing to note is that Charizard-Y is skilled at wallbreaking. Take advantage of this by pairing Charizard with other offensive Pokemon that can clean up late-game. Good candidates for this include Keldeo, Talonflame, Kyurem-B, and many others, depending on your team.

Other Options
========

Charizard-Y's overlooked base 104 Attack, with the help of Drought, makes its physical Fire-type attacks surprisingly strong. With maximized Attack, it can lure in and break through an astounding number of Pokemon that would have walled or stalled it out otherwise; Chansey, Blissey, Umbreon, Sylveon, and Assault Vest Conkeldurr are all 2HKOed by an accurate sun-boosted Flare Blitz (the latter four are OHKOed after Stealth Rock and one layer of Spikes), while Heatran and Chandelure are OHKOed by Earthquake with no questions asked. However, it faces fierce competition from Charizard-X, as the latter has overall better typing and slightly higher damage output on its contact moves thanks to Tough Claws. While Charizard-X does outclass Charizard-Y in terms of physical attacking, Charizard-Y has the benefit of surprise value since it is normally seen using special sets, thus having a higher chance of luring the above threats in. If the above sounds appealing, it is perhaps best to use Flare Blitz and Earthquake on a mixed set, where it can still use Solar Beam, Focus Blast, and Roost to get past its usual targets while still breaking through its new ones. Dragon Dance can also be used to boost physical moves, though again, Charizard-X tends to perform this better due to its superior typing and STAB moves.

Charizard-Y also has other special moves worth considering. Air Slash might seem like a good option, but it's low base power and redundant coverage make it less appealing. Aside from a more accurate attack to use on Mega Venusaur and Conkeldurr (both of which are hit harder by sun-boosted Fire Blast anyways), it does not hit anything else notable and causes you to lose valuable coverage. Ancient Power is an option to OHKO Talonflame and opposing Charizard-Y, as well as 2HKO Charizard-X and Chandelure, but outside of these targets, it is rather weak. Overheat can also be used instead of or alongside Fire Blast to hit targets even harder, although the Special Attack drop will most likely force Charizard-Y out after its use.

Checks & Counters
########

**Specially Defensive Tanks and Walls**: Only a few select specially defensive Pokemon can switch into Charizard and live to tell the tale. Blissey and Chansey wall Charizard-Y hard, and can heal back the damage while stalling it out with Seismic Toss and/or Toxic. Assault Vest Goodra and Snorlax are also notable for taking pittance from even its super effective moves, and can attack back with hard-hitting moves. However, they lack reliable recovery, meaning that they can be worn down easily by Charizard-Y's attacks. When sandstorm is up, Tyranitar and Hippowdon lower the power of Solar Beam and Fire Blast, and can use Solar Beam's charge-up turn as an opportunity to OHKO Charizard-Y with Rock Slide or Stone Edge. Politoed can also do this, except it summons rain instead of sandstorm, which further decreases the power of Fire Blast.

**Bulky Fire-types**: Without Earthquake or Ancient Power, Charizard-Y lacks good coverage against Fire-type Pokemon. However, with the help of Drought, it can manage to 2HKO frailer ones, so opponents much rely on bulkier choices. Moltres and specially defensive Talonflame can both take Charizard-Y's typical attacks very easily, and can wear it down with Toxic and Brave Bird respectively. Charizard-X also hard walls any set without Dragon Pulse, and can proceed to set up or hit it hard with its powerful Dragon-type attacks. Entei risks being 2HKOed by Fire Blast or Focus Blast, but it can tank one of these attacks and respond back with Stone Edge or Extreme Speed. Without Ancient Power or Earthquake, Charizard-Y is also hard-walled by Chandelure, which can then fire off its own sun-boosted Fire Blast and Shadow Ball.

**Dragon-types**: Even if it carries Dragon Pulse, Charizard-Y may find itself at the mercy of several Dragon-type Pokemon. Latios, Latias, and Garchomp are all faster than Charizard-Y, and can tank at least one Dragon Pulse or Fire Blast before hitting back with a powerful attack of their own. Goodra is similar, but is slower and has so much special bulk that Dragon Pulse can only 3HKO it, with or without an Assault Vest. Dragonite can also tank Charizard-Y's attacks thanks to Multiscale and proceed to set up.

**Faster Attackers**: Charizard-Y's Speed is rather average, leaving it vulnerable to revenge killing. Thundurus, Terrakion, Greninja, Keldeo, Garchomp, and many others all threaten with super effective moves while outspeeding naturally. Threats with a Choice Scarf, such as Excadrill, Landorus-T, Gardevoir, and Tyranitar can also surprise and revenge kill it.

**Stealth Rock**: Even though it's not a direct counter, Stealth Rock can greatly limit Charizard's longevity.

GP approved 1/2
 
Last edited:
yea I have been using modest zard-y and I never find myself missing the speed while the extra power does come in handy quite a bit, I'd prefer it to be first slash
 
Deletions
Additions / Corrections
Comments

Overview
########

After many years of mediocrity, Charizard has risen to top of the food chain in the OU tier after receiving two Mega Evolutions. Mega Charizard Y is easily the most powerful wallbreaker under the sun. While the sun is up, it is countered by very few Pokemon, such as Latias, Latios, Chansey, Multiscale Dragonite, and its counterpart, Mega Charizard X. Despite its powerful Mega Evolution, Charizard's Fire / Flying typing does not change and makes it very weak to Stealth Rock. Additionally, its average Speed prevents it from sweeping teams.

SET NAME (Aren't you supposed to have the set name here instead of 'SET NAME'?)
########
name: Mega Charizard-Y
move 1: Fire Blast
move 2: Solar Beam
move 3: Focus Blast
move 4: Roost / Dragon Pulse
ability: Blaze
item: Charizardite-Y
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

Moves
========

In the sun, Fire Blast 2HKOes, if not totally incinerates, just about anything that doesn't resist or absorb it save for a small number of special walls. A neutral Fire Blast also hits much harder than Charizard-Y's other attacks hitting super effectively, so the other moves listed should only really be used situationally. If accuracy worries you, Flamethrower can be used for consistency, but the power loss is very noticeable.

Solar Beam allows Charizard-Y to hit the Water-, Ground-, and Rock-types that resist Fire Blast, but it must be used while the sunlight is shining. Focus Blast gives Charizard-Y much needed coverage against Heatran and Tyranitar, both of which limit the use of Fire Blast and Solar Beam. Roost provides a great means of recovery, granting Charizard-Y longevity and going well in tandem with its high Special Defense. On the other hand, Dragon Pulse gives it coverage against Dragon-types, allowing Charizard-Y a chance to win against Dragonite, Charizard-X, Latios, and Goodra.

Earthquake can be used over Focus Blast to always OHKO Heatran on the switch. This does make dealing with Tyranitar a little tougher, as 4 Atk Charizard-Y only 3HKOes it with Earthquake.

Set Details
========

This set is a simple special attacker, so maximized Special Attack and Speed are required to make it as fast and powerful as possible. A Timid nature is preferred to avoid being outsped by several key threats, especially positive-natured threats in the base 87-100 Speed range such as Excadrill, Mega Garchomp, Landorus-T, Kyurem-B, and Charizard-X. Charizard-Y also gains so much power in the sunlight that it doesn't really need the extra strength offered by Modest, though it can be used if your team can handle the Pokemon previously mentioned.

Usage Tips
========

The purpose of this set is essentially to destroy anything that it comes by. It can operate in nearly any part of the game, but shines especially well mid- to late-game, where it can wallbreak or clean up the opposing team when as required. If possible, keep Charizard-Y alive until its most important targets have been eliminated, as it is an extremely valuable nuke that typically shouldn't faint so soon in the game.

Fortunately, it's not too hard to maintain Charizard-Y thanks to its decent defensive typing and great special bulk. Because of these traits, it can switch into common attacks, such as Earthquake, Bullet Punch, Mach Punch, Scald, Lava Plume, Moonblast, and other miscellaneous weak special attacks with ease. Another small but notable detail is that it can stomach some strong special attacks at full health; for instance, Life Orb Latias's Draco Meteor can only manage to do 73.1 – 86.2%, allowing Charizard-Y to recover with Roost while stalling Latias out. Unfortunately, the same cannot be said for strong physical attacks, so it is not advised to recklessly switch into these types of moves unless resisted.

Team Options
========

Charizard-Y has a nasty Stealth Rock weakness, which can be taken care of with Defog or Rapid Spin support. Latias, Latios, Excadrill, Starmie, (add comma) and Mew are good teammates that can clear away entry hazards safely and quickly; the former four are also notable for their good offensive power and coverage. Charizard-Y also appreciates defensive support, as it ideally wants to switch in multiple times while avoiding Rock- and Electric-type attacks. Hippowdon and Chesnaught are bulky walls that can absorb Thunderbolts and Stone Edges while also providing entry hazard support. More offensive teammates that can take these attacks include Assault Vest Raikou, Aegislash, Excadrill, and Landorus-T. Pairing it with a Pursuit trapper such as Tyranitar, Aegislash, or Bisharp will greatly benefit Charizard and help it succeed in breaking down the opposing team with sun-boosted Fire Blasts. This deals with the Lati twins, and in the case of Bisharp, puts more pressure on Chansey.

Additionally, while this set breaks through a ton of defensive Pokemon, it notably has trouble dealing with Chansey and Blissey, both of whom which have more than enough Special Defense to switch into Fire Blast and heal off the damage repeatedly. Therefore, teammates that can beat them are absolutely required. Gothitelle is a fantastic partner for this, as it doesn't care much about incoming Toxics or Thunder Waves, (remove comma) and can use Trick and Psyshock to completely dismantle the two pink blobs. More offensive alternatives include Terrakion, Bisharp, Choice Band Tyranitar, Thundurus (with Knock Off and Superpower), Scizor, and Keldeo. Offensive support against opposing Latios and Latias (as well as other Dragon-types in general) is also appreciated; again, Tyranitar, Aegislash, and Bisharp are good teammates, especially since they have access to Pursuit. The latter can also use its ability, Defiant, to punish both if they attempt to use Defog.

One thing to note is that Charizard-Y is skilled at wallbreaking. Take advantage of this by pairing Charizard with other offensive Pokemon that can clean up late-game. Good candidates for this include Keldeo, Talonflame, Kyurem-B, and many others, depending on your team.

Other Options
========

Charizard-Y's overlooked base 104 Attack, with the help of Drought, makes its physical Fire-type attacks surprisingly strong. With maximized Attack, it can lure in and break through an astounding number of Pokemon that would have walled or stalled it out otherwise; Chansey, Blissey, Umbreon, Sylveon, and Assault Vest Conkeldurr are all 2HKOed by an accurate sun-boosted Flare Blitz (the latter four are OHKOed after Stealth Rock and one layer of Spikes), while Heatran and Chandelure are OHKOed by Earthquake with no questions asked. However, it faces fierce competition from Charizard-X, as the latter has overall better typing and slightly higher damage output on its contact moves thanks to Tough Claws. While Charizard-X does outclass Charizard-Y in terms of physical attacking, Charizard-Y has the benefit of surprise value since it is normally seen using special sets, thus having a higher chance of luring the above threats in. If the above sounds appealing, it is perhaps best to use Flare Blitz and Earthquake on a mixed set, where it can still use Solar Beam, Focus Blast, and Roost to get past its usual targets while still breaking through its new ones. Dragon Dance can also be used to boost physical moves, though again, Charizard-X tends to perform this better due to its superior typing and STAB moves.

Charizard-Y also has other special moves worth considering. Air Slash might seem like a good option, but its low Base Power and redundant coverage make it less appealing. Aside from a more accurate attack to use on Mega Venusaur and Conkeldurr (both of which are hit harder by sun-boosted Fire Blast anyway), it does not hit anything else notable and causes you to lose valuable coverage. Ancient Power is an option to OHKO Talonflame and opposing Charizard-Y, as well as 2HKO Charizard-X and Chandelure, but outside of these targets, it is rather weak. Overheat can also be used instead of or alongside Fire Blast to hit targets even harder, although the Special Attack drop will most likely force Charizard-Y out after its use.

Checks & Counters
########

**Specially Defensive Tanks and Walls**: Only a few select specially defensive Pokemon can switch into Charizard and live to tell the tale. Blissey and Chansey wall Charizard-Y hard, (remove comma) and can heal back the damage while stalling it out with Seismic Toss and/or Toxic. Assault Vest Goodra and Snorlax are also notable for taking pittance from even its super effective moves, (remove comma) and can attack back with hard-hitting moves. However, they lack reliable recovery, meaning that they can be worn down easily by Charizard-Y's attacks. When sandstorm is up, Tyranitar and Hippowdon lower the power of Solar Beam and Fire Blast, and can use Solar Beam's charge-up turn as an opportunity to OHKO Charizard-Y with Rock Slide or Stone Edge. Politoed can also do this, except it summons rain instead of sandstorm, which further decreases the power of Fire Blast.

**Bulky Fire-types**: Without Earthquake or Ancient Power, Charizard-Y lacks good coverage against Fire-type Pokemon. However, with the help of Drought, it can manage to 2HKO frailer ones, so opponents much rely on bulkier choices. Moltres and specially defensive Talonflame can both take Charizard-Y's typical attacks very easily, (remove comma) and can wear it down with Toxic and Brave Bird respectively. Charizard-X also hard walls any set without Dragon Pulse, (remove comma) and can proceed to set up or hit it hard with its powerful Dragon-type attacks. Entei risks being 2HKOed by Fire Blast or Focus Blast, but it can tank one of these attacks and respond back with Stone Edge or Extreme Speed. Without Ancient Power or Earthquake, Charizard-Y is also hard-walled by Chandelure, which can then fire off its own sun-boosted Fire Blast and Shadow Ball.

**Dragon-types**: Even if it carries Dragon Pulse, Charizard-Y may find itself at the mercy of several Dragon-type Pokemon. Latios, Latias, and Garchomp are all faster than Charizard-Y, and can tank at least one Dragon Pulse or Fire Blast before hitting back with a powerful attack of their own. Goodra is similar, but is slower and has so much special bulk that Dragon Pulse can only 3HKO it, with or without an Assault Vest. Dragonite can also tank Charizard-Y's attacks thanks to Multiscale and proceed to set up.

**Faster Attackers**: Charizard-Y's Speed is rather average, leaving it vulnerable to revenge killing. Thundurus, Terrakion, Greninja, Keldeo, Garchomp, and many others all threaten with super effective moves while outspeeding naturally. Threats with a Choice Scarf, such as Excadrill, Landorus-T, Gardevoir, and Tyranitar, (add comma) can also surprise and revenge kill it.

**Stealth Rock**: Even though it's not a direct counter, Stealth Rock can greatly limit Charizard's longevity. (add period)




GP 2 / 2
 
Last edited:

Martin

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Just pointing this out, but where it says
SET NAME
########
it should say the name of the set.
 
Minor nitpick. Ground-types don't resist Fire Blast. Only Water and Rock-types are.

They all get hit by super effective Solarbeam nonetheless.
 
Earthquake doesn't even come close to OHKO'ing Heatran, so Focus Miss might be the better option, as it does only a tad less damage, but massacres Tyranitar.

EDIT: I guess Earthquake is good for Chanderule, although it is far too uncommon.

0- Atk Mega Charizard Y Earthquake vs. 252 HP / 0 Def Heatran: 256-304 (66.3 - 78.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 252+ SpD Heatran: 210-248 (54.4 - 64.2%) -- guaranteed 2HKO after Leftovers recovery
 
It is a better option which is why Focus Blast is on the set and Earthquake is not. Additionally your calc has a minus attacking nature, if you do use Earthquake you should use a Hasty nature. The should look like this:

4 Atk Mega Charizard Y Earthquake vs. 252 HP / 0 Def Heatran: 284-336 (73.5 - 87%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

However the phrasing was off and I have changed it.
 
Additionally your calc has a minus attacking nature, if you do use Earthquake you should use a Hasty nature. The should look like this:

4 Atk Mega Charizard Y Earthquake vs. 252 HP / 0 Def Heatran: 284-336 (73.5 - 87%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Actually unless you also run Flare Blitz (and 252 Atk EVs) a negative nature is fine as you'll 2HKO Heatran either way and that's the only really relevant target as Tyranitar isn't even 2HKO'd even with a Hasty nature unless it's not invested into bulk (which is basically only Scarf Ttar which outspeeds CharY) AND SR are up.

But yeah Focus Blast is definitely the better option.
 
Not QC or anything but the introduction seems a bit thin and the does not flow very well. If you give the intro a similar amount of depth as the Set descriptions, this would be great.
 

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